esphome/esphome/components/light/light_call.cpp

689 lines
26 KiB
C++

#include "light_call.h"
#include "light_state.h"
#include "esphome/core/log.h"
namespace esphome {
namespace light {
static const char *const TAG = "light";
static const LogString *color_mode_to_human(ColorMode color_mode) {
if (color_mode == ColorMode::UNKNOWN)
return LOG_STR("Unknown");
if (color_mode == ColorMode::WHITE)
return LOG_STR("White");
if (color_mode == ColorMode::COLOR_TEMPERATURE)
return LOG_STR("Color temperature");
if (color_mode == ColorMode::COLD_WARM_WHITE)
return LOG_STR("Cold/warm white");
if (color_mode == ColorMode::RGB)
return LOG_STR("RGB");
if (color_mode == ColorMode::RGB_WHITE)
return LOG_STR("RGBW");
if (color_mode == ColorMode::RGB_COLD_WARM_WHITE)
return LOG_STR("RGB + cold/warm white");
if (color_mode == ColorMode::RGB_COLOR_TEMPERATURE)
return LOG_STR("RGB + color temperature");
return LOG_STR("");
}
void LightCall::perform() {
const char *name = this->parent_->get_name().c_str();
LightColorValues v = this->validate_();
if (this->publish_) {
ESP_LOGD(TAG, "'%s' Setting:", name);
// Only print color mode when it's being changed
ColorMode current_color_mode = this->parent_->remote_values.get_color_mode();
if (this->color_mode_.value_or(current_color_mode) != current_color_mode) {
ESP_LOGD(TAG, " Color mode: %s", LOG_STR_ARG(color_mode_to_human(v.get_color_mode())));
}
// Only print state when it's being changed
bool current_state = this->parent_->remote_values.is_on();
if (this->state_.value_or(current_state) != current_state) {
ESP_LOGD(TAG, " State: %s", ONOFF(v.is_on()));
}
if (this->brightness_.has_value()) {
ESP_LOGD(TAG, " Brightness: %.0f%%", v.get_brightness() * 100.0f);
}
if (this->color_brightness_.has_value()) {
ESP_LOGD(TAG, " Color brightness: %.0f%%", v.get_color_brightness() * 100.0f);
}
if (this->red_.has_value() || this->green_.has_value() || this->blue_.has_value()) {
ESP_LOGD(TAG, " Red: %.0f%%, Green: %.0f%%, Blue: %.0f%%", v.get_red() * 100.0f, v.get_green() * 100.0f,
v.get_blue() * 100.0f);
}
if (this->white_.has_value()) {
ESP_LOGD(TAG, " White: %.0f%%", v.get_white() * 100.0f);
}
if (this->color_temperature_.has_value()) {
ESP_LOGD(TAG, " Color temperature: %.1f mireds", v.get_color_temperature());
}
if (this->cold_white_.has_value() || this->warm_white_.has_value()) {
ESP_LOGD(TAG, " Cold white: %.0f%%, warm white: %.0f%%", v.get_cold_white() * 100.0f,
v.get_warm_white() * 100.0f);
}
}
if (this->has_flash_()) {
// FLASH
if (this->publish_) {
ESP_LOGD(TAG, " Flash length: %.1fs", *this->flash_length_ / 1e3f);
}
this->parent_->start_flash_(v, *this->flash_length_, this->publish_);
} else if (this->has_transition_()) {
// TRANSITION
if (this->publish_) {
ESP_LOGD(TAG, " Transition length: %.1fs", *this->transition_length_ / 1e3f);
}
// Special case: Transition and effect can be set when turning off
if (this->has_effect_()) {
if (this->publish_) {
ESP_LOGD(TAG, " Effect: 'None'");
}
this->parent_->stop_effect_();
}
this->parent_->start_transition_(v, *this->transition_length_, this->publish_);
} else if (this->has_effect_()) {
// EFFECT
auto effect = this->effect_;
const char *effect_s;
if (effect == 0u)
effect_s = "None";
else
effect_s = this->parent_->effects_[*this->effect_ - 1]->get_name().c_str();
if (this->publish_) {
ESP_LOGD(TAG, " Effect: '%s'", effect_s);
}
this->parent_->start_effect_(*this->effect_);
// Also set light color values when starting an effect
// For example to turn off the light
this->parent_->set_immediately_(v, true);
} else {
// INSTANT CHANGE
this->parent_->set_immediately_(v, this->publish_);
}
if (!this->has_transition_()) {
this->parent_->target_state_reached_callback_.call();
}
if (this->publish_) {
this->parent_->publish_state();
}
if (this->save_) {
this->parent_->save_remote_values_();
}
}
LightColorValues LightCall::validate_() {
auto *name = this->parent_->get_name().c_str();
auto traits = this->parent_->get_traits();
// Color mode check
if (this->color_mode_.has_value() && !traits.supports_color_mode(this->color_mode_.value())) {
ESP_LOGW(TAG, "'%s' - This light does not support color mode %s!", name,
LOG_STR_ARG(color_mode_to_human(this->color_mode_.value())));
this->color_mode_.reset();
}
// Ensure there is always a color mode set
if (!this->color_mode_.has_value()) {
this->color_mode_ = this->compute_color_mode_();
}
auto color_mode = *this->color_mode_;
// Transform calls that use non-native parameters for the current mode.
this->transform_parameters_();
// Brightness exists check
if (this->brightness_.has_value() && *this->brightness_ > 0.0f && !(color_mode & ColorCapability::BRIGHTNESS)) {
ESP_LOGW(TAG, "'%s' - This light does not support setting brightness!", name);
this->brightness_.reset();
}
// Transition length possible check
if (this->transition_length_.has_value() && *this->transition_length_ != 0 &&
!(color_mode & ColorCapability::BRIGHTNESS)) {
ESP_LOGW(TAG, "'%s' - This light does not support transitions!", name);
this->transition_length_.reset();
}
// Color brightness exists check
if (this->color_brightness_.has_value() && *this->color_brightness_ > 0.0f && !(color_mode & ColorCapability::RGB)) {
ESP_LOGW(TAG, "'%s' - This color mode does not support setting RGB brightness!", name);
this->color_brightness_.reset();
}
// RGB exists check
if ((this->red_.has_value() && *this->red_ > 0.0f) || (this->green_.has_value() && *this->green_ > 0.0f) ||
(this->blue_.has_value() && *this->blue_ > 0.0f)) {
if (!(color_mode & ColorCapability::RGB)) {
ESP_LOGW(TAG, "'%s' - This color mode does not support setting RGB color!", name);
this->red_.reset();
this->green_.reset();
this->blue_.reset();
}
}
// White value exists check
if (this->white_.has_value() && *this->white_ > 0.0f &&
!(color_mode & ColorCapability::WHITE || color_mode & ColorCapability::COLD_WARM_WHITE)) {
ESP_LOGW(TAG, "'%s' - This color mode does not support setting white value!", name);
this->white_.reset();
}
// Color temperature exists check
if (this->color_temperature_.has_value() &&
!(color_mode & ColorCapability::COLOR_TEMPERATURE || color_mode & ColorCapability::COLD_WARM_WHITE)) {
ESP_LOGW(TAG, "'%s' - This color mode does not support setting color temperature!", name);
this->color_temperature_.reset();
}
// Cold/warm white value exists check
if ((this->cold_white_.has_value() && *this->cold_white_ > 0.0f) ||
(this->warm_white_.has_value() && *this->warm_white_ > 0.0f)) {
if (!(color_mode & ColorCapability::COLD_WARM_WHITE)) {
ESP_LOGW(TAG, "'%s' - This color mode does not support setting cold/warm white value!", name);
this->cold_white_.reset();
this->warm_white_.reset();
}
}
#define VALIDATE_RANGE_(name_, upper_name, min, max) \
if (name_##_.has_value()) { \
auto val = *name_##_; \
if (val < (min) || val > (max)) { \
ESP_LOGW(TAG, "'%s' - %s value %.2f is out of range [%.1f - %.1f]!", name, LOG_STR_LITERAL(upper_name), val, \
(min), (max)); \
name_##_ = clamp(val, (min), (max)); \
} \
}
#define VALIDATE_RANGE(name, upper_name) VALIDATE_RANGE_(name, upper_name, 0.0f, 1.0f)
// Range checks
VALIDATE_RANGE(brightness, "Brightness")
VALIDATE_RANGE(color_brightness, "Color brightness")
VALIDATE_RANGE(red, "Red")
VALIDATE_RANGE(green, "Green")
VALIDATE_RANGE(blue, "Blue")
VALIDATE_RANGE(white, "White")
VALIDATE_RANGE(cold_white, "Cold white")
VALIDATE_RANGE(warm_white, "Warm white")
VALIDATE_RANGE_(color_temperature, "Color temperature", traits.get_min_mireds(), traits.get_max_mireds())
// Flag whether an explicit turn off was requested, in which case we'll also stop the effect.
bool explicit_turn_off_request = this->state_.has_value() && !*this->state_;
// Turn off when brightness is set to zero, and reset brightness (so that it has nonzero brightness when turned on).
if (this->brightness_.has_value() && *this->brightness_ == 0.0f) {
this->state_ = optional<float>(false);
this->brightness_ = optional<float>(1.0f);
}
// Set color brightness to 100% if currently zero and a color is set.
if (this->red_.has_value() || this->green_.has_value() || this->blue_.has_value()) {
if (!this->color_brightness_.has_value() && this->parent_->remote_values.get_color_brightness() == 0.0f)
this->color_brightness_ = optional<float>(1.0f);
}
// Create color values for the light with this call applied.
auto v = this->parent_->remote_values;
if (this->color_mode_.has_value())
v.set_color_mode(*this->color_mode_);
if (this->state_.has_value())
v.set_state(*this->state_);
if (this->brightness_.has_value())
v.set_brightness(*this->brightness_);
if (this->color_brightness_.has_value())
v.set_color_brightness(*this->color_brightness_);
if (this->red_.has_value())
v.set_red(*this->red_);
if (this->green_.has_value())
v.set_green(*this->green_);
if (this->blue_.has_value())
v.set_blue(*this->blue_);
if (this->white_.has_value())
v.set_white(*this->white_);
if (this->color_temperature_.has_value())
v.set_color_temperature(*this->color_temperature_);
if (this->cold_white_.has_value())
v.set_cold_white(*this->cold_white_);
if (this->warm_white_.has_value())
v.set_warm_white(*this->warm_white_);
v.normalize_color();
// Flash length check
if (this->has_flash_() && *this->flash_length_ == 0) {
ESP_LOGW(TAG, "'%s' - Flash length must be greater than zero!", name);
this->flash_length_.reset();
}
// validate transition length/flash length/effect not used at the same time
bool supports_transition = color_mode & ColorCapability::BRIGHTNESS;
// If effect is already active, remove effect start
if (this->has_effect_() && *this->effect_ == this->parent_->active_effect_index_) {
this->effect_.reset();
}
// validate effect index
if (this->has_effect_() && *this->effect_ > this->parent_->effects_.size()) {
ESP_LOGW(TAG, "'%s' - Invalid effect index %u!", name, *this->effect_);
this->effect_.reset();
}
if (this->has_effect_() && (this->has_transition_() || this->has_flash_())) {
ESP_LOGW(TAG, "'%s' - Effect cannot be used together with transition/flash!", name);
this->transition_length_.reset();
this->flash_length_.reset();
}
if (this->has_flash_() && this->has_transition_()) {
ESP_LOGW(TAG, "'%s' - Flash cannot be used together with transition!", name);
this->transition_length_.reset();
}
if (!this->has_transition_() && !this->has_flash_() && (!this->has_effect_() || *this->effect_ == 0) &&
supports_transition) {
// nothing specified and light supports transitions, set default transition length
this->transition_length_ = this->parent_->default_transition_length_;
}
if (this->transition_length_.value_or(0) == 0) {
// 0 transition is interpreted as no transition (instant change)
this->transition_length_.reset();
}
if (this->has_transition_() && !supports_transition) {
ESP_LOGW(TAG, "'%s' - Light does not support transitions!", name);
this->transition_length_.reset();
}
// If not a flash and turning the light off, then disable the light
// Do not use light color values directly, so that effects can set 0% brightness
// Reason: When user turns off the light in frontend, the effect should also stop
if (!this->has_flash_() && !this->state_.value_or(v.is_on())) {
if (this->has_effect_()) {
ESP_LOGW(TAG, "'%s' - Cannot start an effect when turning off!", name);
this->effect_.reset();
} else if (this->parent_->active_effect_index_ != 0 && explicit_turn_off_request) {
// Auto turn off effect
this->effect_ = 0;
}
}
// Disable saving for flashes
if (this->has_flash_())
this->save_ = false;
return v;
}
void LightCall::transform_parameters_() {
auto traits = this->parent_->get_traits();
// Allow CWWW modes to be set with a white value and/or color temperature. This is used by HA,
// which doesn't support CWWW modes (yet?), and for compatibility with the pre-colormode model,
// as CWWW and RGBWW lights used to represent their values as white + color temperature.
if (((this->white_.has_value() && *this->white_ > 0.0f) || this->color_temperature_.has_value()) && //
(*this->color_mode_ & ColorCapability::COLD_WARM_WHITE) && //
!(*this->color_mode_ & ColorCapability::WHITE) && //
!(*this->color_mode_ & ColorCapability::COLOR_TEMPERATURE) && //
traits.get_min_mireds() > 0.0f && traits.get_max_mireds() > 0.0f) {
ESP_LOGD(TAG, "'%s' - Setting cold/warm white channels using white/color temperature values.",
this->parent_->get_name().c_str());
auto current_values = this->parent_->remote_values;
if (this->color_temperature_.has_value()) {
const float white =
this->white_.value_or(fmaxf(current_values.get_cold_white(), current_values.get_warm_white()));
const float color_temp = clamp(*this->color_temperature_, traits.get_min_mireds(), traits.get_max_mireds());
const float ww_fraction =
(color_temp - traits.get_min_mireds()) / (traits.get_max_mireds() - traits.get_min_mireds());
const float cw_fraction = 1.0f - ww_fraction;
const float max_cw_ww = std::max(ww_fraction, cw_fraction);
this->cold_white_ = white * gamma_uncorrect(cw_fraction / max_cw_ww, this->parent_->get_gamma_correct());
this->warm_white_ = white * gamma_uncorrect(ww_fraction / max_cw_ww, this->parent_->get_gamma_correct());
} else {
const float max_cw_ww = std::max(current_values.get_warm_white(), current_values.get_cold_white());
this->cold_white_ = *this->white_ * current_values.get_cold_white() / max_cw_ww;
this->warm_white_ = *this->white_ * current_values.get_warm_white() / max_cw_ww;
}
}
}
ColorMode LightCall::compute_color_mode_() {
auto supported_modes = this->parent_->get_traits().get_supported_color_modes();
int supported_count = supported_modes.size();
// Some lights don't support any color modes (e.g. monochromatic light), leave it at unknown.
if (supported_count == 0)
return ColorMode::UNKNOWN;
// In the common case of lights supporting only a single mode, use that one.
if (supported_count == 1)
return *supported_modes.begin();
// Don't change if the light is being turned off.
ColorMode current_mode = this->parent_->remote_values.get_color_mode();
if (this->state_.has_value() && !*this->state_)
return current_mode;
// If no color mode is specified, we try to guess the color mode. This is needed for backward compatibility to
// pre-colormode clients and automations, but also for the MQTT API, where HA doesn't let us know which color mode
// was used for some reason.
std::set<ColorMode> suitable_modes = this->get_suitable_color_modes_();
// Don't change if the current mode is suitable.
if (suitable_modes.count(current_mode) > 0) {
ESP_LOGI(TAG, "'%s' - Keeping current color mode %s for call without color mode.",
this->parent_->get_name().c_str(), LOG_STR_ARG(color_mode_to_human(current_mode)));
return current_mode;
}
// Use the preferred suitable mode.
for (auto mode : suitable_modes) {
if (supported_modes.count(mode) == 0)
continue;
ESP_LOGI(TAG, "'%s' - Using color mode %s for call without color mode.", this->parent_->get_name().c_str(),
LOG_STR_ARG(color_mode_to_human(mode)));
return mode;
}
// There's no supported mode for this call, so warn, use the current more or a mode at random and let validation strip
// out whatever we don't support.
auto color_mode = current_mode != ColorMode::UNKNOWN ? current_mode : *supported_modes.begin();
ESP_LOGW(TAG, "'%s' - No color mode suitable for this call supported, defaulting to %s!",
this->parent_->get_name().c_str(), LOG_STR_ARG(color_mode_to_human(color_mode)));
return color_mode;
}
std::set<ColorMode> LightCall::get_suitable_color_modes_() {
bool has_white = this->white_.has_value() && *this->white_ > 0.0f;
bool has_ct = this->color_temperature_.has_value();
bool has_cwww = (this->cold_white_.has_value() && *this->cold_white_ > 0.0f) ||
(this->warm_white_.has_value() && *this->warm_white_ > 0.0f);
bool has_rgb = (this->color_brightness_.has_value() && *this->color_brightness_ > 0.0f) ||
(this->red_.has_value() || this->green_.has_value() || this->blue_.has_value());
#define KEY(white, ct, cwww, rgb) ((white) << 0 | (ct) << 1 | (cwww) << 2 | (rgb) << 3)
#define ENTRY(white, ct, cwww, rgb, ...) \
std::make_tuple<uint8_t, std::set<ColorMode>>(KEY(white, ct, cwww, rgb), __VA_ARGS__)
// Flag order: white, color temperature, cwww, rgb
std::array<std::tuple<uint8_t, std::set<ColorMode>>, 10> lookup_table{
ENTRY(true, false, false, false,
{ColorMode::WHITE, ColorMode::RGB_WHITE, ColorMode::RGB_COLOR_TEMPERATURE, ColorMode::COLD_WARM_WHITE,
ColorMode::RGB_COLD_WARM_WHITE}),
ENTRY(false, true, false, false,
{ColorMode::COLOR_TEMPERATURE, ColorMode::RGB_COLOR_TEMPERATURE, ColorMode::COLD_WARM_WHITE,
ColorMode::RGB_COLD_WARM_WHITE}),
ENTRY(true, true, false, false,
{ColorMode::COLD_WARM_WHITE, ColorMode::RGB_COLOR_TEMPERATURE, ColorMode::RGB_COLD_WARM_WHITE}),
ENTRY(false, false, true, false, {ColorMode::COLD_WARM_WHITE, ColorMode::RGB_COLD_WARM_WHITE}),
ENTRY(false, false, false, false,
{ColorMode::RGB_WHITE, ColorMode::RGB_COLOR_TEMPERATURE, ColorMode::RGB_COLD_WARM_WHITE, ColorMode::RGB,
ColorMode::WHITE, ColorMode::COLOR_TEMPERATURE, ColorMode::COLD_WARM_WHITE}),
ENTRY(true, false, false, true,
{ColorMode::RGB_WHITE, ColorMode::RGB_COLOR_TEMPERATURE, ColorMode::RGB_COLD_WARM_WHITE}),
ENTRY(false, true, false, true, {ColorMode::RGB_COLOR_TEMPERATURE, ColorMode::RGB_COLD_WARM_WHITE}),
ENTRY(true, true, false, true, {ColorMode::RGB_COLOR_TEMPERATURE, ColorMode::RGB_COLD_WARM_WHITE}),
ENTRY(false, false, true, true, {ColorMode::RGB_COLD_WARM_WHITE}),
ENTRY(false, false, false, true,
{ColorMode::RGB, ColorMode::RGB_WHITE, ColorMode::RGB_COLOR_TEMPERATURE, ColorMode::RGB_COLD_WARM_WHITE}),
};
auto key = KEY(has_white, has_ct, has_cwww, has_rgb);
for (auto &item : lookup_table)
if (std::get<0>(item) == key)
return std::get<1>(item);
// This happens if there are conflicting flags given.
return {};
}
LightCall &LightCall::set_effect(const std::string &effect) {
if (strcasecmp(effect.c_str(), "none") == 0) {
this->set_effect(0);
return *this;
}
bool found = false;
for (uint32_t i = 0; i < this->parent_->effects_.size(); i++) {
LightEffect *e = this->parent_->effects_[i];
if (strcasecmp(effect.c_str(), e->get_name().c_str()) == 0) {
this->set_effect(i + 1);
found = true;
break;
}
}
if (!found) {
ESP_LOGW(TAG, "'%s' - No such effect '%s'", this->parent_->get_name().c_str(), effect.c_str());
}
return *this;
}
LightCall &LightCall::from_light_color_values(const LightColorValues &values) {
this->set_state(values.is_on());
this->set_brightness_if_supported(values.get_brightness());
this->set_color_brightness_if_supported(values.get_color_brightness());
this->set_color_mode_if_supported(values.get_color_mode());
this->set_red_if_supported(values.get_red());
this->set_green_if_supported(values.get_green());
this->set_blue_if_supported(values.get_blue());
this->set_white_if_supported(values.get_white());
this->set_color_temperature_if_supported(values.get_color_temperature());
this->set_cold_white_if_supported(values.get_cold_white());
this->set_warm_white_if_supported(values.get_warm_white());
return *this;
}
ColorMode LightCall::get_active_color_mode_() {
return this->color_mode_.value_or(this->parent_->remote_values.get_color_mode());
}
LightCall &LightCall::set_transition_length_if_supported(uint32_t transition_length) {
if (this->get_active_color_mode_() & ColorCapability::BRIGHTNESS)
this->set_transition_length(transition_length);
return *this;
}
LightCall &LightCall::set_brightness_if_supported(float brightness) {
if (this->get_active_color_mode_() & ColorCapability::BRIGHTNESS)
this->set_brightness(brightness);
return *this;
}
LightCall &LightCall::set_color_mode_if_supported(ColorMode color_mode) {
if (this->parent_->get_traits().supports_color_mode(color_mode))
this->color_mode_ = color_mode;
return *this;
}
LightCall &LightCall::set_color_brightness_if_supported(float brightness) {
if (this->get_active_color_mode_() & ColorCapability::RGB)
this->set_color_brightness(brightness);
return *this;
}
LightCall &LightCall::set_red_if_supported(float red) {
if (this->get_active_color_mode_() & ColorCapability::RGB)
this->set_red(red);
return *this;
}
LightCall &LightCall::set_green_if_supported(float green) {
if (this->get_active_color_mode_() & ColorCapability::RGB)
this->set_green(green);
return *this;
}
LightCall &LightCall::set_blue_if_supported(float blue) {
if (this->get_active_color_mode_() & ColorCapability::RGB)
this->set_blue(blue);
return *this;
}
LightCall &LightCall::set_white_if_supported(float white) {
if (this->get_active_color_mode_() & ColorCapability::WHITE)
this->set_white(white);
return *this;
}
LightCall &LightCall::set_color_temperature_if_supported(float color_temperature) {
if (this->get_active_color_mode_() & ColorCapability::COLOR_TEMPERATURE ||
this->get_active_color_mode_() & ColorCapability::COLD_WARM_WHITE)
this->set_color_temperature(color_temperature);
return *this;
}
LightCall &LightCall::set_cold_white_if_supported(float cold_white) {
if (this->get_active_color_mode_() & ColorCapability::COLD_WARM_WHITE)
this->set_cold_white(cold_white);
return *this;
}
LightCall &LightCall::set_warm_white_if_supported(float warm_white) {
if (this->get_active_color_mode_() & ColorCapability::COLD_WARM_WHITE)
this->set_warm_white(warm_white);
return *this;
}
LightCall &LightCall::set_state(optional<bool> state) {
this->state_ = state;
return *this;
}
LightCall &LightCall::set_state(bool state) {
this->state_ = state;
return *this;
}
LightCall &LightCall::set_transition_length(optional<uint32_t> transition_length) {
this->transition_length_ = transition_length;
return *this;
}
LightCall &LightCall::set_transition_length(uint32_t transition_length) {
this->transition_length_ = transition_length;
return *this;
}
LightCall &LightCall::set_flash_length(optional<uint32_t> flash_length) {
this->flash_length_ = flash_length;
return *this;
}
LightCall &LightCall::set_flash_length(uint32_t flash_length) {
this->flash_length_ = flash_length;
return *this;
}
LightCall &LightCall::set_brightness(optional<float> brightness) {
this->brightness_ = brightness;
return *this;
}
LightCall &LightCall::set_brightness(float brightness) {
this->brightness_ = brightness;
return *this;
}
LightCall &LightCall::set_color_mode(optional<ColorMode> color_mode) {
this->color_mode_ = color_mode;
return *this;
}
LightCall &LightCall::set_color_mode(ColorMode color_mode) {
this->color_mode_ = color_mode;
return *this;
}
LightCall &LightCall::set_color_brightness(optional<float> brightness) {
this->color_brightness_ = brightness;
return *this;
}
LightCall &LightCall::set_color_brightness(float brightness) {
this->color_brightness_ = brightness;
return *this;
}
LightCall &LightCall::set_red(optional<float> red) {
this->red_ = red;
return *this;
}
LightCall &LightCall::set_red(float red) {
this->red_ = red;
return *this;
}
LightCall &LightCall::set_green(optional<float> green) {
this->green_ = green;
return *this;
}
LightCall &LightCall::set_green(float green) {
this->green_ = green;
return *this;
}
LightCall &LightCall::set_blue(optional<float> blue) {
this->blue_ = blue;
return *this;
}
LightCall &LightCall::set_blue(float blue) {
this->blue_ = blue;
return *this;
}
LightCall &LightCall::set_white(optional<float> white) {
this->white_ = white;
return *this;
}
LightCall &LightCall::set_white(float white) {
this->white_ = white;
return *this;
}
LightCall &LightCall::set_color_temperature(optional<float> color_temperature) {
this->color_temperature_ = color_temperature;
return *this;
}
LightCall &LightCall::set_color_temperature(float color_temperature) {
this->color_temperature_ = color_temperature;
return *this;
}
LightCall &LightCall::set_cold_white(optional<float> cold_white) {
this->cold_white_ = cold_white;
return *this;
}
LightCall &LightCall::set_cold_white(float cold_white) {
this->cold_white_ = cold_white;
return *this;
}
LightCall &LightCall::set_warm_white(optional<float> warm_white) {
this->warm_white_ = warm_white;
return *this;
}
LightCall &LightCall::set_warm_white(float warm_white) {
this->warm_white_ = warm_white;
return *this;
}
LightCall &LightCall::set_effect(optional<std::string> effect) {
if (effect.has_value())
this->set_effect(*effect);
return *this;
}
LightCall &LightCall::set_effect(uint32_t effect_number) {
this->effect_ = effect_number;
return *this;
}
LightCall &LightCall::set_effect(optional<uint32_t> effect_number) {
this->effect_ = effect_number;
return *this;
}
LightCall &LightCall::set_publish(bool publish) {
this->publish_ = publish;
return *this;
}
LightCall &LightCall::set_save(bool save) {
this->save_ = save;
return *this;
}
LightCall &LightCall::set_rgb(float red, float green, float blue) {
this->set_red(red);
this->set_green(green);
this->set_blue(blue);
return *this;
}
LightCall &LightCall::set_rgbw(float red, float green, float blue, float white) {
this->set_rgb(red, green, blue);
this->set_white(white);
return *this;
}
} // namespace light
} // namespace esphome