mirror of https://github.com/Ste3et/furniture.git
164 lines
5.3 KiB
Java
164 lines
5.3 KiB
Java
package de.Ste3et_C0st.Furniture.Objects.christmas;
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import java.util.ArrayList;
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import java.util.List;
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import java.util.concurrent.ThreadLocalRandom;
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import org.bukkit.Bukkit;
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import org.bukkit.GameMode;
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import org.bukkit.Location;
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import org.bukkit.Material;
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import org.bukkit.entity.EntityType;
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import org.bukkit.entity.Firework;
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import org.bukkit.entity.Player;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.Listener;
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import org.bukkit.inventory.ItemStack;
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import org.bukkit.inventory.meta.FireworkMeta;
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import org.bukkit.util.EulerAngle;
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import de.Ste3et_C0st.FurnitureLib.Events.FurnitureBreakEvent;
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import de.Ste3et_C0st.FurnitureLib.Events.FurnitureClickEvent;
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import de.Ste3et_C0st.FurnitureLib.main.Furniture;
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import de.Ste3et_C0st.FurnitureLib.main.ObjectID;
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import de.Ste3et_C0st.FurnitureLib.main.Type.SQLAction;
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import de.Ste3et_C0st.FurnitureLib.main.entity.fArmorStand;
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import de.Ste3et_C0st.FurnitureLib.main.entity.fEntity;
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public class FireworkLauncher extends Furniture implements Listener {
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public FireworkLauncher(ObjectID id){
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super(id);
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if(isFinish()){
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Bukkit.getPluginManager().registerEvents(this, getPlugin());
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return;
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}
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spawn(id.getStartLocation());
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}
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@EventHandler
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public void onFurnitureBreak(FurnitureBreakEvent e) {
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if(e.getID() == null || getObjID() == null) return;
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if(getObjID().getSQLAction().equals(SQLAction.REMOVE)){return;}
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if(!e.getID().equals(getObjID())){return;}
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if(!canBuild(e.getPlayer())){return;}
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for(fEntity packet : getManager().getfArmorStandByObjectID(getObjID())){
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if(packet.getName().equalsIgnoreCase("#FIREWORK#")){
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if(packet.getInventory().getItemInMainHand()!=null&&!packet.getInventory().getItemInMainHand().getType().equals(Material.AIR)){
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ItemStack is = packet.getInventory().getItemInMainHand();
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getWorld().dropItem(getLocation(), is);
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}
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}
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}
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e.remove(true,true);
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delete();
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}
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@EventHandler
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public void onFurnitureClick(FurnitureClickEvent e) {
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if(e.getID() == null || getObjID() == null) return;
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if(getObjID().getSQLAction().equals(SQLAction.REMOVE)){return;}
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if(!e.getID().equals(getObjID())){return;}
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if(!canBuild(e.getPlayer())){return;}
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Player p = e.getPlayer();
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fEntity stand = null;
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for(fEntity st : getfAsList()){
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if(st.getName().equalsIgnoreCase("#FIREWORK#")){
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stand = st;
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break;
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}
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}
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if(stand == null) return;
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if(p.getInventory().getItemInMainHand()!=null){
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if(p.getInventory().getItemInMainHand().getType()!=null){
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if(p.getInventory().getItemInMainHand().getType().equals(Material.FIREWORK_ROCKET)){
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drop(stand);
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setItem(stand, p.getInventory().getItemInMainHand());
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Bukkit.getScheduler().runTaskLater(getPlugin(), new Runnable() {
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@Override
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public void run() {
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update();
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}
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}, 5);
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if(e.getPlayer().getGameMode().equals(GameMode.CREATIVE) && getLib().useGamemode()) return;
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Integer i = e.getPlayer().getInventory().getHeldItemSlot();
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ItemStack is = e.getPlayer().getInventory().getItemInMainHand();
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is.setAmount(is.getAmount()-1);
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p.getInventory().setItem(i, is);
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p.updateInventory();
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return;
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}
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}
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}
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if(canLaunch(stand)){
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Firework fw = (Firework) getWorld().spawnEntity(getCenter(), EntityType.FIREWORK);
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FireworkMeta meta = (FireworkMeta) stand.getItemInMainHand().getItemMeta();
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fw.setFireworkMeta(meta);
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setItem(stand, new ItemStack(Material.AIR));
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}
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}
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public double getRandom(double min, double max){
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return ThreadLocalRandom.current().nextDouble(min, max);
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}
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public boolean canLaunch(fEntity stand){
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if(stand.getItemInMainHand()!=null){
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if(stand.getItemInMainHand().getType().equals(Material.FIREWORK_ROCKET)){
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return true;
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}
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}
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return false;
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}
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public void setItem(fEntity stand, ItemStack is){
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ItemStack stack = is.clone();
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stack.setAmount(1);
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stand.setItemInMainHand(stack);
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update();
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}
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public void drop(fEntity stand){
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if(stand.getItemInMainHand()!=null){
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getWorld().dropItem(getCenter(), stand.getItemInMainHand());
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stand.setItemInMainHand(new ItemStack(Material.AIR));
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update();
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}
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}
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@Override
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public void spawn(Location arg0) {
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List<fArmorStand> asList = new ArrayList<fArmorStand>();
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double d = -1.2;
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fArmorStand stand = spawnArmorStand(getRelative(getCenter(), getBlockFace(), .5, .4).add(0, d+.2, 0));
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stand.setItemInMainHand(new ItemStack(Material.STICK));
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stand.setRightArmPose(getLutil().degresstoRad(new EulerAngle(80, 0, 0)));
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asList.add(stand);
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stand = spawnArmorStand(getRelative(getCenter(), getBlockFace(), .5, .4).add(0, d+.9, 0));
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stand.setItemInMainHand(new ItemStack(Material.STICK));
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stand.setRightArmPose(getLutil().degresstoRad(new EulerAngle(80, 0, 0)));
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asList.add(stand);
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stand = spawnArmorStand(getRelative(getCenter(), getBlockFace(), .05, 0.85).add(0, d+.6, 0));
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stand.setName("#FIREWORK#");
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stand.setRightArmPose(getLutil().degresstoRad(new EulerAngle(-90, 90, 0)));
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asList.add(stand);
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for(fArmorStand pack : asList){
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pack.setInvisible(true);
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pack.setBasePlate(false);
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}
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send();
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Bukkit.getPluginManager().registerEvents(this, getPlugin());
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}
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}
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