esphome/esphome/components/dfplayer/dfplayer.h

217 lines
5.7 KiB
C++

#pragma once
#include "esphome/core/component.h"
#include "esphome/components/uart/uart.h"
#include "esphome/core/automation.h"
const size_t DFPLAYER_READ_BUFFER_LENGTH = 25; // two messages + some extra
namespace esphome {
namespace dfplayer {
enum EqPreset {
NORMAL = 0,
POP = 1,
ROCK = 2,
JAZZ = 3,
CLASSIC = 4,
BASS = 5,
};
enum Device {
USB = 1,
TF_CARD = 2,
};
class DFPlayer : public uart::UARTDevice, public Component {
public:
void loop() override;
void next() {
this->ack_set_is_playing_ = true;
this->send_cmd_(0x01);
}
void previous() {
this->ack_set_is_playing_ = true;
this->send_cmd_(0x02);
}
void play_mp3(uint16_t file) {
this->ack_set_is_playing_ = true;
this->send_cmd_(0x12, file);
}
void play_file(uint16_t file) {
this->ack_set_is_playing_ = true;
this->send_cmd_(0x03, file);
}
void play_file_loop(uint16_t file) {
this->ack_set_is_playing_ = true;
this->send_cmd_(0x08, file);
}
void play_folder(uint16_t folder, uint16_t file);
void play_folder_loop(uint16_t folder) {
this->ack_set_is_playing_ = true;
this->send_cmd_(0x17, folder);
}
void volume_up() { this->send_cmd_(0x04); }
void volume_down() { this->send_cmd_(0x05); }
void set_device(Device device) { this->send_cmd_(0x09, device); }
void set_volume(uint8_t volume) { this->send_cmd_(0x06, volume); }
void set_eq(EqPreset preset) { this->send_cmd_(0x07, preset); }
void sleep() {
this->ack_reset_is_playing_ = true;
this->send_cmd_(0x0A);
}
void reset() {
this->ack_reset_is_playing_ = true;
this->send_cmd_(0x0C);
}
void start() {
this->ack_set_is_playing_ = true;
this->send_cmd_(0x0D);
}
void pause() {
this->ack_reset_is_playing_ = true;
this->send_cmd_(0x0E);
}
void stop() {
this->ack_reset_is_playing_ = true;
this->send_cmd_(0x16);
}
void random() {
this->ack_set_is_playing_ = true;
this->send_cmd_(0x18);
}
bool is_playing() { return is_playing_; }
void dump_config() override;
void add_on_finished_playback_callback(std::function<void()> callback) {
this->on_finished_playback_callback_.add(std::move(callback));
}
protected:
void send_cmd_(uint8_t cmd, uint16_t argument = 0);
void send_cmd_(uint8_t cmd, uint16_t high, uint16_t low) {
this->send_cmd_(cmd, ((high & 0xFF) << 8) | (low & 0xFF));
}
uint8_t sent_cmd_{0};
char read_buffer_[DFPLAYER_READ_BUFFER_LENGTH];
size_t read_pos_{0};
bool is_playing_{false};
bool ack_set_is_playing_{false};
bool ack_reset_is_playing_{false};
CallbackManager<void()> on_finished_playback_callback_;
};
#define DFPLAYER_SIMPLE_ACTION(ACTION_CLASS, ACTION_METHOD) \
template<typename... Ts> \
class ACTION_CLASS : /* NOLINT */ \
public Action<Ts...>, \
public Parented<DFPlayer> { \
void play(Ts... x) override { this->parent_->ACTION_METHOD(); } \
};
DFPLAYER_SIMPLE_ACTION(NextAction, next)
DFPLAYER_SIMPLE_ACTION(PreviousAction, previous)
template<typename... Ts> class PlayMp3Action : public Action<Ts...>, public Parented<DFPlayer> {
public:
TEMPLATABLE_VALUE(uint16_t, file)
void play(Ts... x) override {
auto file = this->file_.value(x...);
this->parent_->play_mp3(file);
}
};
template<typename... Ts> class PlayFileAction : public Action<Ts...>, public Parented<DFPlayer> {
public:
TEMPLATABLE_VALUE(uint16_t, file)
TEMPLATABLE_VALUE(bool, loop)
void play(Ts... x) override {
auto file = this->file_.value(x...);
auto loop = this->loop_.value(x...);
if (loop) {
this->parent_->play_file_loop(file);
} else {
this->parent_->play_file(file);
}
}
};
template<typename... Ts> class PlayFolderAction : public Action<Ts...>, public Parented<DFPlayer> {
public:
TEMPLATABLE_VALUE(uint16_t, folder)
TEMPLATABLE_VALUE(uint16_t, file)
TEMPLATABLE_VALUE(bool, loop)
void play(Ts... x) override {
auto folder = this->folder_.value(x...);
auto file = this->file_.value(x...);
auto loop = this->loop_.value(x...);
if (loop) {
this->parent_->play_folder_loop(folder);
} else {
this->parent_->play_folder(folder, file);
}
}
};
template<typename... Ts> class SetDeviceAction : public Action<Ts...>, public Parented<DFPlayer> {
public:
TEMPLATABLE_VALUE(Device, device)
void play(Ts... x) override {
auto device = this->device_.value(x...);
this->parent_->set_device(device);
}
};
template<typename... Ts> class SetVolumeAction : public Action<Ts...>, public Parented<DFPlayer> {
public:
TEMPLATABLE_VALUE(uint8_t, volume)
void play(Ts... x) override {
auto volume = this->volume_.value(x...);
this->parent_->set_volume(volume);
}
};
template<typename... Ts> class SetEqAction : public Action<Ts...>, public Parented<DFPlayer> {
public:
TEMPLATABLE_VALUE(EqPreset, eq)
void play(Ts... x) override {
auto eq = this->eq_.value(x...);
this->parent_->set_eq(eq);
}
};
DFPLAYER_SIMPLE_ACTION(SleepAction, sleep)
DFPLAYER_SIMPLE_ACTION(ResetAction, reset)
DFPLAYER_SIMPLE_ACTION(StartAction, start)
DFPLAYER_SIMPLE_ACTION(PauseAction, pause)
DFPLAYER_SIMPLE_ACTION(StopAction, stop)
DFPLAYER_SIMPLE_ACTION(RandomAction, random)
DFPLAYER_SIMPLE_ACTION(VolumeUpAction, volume_up)
DFPLAYER_SIMPLE_ACTION(VolumeDownAction, volume_down)
template<typename... Ts> class DFPlayerIsPlayingCondition : public Condition<Ts...>, public Parented<DFPlayer> {
public:
bool check(Ts... x) override { return this->parent_->is_playing(); }
};
class DFPlayerFinishedPlaybackTrigger : public Trigger<> {
public:
explicit DFPlayerFinishedPlaybackTrigger(DFPlayer *parent) {
parent->add_on_finished_playback_callback([this]() { this->trigger(); });
}
};
} // namespace dfplayer
} // namespace esphome