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https://github.com/Ste3et/furniture.git
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Make it compatible with the newest FurnitureLib build
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parent
3dc190e76e
commit
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2
pom.xml
2
pom.xml
@ -105,7 +105,7 @@
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<dependency>
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<groupId>com.github.Ste3et</groupId>
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<artifactId>FurnitureLib</artifactId>
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<version>9c4836a</version>
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<version>3c143b81</version>
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</dependency>
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</dependencies>
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</project>
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@ -12,6 +12,7 @@ import org.bukkit.util.Vector;
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import de.Ste3et_C0st.Furniture.Objects.garden.config;
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import de.Ste3et_C0st.FurnitureLib.Utilitis.LocationUtil;
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import de.Ste3et_C0st.FurnitureLib.main.FurnitureConfig;
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import de.Ste3et_C0st.FurnitureLib.main.FurnitureLib;
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public class main extends JavaPlugin{
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@ -34,7 +35,6 @@ public class main extends JavaPlugin{
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furniturePlugin.saveRessource("config.yml", "/fence/whiteList.yml");
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furniturePlugin.saveRessource("damage.yml", "/bearTrap/damage.yml");
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furniturePlugin.saveRessource("range.yml", "/catapult/range.yml");
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furniturePlugin.register();
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setDefaults();
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setDefaults_2();
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@ -5,6 +5,7 @@ import org.bukkit.Location;
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import org.bukkit.entity.Player;
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import org.bukkit.inventory.ItemStack;
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import de.Ste3et_C0st.FurnitureLib.main.Furniture;
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import de.Ste3et_C0st.FurnitureLib.main.FurnitureConfig;
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import de.Ste3et_C0st.FurnitureLib.main.ObjectID;
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import de.Ste3et_C0st.FurnitureLib.main.Type.SQLAction;
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import de.Ste3et_C0st.FurnitureLib.main.entity.fEntity;
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@ -93,7 +94,7 @@ public class flag extends Furniture {
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if(player.getInventory().getItemInMainHand()!=null&&player.getInventory().getItemInMainHand().getType()!=null){
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if(player.getInventory().getItemInMainHand().getType().name().contains("BANNER")){
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getStand().setHelmet(player.getInventory().getItemInMainHand());update();
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if(player.getGameMode().equals(GameMode.CREATIVE) && getLib().useGamemode()) return;
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if(player.getGameMode().equals(GameMode.CREATIVE) && FurnitureConfig.getFurnitureConfig().useGamemode()) return;
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Integer i = player.getInventory().getHeldItemSlot();
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ItemStack is = player.getInventory().getItemInMainHand();
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is.setAmount(is.getAmount()-1);
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@ -17,6 +17,7 @@ import org.bukkit.util.EulerAngle;
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import de.Ste3et_C0st.Furniture.Main.FurnitureHook;
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import de.Ste3et_C0st.FurnitureLib.main.Furniture;
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import de.Ste3et_C0st.FurnitureLib.main.FurnitureConfig;
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import de.Ste3et_C0st.FurnitureLib.main.ObjectID;
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import de.Ste3et_C0st.FurnitureLib.main.Type.SQLAction;
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import de.Ste3et_C0st.FurnitureLib.main.entity.fArmorStand;
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@ -79,7 +80,7 @@ public class FireworkLauncher extends Furniture{
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}
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}, 5);
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if(player.getGameMode().equals(GameMode.CREATIVE) && getLib().useGamemode()) return;
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if(player.getGameMode().equals(GameMode.CREATIVE) && FurnitureConfig.getFurnitureConfig().useGamemode()) return;
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Integer i = player.getInventory().getHeldItemSlot();
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ItemStack is = player.getInventory().getItemInMainHand();
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is.setAmount(is.getAmount()-1);
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@ -23,6 +23,7 @@ import de.Ste3et_C0st.FurnitureLib.Crafting.Project;
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import de.Ste3et_C0st.FurnitureLib.Utilitis.HiddenStringUtils;
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import de.Ste3et_C0st.FurnitureLib.Utilitis.ManageInv;
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import de.Ste3et_C0st.FurnitureLib.main.Furniture;
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import de.Ste3et_C0st.FurnitureLib.main.FurnitureConfig;
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import de.Ste3et_C0st.FurnitureLib.main.FurnitureLib;
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import de.Ste3et_C0st.FurnitureLib.main.ObjectID;
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import de.Ste3et_C0st.FurnitureLib.main.Type.SQLAction;
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@ -170,7 +171,7 @@ public class log extends Furniture implements Listener{
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}
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public void removeItem(Player p){
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Boolean useGameMode = FurnitureLib.getInstance().useGamemode();
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Boolean useGameMode = FurnitureConfig.getFurnitureConfig().useGamemode();
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if(useGameMode&&p.getGameMode().equals(GameMode.CREATIVE)){return;}
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Integer slot = p.getInventory().getHeldItemSlot();
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ItemStack itemStack = p.getInventory().getItemInMainHand().clone();
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@ -13,6 +13,7 @@ import org.bukkit.inventory.ItemStack;
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import de.Ste3et_C0st.Furniture.Main.FurnitureHook;
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import de.Ste3et_C0st.FurnitureLib.main.Furniture;
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import de.Ste3et_C0st.FurnitureLib.main.FurnitureConfig;
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import de.Ste3et_C0st.FurnitureLib.main.ObjectID;
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import de.Ste3et_C0st.FurnitureLib.main.Type.ColorType;
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import de.Ste3et_C0st.FurnitureLib.main.Type.DyeColor;
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@ -105,7 +106,7 @@ public class largeTable extends Furniture{
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update();
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if(player.getGameMode().equals(GameMode.CREATIVE) && getLib().useGamemode()) return;
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if(player.getGameMode().equals(GameMode.CREATIVE) && FurnitureConfig.getFurnitureConfig().useGamemode()) return;
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Integer i = player.getInventory().getHeldItemSlot();
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ItemStack itemstack = is.clone();
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itemstack.setAmount(itemstack.getAmount()-1);
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@ -21,6 +21,7 @@ import org.bukkit.util.Vector;
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import de.Ste3et_C0st.Furniture.Main.FurnitureHook;
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import de.Ste3et_C0st.Furniture.Main.main;
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import de.Ste3et_C0st.FurnitureLib.main.Furniture;
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import de.Ste3et_C0st.FurnitureLib.main.FurnitureConfig;
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import de.Ste3et_C0st.FurnitureLib.main.ObjectID;
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import de.Ste3et_C0st.FurnitureLib.main.Type.BodyPart;
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import de.Ste3et_C0st.FurnitureLib.main.Type.SQLAction;
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@ -115,7 +116,7 @@ public class campfire_2 extends Furniture {
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setGrill();
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if (player.getGameMode().equals(GameMode.CREATIVE) && getLib().useGamemode())
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if (player.getGameMode().equals(GameMode.CREATIVE) && FurnitureConfig.getFurnitureConfig().useGamemode())
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return;
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Integer i = player.getInventory().getHeldItemSlot();
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ItemStack item = player.getInventory().getItemInMainHand();
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