esphome/esphome/components/touchscreen/touchscreen.cpp

166 lines
4.8 KiB
C++

#include "touchscreen.h"
#include "esphome/core/log.h"
namespace esphome {
namespace touchscreen {
static const char *const TAG = "touchscreen";
void TouchscreenInterrupt::gpio_intr(TouchscreenInterrupt *store) { store->touched = true; }
void Touchscreen::attach_interrupt_(InternalGPIOPin *irq_pin, esphome::gpio::InterruptType type) {
irq_pin->attach_interrupt(TouchscreenInterrupt::gpio_intr, &this->store_, type);
this->store_.init = true;
this->store_.touched = false;
ESP_LOGD(TAG, "Attach Touch Interupt");
}
void Touchscreen::call_setup() {
if (this->display_ != nullptr) {
this->display_width_ = this->display_->get_native_width();
this->display_height_ = this->display_->get_native_height();
}
PollingComponent::call_setup();
}
void Touchscreen::update() {
if (!this->store_.init) {
this->store_.touched = true;
} else {
// no need to poll if we have interrupts.
ESP_LOGW(TAG, "Touch Polling Stopped. You can safely remove the 'update_interval:' variable from the YAML file.");
this->stop_poller();
}
}
void Touchscreen::loop() {
if (this->store_.touched) {
ESP_LOGVV(TAG, "<< Do Touch loop >>");
this->first_touch_ = this->touches_.empty();
this->need_update_ = false;
this->is_touched_ = false;
this->skip_update_ = false;
for (auto &tp : this->touches_) {
if (tp.second.state == STATE_PRESSED || tp.second.state == STATE_UPDATED) {
tp.second.state |= STATE_RELEASING;
} else {
tp.second.state = STATE_RELEASED;
}
tp.second.x_prev = tp.second.x;
tp.second.y_prev = tp.second.y;
}
this->update_touches();
if (this->skip_update_) {
for (auto &tp : this->touches_) {
tp.second.state &= ~STATE_RELEASING;
}
} else {
this->store_.touched = false;
this->defer([this]() { this->send_touches_(); });
if (this->touch_timeout_ > 0) {
// Simulate a touch after <this->touch_timeout_> ms. This will reset any existing timeout operation.
// This is to detect touch release.
if (this->is_touched_) {
this->set_timeout(TAG, this->touch_timeout_, [this]() { this->store_.touched = true; });
} else {
this->cancel_timeout(TAG);
}
}
}
}
}
void Touchscreen::add_raw_touch_position_(uint8_t id, int16_t x_raw, int16_t y_raw, int16_t z_raw) {
TouchPoint tp;
uint16_t x, y;
if (this->touches_.count(id) == 0) {
tp.state = STATE_PRESSED;
tp.id = id;
} else {
tp = this->touches_[id];
tp.state = STATE_UPDATED;
tp.y_prev = tp.y;
tp.x_prev = tp.x;
}
tp.x_raw = x_raw;
tp.y_raw = y_raw;
tp.z_raw = z_raw;
if (this->x_raw_max_ != this->x_raw_min_ and this->y_raw_max_ != this->y_raw_min_) {
x = this->normalize_(x_raw, this->x_raw_min_, this->x_raw_max_, this->invert_x_);
y = this->normalize_(y_raw, this->y_raw_min_, this->y_raw_max_, this->invert_y_);
if (this->swap_x_y_) {
std::swap(x, y);
}
tp.x = (uint16_t) ((int) x * this->display_width_ / 0x1000);
tp.y = (uint16_t) ((int) y * this->display_height_ / 0x1000);
} else {
tp.state |= STATE_CALIBRATE;
}
if (tp.state == STATE_PRESSED) {
tp.x_org = tp.x;
tp.y_org = tp.y;
}
this->touches_[id] = tp;
this->is_touched_ = true;
if ((tp.x != tp.x_prev) || (tp.y != tp.y_prev)) {
this->need_update_ = true;
}
}
void Touchscreen::send_touches_() {
TouchPoints_t touches;
ESP_LOGV(TAG, "Touch status: is_touched=%d, was_touched=%d", this->is_touched_, this->was_touched_);
for (auto tp : this->touches_) {
ESP_LOGV(TAG, "Touch status: %d/%d: raw:(%4d,%4d,%4d) calc:(%3d,%4d)", tp.second.id, tp.second.state,
tp.second.x_raw, tp.second.y_raw, tp.second.z_raw, tp.second.x, tp.second.y);
touches.push_back(tp.second);
}
if (this->need_update_ || (!this->is_touched_ && this->was_touched_)) {
this->update_trigger_.trigger(touches);
for (auto *listener : this->touch_listeners_) {
listener->update(touches);
}
}
if (!this->is_touched_) {
if (this->was_touched_) {
this->release_trigger_.trigger();
for (auto *listener : this->touch_listeners_)
listener->release();
this->touches_.clear();
}
} else {
if (this->first_touch_) {
TouchPoint tp = this->touches_.begin()->second;
this->touch_trigger_.trigger(tp, touches);
for (auto *listener : this->touch_listeners_) {
listener->touch(tp);
}
}
}
this->was_touched_ = this->is_touched_;
}
int16_t Touchscreen::normalize_(int16_t val, int16_t min_val, int16_t max_val, bool inverted) {
int16_t ret;
if (val <= min_val) {
ret = 0;
} else if (val >= max_val) {
ret = 0xfff;
} else {
ret = (int16_t) ((int) 0xfff * (val - min_val) / (max_val - min_val));
}
ret = (inverted) ? 0xfff - ret : ret;
return ret;
}
} // namespace touchscreen
} // namespace esphome