esphome/esphome/components/api/list_entities.h

58 lines
1.3 KiB
C++

#pragma once
#include "esphome/core/component.h"
#include "esphome/core/defines.h"
#include "api_message.h"
namespace esphome {
namespace api {
class ListEntitiesRequest : public APIMessage {
public:
APIMessageType message_type() const override;
};
class APIConnection;
class ListEntitiesIterator : public ComponentIterator {
public:
ListEntitiesIterator(APIServer *server, APIConnection *client);
#ifdef USE_BINARY_SENSOR
bool on_binary_sensor(binary_sensor::BinarySensor *binary_sensor) override;
#endif
#ifdef USE_COVER
bool on_cover(cover::Cover *cover) override;
#endif
#ifdef USE_FAN
bool on_fan(fan::FanState *fan) override;
#endif
#ifdef USE_LIGHT
bool on_light(light::LightState *light) override;
#endif
#ifdef USE_SENSOR
bool on_sensor(sensor::Sensor *sensor) override;
#endif
#ifdef USE_SWITCH
bool on_switch(switch_::Switch *a_switch) override;
#endif
#ifdef USE_TEXT_SENSOR
bool on_text_sensor(text_sensor::TextSensor *text_sensor) override;
#endif
bool on_service(UserServiceDescriptor *service) override;
#ifdef USE_ESP32_CAMERA
bool on_camera(esp32_camera::ESP32Camera *camera) override;
#endif
#ifdef USE_CLIMATE
bool on_climate(climate::Climate *climate) override;
#endif
bool on_end() override;
protected:
APIConnection *client_;
};
} // namespace api
} // namespace esphome
#include "api_server.h"