esphome/esphome/components/datetime/time_entity.h

138 lines
3.0 KiB
C++

#pragma once
#include "esphome/core/defines.h"
#ifdef USE_DATETIME_TIME
#include "esphome/core/automation.h"
#include "esphome/core/helpers.h"
#include "esphome/core/time.h"
#include "datetime_base.h"
#ifdef USE_TIME
#include "esphome/components/time/real_time_clock.h"
#endif
namespace esphome {
namespace datetime {
#define LOG_DATETIME_TIME(prefix, type, obj) \
if ((obj) != nullptr) { \
ESP_LOGCONFIG(TAG, "%s%s '%s'", prefix, LOG_STR_LITERAL(type), (obj)->get_name().c_str()); \
if (!(obj)->get_icon().empty()) { \
ESP_LOGCONFIG(TAG, "%s Icon: '%s'", prefix, (obj)->get_icon().c_str()); \
} \
}
class TimeCall;
class TimeEntity;
struct TimeEntityRestoreState {
uint8_t hour;
uint8_t minute;
uint8_t second;
TimeCall to_call(TimeEntity *time);
void apply(TimeEntity *time);
} __attribute__((packed));
class TimeEntity : public DateTimeBase {
protected:
uint8_t hour_;
uint8_t minute_;
uint8_t second_;
public:
void publish_state();
TimeCall make_call();
ESPTime state_as_esptime() const override {
ESPTime obj;
obj.hour = this->hour_;
obj.minute = this->minute_;
obj.second = this->second_;
return obj;
}
const uint8_t &hour = hour_;
const uint8_t &minute = minute_;
const uint8_t &second = second_;
protected:
friend class TimeCall;
friend struct TimeEntityRestoreState;
virtual void control(const TimeCall &call) = 0;
};
class TimeCall {
public:
explicit TimeCall(TimeEntity *parent) : parent_(parent) {}
void perform();
TimeCall &set_time(uint8_t hour, uint8_t minute, uint8_t second);
TimeCall &set_time(ESPTime time);
TimeCall &set_time(const std::string &time);
TimeCall &set_hour(uint8_t hour) {
this->hour_ = hour;
return *this;
}
TimeCall &set_minute(uint8_t minute) {
this->minute_ = minute;
return *this;
}
TimeCall &set_second(uint8_t second) {
this->second_ = second;
return *this;
}
optional<uint8_t> get_hour() const { return this->hour_; }
optional<uint8_t> get_minute() const { return this->minute_; }
optional<uint8_t> get_second() const { return this->second_; }
protected:
void validate_();
TimeEntity *parent_;
optional<uint8_t> hour_;
optional<uint8_t> minute_;
optional<uint8_t> second_;
};
template<typename... Ts> class TimeSetAction : public Action<Ts...>, public Parented<TimeEntity> {
public:
TEMPLATABLE_VALUE(ESPTime, time)
void play(Ts... x) override {
auto call = this->parent_->make_call();
if (this->time_.has_value()) {
call.set_time(this->time_.value(x...));
}
call.perform();
}
};
#ifdef USE_TIME
class OnTimeTrigger : public Trigger<>, public Component, public Parented<TimeEntity> {
public:
explicit OnTimeTrigger(time::RealTimeClock *rtc) : rtc_(rtc) {}
void loop() override;
protected:
bool matches_(const ESPTime &time) const;
time::RealTimeClock *rtc_;
optional<ESPTime> last_check_;
};
#endif
} // namespace datetime
} // namespace esphome
#endif // USE_DATETIME_TIME