mirror of https://github.com/esphome/esphome.git
88 lines
2.2 KiB
C++
88 lines
2.2 KiB
C++
#pragma once
|
|
|
|
#include <set>
|
|
#include <utility>
|
|
#include "esphome/core/component.h"
|
|
#include "esphome/core/helpers.h"
|
|
|
|
namespace esphome {
|
|
namespace select {
|
|
|
|
#define LOG_SELECT(prefix, type, obj) \
|
|
if ((obj) != nullptr) { \
|
|
ESP_LOGCONFIG(TAG, "%s%s '%s'", prefix, type, (obj)->get_name().c_str()); \
|
|
if (!(obj)->traits.get_icon().empty()) { \
|
|
ESP_LOGCONFIG(TAG, "%s Icon: '%s'", prefix, (obj)->traits.get_icon().c_str()); \
|
|
} \
|
|
}
|
|
|
|
class Select;
|
|
|
|
class SelectCall {
|
|
public:
|
|
explicit SelectCall(Select *parent) : parent_(parent) {}
|
|
void perform();
|
|
|
|
SelectCall &set_option(const std::string &option) {
|
|
option_ = option;
|
|
return *this;
|
|
}
|
|
const optional<std::string> &get_option() const { return option_; }
|
|
|
|
protected:
|
|
Select *const parent_;
|
|
optional<std::string> option_;
|
|
};
|
|
|
|
class SelectTraits {
|
|
public:
|
|
void set_options(std::vector<std::string> options) { this->options_ = std::move(options); }
|
|
const std::vector<std::string> get_options() const { return this->options_; }
|
|
void set_icon(std::string icon) { icon_ = std::move(icon); }
|
|
const std::string &get_icon() const { return icon_; }
|
|
|
|
protected:
|
|
std::vector<std::string> options_;
|
|
std::string icon_;
|
|
};
|
|
|
|
/** Base-class for all selects.
|
|
*
|
|
* A select can use publish_state to send out a new value.
|
|
*/
|
|
class Select : public Nameable {
|
|
public:
|
|
std::string state;
|
|
|
|
void publish_state(const std::string &state);
|
|
|
|
SelectCall make_call() { return SelectCall(this); }
|
|
void set(const std::string &value) { make_call().set_option(value).perform(); }
|
|
|
|
void add_on_state_callback(std::function<void(std::string)> &&callback);
|
|
|
|
SelectTraits traits;
|
|
|
|
/// Return whether this select has gotten a full state yet.
|
|
bool has_state() const { return has_state_; }
|
|
|
|
protected:
|
|
friend class SelectCall;
|
|
|
|
/** Set the value of the select, this is a virtual method that each select integration must implement.
|
|
*
|
|
* This method is called by the SelectCall.
|
|
*
|
|
* @param value The value as validated by the SelectCall.
|
|
*/
|
|
virtual void control(const std::string &value) = 0;
|
|
|
|
uint32_t hash_base() override;
|
|
|
|
CallbackManager<void(std::string)> state_callback_;
|
|
bool has_state_{false};
|
|
};
|
|
|
|
} // namespace select
|
|
} // namespace esphome
|