package de.Ste3et_C0st.Furniture.Objects.School; import java.util.ArrayList; import java.util.List; import org.bukkit.Bukkit; import org.bukkit.Location; import org.bukkit.Material; import org.bukkit.entity.Player; import org.bukkit.inventory.ItemStack; import org.bukkit.util.EulerAngle; import de.Ste3et_C0st.Furniture.Main.main; import de.Ste3et_C0st.FurnitureLib.main.Furniture; import de.Ste3et_C0st.FurnitureLib.main.ObjectID; import de.Ste3et_C0st.FurnitureLib.main.Type.SQLAction; import de.Ste3et_C0st.FurnitureLib.main.entity.fArmorStand; import de.Ste3et_C0st.FurnitureLib.main.entity.fEntity; public class TrashCan extends Furniture{ public TrashCan(ObjectID id){ super(id); if(isFinish()){ Bukkit.getPluginManager().registerEvents(this, main.getInstance()); return; } spawn(id.getStartLocation()); } @Override public void onBreak(Player player) { if(getObjID() == null) return; if(getObjID().getSQLAction().equals(SQLAction.REMOVE)) return; if(player == null) return; if(canBuild(player)) { this.destroy(player); } } @Override public void onClick(Player player){ if(getObjID() == null) return; if(getObjID().getSQLAction().equals(SQLAction.REMOVE)) return; if(player == null) return; if(canBuild(player)) { ItemStack is = player.getInventory().getItemInMainHand(); fEntity stand = null; for(fEntity s : getfAsList()){ if(s.getName().equalsIgnoreCase("#TRASH#")){ stand = s;break; } } if(stand==null){return;} if(is==null||is.getType()==null||is.getType().equals(Material.AIR)){ if(stand.getItemInMainHand()!=null&&!stand.getItemInMainHand().getType().equals(Material.AIR)){ getWorld().dropItem(getCenter(), stand.getItemInMainHand()); stand.setItemInMainHand(new ItemStack(Material.AIR)); update(); return; } } stand.setItemInMainHand(is); player.getInventory().clear(player.getInventory().getHeldItemSlot()); player.updateInventory(); update(); return; } } @Override public void spawn(Location loc) { List asList = new ArrayList(); Location l = getLutil().getRelativ(getCenter(), getBlockFace(), -.29, .2).add(0, -1.1, 0); l.setYaw(getYaw()); fArmorStand stand = spawnArmorStand(getCenter().add(0, -1.2, 0)); stand.setHelmet(new ItemStack(Material.BLACK_CARPET, 1)); stand.setSmall(true); asList.add(stand); float yaw = 0; for(int i = 0; i<4;i++){ Location location = getLutil().getRelativ(getCenter(), getLutil().yawToFace(yaw), .43, 0); location.add(0,-2.45,0); location.setYaw(yaw); stand = spawnArmorStand(location); stand.setHelmet(new ItemStack(Material.IRON_BARS)); stand.setHeadPose(getLutil().degresstoRad(new EulerAngle(10, 0, 0))); asList.add(stand); yaw+=90; } stand = spawnArmorStand(l); stand.setSmall(true); stand.setRightArmPose(getLutil().degresstoRad(new EulerAngle(-110,0,0))); stand.setMarker(false); stand.setName("#TRASH#"); asList.add(stand); for(fArmorStand as : asList){ as.setInvisible(true); } send(); Bukkit.getPluginManager().registerEvents(this, getPlugin()); } }