furniture/src/de/Ste3et_C0st/Furniture/Objects/RPG/flag.java

116 lines
3.0 KiB
Java

package de.Ste3et_C0st.Furniture.Objects.RPG;
import org.bukkit.GameMode;
import org.bukkit.Location;
import org.bukkit.entity.Player;
import org.bukkit.inventory.ItemStack;
import de.Ste3et_C0st.FurnitureLib.main.Furniture;
import de.Ste3et_C0st.FurnitureLib.main.ObjectID;
import de.Ste3et_C0st.FurnitureLib.main.Type.SQLAction;
import de.Ste3et_C0st.FurnitureLib.main.entity.fEntity;
public class flag extends Furniture {
public flag(ObjectID id){
super(id);
setBlock();
if(isFinish()){
setState(3, getStand());
return;
}
spawn(id.getStartLocation());
}
private void setBlock(){
}
@Override
public void spawn(Location location) {
}
public int getState(){
for(fEntity stand : getfAsList()){
if(stand.getName().startsWith("#FLAG")){
return Integer.parseInt(stand.getName().split(":")[1]);
}
}
return 1;
}
public fEntity getStand(){
for(fEntity stand : getfAsList()){
if(stand.getName().startsWith("#FLAG")){
return stand;
}
}
return null;
}
public void setState(int i, fEntity stand){
if(i<1||i>3){return;}
if(stand==null){return;}
switch (i) {
case 3:
Location loc = getRelative(getCenter().add(0, 0.7, 0), getBlockFace(), -.35,-.28);
loc.setYaw(getYaw()+90);
stand.teleport(loc);
stand.setName("#FLAG:" + i);
break;
case 2:
loc = getRelative(getCenter().add(0, -.2, 0), getBlockFace(), -.35,-.28);
loc.setYaw(getYaw()+90);
stand.teleport(loc);
stand.setName("#FLAG:" + i);
break;
case 1:
loc = getRelative(getCenter().add(0, -.9, 0), getBlockFace(), -.35,-.28);
loc.setYaw(getYaw()+90);
stand.teleport(loc);
stand.setName("#FLAG:" + i);
break;
}
update();
}
@Override
public void onBreak(Player player) {
if(getObjID() == null) return;
if(getObjID().getSQLAction().equals(SQLAction.REMOVE)) return;
if(player == null) return;
if(canBuild(player)) {
this.destroy(player);
}
}
@Override
public void onClick(Player player){
if(getObjID() == null) return;
if(getObjID().getSQLAction().equals(SQLAction.REMOVE)) return;
if(player == null) return;
if(canBuild(player)) {
if(player.getInventory().getItemInMainHand()!=null&&player.getInventory().getItemInMainHand().getType()!=null){
if(player.getInventory().getItemInMainHand().getType().name().contains("BANNER")){
getStand().setHelmet(player.getInventory().getItemInMainHand());update();
if(player.getGameMode().equals(GameMode.CREATIVE) && getLib().useGamemode()) return;
Integer i = player.getInventory().getHeldItemSlot();
ItemStack is = player.getInventory().getItemInMainHand();
is.setAmount(is.getAmount()-1);
player.getInventory().setItem(i, is);
player.updateInventory();
return;
}
}
int state = getState();
switch (state) {
case 3:state=2;break;
case 2:state=1;break;
case 1:state=3;break;
}
setState(state, getStand());
}
}
}