esphome/esphome/components/cover/automation.h

103 lines
2.6 KiB
C++

#pragma once
#include "esphome/core/component.h"
#include "esphome/core/automation.h"
#include "cover.h"
namespace esphome {
namespace cover {
template<typename... Ts> class OpenAction : public Action<Ts...> {
public:
explicit OpenAction(Cover *cover) : cover_(cover) {}
void play(Ts... x) override { this->cover_->open(); }
protected:
Cover *cover_;
};
template<typename... Ts> class CloseAction : public Action<Ts...> {
public:
explicit CloseAction(Cover *cover) : cover_(cover) {}
void play(Ts... x) override { this->cover_->close(); }
protected:
Cover *cover_;
};
template<typename... Ts> class StopAction : public Action<Ts...> {
public:
explicit StopAction(Cover *cover) : cover_(cover) {}
void play(Ts... x) override { this->cover_->stop(); }
protected:
Cover *cover_;
};
template<typename... Ts> class ControlAction : public Action<Ts...> {
public:
explicit ControlAction(Cover *cover) : cover_(cover) {}
void play(Ts... x) override {
auto call = this->cover_->make_call();
if (this->stop_.has_value())
call.set_stop(this->stop_.value(x...));
if (this->position_.has_value())
call.set_position(this->position_.value(x...));
if (this->tilt_.has_value())
call.set_tilt(this->tilt_.value(x...));
call.perform();
}
TEMPLATABLE_VALUE(bool, stop)
TEMPLATABLE_VALUE(float, position)
TEMPLATABLE_VALUE(float, tilt)
protected:
Cover *cover_;
};
template<typename... Ts> class CoverPublishAction : public Action<Ts...> {
public:
CoverPublishAction(Cover *cover) : cover_(cover) {}
void play(Ts... x) override {
if (this->position_.has_value())
this->cover_->position = this->position_.value(x...);
if (this->tilt_.has_value())
this->cover_->tilt = this->tilt_.value(x...);
if (this->current_operation_.has_value())
this->cover_->current_operation = this->current_operation_.value(x...);
this->cover_->publish_state();
}
TEMPLATABLE_VALUE(float, position)
TEMPLATABLE_VALUE(float, tilt)
TEMPLATABLE_VALUE(CoverOperation, current_operation)
protected:
Cover *cover_;
};
template<typename... Ts> class CoverIsOpenCondition : public Condition<Ts...> {
public:
CoverIsOpenCondition(Cover *cover) : cover_(cover) {}
bool check(Ts... x) override { return this->cover_->is_fully_open(); }
protected:
Cover *cover_;
};
template<typename... Ts> class CoverIsClosedCondition : public Condition<Ts...> {
public:
CoverIsClosedCondition(Cover *cover) : cover_(cover) {}
bool check(Ts... x) override { return this->cover_->is_fully_closed(); }
protected:
Cover *cover_;
};
} // namespace cover
} // namespace esphome