2012-11-21 21:49:54 +01:00
#
# Advanced configuration
#
# For advanced users only! There is no need to change anything here.
#
# You can customize almost every aspect of every skill here.
# Its mainly here if you've changed "Experience.Formula.Curve_Modifier"
# Configure at what level you get better with certain abilities.
#
#####
#
# Settings for the Skills
###
Skills :
General :
2013-01-02 23:44:52 +01:00
# This setting will determine when the length of every ability gets longer with 1 second
2012-11-21 21:49:54 +01:00
Ability_IncreaseLevel : 50
2013-01-08 22:19:03 +01:00
#
# Settings for Acrobatics
###
2012-11-21 21:49:54 +01:00
Acrobatics :
2013-01-08 22:19:03 +01:00
# Dodge_ChanceMax: Maximum chance of dodging when on Dodge_MaxBonusLevel or higher
# Dodge_MaxBonusLevel: On this level or higher, the dodge chance will not go higher than Dodge_ChanceMax
2012-11-21 21:49:54 +01:00
Dodge_ChanceMax : 20
Dodge_MaxBonusLevel : 800
2013-01-08 22:19:03 +01:00
# Roll_ChanceMax: Maximum chance of rolling when on Roll_MaxBonusLevel or higher
# Roll_MaxBonusLevel: On this level or higher, the roll chance will not go higher than Roll_ChanceMax
2012-11-21 21:49:54 +01:00
Roll_ChanceMax : 100
Roll_MaxBonusLevel : 1000
2013-01-08 22:19:03 +01:00
# GracefulRoll_ChanceMax: Maximum chance of graceful rolling when on GracefulRoll_MaxBonusLevel or higher
# GracefulRoll_MaxBonusLevel: On this level or higher, the graceful roll chance will not go higher than GracefulRoll_ChanceMax
2012-11-21 21:49:54 +01:00
GracefulRoll_ChanceMax : 100
GracefulRoll_MaxBonusLevel : 500
2013-01-08 22:19:03 +01:00
# Amount of experience for performing a dodge, roll or fall
2012-11-21 21:49:54 +01:00
Dodge_XP_Modifier : 120
Roll_XP_Modifier : 80
Fall_XP_Modifier : 120
2013-01-08 22:19:03 +01:00
#
# Settings for Archery
###
2012-11-21 21:49:54 +01:00
Archery :
2013-01-08 22:19:03 +01:00
# SkillShot_IncreaseLevel: Every "SkillShot_IncreaseLevel" the skillshot bonus will go up by "SkillShot_IncreasePercentage"
# SkillShot_IncreasePercentage: This is a percentage value, 0.1 = 10%
# SkillShot_MaxBonus: When the SkillShot_MaxBonus has been reached, the bonus percentage will not go up anymore. 2.0 = 200%
2012-11-21 21:49:54 +01:00
SkillShot_IncreaseLevel : 50
SkillShot_IncreasePercentage : 0. 1D
SkillShot_MaxBonus : 2. 0D
2013-01-08 22:19:03 +01:00
# Daze_MaxChance: Maximum chance of causing daze to opponents
# Daze_MaxBonusLevel: Maximum bonus level of Daze, when a player reaches this level his chance of causing a daze will be "Daze_MaxChance"
# Daze_Modifier: Extra damage for arrows that cause a daze (2 damage = 1 heart)
2012-11-21 21:49:54 +01:00
Daze_MaxChance : 50
Daze_MaxBonusLevel : 1000
Daze_Modifier : 4
2013-01-08 22:19:03 +01:00
# Retrieve_MaxBonus: Maximum chance or retrieving arrows
# Retrieve_MaxBonusLevel: Maximum bonus level for Arrow retrieval, at this level the chance of retrieving arrows from mobs is Retrieve_MaxBonus
2012-11-21 21:49:54 +01:00
Retrieve_MaxBonus : 100
Retrieve_MaxBonusLevel : 1000
2013-01-08 22:19:03 +01:00
#
# Settings for Axes
###
2012-11-21 21:49:54 +01:00
Axes :
2013-01-08 22:19:03 +01:00
# DamageIncrease_MaxBonus: Maximum bonus damage
# DamageIncrease_MaxBonusLevel: Level where the maximum bonus is reached
2012-11-21 21:49:54 +01:00
DamageIncrease_MaxBonus : 4
DamageIncrease_MaxBonusLevel : 200
2013-01-08 22:19:03 +01:00
# AxesCritical_MaxChance: Maximum chance of causing a critical hit
# AxesCritical_MaxBonusLevel: Level where the maximum chance of causing critical hits is reached
2012-11-21 21:49:54 +01:00
AxesCritical_MaxChance : 37.50
AxesCritical_MaxBonusLevel : 750
2013-01-08 22:19:03 +01:00
# Damage modifier of critical hits for PVP / PVE, when causing a critical hit the damage gets multiplied by the modifier
2012-11-21 21:49:54 +01:00
AxesCritical_PVP_Modifier : 1.5
AxesCritical_PVE_Modifier : 2
2013-01-08 22:19:03 +01:00
# GreaterImpact_Chance: Chance of hitting with GreaterImpact, knocksbacks mobs
# GreaterImpact_KnockbackModifier: Velocity modifier of GreaterImpact hits, this determines how great the knockback is
# GreaterImpact_BonusDamage: Extra damage for GreaterImpact hits
2012-11-21 21:49:54 +01:00
GreaterImpact_Chance : 25
GreaterImpact_KnockbackModifier : 1.5
GreaterImpact_BonusDamage : 2
2013-01-08 22:19:03 +01:00
# ArmorImpact_IncreaseLevel: Every "IncreaseLevel" the durability damage goes up with 1
# ArmorImpact_MaxPercentageDurabilityDamage: Durability damage cap for ArmorImpact, 20% means that you can never destroy a piece of armor in less than 5 hits
2012-12-02 22:54:03 +01:00
ArmorImpact_IncreaseLevel : 50
2012-12-27 17:36:12 +01:00
ArmorImpact_MaxPercentageDurabilityDamage : 20
2013-01-08 22:19:03 +01:00
#
# Settings for Fishing
###
2012-11-21 21:49:54 +01:00
Fishing :
2013-01-08 22:19:03 +01:00
# Shake_UnlockLevel: Fishing level when the Shake ability unlocks
2012-11-21 21:49:54 +01:00
Shake_UnlockLevel : 150
2013-01-08 22:19:03 +01:00
# Enchantment_Chance: Chance of getting fishing treasure with enchantments
2012-11-21 21:49:54 +01:00
Enchantment_Chance : 10
2013-01-08 22:19:03 +01:00
#
# Settings for Herbalism
###
2012-11-21 21:49:54 +01:00
Herbalism :
2013-01-02 23:44:52 +01:00
# This determines when Farmersdiet and Fishermans diet add extra hunger recovery to food
2012-11-21 21:49:54 +01:00
Food_RankChange : 200
2013-01-08 22:19:03 +01:00
# GreenThumb_StageChange: Level value when the GreenThumb stage level goes up
# GreenThumb_ChanceMax: Maximum chance of GreenThumb
# GreenThumb_MaxBonusLevel: On this level, greenthumb chance will be GreenThumb_ChanceMax
2012-11-21 21:49:54 +01:00
GreenThumb_StageChange : 200
GreenThumb_ChanceMax : 100
GreenThumb_MaxBonusLevel : 1500
2013-01-08 22:19:03 +01:00
# DoubleDrops_ChanceMax: Maximum chance of receiving double drops
# DoubleDrops_MaxBonusLevel: Level when the maximum chance of receiving double drops is reached
2012-11-21 21:49:54 +01:00
DoubleDrops_ChanceMax : 100
DoubleDrops_MaxBonusLevel : 1000
2013-01-08 22:19:03 +01:00
#
# Settings for Mining
###
2012-11-21 21:49:54 +01:00
Mining :
2013-01-08 22:19:03 +01:00
# DoubleDrops_ChanceMax: Maximum chance of receiving double drops
# DoubleDrops_MaxBonusLevel: Level when the maximum chance of receiving double drops is reached
2012-11-21 21:49:54 +01:00
DoubleDrops_ChanceMax : 100
DoubleDrops_MaxBonusLevel : 1000
2013-01-08 22:19:03 +01:00
2013-01-02 23:44:52 +01:00
# BlastMining rank unlocks
2012-11-21 21:49:54 +01:00
BlastMining_Rank1 : 125
BlastMining_Rank2 : 250
BlastMining_Rank3 : 375
BlastMining_Rank4 : 500
BlastMining_Rank5 : 625
BlastMining_Rank6 : 750
BlastMining_Rank7 : 875
BlastMining_Rank8 : 1000
Repair :
RepairMastery_ChanceMax : 200
RepairMastery_MaxBonusLevel : 1000
SuperRepair_ChanceMax : 100
SuperRepair_MaxBonusLevel : 1000
Swords :
Bleed_ChanceMax : 75
Bleed_MaxBonusLevel : 750
Bleed_MaxTicks : 3
Bleed_BaseTicks : 2
2012-12-31 18:40:15 +01:00
Counter_ChanceMax : 30
Counter_MaxBonusLevel : 600
2012-11-21 21:49:54 +01:00
Counter_DamageModifier : 2
SerratedStrikes_DamageModifier : 4
SerratedStrikes_BleedTicks : 5
Taming :
Gore_ChanceMax : 100
Gore_MaxBonusLevel : 1000
Gore_BleedTicks : 2
Gore_Modifier : 2
FastFood_UnlockLevel : 50
FastFood_Chance : 50
EnvironmentallyAware_UnlockLevel : 100
ThickFur_UnlockLevel : 250
ThickFur_Modifier : 2
ShockProof_UnlockLevel : 500
ShockProof_Modifier : 6
SharpenedClaws_UnlockLevel : 750
SharpenedClaws_Bonus : 2
Unarmed :
Disarm_ChanceMax : 33
Disarm_MaxBonusLevel : 1000
Deflect_ChanceMax : 50
Deflect_MaxBonusLevel : 1000
IronGrip_ChanceMax : 100
IronGrip_MaxBonusLevel : 1000
IronArmBonus : 8
IronArm_IncreaseLevel : 50
Woodcutting :
LeafBlower_UnlockLevel : 100
DoubleDrops_ChanceMax : 100
DoubleDrops_MaxBonusLevel : 1000
Spout :
Notifications :
Tier1 : 200
Tier2 : 400
Tier3 : 600
Tier4 : 800