esphome/esphome/components/display/display.cpp

607 lines
22 KiB
C++

#include "display.h"
#include <utility>
#include "esphome/core/log.h"
namespace esphome {
namespace display {
static const char *const TAG = "display";
const Color COLOR_OFF(0, 0, 0, 0);
const Color COLOR_ON(255, 255, 255, 255);
void Display::fill(Color color) { this->filled_rectangle(0, 0, this->get_width(), this->get_height(), color); }
void Display::clear() { this->fill(COLOR_OFF); }
void Display::set_rotation(DisplayRotation rotation) { this->rotation_ = rotation; }
void HOT Display::line(int x1, int y1, int x2, int y2, Color color) {
const int32_t dx = abs(x2 - x1), sx = x1 < x2 ? 1 : -1;
const int32_t dy = -abs(y2 - y1), sy = y1 < y2 ? 1 : -1;
int32_t err = dx + dy;
while (true) {
this->draw_pixel_at(x1, y1, color);
if (x1 == x2 && y1 == y2)
break;
int32_t e2 = 2 * err;
if (e2 >= dy) {
err += dy;
x1 += sx;
}
if (e2 <= dx) {
err += dx;
y1 += sy;
}
}
}
void Display::draw_pixels_at(int x_start, int y_start, int w, int h, const uint8_t *ptr, ColorOrder order,
ColorBitness bitness, bool big_endian, int x_offset, int y_offset, int x_pad) {
size_t line_stride = x_offset + w + x_pad; // length of each source line in pixels
uint32_t color_value;
for (int y = 0; y != h; y++) {
size_t source_idx = (y_offset + y) * line_stride + x_offset;
size_t source_idx_mod;
for (int x = 0; x != w; x++, source_idx++) {
switch (bitness) {
default:
color_value = ptr[source_idx];
break;
case COLOR_BITNESS_565:
source_idx_mod = source_idx * 2;
if (big_endian) {
color_value = (ptr[source_idx_mod] << 8) + ptr[source_idx_mod + 1];
} else {
color_value = ptr[source_idx_mod] + (ptr[source_idx_mod + 1] << 8);
}
break;
case COLOR_BITNESS_888:
source_idx_mod = source_idx * 3;
if (big_endian) {
color_value = (ptr[source_idx_mod + 0] << 16) + (ptr[source_idx_mod + 1] << 8) + ptr[source_idx_mod + 2];
} else {
color_value = ptr[source_idx_mod + 0] + (ptr[source_idx_mod + 1] << 8) + (ptr[source_idx_mod + 2] << 16);
}
break;
}
this->draw_pixel_at(x + x_start, y + y_start, ColorUtil::to_color(color_value, order, bitness));
}
}
}
void HOT Display::horizontal_line(int x, int y, int width, Color color) {
// Future: Could be made more efficient by manipulating buffer directly in certain rotations.
for (int i = x; i < x + width; i++)
this->draw_pixel_at(i, y, color);
}
void HOT Display::vertical_line(int x, int y, int height, Color color) {
// Future: Could be made more efficient by manipulating buffer directly in certain rotations.
for (int i = y; i < y + height; i++)
this->draw_pixel_at(x, i, color);
}
void Display::rectangle(int x1, int y1, int width, int height, Color color) {
this->horizontal_line(x1, y1, width, color);
this->horizontal_line(x1, y1 + height - 1, width, color);
this->vertical_line(x1, y1, height, color);
this->vertical_line(x1 + width - 1, y1, height, color);
}
void Display::filled_rectangle(int x1, int y1, int width, int height, Color color) {
// Future: Use vertical_line and horizontal_line methods depending on rotation to reduce memory accesses.
for (int i = y1; i < y1 + height; i++) {
this->horizontal_line(x1, i, width, color);
}
}
void HOT Display::circle(int center_x, int center_xy, int radius, Color color) {
int dx = -radius;
int dy = 0;
int err = 2 - 2 * radius;
int e2;
do {
this->draw_pixel_at(center_x - dx, center_xy + dy, color);
this->draw_pixel_at(center_x + dx, center_xy + dy, color);
this->draw_pixel_at(center_x + dx, center_xy - dy, color);
this->draw_pixel_at(center_x - dx, center_xy - dy, color);
e2 = err;
if (e2 < dy) {
err += ++dy * 2 + 1;
if (-dx == dy && e2 <= dx) {
e2 = 0;
}
}
if (e2 > dx) {
err += ++dx * 2 + 1;
}
} while (dx <= 0);
}
void Display::filled_circle(int center_x, int center_y, int radius, Color color) {
int dx = -int32_t(radius);
int dy = 0;
int err = 2 - 2 * radius;
int e2;
do {
this->draw_pixel_at(center_x - dx, center_y + dy, color);
this->draw_pixel_at(center_x + dx, center_y + dy, color);
this->draw_pixel_at(center_x + dx, center_y - dy, color);
this->draw_pixel_at(center_x - dx, center_y - dy, color);
int hline_width = 2 * (-dx) + 1;
this->horizontal_line(center_x + dx, center_y + dy, hline_width, color);
this->horizontal_line(center_x + dx, center_y - dy, hline_width, color);
e2 = err;
if (e2 < dy) {
err += ++dy * 2 + 1;
if (-dx == dy && e2 <= dx) {
e2 = 0;
}
}
if (e2 > dx) {
err += ++dx * 2 + 1;
}
} while (dx <= 0);
}
void HOT Display::triangle(int x1, int y1, int x2, int y2, int x3, int y3, Color color) {
this->line(x1, y1, x2, y2, color);
this->line(x1, y1, x3, y3, color);
this->line(x2, y2, x3, y3, color);
}
void Display::sort_triangle_points_by_y_(int *x1, int *y1, int *x2, int *y2, int *x3, int *y3) {
if (*y1 > *y2) {
int x_temp = *x1, y_temp = *y1;
*x1 = *x2, *y1 = *y2;
*x2 = x_temp, *y2 = y_temp;
}
if (*y1 > *y3) {
int x_temp = *x1, y_temp = *y1;
*x1 = *x3, *y1 = *y3;
*x3 = x_temp, *y3 = y_temp;
}
if (*y2 > *y3) {
int x_temp = *x2, y_temp = *y2;
*x2 = *x3, *y2 = *y3;
*x3 = x_temp, *y3 = y_temp;
}
}
void Display::filled_flat_side_triangle_(int x1, int y1, int x2, int y2, int x3, int y3, Color color) {
// y2 must be equal to y3 (same horizontal line)
// Initialize Bresenham's algorithm for side 1
int s1_current_x = x1;
int s1_current_y = y1;
bool s1_axis_swap = false;
int s1_dx = abs(x2 - x1);
int s1_dy = abs(y2 - y1);
int s1_sign_x = ((x2 - x1) >= 0) ? 1 : -1;
int s1_sign_y = ((y2 - y1) >= 0) ? 1 : -1;
if (s1_dy > s1_dx) { // swap values
int tmp = s1_dx;
s1_dx = s1_dy;
s1_dy = tmp;
s1_axis_swap = true;
}
int s1_error = 2 * s1_dy - s1_dx;
// Initialize Bresenham's algorithm for side 2
int s2_current_x = x1;
int s2_current_y = y1;
bool s2_axis_swap = false;
int s2_dx = abs(x3 - x1);
int s2_dy = abs(y3 - y1);
int s2_sign_x = ((x3 - x1) >= 0) ? 1 : -1;
int s2_sign_y = ((y3 - y1) >= 0) ? 1 : -1;
if (s2_dy > s2_dx) { // swap values
int tmp = s2_dx;
s2_dx = s2_dy;
s2_dy = tmp;
s2_axis_swap = true;
}
int s2_error = 2 * s2_dy - s2_dx;
// Iterate on side 1 and allow side 2 to be processed to match the advance of the y-axis.
for (int i = 0; i <= s1_dx; i++) {
if (s1_current_x <= s2_current_x) {
this->horizontal_line(s1_current_x, s1_current_y, s2_current_x - s1_current_x + 1, color);
} else {
this->horizontal_line(s2_current_x, s2_current_y, s1_current_x - s2_current_x + 1, color);
}
// Bresenham's #1
// Side 1 s1_current_x and s1_current_y calculation
while (s1_error >= 0) {
if (s1_axis_swap) {
s1_current_x += s1_sign_x;
} else {
s1_current_y += s1_sign_y;
}
s1_error = s1_error - 2 * s1_dx;
}
if (s1_axis_swap) {
s1_current_y += s1_sign_y;
} else {
s1_current_x += s1_sign_x;
}
s1_error = s1_error + 2 * s1_dy;
// Bresenham's #2
// Side 2 s2_current_x and s2_current_y calculation
while (s2_current_y != s1_current_y) {
while (s2_error >= 0) {
if (s2_axis_swap) {
s2_current_x += s2_sign_x;
} else {
s2_current_y += s2_sign_y;
}
s2_error = s2_error - 2 * s2_dx;
}
if (s2_axis_swap) {
s2_current_y += s2_sign_y;
} else {
s2_current_x += s2_sign_x;
}
s2_error = s2_error + 2 * s2_dy;
}
}
}
void Display::filled_triangle(int x1, int y1, int x2, int y2, int x3, int y3, Color color) {
// Sort the three points by y-coordinate ascending, so [x1,y1] is the topmost point
this->sort_triangle_points_by_y_(&x1, &y1, &x2, &y2, &x3, &y3);
if (y2 == y3) { // Check for special case of a bottom-flat triangle
this->filled_flat_side_triangle_(x1, y1, x2, y2, x3, y3, color);
} else if (y1 == y2) { // Check for special case of a top-flat triangle
this->filled_flat_side_triangle_(x3, y3, x1, y1, x2, y2, color);
} else { // General case: split the no-flat-side triangle in a top-flat triangle and bottom-flat triangle
int x_temp = (int) (x1 + ((float) (y2 - y1) / (float) (y3 - y1)) * (x3 - x1)), y_temp = y2;
this->filled_flat_side_triangle_(x1, y1, x2, y2, x_temp, y_temp, color);
this->filled_flat_side_triangle_(x3, y3, x2, y2, x_temp, y_temp, color);
}
}
void HOT Display::get_regular_polygon_vertex(int vertex_id, int *vertex_x, int *vertex_y, int center_x, int center_y,
int radius, int edges, RegularPolygonVariation variation,
float rotation_degrees) {
if (edges >= 2) {
// Given the orientation of the display component, an angle is measured clockwise from the x axis.
// For a regular polygon, the human reference would be the top of the polygon,
// hence we rotate the shape by 270° to orient the polygon up.
rotation_degrees += ROTATION_270_DEGREES;
// Convert the rotation to radians, easier to use in trigonometrical calculations
float rotation_radians = rotation_degrees * PI / 180;
// A pointy top variation means the first vertex of the polygon is at the top center of the shape, this requires no
// additional rotation of the shape.
// A flat top variation means the first point of the polygon has to be rotated so that the first edge is horizontal,
// this requires to rotate the shape by π/edges radians counter-clockwise so that the first point is located on the
// left side of the first horizontal edge.
rotation_radians -= (variation == VARIATION_FLAT_TOP) ? PI / edges : 0.0;
float vertex_angle = ((float) vertex_id) / edges * 2 * PI + rotation_radians;
*vertex_x = (int) round(cos(vertex_angle) * radius) + center_x;
*vertex_y = (int) round(sin(vertex_angle) * radius) + center_y;
}
}
void HOT Display::regular_polygon(int x, int y, int radius, int edges, RegularPolygonVariation variation,
float rotation_degrees, Color color, RegularPolygonDrawing drawing) {
if (edges >= 2) {
int previous_vertex_x, previous_vertex_y;
for (int current_vertex_id = 0; current_vertex_id <= edges; current_vertex_id++) {
int current_vertex_x, current_vertex_y;
get_regular_polygon_vertex(current_vertex_id, &current_vertex_x, &current_vertex_y, x, y, radius, edges,
variation, rotation_degrees);
if (current_vertex_id > 0) { // Start drawing after the 2nd vertex coordinates has been calculated
if (drawing == DRAWING_FILLED) {
this->filled_triangle(x, y, previous_vertex_x, previous_vertex_y, current_vertex_x, current_vertex_y, color);
} else if (drawing == DRAWING_OUTLINE) {
this->line(previous_vertex_x, previous_vertex_y, current_vertex_x, current_vertex_y, color);
}
}
previous_vertex_x = current_vertex_x;
previous_vertex_y = current_vertex_y;
}
}
}
void HOT Display::regular_polygon(int x, int y, int radius, int edges, RegularPolygonVariation variation, Color color,
RegularPolygonDrawing drawing) {
regular_polygon(x, y, radius, edges, variation, ROTATION_0_DEGREES, color, drawing);
}
void HOT Display::regular_polygon(int x, int y, int radius, int edges, Color color, RegularPolygonDrawing drawing) {
regular_polygon(x, y, radius, edges, VARIATION_POINTY_TOP, ROTATION_0_DEGREES, color, drawing);
}
void Display::filled_regular_polygon(int x, int y, int radius, int edges, RegularPolygonVariation variation,
float rotation_degrees, Color color) {
regular_polygon(x, y, radius, edges, variation, rotation_degrees, color, DRAWING_FILLED);
}
void Display::filled_regular_polygon(int x, int y, int radius, int edges, RegularPolygonVariation variation,
Color color) {
regular_polygon(x, y, radius, edges, variation, ROTATION_0_DEGREES, color, DRAWING_FILLED);
}
void Display::filled_regular_polygon(int x, int y, int radius, int edges, Color color) {
regular_polygon(x, y, radius, edges, VARIATION_POINTY_TOP, ROTATION_0_DEGREES, color, DRAWING_FILLED);
}
void Display::print(int x, int y, BaseFont *font, Color color, TextAlign align, const char *text, Color background) {
int x_start, y_start;
int width, height;
this->get_text_bounds(x, y, text, font, align, &x_start, &y_start, &width, &height);
font->print(x_start, y_start, this, color, text, background);
}
void Display::vprintf_(int x, int y, BaseFont *font, Color color, Color background, TextAlign align, const char *format,
va_list arg) {
char buffer[256];
int ret = vsnprintf(buffer, sizeof(buffer), format, arg);
if (ret > 0)
this->print(x, y, font, color, align, buffer, background);
}
void Display::image(int x, int y, BaseImage *image, Color color_on, Color color_off) {
this->image(x, y, image, ImageAlign::TOP_LEFT, color_on, color_off);
}
void Display::image(int x, int y, BaseImage *image, ImageAlign align, Color color_on, Color color_off) {
auto x_align = ImageAlign(int(align) & (int(ImageAlign::HORIZONTAL_ALIGNMENT)));
auto y_align = ImageAlign(int(align) & (int(ImageAlign::VERTICAL_ALIGNMENT)));
switch (x_align) {
case ImageAlign::RIGHT:
x -= image->get_width();
break;
case ImageAlign::CENTER_HORIZONTAL:
x -= image->get_width() / 2;
break;
case ImageAlign::LEFT:
default:
break;
}
switch (y_align) {
case ImageAlign::BOTTOM:
y -= image->get_height();
break;
case ImageAlign::CENTER_VERTICAL:
y -= image->get_height() / 2;
break;
case ImageAlign::TOP:
default:
break;
}
image->draw(x, y, this, color_on, color_off);
}
#ifdef USE_GRAPH
void Display::graph(int x, int y, graph::Graph *graph, Color color_on) { graph->draw(this, x, y, color_on); }
void Display::legend(int x, int y, graph::Graph *graph, Color color_on) { graph->draw_legend(this, x, y, color_on); }
#endif // USE_GRAPH
#ifdef USE_QR_CODE
void Display::qr_code(int x, int y, qr_code::QrCode *qr_code, Color color_on, int scale) {
qr_code->draw(this, x, y, color_on, scale);
}
#endif // USE_QR_CODE
#ifdef USE_GRAPHICAL_DISPLAY_MENU
void Display::menu(int x, int y, graphical_display_menu::GraphicalDisplayMenu *menu, int width, int height) {
Rect rect(x, y, width, height);
menu->draw(this, &rect);
}
#endif // USE_GRAPHICAL_DISPLAY_MENU
void Display::get_text_bounds(int x, int y, const char *text, BaseFont *font, TextAlign align, int *x1, int *y1,
int *width, int *height) {
int x_offset, baseline;
font->measure(text, width, &x_offset, &baseline, height);
auto x_align = TextAlign(int(align) & 0x18);
auto y_align = TextAlign(int(align) & 0x07);
switch (x_align) {
case TextAlign::RIGHT:
*x1 = x - *width;
break;
case TextAlign::CENTER_HORIZONTAL:
*x1 = x - (*width) / 2;
break;
case TextAlign::LEFT:
default:
// LEFT
*x1 = x;
break;
}
switch (y_align) {
case TextAlign::BOTTOM:
*y1 = y - *height;
break;
case TextAlign::BASELINE:
*y1 = y - baseline;
break;
case TextAlign::CENTER_VERTICAL:
*y1 = y - (*height) / 2;
break;
case TextAlign::TOP:
default:
*y1 = y;
break;
}
}
void Display::print(int x, int y, BaseFont *font, Color color, const char *text, Color background) {
this->print(x, y, font, color, TextAlign::TOP_LEFT, text, background);
}
void Display::print(int x, int y, BaseFont *font, TextAlign align, const char *text) {
this->print(x, y, font, COLOR_ON, align, text);
}
void Display::print(int x, int y, BaseFont *font, const char *text) {
this->print(x, y, font, COLOR_ON, TextAlign::TOP_LEFT, text);
}
void Display::printf(int x, int y, BaseFont *font, Color color, Color background, TextAlign align, const char *format,
...) {
va_list arg;
va_start(arg, format);
this->vprintf_(x, y, font, color, background, align, format, arg);
va_end(arg);
}
void Display::printf(int x, int y, BaseFont *font, Color color, TextAlign align, const char *format, ...) {
va_list arg;
va_start(arg, format);
this->vprintf_(x, y, font, color, COLOR_OFF, align, format, arg);
va_end(arg);
}
void Display::printf(int x, int y, BaseFont *font, Color color, const char *format, ...) {
va_list arg;
va_start(arg, format);
this->vprintf_(x, y, font, color, COLOR_OFF, TextAlign::TOP_LEFT, format, arg);
va_end(arg);
}
void Display::printf(int x, int y, BaseFont *font, TextAlign align, const char *format, ...) {
va_list arg;
va_start(arg, format);
this->vprintf_(x, y, font, COLOR_ON, COLOR_OFF, align, format, arg);
va_end(arg);
}
void Display::printf(int x, int y, BaseFont *font, const char *format, ...) {
va_list arg;
va_start(arg, format);
this->vprintf_(x, y, font, COLOR_ON, COLOR_OFF, TextAlign::TOP_LEFT, format, arg);
va_end(arg);
}
void Display::set_writer(display_writer_t &&writer) { this->writer_ = writer; }
void Display::set_pages(std::vector<DisplayPage *> pages) {
for (auto *page : pages)
page->set_parent(this);
for (uint32_t i = 0; i < pages.size() - 1; i++) {
pages[i]->set_next(pages[i + 1]);
pages[i + 1]->set_prev(pages[i]);
}
pages[0]->set_prev(pages[pages.size() - 1]);
pages[pages.size() - 1]->set_next(pages[0]);
this->show_page(pages[0]);
}
void Display::show_page(DisplayPage *page) {
this->previous_page_ = this->page_;
this->page_ = page;
if (this->previous_page_ != this->page_) {
for (auto *t : on_page_change_triggers_)
t->process(this->previous_page_, this->page_);
}
}
void Display::show_next_page() { this->page_->show_next(); }
void Display::show_prev_page() { this->page_->show_prev(); }
void Display::do_update_() {
if (this->auto_clear_enabled_) {
this->clear();
}
if (this->page_ != nullptr) {
this->page_->get_writer()(*this);
} else if (this->writer_.has_value()) {
(*this->writer_)(*this);
}
this->clear_clipping_();
}
void DisplayOnPageChangeTrigger::process(DisplayPage *from, DisplayPage *to) {
if ((this->from_ == nullptr || this->from_ == from) && (this->to_ == nullptr || this->to_ == to))
this->trigger(from, to);
}
void Display::strftime(int x, int y, BaseFont *font, Color color, TextAlign align, const char *format, ESPTime time) {
char buffer[64];
size_t ret = time.strftime(buffer, sizeof(buffer), format);
if (ret > 0)
this->print(x, y, font, color, align, buffer);
}
void Display::strftime(int x, int y, BaseFont *font, Color color, const char *format, ESPTime time) {
this->strftime(x, y, font, color, TextAlign::TOP_LEFT, format, time);
}
void Display::strftime(int x, int y, BaseFont *font, TextAlign align, const char *format, ESPTime time) {
this->strftime(x, y, font, COLOR_ON, align, format, time);
}
void Display::strftime(int x, int y, BaseFont *font, const char *format, ESPTime time) {
this->strftime(x, y, font, COLOR_ON, TextAlign::TOP_LEFT, format, time);
}
void Display::start_clipping(Rect rect) {
if (!this->clipping_rectangle_.empty()) {
Rect r = this->clipping_rectangle_.back();
rect.shrink(r);
}
this->clipping_rectangle_.push_back(rect);
}
void Display::end_clipping() {
if (this->clipping_rectangle_.empty()) {
ESP_LOGE(TAG, "clear: Clipping is not set.");
} else {
this->clipping_rectangle_.pop_back();
}
}
void Display::extend_clipping(Rect add_rect) {
if (this->clipping_rectangle_.empty()) {
ESP_LOGE(TAG, "add: Clipping is not set.");
} else {
this->clipping_rectangle_.back().extend(add_rect);
}
}
void Display::shrink_clipping(Rect add_rect) {
if (this->clipping_rectangle_.empty()) {
ESP_LOGE(TAG, "add: Clipping is not set.");
} else {
this->clipping_rectangle_.back().shrink(add_rect);
}
}
Rect Display::get_clipping() const {
if (this->clipping_rectangle_.empty()) {
return Rect();
} else {
return this->clipping_rectangle_.back();
}
}
void Display::clear_clipping_() { this->clipping_rectangle_.clear(); }
bool Display::clip(int x, int y) {
if (x < 0 || x >= this->get_width() || y < 0 || y >= this->get_height())
return false;
if (!this->get_clipping().inside(x, y))
return false;
return true;
}
bool Display::clamp_x_(int x, int w, int &min_x, int &max_x) {
min_x = std::max(x, 0);
max_x = std::min(x + w, this->get_width());
if (!this->clipping_rectangle_.empty()) {
const auto &rect = this->clipping_rectangle_.back();
if (!rect.is_set())
return false;
min_x = std::max(min_x, (int) rect.x);
max_x = std::min(max_x, (int) rect.x2());
}
return min_x < max_x;
}
bool Display::clamp_y_(int y, int h, int &min_y, int &max_y) {
min_y = std::max(y, 0);
max_y = std::min(y + h, this->get_height());
if (!this->clipping_rectangle_.empty()) {
const auto &rect = this->clipping_rectangle_.back();
if (!rect.is_set())
return false;
min_y = std::max(min_y, (int) rect.y);
max_y = std::min(max_y, (int) rect.y2());
}
return min_y < max_y;
}
DisplayPage::DisplayPage(display_writer_t writer) : writer_(std::move(writer)) {}
void DisplayPage::show() { this->parent_->show_page(this); }
void DisplayPage::show_next() { this->next_->show(); }
void DisplayPage::show_prev() { this->prev_->show(); }
void DisplayPage::set_parent(Display *parent) { this->parent_ = parent; }
void DisplayPage::set_prev(DisplayPage *prev) { this->prev_ = prev; }
void DisplayPage::set_next(DisplayPage *next) { this->next_ = next; }
const display_writer_t &DisplayPage::get_writer() const { return this->writer_; }
} // namespace display
} // namespace esphome