esphome/esphome/components/remote_base/lg_protocol.h
Guillermo Ruffino 1bec1faf6d lint
2020-05-24 23:27:28 -03:00

40 lines
959 B
C++

#pragma once
#include "esphome/core/component.h"
#include "remote_base.h"
namespace esphome {
namespace remote_base {
struct LGData {
uint32_t data;
uint8_t nbits;
bool operator==(const LGData &rhs) const { return data == rhs.data && nbits == rhs.nbits; }
};
class LGProtocol : public RemoteProtocol<LGData> {
public:
void encode(RemoteTransmitData *dst, const LGData &data) override;
optional<LGData> decode(RemoteReceiveData src) override;
void dump(const LGData &data) override;
};
DECLARE_REMOTE_PROTOCOL(LG)
template<typename... Ts> class LGAction : public RemoteTransmitterActionBase<Ts...> {
public:
TEMPLATABLE_VALUE(uint32_t, data)
TEMPLATABLE_VALUE(uint8_t, nbits)
void encode(RemoteTransmitData *dst, Ts... x) override {
LGData data{};
data.data = this->data_.value(x...);
data.nbits = this->nbits_.value(x...);
LGProtocol().encode(dst, data);
}
};
} // namespace remote_base
} // namespace esphome