mirror of
https://github.com/Ste3et/furniture.git
synced 2024-11-13 06:15:00 +01:00
158 lines
5.3 KiB
Java
158 lines
5.3 KiB
Java
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package de.Ste3et_C0st.Furniture.Objects.RPG;
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import java.util.HashMap;
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import org.bukkit.Bukkit;
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import org.bukkit.EntityEffect;
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import org.bukkit.GameMode;
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import org.bukkit.Location;
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import org.bukkit.Material;
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import org.bukkit.block.Block;
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import org.bukkit.block.BlockFace;
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import org.bukkit.entity.Entity;
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import org.bukkit.entity.EntityType;
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import org.bukkit.entity.FallingBlock;
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import org.bukkit.entity.Player;
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import org.bukkit.entity.TNTPrimed;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.Listener;
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import org.bukkit.event.entity.EntityExplodeEvent;
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import org.bukkit.inventory.ItemStack;
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import org.bukkit.util.EulerAngle;
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import org.bukkit.util.Vector;
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import de.Ste3et_C0st.Furniture.Main.main;
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import de.Ste3et_C0st.FurnitureLib.Events.FurnitureClickEvent;
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import de.Ste3et_C0st.FurnitureLib.main.FurnitureHelper;
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import de.Ste3et_C0st.FurnitureLib.main.FurnitureLib;
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import de.Ste3et_C0st.FurnitureLib.main.ObjectID;
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import de.Ste3et_C0st.FurnitureLib.main.Type.SQLAction;
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import de.Ste3et_C0st.FurnitureLib.main.entity.fArmorStand;
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import de.Ste3et_C0st.FurnitureLib.main.entity.fEntity;
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public class Catapult extends FurnitureHelper implements Listener{
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private fArmorStand stand1;
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private HashMap<Entity, Player> fallingSandList = new HashMap<Entity, Player>();
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public Catapult(ObjectID id) {
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super(id);
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Bukkit.getPluginManager().registerEvents(this, main.instance);
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for(fEntity stand : id.getPacketList()){
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if(stand.getCustomName().toLowerCase().startsWith("#range")){
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stand1 = (fArmorStand) stand;
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stand1.setNameVasibility(false);
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if(stand1.getCustomName().equalsIgnoreCase("#range")){
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stand1.setName("#range:1");
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}
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}
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}
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}
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@EventHandler
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public void onPrimedTnt(EntityExplodeEvent e){
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if(e.getEntity()==null) return;
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if(e.getEntity() instanceof TNTPrimed){
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if(fallingSandList.containsKey(e.getEntity())){
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Entity entity = e.getEntity();
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Player p = fallingSandList.get(e.getEntity());
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fallingSandList.remove(e.getEntity());
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Block b = entity.getLocation().getBlock().getRelative(BlockFace.DOWN);
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if(!FurnitureLib.getInstance().getPermManager().canBuild(p, b.getLocation())){
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e.setCancelled(true);
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e.blockList().clear();
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e.getEntity().remove();
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}
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}
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}
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}
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@EventHandler
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public void FurnitureClickEvent(FurnitureClickEvent e){
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if(getObjID()==null) return;
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if(e.getID()==null) return;
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if(!e.getID().equals(getObjID())) return;
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if(e.getID().getSQLAction().equals(SQLAction.REMOVE)) return;
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Location loc = getRelative(getCenter(), getBlockFace(), -.8, -1.03).add(0, -.2, 0);
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loc.setYaw(getYaw());
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ItemStack stack = e.getPlayer().getInventory().getItemInMainHand();
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if(stack.getType().equals(Material.TNT)){
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TNTPrimed tnt = (TNTPrimed) e.getID().getWorld().spawnEntity(loc, EntityType.PRIMED_TNT);
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if(tnt == null) return;
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Vector v= getLaunchVector(getBlockFace());
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if(v == null) return;
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tnt.playEffect(EntityEffect.WITCH_MAGIC);
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tnt.setVelocity(v.multiply(1));
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fallingSandList.put(tnt, e.getPlayer());
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}else if(stack.getType().equals(Material.AIR)){
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if(stand1!=null){
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int x = -59;
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String name = "#range:1";
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switch (stand1.getName().substring(stand1.getName().length()-1, stand1.getName().length())) {
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case "1":
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name = "#range:2";
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x -= 4;
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break;
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case "2":
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name = "#range:3";
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x -= 8;
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break;
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case "3":
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name = "#range:4";
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x -= 12;
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break;
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case "4":
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name = "#range:5";
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x -= 16;
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break;
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default: break;
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}
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stand1.setName(name);
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EulerAngle angle = stand1.getLeftArmPose();
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angle = getLutil().Radtodegress(angle);
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angle = angle.setX(x);
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stand1.setLeftArmPose(getLutil().degresstoRad(angle));
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update();
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}
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}else{
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@SuppressWarnings("deprecation")
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FallingBlock block = getWorld().spawnFallingBlock(loc, stack.getType().getId(), (byte) stack.getDurability());
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if(block == null) return;
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Vector v= getLaunchVector(getBlockFace());
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if(v == null) return;
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block.playEffect(EntityEffect.WITCH_MAGIC);
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block.setDropItem(false);
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block.setVelocity(v.multiply(1));
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fallingSandList.put(block, e.getPlayer());
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}
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if(e.getPlayer().getGameMode().equals(GameMode.CREATIVE) && FurnitureLib.getInstance().useGamemode()) return;
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Integer i = e.getPlayer().getInventory().getHeldItemSlot();
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ItemStack is = e.getPlayer().getInventory().getItemInMainHand();
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is.setAmount(is.getAmount()-1);
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e.getPlayer().getInventory().setItem(i, is);
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e.getPlayer().updateInventory();
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}
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public Vector getLaunchVector(BlockFace face){
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String str = "#range:1";
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if(this.stand1!=null){str = stand1.getName().toLowerCase();}
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str = str.replace("#range:", "");
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String level = "Range" + str;
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Vector v = new Vector(0, .5, 1.2);
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if(main.catapultRange.containsKey(level)) v = main.catapultRange.get(level);
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switch (face) {
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case NORTH:v= new Vector(0, v.getY(), v.getZ());break;
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case SOUTH:v= new Vector(0, v.getY(), -v.getZ());break;
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case EAST: v= new Vector(-v.getZ(), v.getY(), 0);break;
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case WEST: v= new Vector(v.getZ(), v.getY(), 0);break;
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default:break;
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}
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return v;
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}
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}
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