esphome/esphome/components/bang_bang/bang_bang_climate.h

90 lines
3.1 KiB
C++

#pragma once
#include "esphome/core/component.h"
#include "esphome/core/automation.h"
#include "esphome/components/climate/climate.h"
#include "esphome/components/sensor/sensor.h"
namespace esphome {
namespace bang_bang {
struct BangBangClimateTargetTempConfig {
public:
BangBangClimateTargetTempConfig();
BangBangClimateTargetTempConfig(float default_temperature_low, float default_temperature_high);
float default_temperature_low{NAN};
float default_temperature_high{NAN};
};
class BangBangClimate : public climate::Climate, public Component {
public:
BangBangClimate();
void setup() override;
void set_sensor(sensor::Sensor *sensor);
Trigger<> *get_idle_trigger() const;
Trigger<> *get_cool_trigger() const;
void set_supports_cool(bool supports_cool);
Trigger<> *get_heat_trigger() const;
void set_supports_heat(bool supports_heat);
void set_normal_config(const BangBangClimateTargetTempConfig &normal_config);
void set_away_config(const BangBangClimateTargetTempConfig &away_config);
protected:
/// Override control to change settings of the climate device.
void control(const climate::ClimateCall &call) override;
/// Change the away setting, will reset target temperatures to defaults.
void change_away_(bool away);
/// Return the traits of this controller.
climate::ClimateTraits traits() override;
/// Re-compute the state of this climate controller.
void compute_state_();
/// Switch the climate device to the given climate mode.
void switch_to_mode_(climate::ClimateMode mode);
/// The sensor used for getting the current temperature
sensor::Sensor *sensor_{nullptr};
/** The trigger to call when the controller should switch to idle mode.
*
* In idle mode, the controller is assumed to have both heating and cooling disabled.
*/
Trigger<> *idle_trigger_;
/** The trigger to call when the controller should switch to cooling mode.
*/
Trigger<> *cool_trigger_;
/** Whether the controller supports cooling.
*
* A false value for this attribute means that the controller has no cooling action
* (for example a thermostat, where only heating and not-heating is possible).
*/
bool supports_cool_{false};
/** The trigger to call when the controller should switch to heating mode.
*
* A null value for this attribute means that the controller has no heating action
* For example window blinds, where only cooling (blinds closed) and not-cooling
* (blinds open) is possible.
*/
Trigger<> *heat_trigger_{nullptr};
bool supports_heat_{false};
/** A reference to the trigger that was previously active.
*
* This is so that the previous trigger can be stopped before enabling a new one.
*/
Trigger<> *prev_trigger_{nullptr};
/** The climate mode that is currently active - for a `.mode = AUTO` this will
* contain the actual mode the device
*
*/
climate::ClimateMode internal_mode_{climate::CLIMATE_MODE_OFF};
BangBangClimateTargetTempConfig normal_config_{};
bool supports_away_{false};
BangBangClimateTargetTempConfig away_config_{};
};
} // namespace bang_bang
} // namespace esphome