esphome/esphome/components/bedjet/climate/bedjet_climate.cpp

354 lines
11 KiB
C++

#include "bedjet_climate.h"
#include "esphome/core/log.h"
#ifdef USE_ESP32
namespace esphome {
namespace bedjet {
using namespace esphome::climate;
static const std::string *bedjet_fan_step_to_fan_mode(const uint8_t fan_step) {
if (fan_step < BEDJET_FAN_SPEED_COUNT)
return &BEDJET_FAN_STEP_NAME_STRINGS[fan_step];
return nullptr;
}
static uint8_t bedjet_fan_speed_to_step(const std::string &fan_step_percent) {
for (int i = 0; i < BEDJET_FAN_SPEED_COUNT; i++) {
if (fan_step_percent == BEDJET_FAN_STEP_NAME_STRINGS[i]) {
return i;
}
}
return -1;
}
static inline BedjetButton heat_button(BedjetHeatMode mode) {
return mode == HEAT_MODE_EXTENDED ? BTN_EXTHT : BTN_HEAT;
}
std::string BedJetClimate::describe() { return "BedJet Climate"; }
void BedJetClimate::dump_config() {
LOG_CLIMATE("", "BedJet Climate", this);
auto traits = this->get_traits();
ESP_LOGCONFIG(TAG, " Supported modes:");
for (auto mode : traits.get_supported_modes()) {
ESP_LOGCONFIG(TAG, " - %s", LOG_STR_ARG(climate_mode_to_string(mode)));
}
if (this->heating_mode_ == HEAT_MODE_EXTENDED) {
ESP_LOGCONFIG(TAG, " - BedJet heating mode: EXT HT");
} else {
ESP_LOGCONFIG(TAG, " - BedJet heating mode: HEAT");
}
ESP_LOGCONFIG(TAG, " Supported fan modes:");
for (const auto &mode : traits.get_supported_fan_modes()) {
ESP_LOGCONFIG(TAG, " - %s", LOG_STR_ARG(climate_fan_mode_to_string(mode)));
}
for (const auto &mode : traits.get_supported_custom_fan_modes()) {
ESP_LOGCONFIG(TAG, " - %s (c)", mode.c_str());
}
ESP_LOGCONFIG(TAG, " Supported presets:");
for (auto preset : traits.get_supported_presets()) {
ESP_LOGCONFIG(TAG, " - %s", LOG_STR_ARG(climate_preset_to_string(preset)));
}
for (const auto &preset : traits.get_supported_custom_presets()) {
ESP_LOGCONFIG(TAG, " - %s (c)", preset.c_str());
}
}
void BedJetClimate::setup() {
// restore set points
auto restore = this->restore_state_();
if (restore.has_value()) {
ESP_LOGI(TAG, "Restored previous saved state.");
restore->apply(this);
} else {
// Initial status is unknown until we connect
this->reset_state_();
}
}
/** Resets states to defaults. */
void BedJetClimate::reset_state_() {
this->mode = CLIMATE_MODE_OFF;
this->action = CLIMATE_ACTION_IDLE;
this->target_temperature = NAN;
this->current_temperature = NAN;
this->preset.reset();
this->custom_preset.reset();
this->publish_state();
}
void BedJetClimate::loop() {}
void BedJetClimate::control(const ClimateCall &call) {
ESP_LOGD(TAG, "Received BedJetClimate::control");
if (!this->parent_->is_connected()) {
ESP_LOGW(TAG, "Not connected, cannot handle control call yet.");
return;
}
if (call.get_mode().has_value()) {
ClimateMode mode = *call.get_mode();
bool button_result;
switch (mode) {
case CLIMATE_MODE_OFF:
button_result = this->parent_->button_off();
break;
case CLIMATE_MODE_HEAT:
button_result = this->parent_->send_button(heat_button(this->heating_mode_));
break;
case CLIMATE_MODE_FAN_ONLY:
button_result = this->parent_->button_cool();
break;
case CLIMATE_MODE_DRY:
button_result = this->parent_->button_dry();
break;
default:
ESP_LOGW(TAG, "Unsupported mode: %d", mode);
return;
}
if (button_result) {
this->mode = mode;
// We're using (custom) preset for Turbo, EXT HT, & M1-3 presets, so changing climate mode will clear those
this->custom_preset.reset();
this->preset.reset();
}
}
if (call.get_target_temperature().has_value()) {
auto target_temp = *call.get_target_temperature();
auto result = this->parent_->set_target_temp(target_temp);
if (result) {
this->target_temperature = target_temp;
}
}
if (call.get_preset().has_value()) {
ClimatePreset preset = *call.get_preset();
bool result;
if (preset == CLIMATE_PRESET_BOOST) {
// We use BOOST preset for TURBO mode, which is a short-lived/high-heat mode.
result = this->parent_->button_turbo();
if (result) {
this->mode = CLIMATE_MODE_HEAT;
this->preset = CLIMATE_PRESET_BOOST;
this->custom_preset.reset();
}
} else if (preset == CLIMATE_PRESET_NONE && this->preset.has_value()) {
if (this->mode == CLIMATE_MODE_HEAT && this->preset == CLIMATE_PRESET_BOOST) {
// We were in heat mode with Boost preset, and now preset is set to None, so revert to normal heat.
result = this->parent_->send_button(heat_button(this->heating_mode_));
if (result) {
this->preset.reset();
this->custom_preset.reset();
}
} else {
ESP_LOGD(TAG, "Ignoring preset '%s' call; with current mode '%s' and preset '%s'",
LOG_STR_ARG(climate_preset_to_string(preset)), LOG_STR_ARG(climate_mode_to_string(this->mode)),
LOG_STR_ARG(climate_preset_to_string(this->preset.value_or(CLIMATE_PRESET_NONE))));
}
} else {
ESP_LOGW(TAG, "Unsupported preset: %d", preset);
return;
}
} else if (call.get_custom_preset().has_value()) {
std::string preset = *call.get_custom_preset();
bool result;
if (preset == "M1") {
result = this->parent_->button_memory1();
} else if (preset == "M2") {
result = this->parent_->button_memory2();
} else if (preset == "M3") {
result = this->parent_->button_memory3();
} else if (preset == "LTD HT") {
result = this->parent_->button_heat();
} else if (preset == "EXT HT") {
result = this->parent_->button_ext_heat();
} else {
ESP_LOGW(TAG, "Unsupported preset: %s", preset.c_str());
return;
}
if (result) {
this->custom_preset = preset;
this->preset.reset();
}
}
if (call.get_fan_mode().has_value()) {
// Climate fan mode only supports low/med/high, but the BedJet supports 5-100% increments.
// We can still support a ClimateCall that requests low/med/high, and just translate it to a step increment here.
auto fan_mode = *call.get_fan_mode();
bool result;
if (fan_mode == CLIMATE_FAN_LOW) {
result = this->parent_->set_fan_speed(20);
} else if (fan_mode == CLIMATE_FAN_MEDIUM) {
result = this->parent_->set_fan_speed(50);
} else if (fan_mode == CLIMATE_FAN_HIGH) {
result = this->parent_->set_fan_speed(75);
} else {
ESP_LOGW(TAG, "[%s] Unsupported fan mode: %s", this->get_name().c_str(),
LOG_STR_ARG(climate_fan_mode_to_string(fan_mode)));
return;
}
if (result) {
this->fan_mode = fan_mode;
this->custom_fan_mode.reset();
}
} else if (call.get_custom_fan_mode().has_value()) {
auto fan_mode = *call.get_custom_fan_mode();
auto fan_index = bedjet_fan_speed_to_step(fan_mode);
if (fan_index <= 19) {
ESP_LOGV(TAG, "[%s] Converted fan mode %s to bedjet fan step %d", this->get_name().c_str(), fan_mode.c_str(),
fan_index);
bool result = this->parent_->set_fan_index(fan_index);
if (result) {
this->custom_fan_mode = fan_mode;
this->fan_mode.reset();
}
}
}
}
void BedJetClimate::on_bedjet_state(bool is_ready) {}
void BedJetClimate::on_status(const BedjetStatusPacket *data) {
ESP_LOGV(TAG, "[%s] Handling on_status with data=%p", this->get_name().c_str(), (void *) data);
auto converted_temp = bedjet_temp_to_c(data->target_temp_step);
if (converted_temp > 0)
this->target_temperature = converted_temp;
if (this->temperature_source_ == TEMPERATURE_SOURCE_OUTLET) {
converted_temp = bedjet_temp_to_c(data->actual_temp_step);
} else {
converted_temp = bedjet_temp_to_c(data->ambient_temp_step);
}
if (converted_temp > 0) {
this->current_temperature = converted_temp;
}
const auto *fan_mode_name = bedjet_fan_step_to_fan_mode(data->fan_step);
if (fan_mode_name != nullptr) {
this->custom_fan_mode = *fan_mode_name;
}
// TODO: Get biorhythm data to determine which preset (M1-3) is running, if any.
switch (data->mode) {
case MODE_WAIT: // Biorhythm "wait" step: device is idle
case MODE_STANDBY:
this->mode = CLIMATE_MODE_OFF;
this->action = CLIMATE_ACTION_IDLE;
this->fan_mode = CLIMATE_FAN_OFF;
this->custom_preset.reset();
this->preset.reset();
break;
case MODE_HEAT:
this->mode = CLIMATE_MODE_HEAT;
this->action = CLIMATE_ACTION_HEATING;
this->preset.reset();
if (this->heating_mode_ == HEAT_MODE_EXTENDED) {
this->set_custom_preset_("LTD HT");
} else {
this->custom_preset.reset();
}
break;
case MODE_EXTHT:
this->mode = CLIMATE_MODE_HEAT;
this->action = CLIMATE_ACTION_HEATING;
this->preset.reset();
if (this->heating_mode_ == HEAT_MODE_EXTENDED) {
this->custom_preset.reset();
} else {
this->set_custom_preset_("EXT HT");
}
break;
case MODE_COOL:
this->mode = CLIMATE_MODE_FAN_ONLY;
this->action = CLIMATE_ACTION_COOLING;
this->custom_preset.reset();
this->preset.reset();
break;
case MODE_DRY:
this->mode = CLIMATE_MODE_DRY;
this->action = CLIMATE_ACTION_DRYING;
this->custom_preset.reset();
this->preset.reset();
break;
case MODE_TURBO:
this->preset = CLIMATE_PRESET_BOOST;
this->custom_preset.reset();
this->mode = CLIMATE_MODE_HEAT;
this->action = CLIMATE_ACTION_HEATING;
break;
default:
ESP_LOGW(TAG, "[%s] Unexpected mode: 0x%02X", this->get_name().c_str(), data->mode);
break;
}
ESP_LOGV(TAG, "[%s] After on_status, new mode=%s", this->get_name().c_str(),
LOG_STR_ARG(climate_mode_to_string(this->mode)));
// FIXME: compare new state to previous state.
this->publish_state();
}
/** Attempts to update the climate device from the last received BedjetStatusPacket.
*
* This will be called from #on_status() when the parent dispatches new status packets,
* and from #update() when the polling interval is triggered.
*
* @return `true` if the status has been applied; `false` if there is nothing to apply.
*/
bool BedJetClimate::update_status_() {
if (!this->parent_->is_connected())
return false;
if (!this->parent_->has_status())
return false;
auto *status = this->parent_->get_status_packet();
if (status == nullptr)
return false;
this->on_status(status);
if (this->is_valid_()) {
// TODO: only if state changed?
this->publish_state();
this->status_clear_warning();
return true;
}
return false;
}
void BedJetClimate::update() {
ESP_LOGD(TAG, "[%s] update()", this->get_name().c_str());
// TODO: if the hub component is already polling, do we also need to include polling?
// We're already going to get on_status() at the hub's polling interval.
auto result = this->update_status_();
ESP_LOGD(TAG, "[%s] update_status result=%s", this->get_name().c_str(), result ? "true" : "false");
}
} // namespace bedjet
} // namespace esphome
#endif