esphome/esphome/components/valve/automation.h

130 lines
3.2 KiB
C++

#pragma once
#include "esphome/core/component.h"
#include "esphome/core/automation.h"
#include "valve.h"
namespace esphome {
namespace valve {
template<typename... Ts> class OpenAction : public Action<Ts...> {
public:
explicit OpenAction(Valve *valve) : valve_(valve) {}
void play(Ts... x) override { this->valve_->make_call().set_command_open().perform(); }
protected:
Valve *valve_;
};
template<typename... Ts> class CloseAction : public Action<Ts...> {
public:
explicit CloseAction(Valve *valve) : valve_(valve) {}
void play(Ts... x) override { this->valve_->make_call().set_command_close().perform(); }
protected:
Valve *valve_;
};
template<typename... Ts> class StopAction : public Action<Ts...> {
public:
explicit StopAction(Valve *valve) : valve_(valve) {}
void play(Ts... x) override { this->valve_->make_call().set_command_stop().perform(); }
protected:
Valve *valve_;
};
template<typename... Ts> class ToggleAction : public Action<Ts...> {
public:
explicit ToggleAction(Valve *valve) : valve_(valve) {}
void play(Ts... x) override { this->valve_->make_call().set_command_toggle().perform(); }
protected:
Valve *valve_;
};
template<typename... Ts> class ControlAction : public Action<Ts...> {
public:
explicit ControlAction(Valve *valve) : valve_(valve) {}
TEMPLATABLE_VALUE(bool, stop)
TEMPLATABLE_VALUE(float, position)
void play(Ts... x) override {
auto call = this->valve_->make_call();
if (this->stop_.has_value())
call.set_stop(this->stop_.value(x...));
if (this->position_.has_value())
call.set_position(this->position_.value(x...));
call.perform();
}
protected:
Valve *valve_;
};
template<typename... Ts> class ValvePublishAction : public Action<Ts...> {
public:
ValvePublishAction(Valve *valve) : valve_(valve) {}
TEMPLATABLE_VALUE(float, position)
TEMPLATABLE_VALUE(ValveOperation, current_operation)
void play(Ts... x) override {
if (this->position_.has_value())
this->valve_->position = this->position_.value(x...);
if (this->current_operation_.has_value())
this->valve_->current_operation = this->current_operation_.value(x...);
this->valve_->publish_state();
}
protected:
Valve *valve_;
};
template<typename... Ts> class ValveIsOpenCondition : public Condition<Ts...> {
public:
ValveIsOpenCondition(Valve *valve) : valve_(valve) {}
bool check(Ts... x) override { return this->valve_->is_fully_open(); }
protected:
Valve *valve_;
};
template<typename... Ts> class ValveIsClosedCondition : public Condition<Ts...> {
public:
ValveIsClosedCondition(Valve *valve) : valve_(valve) {}
bool check(Ts... x) override { return this->valve_->is_fully_closed(); }
protected:
Valve *valve_;
};
class ValveOpenTrigger : public Trigger<> {
public:
ValveOpenTrigger(Valve *a_valve) {
a_valve->add_on_state_callback([this, a_valve]() {
if (a_valve->is_fully_open()) {
this->trigger();
}
});
}
};
class ValveClosedTrigger : public Trigger<> {
public:
ValveClosedTrigger(Valve *a_valve) {
a_valve->add_on_state_callback([this, a_valve]() {
if (a_valve->is_fully_closed()) {
this->trigger();
}
});
}
};
} // namespace valve
} // namespace esphome