esphome/esphome/components/template/valve/template_valve.cpp

132 lines
4.0 KiB
C++

#include "template_valve.h"
#include "esphome/core/log.h"
namespace esphome {
namespace template_ {
using namespace esphome::valve;
static const char *const TAG = "template.valve";
TemplateValve::TemplateValve()
: open_trigger_(new Trigger<>()),
close_trigger_(new Trigger<>),
stop_trigger_(new Trigger<>()),
toggle_trigger_(new Trigger<>()),
position_trigger_(new Trigger<float>()) {}
void TemplateValve::setup() {
ESP_LOGCONFIG(TAG, "Setting up template valve '%s'...", this->name_.c_str());
switch (this->restore_mode_) {
case VALVE_NO_RESTORE:
break;
case VALVE_RESTORE: {
auto restore = this->restore_state_();
if (restore.has_value())
restore->apply(this);
break;
}
case VALVE_RESTORE_AND_CALL: {
auto restore = this->restore_state_();
if (restore.has_value()) {
restore->to_call(this).perform();
}
break;
}
}
}
void TemplateValve::loop() {
bool changed = false;
if (this->state_f_.has_value()) {
auto s = (*this->state_f_)();
if (s.has_value()) {
auto pos = clamp(*s, 0.0f, 1.0f);
if (pos != this->position) {
this->position = pos;
changed = true;
}
}
}
if (changed)
this->publish_state();
}
void TemplateValve::set_optimistic(bool optimistic) { this->optimistic_ = optimistic; }
void TemplateValve::set_assumed_state(bool assumed_state) { this->assumed_state_ = assumed_state; }
void TemplateValve::set_state_lambda(std::function<optional<float>()> &&f) { this->state_f_ = f; }
float TemplateValve::get_setup_priority() const { return setup_priority::HARDWARE; }
Trigger<> *TemplateValve::get_open_trigger() const { return this->open_trigger_; }
Trigger<> *TemplateValve::get_close_trigger() const { return this->close_trigger_; }
Trigger<> *TemplateValve::get_stop_trigger() const { return this->stop_trigger_; }
Trigger<> *TemplateValve::get_toggle_trigger() const { return this->toggle_trigger_; }
void TemplateValve::dump_config() {
LOG_VALVE("", "Template Valve", this);
ESP_LOGCONFIG(TAG, " Has position: %s", YESNO(this->has_position_));
ESP_LOGCONFIG(TAG, " Optimistic: %s", YESNO(this->optimistic_));
}
void TemplateValve::control(const ValveCall &call) {
if (call.get_stop()) {
this->stop_prev_trigger_();
this->stop_trigger_->trigger();
this->prev_command_trigger_ = this->stop_trigger_;
this->publish_state();
}
if (call.get_toggle().has_value()) {
this->stop_prev_trigger_();
this->toggle_trigger_->trigger();
this->prev_command_trigger_ = this->toggle_trigger_;
this->publish_state();
}
if (call.get_position().has_value()) {
auto pos = *call.get_position();
this->stop_prev_trigger_();
if (pos == VALVE_OPEN) {
this->open_trigger_->trigger();
this->prev_command_trigger_ = this->open_trigger_;
} else if (pos == VALVE_CLOSED) {
this->close_trigger_->trigger();
this->prev_command_trigger_ = this->close_trigger_;
} else {
this->position_trigger_->trigger(pos);
}
if (this->optimistic_) {
this->position = pos;
}
}
this->publish_state();
}
ValveTraits TemplateValve::get_traits() {
auto traits = ValveTraits();
traits.set_is_assumed_state(this->assumed_state_);
traits.set_supports_stop(this->has_stop_);
traits.set_supports_toggle(this->has_toggle_);
traits.set_supports_position(this->has_position_);
return traits;
}
Trigger<float> *TemplateValve::get_position_trigger() const { return this->position_trigger_; }
void TemplateValve::set_has_stop(bool has_stop) { this->has_stop_ = has_stop; }
void TemplateValve::set_has_toggle(bool has_toggle) { this->has_toggle_ = has_toggle; }
void TemplateValve::set_has_position(bool has_position) { this->has_position_ = has_position; }
void TemplateValve::stop_prev_trigger_() {
if (this->prev_command_trigger_ != nullptr) {
this->prev_command_trigger_->stop_action();
this->prev_command_trigger_ = nullptr;
}
}
} // namespace template_
} // namespace esphome