esphome/esphome/components/template/valve/template_valve.h

61 lines
1.7 KiB
C++

#pragma once
#include "esphome/core/component.h"
#include "esphome/core/automation.h"
#include "esphome/components/valve/valve.h"
namespace esphome {
namespace template_ {
enum TemplateValveRestoreMode {
VALVE_NO_RESTORE,
VALVE_RESTORE,
VALVE_RESTORE_AND_CALL,
};
class TemplateValve : public valve::Valve, public Component {
public:
TemplateValve();
void set_state_lambda(std::function<optional<float>()> &&f);
Trigger<> *get_open_trigger() const;
Trigger<> *get_close_trigger() const;
Trigger<> *get_stop_trigger() const;
Trigger<> *get_toggle_trigger() const;
Trigger<float> *get_position_trigger() const;
void set_optimistic(bool optimistic);
void set_assumed_state(bool assumed_state);
void set_has_stop(bool has_stop);
void set_has_position(bool has_position);
void set_has_toggle(bool has_toggle);
void set_restore_mode(TemplateValveRestoreMode restore_mode) { restore_mode_ = restore_mode; }
void setup() override;
void loop() override;
void dump_config() override;
float get_setup_priority() const override;
protected:
void control(const valve::ValveCall &call) override;
valve::ValveTraits get_traits() override;
void stop_prev_trigger_();
TemplateValveRestoreMode restore_mode_{VALVE_NO_RESTORE};
optional<std::function<optional<float>()>> state_f_;
bool assumed_state_{false};
bool optimistic_{false};
Trigger<> *open_trigger_;
Trigger<> *close_trigger_;
bool has_stop_{false};
bool has_toggle_{false};
Trigger<> *stop_trigger_;
Trigger<> *toggle_trigger_;
Trigger<> *prev_command_trigger_{nullptr};
Trigger<float> *position_trigger_;
bool has_position_{false};
};
} // namespace template_
} // namespace esphome