mirror of https://github.com/Ste3et/furniture.git
119 lines
4.3 KiB
Java
119 lines
4.3 KiB
Java
package de.Ste3et_C0st.Furniture.Objects.indoor;
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import java.util.ArrayList;
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import java.util.List;
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import org.bukkit.Bukkit;
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import org.bukkit.GameMode;
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import org.bukkit.Location;
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import org.bukkit.Material;
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import org.bukkit.entity.Player;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.Listener;
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import org.bukkit.inventory.ItemStack;
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import org.bukkit.plugin.Plugin;
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import org.bukkit.util.EulerAngle;
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import de.Ste3et_C0st.FurnitureLib.Events.FurnitureBreakEvent;
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import de.Ste3et_C0st.FurnitureLib.Events.FurnitureClickEvent;
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import de.Ste3et_C0st.FurnitureLib.main.Furniture;
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import de.Ste3et_C0st.FurnitureLib.main.ObjectID;
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import de.Ste3et_C0st.FurnitureLib.main.Type.BodyPart;
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import de.Ste3et_C0st.FurnitureLib.main.Type.SQLAction;
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import de.Ste3et_C0st.FurnitureLib.main.entity.fArmorStand;
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public class table extends Furniture implements Listener {
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public table(Plugin plugin, ObjectID id){
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super(plugin, id);
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if(isFinish()){
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Bukkit.getPluginManager().registerEvents(this, plugin);
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return;
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}
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spawn(id.getStartLocation());
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}
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public void spawn(Location loc){
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List<fArmorStand> packetL = new ArrayList<fArmorStand>();
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Location middle1 = getLutil().getCenter(loc);
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Location middle2 = getLutil().getCenter(loc);
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Location l = loc;
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l.setYaw(0);
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fArmorStand asp = getManager().createArmorStand(getObjID(), middle1.add(0, -2.1, 0));
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asp.getInventory().setHelmet(new ItemStack(Material.WOOD_PLATE));
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packetL.add(asp);
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asp = getManager().createArmorStand(getObjID(), middle2.add(0,-1.05,0));
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asp.getInventory().setHelmet(new ItemStack(Material.TRAP_DOOR));
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packetL.add(asp);
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Location locatio = l.clone().add(0.9,0.15,0.3);
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asp = getManager().createArmorStand(getObjID(), locatio);
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asp.setName("#ITEM#");
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asp.setPose(new EulerAngle(0.0,0.0,0.0), BodyPart.RIGHT_ARM);
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packetL.add(asp);
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locatio = locatio.clone().add(0,-0.65,0.68);
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asp = getManager().createArmorStand(getObjID(), locatio);
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asp.getInventory().setItemInHand(new ItemStack(Material.STICK));
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asp.setPose(new EulerAngle(1.38,.0,.0), BodyPart.RIGHT_ARM);
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packetL.add(asp);
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for(fArmorStand packet : packetL){
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packet.setInvisible(true);
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packet.setGravity(false);
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}
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send();
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Bukkit.getPluginManager().registerEvents(this, getPlugin());
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}
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@EventHandler
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public void onFurnitureBreak(FurnitureBreakEvent e){
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if(getObjID()==null){return;}
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if(getObjID().getSQLAction().equals(SQLAction.REMOVE)){return;}
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if(e.isCancelled()){return;}
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if(!e.getID().equals(getObjID())){return;}
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if(!e.canBuild()){return;}
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e.setCancelled(true);
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for(fArmorStand packet : getManager().getfArmorStandByObjectID(getObjID())){
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if(packet.getName().equalsIgnoreCase("#ITEM#")){
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if(packet.getInventory().getItemInHand()!=null&&!packet.getInventory().getItemInHand().getType().equals(Material.AIR)){
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ItemStack is = packet.getInventory().getItemInHand();
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getWorld().dropItem(getLocation(), is);
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}
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}
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}
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e.remove();
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delete();
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}
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@EventHandler
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public void onFurnitureClick(FurnitureClickEvent e){
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if(getObjID()==null){return;}
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if(getObjID().getSQLAction().equals(SQLAction.REMOVE)){return;}
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if(e.isCancelled()){return;}
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if(!e.getID().equals(getObjID())){return;}
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Player p = e.getPlayer();
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if(!e.canBuild()){return;}
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e.setCancelled(true);
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if(p.getItemInHand().getType().isBlock()&&!p.getItemInHand().getType().equals(Material.AIR)){return;}
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for(fArmorStand packet : getManager().getfArmorStandByObjectID(getObjID())){
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if(packet.getName().equalsIgnoreCase("#ITEM#")){
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ItemStack Itemstack = p.getItemInHand().clone();
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Itemstack.setAmount(1);
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if(packet.getInventory().getItemInHand()!=null&&!packet.getInventory().getItemInHand().getType().equals(Material.AIR)){
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ItemStack is = packet.getInventory().getItemInHand();
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is.setAmount(1);
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getWorld().dropItem(getLocation(), is);
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}
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packet.getInventory().setItemInHand(Itemstack);
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if(p.getGameMode().equals(GameMode.CREATIVE) && getLib().useGamemode()) break;
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Integer i = p.getInventory().getHeldItemSlot();
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ItemStack is = p.getItemInHand();
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is.setAmount(is.getAmount()-1);
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p.getInventory().setItem(i, is);
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p.updateInventory();
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break;
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}
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}
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update();
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}
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}
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