furniture/src/de/Ste3et_C0st/Furniture/Objects/christmas/AdventWreath.java

218 lines
7.1 KiB
Java

package de.Ste3et_C0st.Furniture.Objects.christmas;
import java.util.ArrayList;
import java.util.Arrays;
import java.util.List;
import org.bukkit.Bukkit;
import org.bukkit.Location;
import org.bukkit.Material;
import org.bukkit.event.EventHandler;
import org.bukkit.event.Listener;
import org.bukkit.inventory.ItemStack;
import org.bukkit.util.EulerAngle;
import de.Ste3et_C0st.FurnitureLib.Events.FurnitureBreakEvent;
import de.Ste3et_C0st.FurnitureLib.Events.FurnitureClickEvent;
import de.Ste3et_C0st.FurnitureLib.main.Furniture;
import de.Ste3et_C0st.FurnitureLib.main.ObjectID;
import de.Ste3et_C0st.FurnitureLib.main.Type.SQLAction;
import de.Ste3et_C0st.FurnitureLib.main.entity.fArmorStand;
import de.Ste3et_C0st.FurnitureLib.main.entity.fEntity;
public class AdventWreath extends Furniture implements Listener {
double sub = .9;
List<Location> locationList = Arrays.asList(
getRelative(getCenter(), getLutil().yawToFace(0), 0, .7),
getRelative(getCenter(), getLutil().yawToFace(90), .7, 0),
getRelative(getCenter(), getLutil().yawToFace(180), 0, -.7),
getRelative(getCenter(), getLutil().yawToFace(270),-.7, 0)
);
public AdventWreath(ObjectID id){
super(id);
if(isFinish()){
load();
Bukkit.getPluginManager().registerEvents(this, getPlugin());
return;
}
spawn(id.getStartLocation());
}
@EventHandler
public void onFurnitureBreak(FurnitureBreakEvent e) {
if(e.getID() == null || getObjID() == null) return;
if(getObjID().getSQLAction().equals(SQLAction.REMOVE)){return;}
if(!e.getID().equals(getObjID())){return;}
if(!canBuild(e.getPlayer())){return;}
e.remove(true,false);
delete();
}
@EventHandler
public void onFurnitureClick(FurnitureClickEvent e) {
if(e.getID() == null || getObjID() == null) return;
if(!e.getID().equals(getObjID())){return;}
if(!e.canBuild()){return;}
fArmorStand stand = (fArmorStand) e.getfEntity();
String str = stand.getName();
if(str.startsWith("Fire") || str.startsWith("Torch")){
int i = Integer.parseInt(str.split(":")[1]);
for(fEntity fstand : getfAsList()){
if(fstand.getName().equalsIgnoreCase("Fire:" + i)){
if(!fstand.getName().endsWith("Burn")){
fstand.sendParticle(fstand.getLocation().clone().add(0, .93, 0), 26, true);
fstand.setName("Fire:" + i + ":Burn");
update();
}
}
}
}
}
private void load(){
for(fEntity fstand : getfAsList()){
if(fstand.getName().startsWith("Fire:")){
if(fstand.getName().endsWith("Burn")){
if(!fstand.isParticlePlayed()){
fstand.sendParticle(fstand.getLocation().clone().add(0, .93, 0), 26, true);
}
}
}
}
update();
}
@Override
public void spawn(Location location) {
List<fArmorStand> asList = new ArrayList<fArmorStand>();
int j = 15;
double l = 0;
double o = getDegress(j);
for(int i = 0; i<=j;i++){
Location loc = getCenter();
loc.setYaw((float) l);
fArmorStand stand = spawnArmorStand(loc.subtract(0, 1.2+sub, 0));
stand.setRightArmPose(getLutil().degresstoRad(new EulerAngle(210, 190, 305)));
stand.setHeadPose(getLutil().degresstoRad(new EulerAngle(60, 0, 0)));
stand.setHelmet(new ItemStack(Material.GOLD_BLOCK));
stand.setItemInMainHand(new ItemStack(Material.OAK_LEAVES));
asList.add(stand);
l+=o;
}
l = 0;
for(int i = 0; i<=j;i++){
Location loc = getCenter();
loc.setYaw((float) l);
fArmorStand stand = spawnArmorStand(loc.subtract(0, .3+sub, 0));
stand.setRightArmPose(getLutil().degresstoRad(new EulerAngle(210, 190, 305)));
stand.setHeadPose(getLutil().degresstoRad(new EulerAngle(60, 0, 0)));
stand.setHelmet(new ItemStack(Material.OAK_LEAVES));
stand.setItemInMainHand(new ItemStack(Material.OAK_LEAVES));
stand.setSmall(true);
asList.add(stand);
l+=o;
}
double d = .7;
float y = 0;
List<Location> locL = Arrays.asList(
getRelative(getCenter(), getLutil().yawToFace(0), 0, d),
getRelative(getCenter(), getLutil().yawToFace(90), d, 0),
getRelative(getCenter(), getLutil().yawToFace(180), 0, -d),
getRelative(getCenter(), getLutil().yawToFace(270),-d, 0)
);
for(int i = 0; i<=3;i++){
Location loc = locL.get(i);
loc.subtract(0, .1+sub, 0);
loc.setYaw(y);
fArmorStand stand = spawnArmorStand(loc);
stand.setRightArmPose(getLutil().degresstoRad(new EulerAngle(-41,-37.5f,18)));
stand.setSmall(true);
stand.setName("Torch:" + i);
stand.setHelmet(new ItemStack(Material.RED_TERRACOTTA, 1));
asList.add(stand);
stand = spawnArmorStand(loc.clone().subtract(0, .4, 0));
stand.setRightArmPose(getLutil().degresstoRad(new EulerAngle(-41,-37.5f,18)));
stand.setSmall(true);
stand.setName("Torch:" + i);
stand.setHelmet(new ItemStack(Material.GREEN_TERRACOTTA, 1));
asList.add(stand);
stand = spawnArmorStand(loc.clone().add(0, .4, 0));
stand.setRightArmPose(getLutil().degresstoRad(new EulerAngle(-41,-37.5f,18)));
stand.setSmall(true);
stand.setName("Torch:" + i);
stand.setHelmet(new ItemStack(Material.LEVER, 1, (short) 13));
asList.add(stand);
y=y+90;
}
ItemStack is = new ItemStack(Material.POPPY, 1, (short) 8);
spawnFlower(getRelative(getCenter().subtract(0, .7, 0), getLutil().yawToFace(0), .5, .5), is);
spawnFlower(getRelative(getCenter().subtract(0, .7, 0), getLutil().yawToFace(0), -.5, -.5), is);
spawnFlower(getRelative(getCenter().subtract(0, .7, 0), getLutil().yawToFace(0), -.5, .5), is);
spawnFlower(getRelative(getCenter().subtract(0, .7, 0), getLutil().yawToFace(0), .5, -.5), is);
is = new ItemStack(Material.POPPY, 1, (short) 4);
spawnFlower(getRelative(getCenter().subtract(0, .7, 0), getLutil().yawToFace(0), .25, .25), is);
spawnFlower(getRelative(getCenter().subtract(0, .7, 0), getLutil().yawToFace(0), -.25, -.25), is);
spawnFlower(getRelative(getCenter().subtract(0, .7, 0), getLutil().yawToFace(0), -.25, .25), is);
spawnFlower(getRelative(getCenter().subtract(0, .7, 0), getLutil().yawToFace(0), .25, -.25), is);
y=0;
for(int i = 0; i<=3;i++){
Location loc = locationList.get(i);
loc.add(0, .3-sub, 0);
loc.setYaw(y);
fArmorStand stand = spawnArmorStand(loc.add(0, -1.5, 0));
stand.setSmall(true);
stand.setName("Fire:" + i);
stand.setFire(false);
asList.add(stand);
stand = spawnArmorStand(loc.add(0, 1.6, 0));
stand.setName("Torch:" + i);
stand.setNameVasibility(false);
asList.add(stand);
y=y+90;
}
for(fArmorStand pack : asList){
pack.setInvisible(true);
pack.setBasePlate(false);
}
send();
Bukkit.getPluginManager().registerEvents(this, getPlugin());
}
private void spawnFlower(Location loc, ItemStack stack){
int j = 8;
double l = 0;
double o = getDegress(j);
loc = loc.add(0, -sub, 0);
loc.subtract(0, .5, 0);
for(int i = 0; i<j;i++){
loc.setYaw((float) l + 180);
fArmorStand stand = spawnArmorStand(loc);
stand.setHelmet(stack);
stand.setInvisible(true);
stand.setBasePlate(false);
l+=o;
}
}
private int getDegress(int j){
return 360/j;
}
}