esphome/esphome/components/adalight/adalight_light_effect.cpp

143 lines
3.5 KiB
C++

#include "adalight_light_effect.h"
#include "esphome/core/log.h"
namespace esphome {
namespace adalight {
static const char *const TAG = "adalight_light_effect";
static const uint32_t ADALIGHT_ACK_INTERVAL = 1000;
static const uint32_t ADALIGHT_RECEIVE_TIMEOUT = 1000;
AdalightLightEffect::AdalightLightEffect(const std::string &name) : AddressableLightEffect(name) {}
void AdalightLightEffect::start() {
AddressableLightEffect::start();
last_ack_ = 0;
last_byte_ = 0;
last_reset_ = 0;
}
void AdalightLightEffect::stop() {
frame_.resize(0);
AddressableLightEffect::stop();
}
unsigned int AdalightLightEffect::get_frame_size_(int led_count) const {
// 3 bytes: Ada
// 2 bytes: LED count
// 1 byte: checksum
// 3 bytes per LED
return 3 + 2 + 1 + led_count * 3;
}
void AdalightLightEffect::reset_frame_(light::AddressableLight &it) {
int buffer_capacity = get_frame_size_(it.size());
frame_.clear();
frame_.reserve(buffer_capacity);
}
void AdalightLightEffect::blank_all_leds_(light::AddressableLight &it) {
for (int led = it.size(); led-- > 0;) {
it[led].set(Color::BLACK);
}
it.schedule_show();
}
void AdalightLightEffect::apply(light::AddressableLight &it, const Color &current_color) {
const uint32_t now = millis();
if (now - this->last_ack_ >= ADALIGHT_ACK_INTERVAL) {
ESP_LOGV(TAG, "Sending ACK");
this->write_str("Ada\n");
this->last_ack_ = now;
}
if (!this->last_reset_) {
ESP_LOGW(TAG, "Frame: Reset.");
reset_frame_(it);
blank_all_leds_(it);
this->last_reset_ = now;
}
if (!this->frame_.empty() && now - this->last_byte_ >= ADALIGHT_RECEIVE_TIMEOUT) {
ESP_LOGW(TAG, "Frame: Receive timeout (size=%zu).", this->frame_.size());
reset_frame_(it);
blank_all_leds_(it);
}
if (this->available() > 0) {
ESP_LOGV(TAG, "Frame: Available (size=%d).", this->available());
}
while (this->available() != 0) {
uint8_t data;
if (!this->read_byte(&data))
break;
this->frame_.push_back(data);
this->last_byte_ = now;
switch (this->parse_frame_(it)) {
case INVALID:
ESP_LOGD(TAG, "Frame: Invalid (size=%zu, first=%d).", this->frame_.size(), this->frame_[0]);
reset_frame_(it);
break;
case PARTIAL:
break;
case CONSUMED:
ESP_LOGV(TAG, "Frame: Consumed (size=%zu).", this->frame_.size());
reset_frame_(it);
break;
}
}
}
AdalightLightEffect::Frame AdalightLightEffect::parse_frame_(light::AddressableLight &it) {
if (frame_.empty())
return INVALID;
// Check header: `Ada`
if (frame_[0] != 'A')
return INVALID;
if (frame_.size() > 1 && frame_[1] != 'd')
return INVALID;
if (frame_.size() > 2 && frame_[2] != 'a')
return INVALID;
// 3 bytes: Count Hi, Count Lo, Checksum
if (frame_.size() < 6)
return PARTIAL;
// Check checksum
uint16_t checksum = frame_[3] ^ frame_[4] ^ 0x55;
if (checksum != frame_[5])
return INVALID;
// Check if we received the full frame
uint16_t led_count = (frame_[3] << 8) + frame_[4] + 1;
auto buffer_size = get_frame_size_(led_count);
if (frame_.size() < buffer_size)
return PARTIAL;
// Apply lights
auto accepted_led_count = std::min<int>(led_count, it.size());
uint8_t *led_data = &frame_[6];
for (int led = 0; led < accepted_led_count; led++, led_data += 3) {
auto white = std::min(std::min(led_data[0], led_data[1]), led_data[2]);
it[led].set(Color(led_data[0], led_data[1], led_data[2], white));
}
it.schedule_show();
return CONSUMED;
}
} // namespace adalight
} // namespace esphome