esphome/esphome/components/web_server/web_server.h

350 lines
13 KiB
C++

#pragma once
#include "list_entities.h"
#include "esphome/components/web_server_base/web_server_base.h"
#include "esphome/core/component.h"
#include "esphome/core/controller.h"
#include <vector>
#ifdef USE_ESP32
#include <freertos/FreeRTOS.h>
#include <freertos/semphr.h>
#include <deque>
#endif
#if USE_WEBSERVER_VERSION >= 2
extern const uint8_t ESPHOME_WEBSERVER_INDEX_HTML[] PROGMEM;
extern const size_t ESPHOME_WEBSERVER_INDEX_HTML_SIZE;
#endif
#ifdef USE_WEBSERVER_CSS_INCLUDE
extern const uint8_t ESPHOME_WEBSERVER_CSS_INCLUDE[] PROGMEM;
extern const size_t ESPHOME_WEBSERVER_CSS_INCLUDE_SIZE;
#endif
#ifdef USE_WEBSERVER_JS_INCLUDE
extern const uint8_t ESPHOME_WEBSERVER_JS_INCLUDE[] PROGMEM;
extern const size_t ESPHOME_WEBSERVER_JS_INCLUDE_SIZE;
#endif
namespace esphome {
namespace web_server {
/// Internal helper struct that is used to parse incoming URLs
struct UrlMatch {
std::string domain; ///< The domain of the component, for example "sensor"
std::string id; ///< The id of the device that's being accessed, for example "living_room_fan"
std::string method; ///< The method that's being called, for example "turn_on"
bool valid; ///< Whether this match is valid
};
enum JsonDetail { DETAIL_ALL, DETAIL_STATE };
/** This class allows users to create a web server with their ESP nodes.
*
* Behind the scenes it's using AsyncWebServer to set up the server. It exposes 3 things:
* an index page under '/' that's used to show a simple web interface (the css/js is hosted
* by esphome.io by default), an event source under '/events' that automatically sends
* all state updates in real time + the debug log. Lastly, there's an REST API available
* under the '/light/...', '/sensor/...', ... URLs. A full documentation for this API
* can be found under https://esphome.io/web-api/index.html.
*/
class WebServer : public Controller, public Component, public AsyncWebHandler {
public:
WebServer(web_server_base::WebServerBase *base);
#if USE_WEBSERVER_VERSION == 1
/** Set the URL to the CSS <link> that's sent to each client. Defaults to
* https://esphome.io/_static/webserver-v1.min.css
*
* @param css_url The url to the web server stylesheet.
*/
void set_css_url(const char *css_url);
/** Set the URL to the script that's embedded in the index page. Defaults to
* https://esphome.io/_static/webserver-v1.min.js
*
* @param js_url The url to the web server script.
*/
void set_js_url(const char *js_url);
#endif
#ifdef USE_WEBSERVER_CSS_INCLUDE
/** Set local path to the script that's embedded in the index page. Defaults to
*
* @param css_include Local path to web server script.
*/
void set_css_include(const char *css_include);
#endif
#ifdef USE_WEBSERVER_JS_INCLUDE
/** Set local path to the script that's embedded in the index page. Defaults to
*
* @param js_include Local path to web server script.
*/
void set_js_include(const char *js_include);
#endif
/** Determine whether internal components should be displayed on the web server.
* Defaults to false.
*
* @param include_internal Whether internal components should be displayed.
*/
void set_include_internal(bool include_internal) { include_internal_ = include_internal; }
/** Set whether or not the webserver should expose the OTA form and handler.
*
* @param allow_ota.
*/
void set_allow_ota(bool allow_ota) { this->allow_ota_ = allow_ota; }
/** Set whether or not the webserver should expose the Log.
*
* @param expose_log.
*/
void set_expose_log(bool expose_log) { this->expose_log_ = expose_log; }
// ========== INTERNAL METHODS ==========
// (In most use cases you won't need these)
/// Setup the internal web server and register handlers.
void setup() override;
void loop() override;
void dump_config() override;
/// MQTT setup priority.
float get_setup_priority() const override;
/// Handle an index request under '/'.
void handle_index_request(AsyncWebServerRequest *request);
/// Return the webserver configuration as JSON.
std::string get_config_json();
#ifdef USE_WEBSERVER_CSS_INCLUDE
/// Handle included css request under '/0.css'.
void handle_css_request(AsyncWebServerRequest *request);
#endif
#ifdef USE_WEBSERVER_JS_INCLUDE
/// Handle included js request under '/0.js'.
void handle_js_request(AsyncWebServerRequest *request);
#endif
#ifdef USE_WEBSERVER_PRIVATE_NETWORK_ACCESS
// Handle Private Network Access CORS OPTIONS request
void handle_pna_cors_request(AsyncWebServerRequest *request);
#endif
#ifdef USE_SENSOR
void on_sensor_update(sensor::Sensor *obj, float state) override;
/// Handle a sensor request under '/sensor/<id>'.
void handle_sensor_request(AsyncWebServerRequest *request, const UrlMatch &match);
/// Dump the sensor state with its value as a JSON string.
std::string sensor_json(sensor::Sensor *obj, float value, JsonDetail start_config);
#endif
#ifdef USE_SWITCH
void on_switch_update(switch_::Switch *obj, bool state) override;
/// Handle a switch request under '/switch/<id>/</turn_on/turn_off/toggle>'.
void handle_switch_request(AsyncWebServerRequest *request, const UrlMatch &match);
/// Dump the switch state with its value as a JSON string.
std::string switch_json(switch_::Switch *obj, bool value, JsonDetail start_config);
#endif
#ifdef USE_BUTTON
/// Handle a button request under '/button/<id>/press'.
void handle_button_request(AsyncWebServerRequest *request, const UrlMatch &match);
/// Dump the button details with its value as a JSON string.
std::string button_json(button::Button *obj, JsonDetail start_config);
#endif
#ifdef USE_BINARY_SENSOR
void on_binary_sensor_update(binary_sensor::BinarySensor *obj, bool state) override;
/// Handle a binary sensor request under '/binary_sensor/<id>'.
void handle_binary_sensor_request(AsyncWebServerRequest *request, const UrlMatch &match);
/// Dump the binary sensor state with its value as a JSON string.
std::string binary_sensor_json(binary_sensor::BinarySensor *obj, bool value, JsonDetail start_config);
#endif
#ifdef USE_FAN
void on_fan_update(fan::Fan *obj) override;
/// Handle a fan request under '/fan/<id>/</turn_on/turn_off/toggle>'.
void handle_fan_request(AsyncWebServerRequest *request, const UrlMatch &match);
/// Dump the fan state as a JSON string.
std::string fan_json(fan::Fan *obj, JsonDetail start_config);
#endif
#ifdef USE_LIGHT
void on_light_update(light::LightState *obj) override;
/// Handle a light request under '/light/<id>/</turn_on/turn_off/toggle>'.
void handle_light_request(AsyncWebServerRequest *request, const UrlMatch &match);
/// Dump the light state as a JSON string.
std::string light_json(light::LightState *obj, JsonDetail start_config);
#endif
#ifdef USE_TEXT_SENSOR
void on_text_sensor_update(text_sensor::TextSensor *obj, const std::string &state) override;
/// Handle a text sensor request under '/text_sensor/<id>'.
void handle_text_sensor_request(AsyncWebServerRequest *request, const UrlMatch &match);
/// Dump the text sensor state with its value as a JSON string.
std::string text_sensor_json(text_sensor::TextSensor *obj, const std::string &value, JsonDetail start_config);
#endif
#ifdef USE_COVER
void on_cover_update(cover::Cover *obj) override;
/// Handle a cover request under '/cover/<id>/<open/close/stop/set>'.
void handle_cover_request(AsyncWebServerRequest *request, const UrlMatch &match);
/// Dump the cover state as a JSON string.
std::string cover_json(cover::Cover *obj, JsonDetail start_config);
#endif
#ifdef USE_NUMBER
void on_number_update(number::Number *obj, float state) override;
/// Handle a number request under '/number/<id>'.
void handle_number_request(AsyncWebServerRequest *request, const UrlMatch &match);
/// Dump the number state with its value as a JSON string.
std::string number_json(number::Number *obj, float value, JsonDetail start_config);
#endif
#ifdef USE_DATETIME_DATE
void on_date_update(datetime::DateEntity *obj) override;
/// Handle a date request under '/date/<id>'.
void handle_date_request(AsyncWebServerRequest *request, const UrlMatch &match);
/// Dump the date state with its value as a JSON string.
std::string date_json(datetime::DateEntity *obj, JsonDetail start_config);
#endif
#ifdef USE_DATETIME_TIME
void on_time_update(datetime::TimeEntity *obj) override;
/// Handle a time request under '/time/<id>'.
void handle_time_request(AsyncWebServerRequest *request, const UrlMatch &match);
/// Dump the time state with its value as a JSON string.
std::string time_json(datetime::TimeEntity *obj, JsonDetail start_config);
#endif
#ifdef USE_DATETIME_DATETIME
void on_datetime_update(datetime::DateTimeEntity *obj) override;
/// Handle a datetime request under '/datetime/<id>'.
void handle_datetime_request(AsyncWebServerRequest *request, const UrlMatch &match);
/// Dump the datetime state with its value as a JSON string.
std::string datetime_json(datetime::DateTimeEntity *obj, JsonDetail start_config);
#endif
#ifdef USE_TEXT
void on_text_update(text::Text *obj, const std::string &state) override;
/// Handle a text input request under '/text/<id>'.
void handle_text_request(AsyncWebServerRequest *request, const UrlMatch &match);
/// Dump the text state with its value as a JSON string.
std::string text_json(text::Text *obj, const std::string &value, JsonDetail start_config);
#endif
#ifdef USE_SELECT
void on_select_update(select::Select *obj, const std::string &state, size_t index) override;
/// Handle a select request under '/select/<id>'.
void handle_select_request(AsyncWebServerRequest *request, const UrlMatch &match);
/// Dump the select state with its value as a JSON string.
std::string select_json(select::Select *obj, const std::string &value, JsonDetail start_config);
#endif
#ifdef USE_CLIMATE
void on_climate_update(climate::Climate *obj) override;
/// Handle a climate request under '/climate/<id>'.
void handle_climate_request(AsyncWebServerRequest *request, const UrlMatch &match);
/// Dump the climate details
std::string climate_json(climate::Climate *obj, JsonDetail start_config);
#endif
#ifdef USE_LOCK
void on_lock_update(lock::Lock *obj) override;
/// Handle a lock request under '/lock/<id>/</lock/unlock/open>'.
void handle_lock_request(AsyncWebServerRequest *request, const UrlMatch &match);
/// Dump the lock state with its value as a JSON string.
std::string lock_json(lock::Lock *obj, lock::LockState value, JsonDetail start_config);
#endif
#ifdef USE_VALVE
void on_valve_update(valve::Valve *obj) override;
/// Handle a valve request under '/valve/<id>/<open/close/stop/set>'.
void handle_valve_request(AsyncWebServerRequest *request, const UrlMatch &match);
/// Dump the valve state as a JSON string.
std::string valve_json(valve::Valve *obj, JsonDetail start_config);
#endif
#ifdef USE_ALARM_CONTROL_PANEL
void on_alarm_control_panel_update(alarm_control_panel::AlarmControlPanel *obj) override;
/// Handle a alarm_control_panel request under '/alarm_control_panel/<id>'.
void handle_alarm_control_panel_request(AsyncWebServerRequest *request, const UrlMatch &match);
/// Dump the alarm_control_panel state with its value as a JSON string.
std::string alarm_control_panel_json(alarm_control_panel::AlarmControlPanel *obj,
alarm_control_panel::AlarmControlPanelState value, JsonDetail start_config);
#endif
#ifdef USE_EVENT
void on_event(event::Event *obj, const std::string &event_type) override;
/// Dump the event details with its value as a JSON string.
std::string event_json(event::Event *obj, const std::string &event_type, JsonDetail start_config);
#endif
/// Override the web handler's canHandle method.
bool canHandle(AsyncWebServerRequest *request) override;
/// Override the web handler's handleRequest method.
void handleRequest(AsyncWebServerRequest *request) override;
/// This web handle is not trivial.
bool isRequestHandlerTrivial() override;
protected:
void schedule_(std::function<void()> &&f);
friend ListEntitiesIterator;
web_server_base::WebServerBase *base_;
AsyncEventSource events_{"/events"};
ListEntitiesIterator entities_iterator_;
#if USE_WEBSERVER_VERSION == 1
const char *css_url_{nullptr};
const char *js_url_{nullptr};
#endif
#ifdef USE_WEBSERVER_CSS_INCLUDE
const char *css_include_{nullptr};
#endif
#ifdef USE_WEBSERVER_JS_INCLUDE
const char *js_include_{nullptr};
#endif
bool include_internal_{false};
bool allow_ota_{true};
bool expose_log_{true};
#ifdef USE_ESP32
std::deque<std::function<void()>> to_schedule_;
SemaphoreHandle_t to_schedule_lock_;
#endif
};
} // namespace web_server
} // namespace esphome