2012-04-25 22:14:44 +02:00
Acrobatics.Ability.Proc = [[GREEN]]**Graceful Landing**
Acrobatics.Combat.Proc = [[GREEN]]**\u0423\u043a\u043b\u043e\u043d\u0435\u043d\u0438\u0435**
Acrobatics.DodgeChance = [[RED]]Dodge Chance: [[YELLOW]]{0}%
Acrobatics.Effect.0 = Roll
Acrobatics.Effect.1 = Reduces or Negates fall damage
Acrobatics.Effect.2 = Graceful Roll
Acrobatics.Effect.3 = Twice as effective as a normal Roll
Acrobatics.Effect.4 = Dodge
Acrobatics.Effect.5 = Reduce attack damage by half
Acrobatics.Listener = \u0410\u043a\u0440\u043e\u0431\u0430\u0442\u0438\u043a\u0430:
Acrobatics.Roll.Chance = [[RED]]Roll Chance: [[YELLOW]]{0}%
Acrobatics.Roll.GraceChance = [[RED]]Graceful Roll Chance: [[YELLOW]]{0}%
Acrobatics.Roll.Text = **Rolled**
Acrobatics.SkillName = \u0410\u041a\u0420\u041e\u0411\u0410\u0422\u0418\u041a\u0410
Acrobatics.Skillup = [[YELLOW]]\u041d\u0430\u0432\u044b\u043a \u0410\u043a\u0440\u043e\u0431\u0430\u0442\u0438\u043a\u0438 \u0443\u0432\u0435\u043b\u0438\u0447\u0435\u043d \u043d\u0430 {0}. \u0412\u0441\u0435\u0433\u043e ({1})
Archery.Combat.DazeChance = [[RED]]Chance to Daze: [[YELLOW]]{0}%
Archery.Combat.RetrieveChance = [[RED]]\u0428\u0430\u043d\u0441 \u0438\u0437\u0432\u043b\u0435\u0447\u044c \u0441\u0442\u0440\u0435\u043b\u044b: [[YELLOW]]{0}%
Archery.Combat.SkillshotBonus = [[RED]]\u0414\u043e\u043f\u043e\u043b\u043d\u0438\u0442\u0435\u043b\u044c\u043d\u044b\u0439 \u0443\u0440\u043e\u043d \u043e\u0442 \u0423\u043c\u0435\u043b\u043e\u0433\u043e \u0412\u044b\u0441\u0442\u0440\u0435\u043b\u0430: [[YELLOW]]{0}%
Archery.Effect.0 = \u0423\u043c\u0435\u043b\u044b\u0439 \u0412\u044b\u0441\u0442\u0440\u0435\u043b
Archery.Effect.1 = Increases damage done with bows
Archery.Effect.2 = Daze (Players)
Archery.Effect.3 = Disorients foes and deals 4 DMG
Archery.Effect.4 = Arrow Retrieval
Archery.Effect.5 = Chance to retrieve arrows from corpses
Archery.Listener = Archery:
Archery.SkillName = ARCHERY
Archery.Skillup = [[YELLOW]]\u041d\u0430\u0432\u044b\u043a \u0421\u0442\u0440\u0435\u043b\u044c\u0431\u044b \u0438\u0437 \u041b\u0443\u043a\u0430 \u0443\u0432\u0435\u043b\u0438\u0447\u0435\u043d \u043d\u0430 {0}. \u0412\u0441\u0435\u0433\u043e ({1})
Axes.Ability.Bonus.0 = \u041c\u0430\u0441\u0442\u0435\u0440 \u0422\u043e\u043f\u043e\u0440\u0430
Axes.Ability.Bonus.1 = Bonus {0} damage
Axes.Ability.Bonus.2 = Impact
Axes.Ability.Bonus.3 = Deal {0} Bonus DMG to armor
Axes.Ability.Bonus.4 = Greater Impact
Axes.Ability.Bonus.5 = Deal {0} Bonus DMG to unarmored foes
Axes.Ability.Lower = [[GRAY]]**\u0422\u041e\u041f\u041e\u0420 \u0414\u0415\u0410\u041a\u0422\u0418\u0412\u0418\u0420\u041e\u0412\u0410\u041d**
Axes.Ability.Ready = [[GREEN]]**YOU READY YOUR AXE**
Axes.Combat.Cleave.Proc = [[DARK_RED]]Struck by CLEAVE!
Axes.Combat.CritStruck = [[DARK_RED]]\u0412\u0430\u043c \u043d\u0430\u043d\u0435\u0441\u0435\u043d\u043e \u041a\u0420\u0418\u0422\u0418\u0427\u0415\u0421\u041a\u041e\u0415 \u043f\u043e\u0432\u0440\u0435\u0436\u0434\u0435\u043d\u0438\u0435!
Axes.Combat.CritChance = [[RED]]Chance to critically strike: [[YELLOW]]{0}%
Axes.Combat.CriticalHit = [[RED]]CRITICAL HIT!
Axes.Combat.GI.Proc = [[GREEN]]**STRUCK WITH GREAT FORCE**
Axes.Combat.GI.Struck = [[RED]]**\u041f\u041e\u0420\u0410\u0416\u0415\u041d \u0412\u0415\u041b\u0418\u041a\u0418\u041c \u0423\u0414\u0410\u0420\u041e\u041c**
Axes.Combat.SS.Length = [[RED]]\u041f\u0440\u043e\u0434\u043e\u043b\u0436\u0438\u0442\u0435\u043b\u044c\u043d\u043e\u0441\u0442\u044c \u0427\u0435\u0440\u0435\u043f\u043e\u0434\u0440\u043e\u0431\u0438\u0442\u0435\u043b\u044f: [[YELLOW]]{0}\u0441.
Axes.Effect.0 = Skull Splitter (Ability)
Axes.Effect.1 = Deal AoE Damage
Axes.Effect.2 = \u041a\u0440\u0438\u0442\u0438\u0447\u0435\u0441\u043a\u0438\u0439 \u0423\u0434\u0430\u0440
Axes.Effect.3 = \u0414\u0432\u043e\u0439\u043d\u043e\u0439 \u0423\u0440\u043e\u043d
Axes.Effect.4 = Axe Mastery
Axes.Effect.5 = Adds bonus DMG
Axes.Effect.6 = Impact
Axes.Effect.7 = Strike with enough force to shatter armor
Axes.Effect.8 = Greater Impact
Axes.Effect.9 = Deal bonus damage to unarmored foes
Axes.Listener = Axes:
Axes.SkillName = AXES
Axes.Skills.SS.Off = [[RED]]**Skull Splitter has worn off**
Axes.Skills.SS.On = [[GREEN]]**Skull Splitter ACTIVATED**
Axes.Skills.SS.Refresh = [[GREEN]]Your [[YELLOW]]Skull Splitter [[GREEN]]ability is refreshed!
Axes.Skills.SS.Other.Off = [[RED]]Skull Splitter[[GREEN]] has worn off for [[YELLOW]]{0}
Axes.Skills.SS.Other.On = [[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Skull Splitter!
Axes.Skillup = [[YELLOW]]\u041d\u0430\u0432\u044b\u043a \u0412\u043b\u0430\u0434\u0435\u043d\u0438\u044f \u0422\u043e\u043f\u043e\u0440\u043e\u043c \u0443\u0432\u0435\u043b\u0438\u0447\u0435\u043d \u043d\u0430 {0}. \u0412\u0441\u0435\u0433\u043e ({1})
Excavation.Ability.Lower = [[GRAY]]**\u041b\u041e\u041f\u0410\u0422\u0410 \u0414\u0415\u0410\u041a\u0422\u0418\u0412\u0418\u0420\u041e\u0412\u0410\u041d\u0410**
Excavation.Ability.Ready = [[GREEN]]**\u041b\u041e\u041f\u0410\u0422\u0410 \u0410\u041a\u0422\u0418\u0412\u0418\u0420\u041e\u0412\u0410\u041d\u0410**
Excavation.Effect.0 = Giga Drill Breaker (ABILITY)
Excavation.Effect.1 = 3x Drop Rate, 3x EXP, +Speed
Excavation.Effect.2 = Treasure Hunter
Excavation.Effect.3 = Ability to dig for treasure
Excavation.Effect.Length = [[RED]]Giga Drill Breaker Length: [[YELLOW]]{0}s
Excavation.Listener = \u0420\u0430\u0441\u043a\u043e\u043f\u043a\u0438:
Excavation.SkillName = \u0420\u0410\u0421\u041a\u041e\u041f\u041a\u0418
Excavation.Skills.GigaDrillBreaker.Off = [[RED]]**Giga Drill Breaker has worn off**
Excavation.Skills.GigaDrillBreaker.On = [[GREEN]]**GIGA DRILL BREAKER ACTIVATED**
Excavation.Skills.GigaDrillBreaker.Refresh = [[GREEN]]Your [[YELLOW]]Giga Drill Breaker [[GREEN]]ability is refreshed!
Excavation.Skills.GigaDrillBreaker.Other.Off = [[RED]]Giga Drill Breaker[[GREEN]] has worn off for [[YELLOW]]{0}
Excavation.Skills.GigaDrillBreaker.Other.On = [[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Giga Drill Breaker!
Excavation.Skillup = [[YELLOW]]\u041d\u0430\u0432\u044b\u043a \u0420\u0430\u0441\u043a\u043e\u043f\u043e\u043a \u0443\u0432\u0435\u043b\u0438\u0447\u0435\u043d \u043d\u0430 {0}. \u0412\u0441\u0435\u0433\u043e ({1})
Fishing.Ability.Info = [[RED]]Magic Hunter: [[GRAY]] **Improves With Treasure Hunter Rank**
Fishing.Ability.Locked.0 = \u0417\u0410\u0411\u041b\u041e\u041a\u0418\u0420\u041e\u0412\u0410\u041d\u041e \u0414\u041e 150+ \u0423\u0420\u041e\u0412\u041d\u042f (\u041a\u041e\u041d\u0424\u0418\u0421\u041a\u0410\u0426\u0418\u042f)
Fishing.Ability.Rank = [[RED]]\u0420\u0430\u043d\u0433 \u041e\u0445\u043e\u0442\u043d\u0438\u043a\u0430 \u0437\u0430 \u0421\u043e\u043a\u0440\u043e\u0432\u0438\u0449\u0430\u043c\u0438: [[YELLOW]]{0}/5
Fishing.Ability.Shake = [[RED]]Shake: [[YELLOW]]Tear items off mobs, mutilating them in the process ;_;
Fishing.Effect.0 = Treasure Hunter (Passive)
Fishing.Effect.1 = Fish up misc. objects
Fishing.Effect.2 = Magic Hunter
Fishing.Effect.3 = Find Enchanted Items
Fishing.Effect.4 = Shake (vs. Entities)
Fishing.Effect.5 = Shake items off of mobs w/ fishing pole
Fishing.ItemFound = [[GRAY]]Treasure found!
Fishing.Listener = Fishing:
Fishing.MagicFound = [[GRAY]]You feel a touch of magic with this catch...
Fishing.SkillName = FISHING
Fishing.Skillup = [[YELLOW]]Fishing skill increased by {0}. Total ({1})
Herbalism.Ability.0 = Green Terra (ABILITY)
Herbalism.Ability.1 = Spread the Terra, 3x Drops
Herbalism.Ability.2 = Green Thumb (Wheat)
Herbalism.Ability.3 = Auto-Plants wheat when harvesting
Herbalism.Ability.4 = Green Thumb (Cobble/Stone Brick)
Herbalism.Ability.5 = Cobblestone/Stone Brick -> Mossy w/ Seeds
Herbalism.Ability.6 = Farmer\'s Diet
Herbalism.Ability.7 = Improves hunger restored from farmed foods
Herbalism.Ability.8 = Double Drops (All Herbs)
Herbalism.Ability.9 = Double the normal loot
Herbalism.Ability.DoubleDropChance = [[RED]]\u0428\u0430\u043d\u0441 \u0414\u0432\u043e\u0439\u043d\u043e\u0433\u043e \u0414\u0440\u043e\u043f\u0430: [[YELLOW]]{0}%
Herbalism.Ability.FD = [[RED]]Farmers Diet: [[YELLOW]]Rank {0}
Herbalism.Ability.GTe.Length = [[RED]]Green Terra Length: [[YELLOW]]{0}s
Herbalism.Ability.GTh.Chance = [[RED]]Green Thumb Chance: [[YELLOW]]{0}%
Herbalism.Ability.GTh.Fail = [[RED]]**GREEN THUMB FAIL**
Herbalism.Ability.GTh.Stage = [[RED]]Green Thumb Stage: [[YELLOW]] Wheat grows in stage {0}
Herbalism.Ability.GTh = [[GREEN]]**GREEN THUMB**
Herbalism.Ability.Lower = [[GRAY]]**\u041c\u041e\u0422\u042b\u0413\u0410 \u0414\u0415\u0410\u041a\u0422\u0418\u0412\u0418\u0420\u041e\u0412\u0410\u041d\u0410**
Herbalism.Ability.Ready = [[GREEN]]**\u041c\u041e\u0422\u042b\u0413\u0410 \u0410\u041a\u0422\u0418\u0412\u0418\u0420\u041e\u0412\u0410\u041d\u0410**
Herbalism.Listener = \u0422\u0440\u0430\u0432\u043d\u0438\u0447\u0435\u0441\u0442\u0432\u043e:
Herbalism.SkillName = HERBALISM
Herbalism.Skills.GTe.Off = [[RED]]**Green Terra has worn off**
Herbalism.Skills.GTe.On = [[GREEN]]**GREEN TERRA ACTIVATED**
Herbalism.Skills.GTe.Refresh = [[GREEN]]Your [[YELLOW]]Green Terra [[GREEN]]ability is refreshed!
Herbalism.Skills.GTe.Other.Off = [[RED]]Green Terra[[GREEN]] has worn off for [[YELLOW]]{0}
Herbalism.Skills.GTe.Other.On = [[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Green Terra!
Herbalism.Skillup = [[YELLOW]]Herbalism skill increased by {0}. Total ({1})
Mining.Ability.0 = Super Breaker (ABILITY)
Mining.Ability.1 = Speed+, Triple Drop Chance
Mining.Ability.2 = Double Drops
Mining.Ability.3 = Double the normal loot
Mining.Ability.4 = Blast Mining
Mining.Ability.5 = Bonuses to mining with TNT
Mining.Ability.6 = Bigger Bombs
Mining.Ability.7 = Increases TNT explosion radius
Mining.Ability.8 = Demolitions Expertise
Mining.Ability.9 = Decreases damage from TNT explosions
Mining.Ability.Length = [[RED]]Super Breaker Length: [[YELLOW]]{0}s
Mining.Ability.Locked.0 = LOCKED UNTIL 125+ SKILL (BLAST MINING)
Mining.Ability.Locked.1 = LOCKED UNTIL 250+ SKILL (BIGGER BOMBS)
Mining.Ability.Locked.2 = LOCKED UNTIL 500+ SKILL (DEMOLITIONS EXPERTISE)
Mining.Ability.Lower = [[GRAY]]**\u041a\u0418\u0420\u041a\u0410 \u0414\u0415\u0410\u041a\u0422\u0418\u0412\u0418\u0420\u041e\u0412\u0410\u041d\u0410**
Mining.Ability.Ready = [[GREEN]]**\u041a\u0418\u0420\u041a\u0410 \u0410\u041a\u0422\u0418\u0412\u0418\u0420\u041e\u0412\u0410\u041d\u0410**
Mining.Effect.Decrease = [[RED]]Demolitions Expert Damage Decrease: [[YELLOW]]{0}%
Mining.Effect.DropChance = [[RED]]Double Drop Chance: [[YELLOW]]{0}%
Mining.Listener = \u0428\u0430\u0445\u0442\u0451\u0440\u0441\u0442\u0432\u043e:
Mining.SkillName = MINING
Mining.Skills.SuperBreaker.Off = [[RED]]**Super Breaker has worn off**
Mining.Skills.SuperBreaker.On = [[GREEN]]**SUPER BREAKER ACTIVATED**
Mining.Skills.SuperBreaker.Other.Off = [[RED]]Super Breaker[[GREEN]] has worn off for [[YELLOW]]{0}
Mining.Skills.SuperBreaker.Other.On = [[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Super Breaker!
Mining.Skills.SuperBreaker.Refresh = [[GREEN]]Your [[YELLOW]]Super Breaker [[GREEN]]ability is refreshed!
Mining.Skillup = [[YELLOW]]\u041d\u0430\u0432\u044b\u043a \u0428\u0430\u0445\u0442\u0435\u0440\u0441\u0442\u0432\u0430 \u0443\u0432\u0435\u043b\u0438\u0447\u0435\u043d \u043d\u0430 {0}. \u0412\u0441\u0435\u0433\u043e ({1})
Mining.Blast.Boom = [[GRAY]]**BOOM**
Mining.Blast.Effect.0 = +35% ore yield
Mining.Blast.Effect.1 = +40% ore yield
Mining.Blast.Effect.2 = +45% ore yield, no debris
Mining.Blast.Effect.3 = +50% ore yield, no debris
Mining.Blast.Effect.4 = +55% ore yield, no debris, double drops
Mining.Blast.Effect.5 = +60% ore yield, no debris, double drops
Mining.Blast.Effect.6 = +65% ore yield, no debris, triple drops
Mining.Blast.Effect.7 = +70% ore yield, no debris, triple drops
Mining.Blast.Radius.Increase = [[RED]]\u0420\u0430\u0434\u0438\u0443\u0441 \u0412\u0437\u0440\u044b\u0432\u0430 \u0423\u0432\u0435\u043b\u0438\u0447\u0435\u043d: [[YELLOW]]+{0}
Mining.Blast.Rank = [[RED]]Blast Mining: [[YELLOW]] Rank {0}/8 [[GRAY]]({1})
Mining.Blast.Other.On = [[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Blast Mining!
Mining.Blast.Refresh = [[GREEN]]\u0412\u0430\u0448\u0430 \u0441\u043f\u043e\u0441\u043e\u0431\u043d\u043e\u0441\u0442\u044c [[YELLOW]]\u0428\u0430\u0445\u0442\u0435\u0440\u0441\u043a\u0438\u0439 \u0412\u0437\u0440\u044b\u0432 [[GREEN]]\u0432\u043e\u0441\u0442\u0430\u043d\u043e\u0432\u043b\u0435\u043d\u0430!
Repair.Effects.0 = \u0420\u0435\u043c\u043e\u043d\u0442
Repair.Effects.1 = \u0427\u0438\u043d\u0438\u0442\u044c \u0416\u0435\u043b\u0435\u0437\u043d\u044b\u0435 \u0438\u043d\u0441\u0442\u0440\u0443\u043c\u0435\u043d\u0442\u044b \u0438 \u0431\u0440\u043e\u043d\u044e
Repair.Effects.2 = \u041c\u0430\u0441\u0442\u0435\u0440\u0441\u0442\u0432\u043e \u0420\u0435\u043c\u043e\u043d\u0442\u0430
Repair.Effects.3 = \u0423\u0432\u0435\u043b\u0438\u0447\u0438\u0432\u0430\u0435\u0442 \u043a\u0430\u0447\u0435\u0441\u0442\u0432\u043e \u0440\u0435\u043c\u043e\u043d\u0442\u0430
Repair.Effects.4 = \u0421\u0443\u043f\u0435\u0440 \u0420\u0435\u043c\u043e\u043d\u0442
Repair.Effects.5 = \u0414\u0432\u043e\u0439\u043d\u0430\u044f \u044d\u0444\u0444\u0435\u043a\u0442\u0438\u0432\u043d\u043e\u0441\u0442\u044c
Repair.Effects.6 = \u0420\u0435\u043c\u043e\u043d\u0442 \u0410\u043b\u043c\u0430\u0437\u043d\u044b\u0445 \u0432\u0435\u0449\u0435\u0439 ({0}+ \u0443\u0440\u043e\u0432\u0435\u043d\u044c)
Repair.Effects.7 = \u0420\u0435\u043c\u043e\u043d\u0442 \u0410\u043b\u043c\u0430\u0437\u043d\u044b\u0445 \u0418\u043d\u0441\u0442\u0440\u0443\u043c\u0435\u043d\u0442\u043e\u0432 \u0438 \u0411\u0440\u043e\u043d\u0438
Repair.Effects.8 = \u041c\u0430\u0433\u0438\u0447\u0435\u0441\u043a\u0430\u044f \u041a\u043e\u0432\u043a\u0430
Repair.Effects.9 = \u0420\u0435\u043c\u043e\u043d\u0442 \u043c\u0430\u0433\u0438\u0447\u0435\u0441\u043a\u0438\u0445 \u0432\u0435\u0449\u0435\u0439
Repair.Listener.Anvil = [[DARK_RED]]\u0412\u044b \u0440\u0430\u0437\u043c\u0435\u0441\u0442\u0438\u043b\u0438 \u043d\u0430\u043a\u043e\u0432\u0430\u043b\u044c\u043d\u044e \u043d\u0430 \u043a\u043e\u0442\u043e\u0440\u043e\u0439 \u043c\u043e\u0436\u0435\u0442\u0435 \u0447\u0438\u043d\u0438\u0442\u044c \u0438\u043d\u0441\u0442\u0440\u0443\u043c\u0435\u043d\u0442\u044b \u0438 \u0431\u0440\u043e\u043d\u044e.
Repair.Listener = \u0420\u0435\u043c\u043e\u043d\u0442:
Repair.SkillName = \u0420\u0415\u041c\u041e\u041d\u0422
Repair.Skills.AdeptDiamond = [[DARK_RED]]\u0412\u044b \u043d\u0435\u0434\u043e\u0441\u0442\u0430\u0442\u043e\u0447\u043d\u043e \u043e\u043f\u044b\u0442\u043d\u044b, \u0447\u0442\u043e\u0431\u044b \u0447\u0438\u043d\u0438\u0442\u044c \u0430\u043b\u043c\u0430\u0437\u043d\u044b\u0435 \u0432\u0435\u0449\u0438.
Repair.Skills.AdeptGold = [[DARK_RED]]\u0412\u044b \u043d\u0435\u0434\u043e\u0441\u0442\u0430\u0442\u043e\u0447\u043d\u043e \u043e\u043f\u044b\u0442\u043d\u044b, \u0447\u0442\u043e\u0431\u044b \u0447\u0438\u043d\u0438\u0442\u044c \u0437\u043e\u043b\u043e\u0442\u044b\u0435 \u0432\u0435\u0449\u0438.
Repair.Skills.AdeptIron = [[DARK_RED]]You\'re not skilled enough to repair Iron.
Repair.Skills.AdeptStone = [[DARK_RED]]\u0412\u044b \u043d\u0435\u0434\u043e\u0441\u0442\u0430\u0442\u043e\u0447\u043d\u043e \u043e\u043f\u044b\u0442\u043d\u044b, \u0447\u0442\u043e\u0431\u044b \u0447\u0438\u043d\u0438\u0442\u044c \u043a\u0430\u043c\u0435\u043d\u043d\u044b\u0435 \u0432\u0435\u0449\u0438.
Repair.Skills.FeltEasy = [[GRAY]]That felt easy.
Repair.Skills.FullDurability = [[GRAY]]That is at full durability.
Repair.Skills.Mastery = [[RED]]Repair Mastery: [[YELLOW]]Extra {0}% durability restored
Repair.Skills.StackedItems = [[DARK_RED]]You can\'t repair stacked items.
Repair.Skills.Super.Chance = [[RED]]Super Repair Chance: [[YELLOW]]{0}%
Repair.Skillup = [[YELLOW]]\u041d\u0430\u0432\u044b\u043a \u0420\u0435\u043c\u043e\u043d\u0442\u0430 \u0443\u0432\u0435\u043b\u0438\u0447\u0435\u043d \u043d\u0430 {0}. \u0412\u0441\u0435\u0433\u043e ({1})
Repair.Arcane.Chance.Downgrade = [[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}%
Repair.Arcane.Chance.Success = [[GRAY]]\u0428\u0430\u043d\u0441 \u0443\u0434\u0430\u0447\u043d\u043e\u0439 \u0412\u043e\u043b\u0448\u0435\u0431\u043d\u043e\u0439 \u041a\u043e\u0432\u043a\u0438: [[YELLOW]]{0}%
Repair.Arcane.Downgrade = [[RED]]Arcane power has decreased for this item.
Repair.Arcane.Fail = [[RED]]\u0412\u043e\u043b\u0448\u0435\u0431\u043d\u0430\u044f \u0441\u0438\u043b\u0430 \u043f\u043e\u0441\u0442\u043e\u044f\u043d\u043d\u043e \u043f\u043e\u043a\u0438\u0434\u0430\u0435\u0442 \u044d\u0442\u043e\u0442 \u043f\u0440\u0435\u0434\u043c\u0435\u0442.
Repair.Arcane.Lost = [[RED]]You were not skilled enough to keep any enchantments.
Repair.Arcane.Perfect = [[GREEN]]You have sustained the arcane energies in this item.
Repair.Arcane.Rank = [[RED]]Arcane Forging: [[YELLOW]]Rank {0}/4
Swords.Ability.Lower = [[GRAY]]**YOU LOWER YOUR SWORD**
Swords.Ability.Ready = [[GREEN]]**YOU READY YOUR SWORD**
Swords.Combat.Bleed.Chance = [[RED]]\u0428\u0430\u043d\u0441 \u041a\u0440\u043e\u0432\u043e\u0442\u043e\u0447\u0438\u0442\u044c: [[YELLOW]]{0} %
Swords.Combat.Bleed.Length = [[RED]]Bleed Length: [[YELLOW]]{0} ticks
Swords.Combat.Bleed.Note = [[GRAY]]NOTE: [[YELLOW]]1 Tick happens every 2 seconds
Swords.Combat.Bleeding.Stopped = [[GRAY]]\u041a\u0440\u043e\u0432\u043e\u0442\u0435\u0447\u0435\u043d\u0438\u0435 [[GREEN]]\u043f\u0440\u0435\u043a\u0440\u0430\u0442\u0438\u043b\u043e\u0441\u044c[[GRAY]]!
Swords.Combat.Bleeding = [[GREEN]]**\u0412\u0420\u0410\u0413 \u0418\u0421\u0422\u0415\u041a\u0410\u0415\u0422 \u041a\u0420\u041e\u0412\u042c\u042e**
Swords.Combat.Counter.Chance = [[RED]]Counter Attack Chance: [[YELLOW]]{0}%
Swords.Combat.Counter.Hit = [[DARK_RED]]Hit with a counter-attack!
Swords.Combat.Countered = [[GREEN]]**\u041a\u041e\u041d\u0422\u0420\u0410\u0422\u0410\u041a\u0410**
Swords.Combat.Parry.Chance = [[RED]]Parry Chance: [[YELLOW]]{0} %
Swords.Combat.SS.Struck = [[DARK_RED]]\u041f\u043e\u0440\u0430\u0436\u0435\u043d \u0417\u0410\u0417\u0423\u0411\u0420\u0415\u041d\u041d\u042b\u041c \u041c\u0415\u0427\u0401\u041c!
Swords.Effect.0 = Counter Attack
Swords.Effect.1 = Reflect 50% of damage taken
Swords.Effect.2 = Serrated Strikes (ABILITY)
Swords.Effect.3 = 25% DMG AoE, Bleed+ AoE
Swords.Effect.4 = Serrated Strikes Bleed+
Swords.Effect.5 = 5 Tick Bleed
Swords.Effect.6 = Bleed
Swords.Effect.7 = Apply a bleed DoT
Swords.Listener = Swords:
Swords.SkillName = SWORDS
Swords.Skills.SS.Off = [[RED]]**Serrated Strikes has worn off**
Swords.Skills.SS.On = [[GREEN]]**SERRATED STRIKES ACTIVATED**
Swords.Skills.SS.Refresh = [[GREEN]]Your [[YELLOW]]Serrated Strikes [[GREEN]]ability is refreshed!
Swords.Skills.SS.Other.Off = [[RED]]Serrated Strikes[[GREEN]] has worn off for [[YELLOW]]{0}
Swords.Skills.SS.Other.On = [[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Serrated Strikes!
Swords.SkillUp = [[YELLOW]]Swords skill increased by {0}. Total ({1})
Swords.SS.Length = [[RED]]Serrated Strikes Length: [[YELLOW]]{0}s
Taming.Ability.Bonus.0 = Environmentally Aware
Taming.Ability.Bonus.1 = Wolves avoid danger
Taming.Ability.Bonus.2 = Thick Fur
Taming.Ability.Bonus.3 = 1/2 Damage, Fire Resistance
Taming.Ability.Bonus.4 = Shock Proof
Taming.Ability.Bonus.5 = Explosives do 1/6 normal damage
Taming.Ability.Bonus.6 = Sharpened Claws
Taming.Ability.Bonus.7 = +2 Damage
Taming.Ability.Bonus.8 = Fast Food Service
Taming.Ability.Bonus.9 = 50% Chance for heal on attack
Taming.Ability.Locked.0 = LOCKED UNTIL 100+ SKILL (ENVIRONMENTALLY AWARE)
Taming.Ability.Locked.1 = LOCKED UNTIL 250+ SKILL (THICK FUR)
Taming.Ability.Locked.2 = LOCKED UNTIL 500+ SKILL (SHOCK PROOF)
Taming.Ability.Locked.3 = LOCKED UNTIL 750+ SKILL (SHARPENED CLAWS)
Taming.Ability.Locked.4 = LOCKED UNTIL 50+ SKILL (FAST FOOD SERVICE)
Taming.Combat.Chance.Gore = [[RED]]Gore Chance: [[YELLOW]]{0}%
Taming.Effect.0 = Beast Lore
Taming.Effect.1 = Bone-whacking inspects wolves/ocelots
Taming.Effect.10 = \u041d\u0430\u0434\u0435\u0436\u043d\u0430\u044f \u0437\u0430\u0449\u0438\u0442\u0430 \u043e\u0442 \u043f\u043e\u0432\u0440\u0435\u0436\u0434\u0435\u043d\u0438\u0439
Taming.Effect.11 = \u0421\u043d\u0438\u0436\u0435\u043d\u0438\u0435 \u0443\u0440\u043e\u043d\u0430 \u043e\u0442 \u0432\u0437\u0440\u044b\u0432\u043e\u0432
Taming.Effect.12 = \u0417\u043e\u0432 \u041f\u0440\u0435\u0434\u043a\u043e\u0432
Taming.Effect.13 = \u041f\u0440\u0438\u0437\u044b\u0432 \u0436\u0438\u0432\u043e\u0442\u043d\u044b\u0445 \u043d\u0430 \u0441\u0432\u043e\u044e \u0441\u0442\u043e\u0440\u043e\u043d\u0443
Taming.Effect.14 = [[GRAY]]COTW (Ocelot): Crouch and left-click with {0} Fish in hand
Taming.Effect.15 = [[GRAY]]COTW (Wolf): Crouch and left-click with {0} Bones in hand
Taming.Effect.16 = Fast Food Service
Taming.Effect.17 = Chance for wolves to heal on attack
Taming.Effect.2 = Gore
Taming.Effect.3 = Critical Strike that applies Bleed
Taming.Effect.4 = Sharpened Claws
Taming.Effect.5 = Damage Bonus
Taming.Effect.6 = Environmentally Aware
Taming.Effect.7 = Cactus/Lava Phobia, Fall DMG Immune
Taming.Effect.8 = Thick Fur
Taming.Effect.9 = DMG Reduction, Fire Resistance
Taming.Listener.Wolf = [[DARK_GRAY]]\u0412\u0430\u0448 \u0432\u043e\u043b\u043a \u0445\u043e\u0447\u0435\u0442 \u0432\u0435\u0440\u043d\u0443\u0442\u0441\u044f \u043a \u0412\u0430\u043c...
Taming.Listener = \u0423\u043a\u0440\u043e\u0449\u0435\u043d\u0438\u0435:
Taming.SkillName = TAMING
Taming.Skillup = [[YELLOW]]\u041d\u0430\u0432\u044b\u043a \u0423\u043a\u0440\u043e\u0449\u0435\u043d\u0438\u044f \u0443\u0432\u0435\u043b\u0438\u0447\u0435\u043d \u043d\u0430 {0}. \u0412\u0441\u0435\u0433\u043e ({1})
Taming.Summon.Complete = [[GREEN]]Summoning complete
Taming.Summon.Fail.Ocelot = [[RED]]You have too many ocelots nearby to summon any more.
Taming.Summon.Fail.Wolf = [[RED]]You have too many wolves nearby to summon any more.
Unarmed.Ability.Berserk.Length = [[RED]]Berserk Length: [[YELLOW]]{0}s
Unarmed.Ability.Bonus.0 = Iron Arm Style
Unarmed.Ability.Bonus.1 = +{0} DMG Upgrade
Unarmed.Ability.Chance.ArrowDeflect = [[RED]]\u0428\u0430\u043d\u0441 \u0423\u043a\u043b\u043e\u043d\u0435\u043d\u0438\u044f \u043e\u0442 \u0421\u0442\u0440\u0435\u043b\u044b: [[YELLOW]]{0}%
Unarmed.Ability.Chance.Disarm = [[RED]]\u0428\u0430\u043d\u0441 \u0420\u0430\u0437\u043e\u0440\u0443\u0436\u0438\u0442\u044c: [[YELLOW]]{0} %
Unarmed.Ability.Lower = [[GRAY]]**YOU LOWER YOUR FISTS**
Unarmed.Ability.Ready = [[GREEN]]**YOU READY YOUR FISTS**
Unarmed.Effect.0 = \u0411\u0435\u0440\u0441\u0435\u0440\u043a (\u0421\u041f\u041e\u0421\u041e\u0411\u041d\u041e\u0421\u0422\u042c)
Unarmed.Effect.1 = +50% DMG, Breaks weak materials
Unarmed.Effect.2 = Disarm (Players)
Unarmed.Effect.3 = Drops the foes item held in hand
Unarmed.Effect.4 = Iron Arm Style
Unarmed.Effect.5 = Hardens your arm over time
Unarmed.Effect.6 = Arrow Deflect
Unarmed.Effect.7 = Deflect arrows
Unarmed.Listener = \u0411\u0435\u0437\u043e\u0440\u0443\u0436\u043d\u044b\u0439:
Unarmed.SkillName = UNARMED
Unarmed.Skills.Berserk.Off = [[RED]]**\u0421\u043f\u043e\u0441\u043e\u0431\u043d\u043e\u0441\u0442\u044c \u0411\u0435\u0440\u0441\u0435\u0440\u043a \u0434\u0435\u0430\u043a\u0442\u0438\u0432\u0438\u0440\u043e\u0432\u0430\u043d\u0430**
Unarmed.Skills.Berserk.On = [[GREEN]]**BERSERK ACTIVATED**
Unarmed.Skills.Berserk.Other.Off = [[RED]]Berserk[[GREEN]] has worn off for [[YELLOW]]{0}
Unarmed.Skills.Berserk.Other.On = [[GREEN]]{0}[[DARK_GREEN]] \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u043e\u0432\u0430\u043b [[RED]]\u0411\u0435\u0440\u0441\u0435\u0440\u043a!
Unarmed.Skills.Berserk.Refresh = [[GREEN]]Your [[YELLOW]]Berserk [[GREEN]]ability is refreshed!
Unarmed.Skillup = [[YELLOW]]Unarmed skill increased by {0}. Total ({1})
Woodcutting.Ability.0 = \u0421\u0434\u0443\u0432\u0430\u0442\u0435\u043b\u044c \u041b\u0438\u0441\u0442\u044c\u0435\u0432
Woodcutting.Ability.1 = \u0421\u0434\u0443\u0432\u0430\u0442\u044c \u043b\u0438\u0441\u0442\u044c\u044f
Woodcutting.Ability.Chance.DDrop = [[RED]]\u0428\u0430\u043d\u0441 \u0414\u0432\u043e\u0439\u043d\u043e\u0433\u043e \u0414\u0440\u043e\u043f\u0430: [[YELLOW]]{0}%
Woodcutting.Ability.Length = [[RED]]Tree Feller Length: [[YELLOW]]{0}s
Woodcutting.Ability.Locked.0 = \u0417\u0410\u0411\u041b\u041e\u041a\u0418\u0420\u041e\u0412\u0410\u041d\u041e \u0414\u041e 100+ \u0423\u0420\u041e\u0412\u041d\u042f (\u0421\u0414\u0423\u0412\u0410\u0422\u0415\u041b\u042c \u041b\u0418\u0421\u0422\u042c\u0415\u0412)
Woodcutting.Effect.0 = Tree Feller (ABILITY)
Woodcutting.Effect.1 = Make trees explode
Woodcutting.Effect.2 = Leaf Blower
Woodcutting.Effect.3 = Blow Away Leaves
Woodcutting.Effect.4 = Double Drops
Woodcutting.Effect.5 = Double the normal loot
Woodcutting.Listener = Woodcutting:
Woodcutting.SkillName = \u0414\u0415\u0420\u0415\u0412\u041e\u041e\u0411\u0420\u0410\u0411\u041e\u0422\u041a\u0410
Woodcutting.Skills.TreeFeller.Off = [[RED]]**Tree Feller has worn off**
Woodcutting.Skills.TreeFeller.On = [[GREEN]]**TREE FELLER ACTIVATED**
Woodcutting.Skills.TreeFeller.Refresh = [[GREEN]]Your [[YELLOW]]Tree Feller [[GREEN]]ability is refreshed!
Woodcutting.Skills.TreeFeller.Other.Off = [[RED]]Tree Feller[[GREEN]] has worn off for [[YELLOW]]{0}
Woodcutting.Skills.TreeFeller.Other.On = [[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Tree Feller!
Woodcutting.Skills.TreeFeller.Splinter = [[RED]]YOUR AXE SPLINTERS INTO DOZENS OF PIECES!
Woodcutting.Skills.TreeFellerThreshold = [[RED]]That tree is too large!
Woodcutting.Skillup = [[YELLOW]]Woodcutting skill increased by {0}. Total ({1})
Ability.Generic.Refresh = [[GREEN]]**ABILITIES REFRESHED!**
Ability.Generic.Template.Lock = [[GRAY]]{0}
Ability.Generic.Template = [[RED]]{0}: [[YELLOW]]{1}
Combat.ArrowDeflect = [[WHITE]]**\u00d1\u00f2\u00f0\u00e5\u00eb\u00e0 \u00ee\u00f2\u00f1\u00ea\u00ee\u00f7\u00e8\u00eb\u00e0**
Combat.BeastLore = [[GREEN]]**\u00d3\u00ec\u00e5\u00ed\u00e8\u00e5 \"\u00d3\u00e4\u00e0\u00f0 \u00e2\u00ee\u00eb\u00ea\u00e0\" \u00e0\u00ea\u00f2\u00e8\u00e2\u00e8\u00f0\u00ee\u00e2\u00e0\u00ed\u00ee**
Combat.BeastLoreHealth = [[DARK_AQUA]]\u0417\u0434\u043e\u0440\u043e\u0432\u044c\u0435 ([[GREEN]]{0}[[DARK_AQUA]]/{1})
Combat.BeastLoreOwner = [[DARK_AQUA]]\u00c2\u00eb\u00e0\u00e4\u00e5\u00eb\u00e5\u00f6 ([[RED]]{0}[[DARK_AQUA]])
Combat.BurningArrowHit = [[DARK_RED]]\u00c2\u00fb \u00e1\u00fb\u00eb\u00e8 \u00ef\u00ee\u00f0\u00e0\u00e6\u00e5\u00ed\u00fb \u00e3\u00ee\u00f0\u00ff\u00f9\u00e5\u00e9 \u00f1\u00f2\u00f0\u00e5\u00eb\u00ee\u00e9\\!
Combat.Gore = [[GREEN]]**\u00ce\u00ea\u00f0\u00e0\u00e2\u00eb\u00e5\u00ed\u00e8\u00e5**
Combat.Ignition = [[RED]]**\u00c2\u00fb \u00ef\u00ee\u00e4\u00ee\u00e6\u00e3\u00eb\u00e8 \u00ef\u00f0\u00ee\u00f2\u00e8\u00e2\u00ed\u00e8\u00ea\u00e0 \u00f1\u00f2\u00f0\u00e5\u00eb\u00ee\u00e9!!**
Combat.StruckByGore = [[RED]]**\u00ce\u00ea\u00f0\u00e0\u00e2\u00eb\u00e5\u00ed\u00e8\u00e5 \u00ed\u00e5\u00f3\u00e4\u00e0\u00f7\u00ed\u00ee**
Combat.TargetDazed = \u00c2\u00e0\u00f8\u00e0 \u00f6\u00e5\u00eb\u00fc [[DARK_RED]]\u00d8\u00ee\u00ea\u00e8\u00f0\u00ee\u00e2\u00e0\u00ed\u00e0
Combat.TouchedFuzzy = [[DARK_RED]]\u00c2\u00fb \u00e8\u00f1\u00f2\u00e5\u00ea\u00e0\u00e5\u00f2\u00e5 \u00ea\u00f0\u00ee\u00e2\u00fc\u00fe. \u00ca\u00f0\u00f3\u00e6\u00e8\u00f2\u00f1\u00ff \u00e3\u00ee\u00eb\u00ee\u00e2\u00e0.
mcMMO.Description = [[DARK_AQUA]]About the [[YELLOW]]mcMMO[[DARK_AQUA]] Project:,[[GOLD]]mcMMO is an [[RED]]open source[[GOLD]] RPG mod created in February 2011,[[GOLD]]by [[BLUE]]nossr50[[GOLD]]. The goal is to provide a quality RPG experience.,[[DARK_AQUA]]Tips:,[[GOLD]] - [[GREEN]]Use [[RED]]/mcc[[GREEN]] to see commands,[[GOLD]] - [[GREEN]]Type [[RED]]/SKILLNAME[[GREEN]] to see detailed skill info,[[DARK_AQUA]]Developers:,[[GOLD]] - [[GREEN]]nossr50 [[BLUE]](Project Lead),[[GOLD]] - [[GREEN]]GJ [[BLUE]](Senior Developer),[[GOLD]] - [[GREEN]]NuclearW [[BLUE]](Developer),,[[GOLD]] - [[GREEN]]bm01 [[BLUE]](Developer),[[DARK_AQUA]]Useful Links:,[[GOLD]] - [[GREEN]]issues.mcmmo.org[[GOLD]] Bug Reporting,[[GOLD]] - [[GREEN]]#mcmmo @ irc.esper.net[[GOLD]] IRC Chat,[[GOLD]] - [[GREEN]]http://bit.ly/H6XwFb[[GOLD]] Bukkit Forum Thread
Commands.Ability.Off = Ability use toggled [[RED]]off
Commands.Ability.On = Ability use toggled [[GREEN]]on
Commands.AdminChat.Off = \u0410\u0434\u043c\u0438\u043d \u0427\u0430\u0442 [[RED]]\u043e\u0442\u043a\u043b\u044e\u0447\u0435\u043d
Commands.AdminChat.On = Admin Chat only [[GREEN]]On
Commands.AdminToggle = [[RED]]- Toggle admin chat
Commands.Disabled = [[RED]]\u042d\u0442\u0430 \u043a\u043e\u043c\u0430\u043d\u0434\u0430 \u043e\u0442\u043a\u043b\u044e\u0447\u0435\u043d\u0430.
Commands.DoesNotExist = [[RED]]Player does not exist in the database!
Commands.GodMode.Disabled = [[YELLOW]]mcMMO Godmode Disabled
Commands.GodMode.Enabled = [[YELLOW]]mcMMO Godmode Enabled
Commands.GodMode.Forbidden = [mcMMO] God Mode not permitted on this world (See Permissions)
Commands.Inspect = <player> [[RED]]- View detailed player info
Commands.Invite.Accepted = [[GREEN]]\u041f\u0440\u0438\u0433\u043b\u0430\u0448\u0435\u043d\u0438\u0435 \u043f\u0440\u0438\u043d\u044f\u0442\u043e. \u0412\u044b \u043f\u0440\u0438\u0441\u043e\u0435\u0434\u0435\u043d\u0438\u043b\u0438\u0441\u044c \u043a \u0433\u0440\u0443\u043f\u0435 {0}
Commands.Invite.Success = [[GREEN]]\u041f\u0440\u0438\u0433\u043b\u0430\u0448\u0435\u043d\u0438\u0435 \u0443\u0441\u043f\u0435\u0448\u043d\u043e \u043e\u0442\u043f\u0440\u0430\u0432\u043b\u0435\u043d\u043e.
Commands.Leaderboards = <skill> <page> [[RED]]- Leaderboards
Commands.mcgod = [[RED]]- Toggle GodMode
Commands.mmoedit = [player] <skill> <newvalue> [[RED]] - Modify target
Commands.ModDescription = [[RED]]- \u041f\u0440\u043e\u0447\u0438\u0442\u0430\u0442\u044c \u043a\u0440\u0430\u0442\u043a\u043e\u0435 \u043e\u043f\u0438\u0441\u0430\u043d\u0438\u0435 \u043c\u043e\u0434\u0430
Commands.NoConsole = This command does not support console usage.
Commands.Other = [[GREEN]]--\u0414\u0420\u0423\u0413\u0418\u0415 \u041a\u041e\u041c\u0410\u041d\u0414\u042b--
Commands.Party.Accept = [[RED]]- \u041f\u0440\u0438\u043d\u044f\u0442\u044c \u043f\u0440\u0438\u0433\u043b\u0430\u0448\u0435\u043d\u0438\u0435 \u0432 \u0433\u0440\u0443\u043f\u043f\u0443
Commands.Party.Chat.Off = \u0413\u0440\u0443\u043f\u043f\u043e\u0432\u043e\u0439 \u0427\u0430\u0442 [[RED]]\u043e\u0442\u043a\u043b\u044e\u0447\u0435\u043d
Commands.Party.Chat.On = Party Chat only [[GREEN]]On
Commands.Party.Commands = [[GREEN]]--\u0413\u0420\u0423\u041f\u041f\u041e\u0412\u042b\u0415 \u041a\u041e\u041c\u0410\u041d\u0414\u042b--
Commands.Party.Invite.0 = [[RED]]ALERT: [[GREEN]]You have received a party invite for {0} from {1}
Commands.Party.Invite.1 = [[YELLOW]]Type [[GREEN]]/accept[[YELLOW]] to accept the invite
Commands.Party.Invite = <player> [[RED]]- Send party invite
Commands.Party.Join = Joined Party: {0}
Commands.Party.Kick = [[RED]]You were kicked from party {0}!
Commands.Party.Leave = [[RED]]\u0412\u044b \u043f\u043e\u043a\u0438\u043d\u0443\u043b\u0438 \u0433\u0440\u0443\u043f\u043f\u0443
Commands.Party.Members = [[GREEN]]Party Members: {0}
Commands.Party.None = [[RED]]You are not in a party.
Commands.Party.Quit = [[RED]]- Leave your current party
Commands.Party.Teleport = <player> [[RED]]- Teleport to party member
Commands.Party.Toggle = [[RED]]- Toggle Party Chat
Commands.Party = <party-name> [[RED]]- Create/Join designated party
Commands.PowerLevel.Leaderboard = [[YELLOW]]--\u0422\u043e\u043f mcMMO \u043f\u043e[[BLUE]] \u0423\u0440\u043e\u0432\u043d\u044e \u0421\u0438\u043b\u044b [[YELLOW]]--
Commands.PowerLevel = [[DARK_RED]]\u0423\u0420\u041e\u0412\u0415\u041d\u042c \u0421\u0418\u041b\u042b: [[GREEN]]{0}
Commands.Skill.Invalid = [[RED]]That is not a valid skillname!
Commands.Skill.Leaderboard = [[YELLOW]]--mcMMO [[BLUE]]{0}[[YELLOW]] Leaderboard--
Commands.SkillInfo = /<skill> [[RED]]- View detailed information about a skill
Commands.Stats.Self = YOUR STATS
Commands.Stats = [[RED]]- View your mcMMO stats
Commands.ToggleAbility = [[RED]]- Toggle ability activation with right click
mcMMO.MOTD = [[BLUE]]This server is running mcMMO {0}! \n Type [[YELLOW]]/mcmmo[[BLUE]] for help.
mcMMO.NoInvites = [[RED]]You have no invites at this time
mcMMO.NoPermission = [[DARK_RED]]Insufficient permissions.
mcMMO.NoSkillNote = [[DARK_GRAY]]If you don\'t have access to a skill it will not be shown here.
mcMMO.Wiki = [[GREEN]]http://mcmmo.wikia.com[[BLUE]] - mcMMO Wiki
Commands.Party.InParty = [[GREEN]]\u0413\u0440\u0443\u043f\u043f\u0430: {0}
Party.Forbidden = [mcMMO] Parties not permitted on this world (See Permissions)
Party.Help.0 = [[RED]]Proper usage is /party <party-name> to join or /party q to quit
Party.Help.1 = [[RED]]To join a passworded party, use /party <party-name> <password>
Party.Help.2 = [[RED]]Consult /party ? for more information
Party.Help.3 = [[RED]]Use /party <party-name> to join or /party q to quit
Party.Help.4 = [[RED]]To lock or unlock your party, use /party <lock/unlock>
Party.Help.5 = [[RED]]To password protect your party, use /party password <password>
Party.Help.6 = [[RED]]To kick a player from your party, use /party kick <player>
Party.Help.7 = [[RED]]To transfer ownership of your party, use /party owner <player>
Party.InformedOnJoin = {0} [[GREEN]] \u00ef\u00f0\u00e8\u00f1\u00ee\u00e5\u00e4\u00e8\u00ed\u00e8\u00eb\u00f1\u00ff \u00ea \u00e3\u00f0\u00f3\u00ef\u00ef\u00e5
Party.InformedOnQuit = {0} [[GREEN]] \u043f\u043e\u043a\u0438\u043d\u0443\u043b \u0412\u0430\u0448\u0443 \u0433\u0440\u0443\u043f\u043f\u0443
Party.InvalidName = [[DARK_RED]]That is not a valid party name.
Party.IsLocked = [[RED]]\u042d\u0442\u0430 \u0433\u0440\u0443\u043f\u043f\u0430 \u0443\u0436\u0435 \u0437\u0430\u043a\u0440\u044b\u0442\u0430!
Party.IsntLocked = [[RED]]This party is not locked!
Party.Locked = [[RED]]\u00c3\u00f0\u00f3\u00ef\u00ef\u00e0 \u00e7\u00e0\u00ef\u00e0\u00f0\u00ee\u00eb\u00e5\u00ed\u00e0, \u00f2\u00ee\u00eb\u00fc\u00ea\u00ee \u00eb\u00e8\u00e4\u00e5\u00f0 \u00e3\u00f0\u00f3\u00ef\u00ef\u00fb \u00ec\u00ee\u00e6\u00e5\u00f2 \u00ef\u00f0\u00e8\u00e3\u00eb\u00e0\u00f8\u00e0\u00f2\u00fc.
Party.NotInYourParty = [[DARK_RED]]{0} \u00ed\u00e5 \u00e2 \u00e3\u00f0\u00f3\u00ef\u00ef\u00e5
Party.NotOwner = [[DARK_RED]]\u00c2\u00fb \u00f2\u00e5\u00ef\u00e5\u00f0\u00fc \u00ed\u00e5 \u00eb\u00e8\u00e4\u00e5\u00f0 \u00e3\u00f0\u00f3\u00ef\u00ef\u00fb
Party.PasswordSet = [[GREEN]]\u041f\u0430\u0440\u043e\u043b\u044c \u0433\u0440\u0443\u043f\u043f\u044b \u0443\u0441\u0442\u0430\u043d\u043e\u0432\u043b\u0435\u043d {0}
Party.Player.Invalid = [[RED]]That is not a valid player.
Party.Teleport.Dead = [[RED]]You can\'t teleport to a dead player.
Party.Teleport.Hurt = [[RED]]You\'ve been hurt in the last {0} seconds and cannnot teleport.
Party.Teleport.Player = [[GREEN]]\u0412\u044b \u0442\u0435\u043b\u0435\u043f\u043e\u0440\u0442\u0438\u0440\u043e\u0432\u0430\u043b\u0438\u0441\u044c \u043a {0}.
Party.Teleport.Target = [[GREEN]]{0} has teleported to you.
Party.Unlocked = [[GRAY]]\u00c3\u00f0\u00f3\u00ef\u00ef\u00e0 \u00f0\u00e0\u00e7\u00e1\u00eb\u00ee\u00ea\u00e8\u00f0\u00ee\u00e2\u00e0\u00ed\u00e0
Commands.XPGain.Acrobatics = Falling
Commands.XPGain.Archery = \u0410\u0442\u0430\u043a\u0443\u0439\u0442\u0435 \u041c\u043e\u043d\u0441\u0442\u0440\u043e\u0432
Commands.XPGain.Axes = Attacking Monsters
Commands.XPGain.Excavation = \u041a\u043e\u043f\u0430\u0439\u0442\u0435 \u0438 \u0438\u0449\u0438\u0442\u0435 \u0441\u043e\u043a\u0440\u043e\u0432\u0438\u0449\u0430
Commands.XPGain.Fishing = \u041d\u0443\u0436\u043d\u043e \u043f\u043e\u0440\u044b\u0431\u0430\u0447\u0438\u0442\u044c
Commands.XPGain.Herbalism = \u0421\u0431\u043e\u0440 \u0422\u0440\u0430\u0432
Commands.XPGain.Mining = \u0414\u043e\u0431\u044b\u0432\u0430\u0439\u0442\u0435 \u041a\u0430\u043c\u0435\u043d\u044c \u0438 \u0420\u0443\u0434\u0443
Commands.XPGain.Repair = Repairing
Commands.XPGain.Swords = \u0410\u0442\u0430\u043a\u0443\u0439\u0442\u0435 \u041c\u043e\u043d\u0441\u0442\u0440\u043e\u0432
Commands.XPGain.Taming = \u0423\u043a\u0440\u043e\u0449\u0430\u0439\u0442\u0435 \u0436\u0438\u0432\u043e\u0442\u043d\u044b\u0445 \u0438\u043b\u0438 \u0434\u0435\u0440\u0438\u0442\u0435\u0441\u044c \u0441 \u0412\u0430\u0448\u0438\u043c\u0438 \u0432\u043e\u043b\u043a\u0430\u043c\u0438
Commands.XPGain.Unarmed = Attacking Monsters
Commands.XPGain.WoodCutting = \u0420\u0443\u0431\u0438\u0442\u0435 \u0434\u0435\u0440\u0435\u0432\u044c\u044f
Commands.XPGain = [[DARK_GRAY]]\u041f\u041e\u041b\u0423\u0427\u0415\u041d\u041e \u041e\u041f\u042b\u0422\u0410: [[WHITE]]{0}
Commands.xplock.locked = [[GOLD]]Your XP BAR is now locked to {0}!
Commands.xplock.unlocked = [[GOLD]]Your XP BAR is now [[GREEN]]UNLOCKED[[GOLD]]!
Commands.xprate.over = [[RED]]mcMMO XP Rate Event is OVER!!
Commands.xprate.proper.0 = [[RED]]Proper usage to change the XP rate is /xprate <integer> <true/false>
Commands.xprate.proper.1 = [[RED]]Proper usage to restore the XP rate to default is /xprate reset
Commands.xprate.proper.2 = [[RED]]Please specify true or false to indicate if this is an xp event or not
Commands.xprate.started.0 = [[GOLD]]XP EVENT FOR mcMMO HAS STARTED!
Commands.xprate.started.1 = [[GOLD]]mcMMO XP RATE IS NOW {0}x!
XPRate.Event = [[GOLD]]mcMMO is currently in an XP rate event! XP rate is {0}x!
Effects.Effects = \u042d\u0424\u0424\u0415\u041a\u0422\u042b
Effects.Level = [[DARK_GRAY]]LVL: [[GREEN]]{0} [[DARK_AQUA]]XP[[YELLOW]]([[GOLD]]{1}[[YELLOW]]/[[GOLD]]{2}[[YELLOW]])
Effects.Template = [[DARK_AQUA]]{0}: [[GREEN]]{1}
Guides.Acrobatics = [[DARK_AQUA]]About Acrobatics:\n[[YELLOW]]Acrobatics is the art of moving gracefully in mcMMO.\n[[YELLOW]]It provides combat bonuses and environment damage bonuses.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]To gain XP in this skill you need to perform a dodge\n[[YELLOW]]in combat or survive falls from heights that damage you.\n\n[[DARK_AQUA]]How does Rolling work?\n[[YELLOW]]You have a passive chance when you take fall damage\n[[YELLOW]]to negate the damage done. You can hold the sneak button to\n[[YELLOW]]double your chances during the fall.\n[[YELLOW]]This triggers a Graceful Roll instead of a standard one.\n[[YELLOW]]Graceful Rolls are like regular rolls but are twice as likely to\n[[YELLOW]]occur and provide more damage safety than regular rolls.\n[[YELLOW]]Rolling chance is tied to your skill level\n[[DARK_AQUA]]How does Dodge work?\n[[YELLOW]]Dodge is a passive chance when you are\n[YELLOW]]injured in combat to halve the damage taken.\n[[YELLOW]]It is tied to your skill level.
Guides.Archery = \u041e\u043f\u0438\u0441\u0430\u043d\u0438\u0435 \u0441\u043a\u043e\u0440\u043e \u0431\u0443\u0434\u0435\u0442...
Guides.Axes = Guide coming soon...
Guides.Excavation = [[DARK_AQUA]]About Excavation:\n[[YELLOW]]Excavation is the act of digging up dirt to find treasures.\n[[YELLOW]]By excavating the land you will find treasures.\n[[YELLOW]]The more you do this the more treasures you can find.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]To gain XP in this skill you must dig with a shovel in hand.\n[[YELLOW]]Only certain materials can be dug up for treasures and XP.\n[[DARK_AQUA]]Compatible Materials:\n[[YELLOW]]Grass, Dirt, Sand, Clay, Gravel, Mycelium, Soul Sand\n\n[[DARK_AQUA]]How to use Giga Drill Breaker:\n[[YELLOW]]With a shovel in hand right click to ready your tool.\n[[YELLOW]]Once in this state you have about 4 seconds to make\n[[YELLOW]]contact with Excavation compatible materials this will\n[[YELLOW]]activate Giga Drill Breaker.\n[[DARK_AQUA]]What is Giga Drill Breaker?\n[[YELLOW]]Giga Drill Breaker is an ability with a cooldown\n[[YELLOW]]tied to Excavation skill. It triples your chance\n[[YELLOW]]of finding treasures and enables instant break\n[[YELLOW]]on Excavation materials.\n\n[[DARK_AQUA]]How does Treasure Hunter work?\n[[YELLOW]]Every possible treasure for Excavation has its own\n[[YELLOW]]skill level requirement for it to drop, as a result it\'s\n[[YELLOW]]difficult to say how much it is helping you.\n[[YELLOW]]Just keep in mind that the higher your Excavation skill\n[[YELLOW]]is, the more treasures that can be found.\n[[YELLOW]]And also keep in mind that each type of Excavation\n[[YELLOW]]compatible material has its own unique list of treasures.\n[[YELLOW]]In other words you will find different treasures in Dirt\n[[YELLOW]]than you would in Gravel.\n[[DARK_AQUA]]Notes about Excavation:\n[[YELLOW]]Excavation drops are completely customizeable\n[[YELLOW]]So results vary server to server.
Guides.Fishing = Guide coming soon...
Guides.Herbalism = Guide coming soon...
Guides.Mining = [[DARK_AQUA]]About Mining:\n[[YELLOW]]Mining consists of mining stone and ores. It provides bonuses\n[[YELLOW]]to the amount of materials dropped while mining.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]To gain XP in this skill, you must mine with a pickaxe in hand.\n[[YELLOW]]Only certain blocks award XP.\n\n[[DARK_AQUA]]Compatible Materials:\n[[YELLOW]]Stone, Coal Ore, Iron Ore, Gold Ore, Diamond Ore, Redstone Ore,\n[[YELLOW]]Lapis Ore, Obsidian, Mossy Cobblestone, Ender Stone,\n[[YELLOW]]Glowstone, and Netherrack.\n\n[[DARK_AQUA]]How to use Super Breaker:\n[[YELLOW]]With a pickaxe in your hand, right click to ready your tool.\n[[YELLOW]]Once in this state, you have about 4 seconds to make contact\n[[YELLOW]]with Mining compatible materials, which will activate Super\n[[YELLOW]]Breaker.\n\n[[DARK_AQUA]]What is Super Breaker?\n[[YELLOW]]Super Breaker is an ability with a cooldown tied to the Mining\n[[YELLOW]]skill. It triples your chance of extra items dropping and\n[[YELLOW]]enables instant break on Mining materials.\n\n[[DARK_AQUA]]How to use Blast Mining:\n[[YELLOW]]With a detonator in hand, which is a flint & steel by default,\n[[YELLOW]]right-click on TNT from a distance. This will cause the TNT\n[[YELLOW]]to instantly explode.\n\n[[DARK_AQUA]]How does Blast Mining work?\n[[YELLOW]]Blast Mining is an ability with a cooldown tied to the Mining\n[[YELLOW]]skill. It gives bonuses when mining with TNT and allows you\n[[YELLOW]]to remote detonate TNT. There are three parts to Blast Mining.\n[[YELLOW]]The first part is Bigger Bombs, which increases blast radius.\n[[YELLOW]]The second is Demolitions Expert, which decreases damage\n[[YELLOW]]from TNT explosions. The third part simply increases the\n[[YELLOW]]amount of ores dropped from TNT and decreases the\n[[YELLOW]]debris dropped.
Guides.Repair = Guide coming soon...
Guides.Swords = Guide coming soon...
Guides.Taming = \u041e\u043f\u0438\u0441\u0430\u043d\u0438\u0435 \u0441\u043a\u043e\u0440\u043e \u0431\u0443\u0434\u0435\u0442...
Guides.Unarmed = Guide coming soon...
Guides.Woodcutting = Guide coming soon...
Inspect.Offline = [[RED]]That player is offline, inspecting offline players is limited to Ops!
Inspect.OfflineStats = mcMMO Stats for Offline Player [[YELLOW]]{0}
Inspect.Stats = [[GREEN]]mcMMO Stats for [[YELLOW]]{0}
Inspect.TooFar = [[RED]]You are too far away to inspect that player!
Item.ChimaeraWing.Fail = **\u041a\u0420\u042b\u041b\u042c\u042f \u0425\u0418\u041c\u0415\u0420\u042b \u041d\u0415 \u0421\u041c\u041e\u0413\u041b\u0418 \u0423\u041d\u0415\u0421\u0422\u0418 \u0412\u0410\u0421!**
Item.ChimaeraWing.Pass = **\u041a\u0420\u042b\u041b\u042c\u042f \u0425\u0418\u041c\u0415\u0420\u042b \u0423\u041d\u0415\u0421\u041b\u0418 \u0412\u0410\u0421!**
Item.Injured.Wait = \u0412\u044b \u0431\u044b\u043b\u0438 \u0440\u0430\u043d\u0435\u043d\u044b \u0438 \u0434\u043e\u043b\u0436\u043d\u044b \u043f\u043e\u0434\u043e\u0436\u0434\u0430\u0442\u044c \u043f\u0440\u0435\u0436\u0434\u0435 \u0447\u0435\u043c \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u043e\u0432\u0430\u0442\u044c \u044d\u0442\u043e. [[YELLOW]]({0}s)
Skills.Disarmed = [[DARK_RED]]\u00c2\u00fb \u00ee\u00e1\u00e5\u00e7\u00ee\u00f0\u00f3\u00e6\u00e5\u00ed\u00fb!
Skills.Header = [[RED]]-----[][[GREEN]]{0}[[RED]][]-----
Skills.NeedMore = [[DARK_RED]]\u00cd\u00f3\u00e6\u00ed\u00ee \u00e1\u00ee\u00eb\u00fc\u00f8\u00e5 \u00ec\u00e0\u00f2\u00e5\u00f0\u00e8\u00e0\u00eb\u00e0
Skills.Stats = [[YELLOW]]{0}[[GREEN]]{1}[[DARK_AQUA]] XP([[GRAY]]{2}[[DARK_AQUA]]/[[GRAY]]{3}[[DARK_AQUA]])
Skills.TooTired = [[RED]]\u0412\u044b \u0441\u043b\u0438\u0448\u043a\u043e\u043c \u0443\u0441\u0442\u0430\u043b\u0438, \u0447\u0442\u043e\u0431\u044b \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u043e\u0432\u0430\u0442\u044c \u0441\u043f\u043e\u0441\u043e\u0431\u043d\u043e\u0441\u0442\u044c \u0435\u0449\u0451 \u0440\u0430\u0437.
Stats.Header.Combat = [[GOLD]]-=\u0411\u041e\u0415\u0412\u042b\u0415 \u041d\u0410\u0412\u042b\u041a\u0418=-
Stats.Header.Gathering = [[GOLD]]-=\u041d\u0410\u0412\u042b\u041a\u0418 \u0421\u0411\u041e\u0420\u0410=-
Stats.Header.Misc = [[GOLD]]-=MISC SKILLS=-
Stats.Own.Stats = [[GREEN]][mcMMO] \u0421\u0442\u0430\u0442\u0438\u0441\u0442\u0438\u043a\u0430