mirror of
https://github.com/mcMMO-Dev/mcMMO.git
synced 2024-11-02 08:39:49 +01:00
Skill commands now show the perk effect, if any are active
This commit is contained in:
parent
99c6c46d54
commit
00020a9cbb
@ -13,8 +13,11 @@ public class AcrobaticsCommand extends SkillCommand {
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AdvancedConfig advancedConfig = AdvancedConfig.getInstance();
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private String dodgeChance;
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private String dodgeChanceLucky;
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private String rollChance;
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private String rollChanceLucky;
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private String gracefulRollChance;
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private String gracefulRollChanceLucky;
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private float dodgeChanceMax = advancedConfig.getDodgeChanceMax();
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private float dodgeMaxBonusLevel = advancedConfig.getDodgeMaxBonusLevel();
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@ -34,15 +37,30 @@ public class AcrobaticsCommand extends SkillCommand {
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@Override
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protected void dataCalculations() {
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DecimalFormat df = new DecimalFormat("0.0");
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float dodgeChanceF;
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float rollChanceF;
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float gracefulRollChanceF;
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// DODGE
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if(skillValue >= dodgeMaxBonusLevel) dodgeChance = df.format(dodgeChanceMax);
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else dodgeChance = df.format(((double) dodgeChanceMax / (double) dodgeMaxBonusLevel) * skillValue);
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if(skillValue >= dodgeMaxBonusLevel) dodgeChanceF = dodgeChanceMax;
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else dodgeChanceF = (float) (((double) dodgeChanceMax / (double) dodgeMaxBonusLevel) * skillValue);
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dodgeChance = df.format(dodgeChanceF);
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if(dodgeChanceF + dodgeChanceF * 0.3333D >= 100D) dodgeChanceLucky = df.format(100D);
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else dodgeChanceLucky = df.format(dodgeChanceF + dodgeChanceF * 0.3333D);
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// ROLL
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if(skillValue >= rollMaxBonusLevel) rollChance = df.format(rollChanceMax);
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else rollChance = df.format(((double) rollChanceMax / (double) rollMaxBonusLevel) * skillValue);
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if(skillValue >= rollMaxBonusLevel) rollChanceF = rollChanceMax;
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else rollChanceF = (float) (((double) rollChanceMax / (double) rollMaxBonusLevel) * skillValue);
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rollChance = df.format(rollChanceF);
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if(rollChanceF + rollChanceF * 0.3333D >= 100D) rollChanceLucky = df.format(100D);
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else rollChanceLucky = df.format(rollChanceF + rollChanceF * 0.3333D);
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// GRACEFULROLL
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if(skillValue >= gracefulRollMaxBonusLevel) gracefulRollChance = df.format(gracefulRollChanceMax);
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else gracefulRollChance = df.format(((double) gracefulRollChanceMax / (double) gracefulRollMaxBonusLevel) * skillValue);
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if(skillValue >= gracefulRollMaxBonusLevel) gracefulRollChanceF = gracefulRollChanceMax;
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else gracefulRollChanceF = (float) (((double) gracefulRollChanceMax / (double) gracefulRollMaxBonusLevel) * skillValue);
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gracefulRollChance = df.format(gracefulRollChanceF);
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if(gracefulRollChanceF + gracefulRollChanceF * 0.3333D >= 100D) gracefulRollChanceLucky = df.format(100D);
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else gracefulRollChanceLucky = df.format(gracefulRollChanceF + gracefulRollChanceF * 0.3333D);
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}
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@Override
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@ -85,15 +103,24 @@ public class AcrobaticsCommand extends SkillCommand {
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@Override
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protected void statsDisplay() {
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if (canRoll) {
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player.sendMessage(LocaleLoader.getString("Acrobatics.Roll.Chance", new Object[] { rollChance }));
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if (player.hasPermission("mcmmo.perks.lucky.acrobatics"))
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player.sendMessage(LocaleLoader.getString("Acrobatics.Roll.Chance", new Object[] { rollChance }) + LocaleLoader.getString("Perks.lucky.bonus", new Object[] { rollChanceLucky }));
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else
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player.sendMessage(LocaleLoader.getString("Acrobatics.Roll.Chance", new Object[] { rollChance }));
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}
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if (canGracefulRoll) {
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player.sendMessage(LocaleLoader.getString("Acrobatics.Roll.GraceChance", new Object[] { gracefulRollChance }));
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if (player.hasPermission("mcmmo.perks.lucky.acrobatics"))
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player.sendMessage(LocaleLoader.getString("Acrobatics.Roll.GraceChance", new Object[] { gracefulRollChance }) + LocaleLoader.getString("Perks.lucky.bonus", new Object[] { gracefulRollChanceLucky }));
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else
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player.sendMessage(LocaleLoader.getString("Acrobatics.Roll.GraceChance", new Object[] { gracefulRollChance }));
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}
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if (canDodge) {
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player.sendMessage(LocaleLoader.getString("Acrobatics.DodgeChance", new Object[] { dodgeChance }));
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if (player.hasPermission("mcmmo.perks.lucky.acrobatics"))
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player.sendMessage(LocaleLoader.getString("Acrobatics.DodgeChance", new Object[] { dodgeChance }) + LocaleLoader.getString("Perks.lucky.bonus", new Object[] { dodgeChanceLucky }));
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else
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player.sendMessage(LocaleLoader.getString("Acrobatics.DodgeChance", new Object[] { dodgeChance }));
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}
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}
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}
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@ -14,7 +14,9 @@ public class ArcheryCommand extends SkillCommand {
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private String skillShotBonus;
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private String dazeChance;
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private String dazeChanceLucky;
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private String retrieveChance;
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private String retrieveChanceLucky;
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private int skillShotIncreaseLevel = advancedConfig.getSkillShotIncreaseLevel();
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private double skillShotIncreasePercentage = advancedConfig.getSkillShotIncreasePercentage();
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@ -26,7 +28,6 @@ public class ArcheryCommand extends SkillCommand {
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private float retrieveBonusMax = advancedConfig.getRetrieveBonusMax();
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private float retrieveMaxBonusLevel = advancedConfig.getRetrieveMaxBonusLevel();
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private boolean canSkillShot;
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private boolean canDaze;
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private boolean canRetrieve;
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@ -38,18 +39,27 @@ public class ArcheryCommand extends SkillCommand {
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@Override
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protected void dataCalculations() {
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DecimalFormat df = new DecimalFormat("0.0");
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float dazeChanceF;
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float retrieveChanceF;
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// SkillShot
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double bonus = (int)((double) skillValue / (double) skillShotIncreaseLevel) * skillShotIncreasePercentage;
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if (bonus > skillShotBonusMax) skillShotBonus = percent.format(skillShotBonusMax);
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else skillShotBonus = percent.format(bonus);
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// Daze
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if(skillValue >= dazeMaxBonusLevel) dazeChance = df.format(dazeBonusMax);
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else dazeChance = df.format(((double) dazeBonusMax / (double) dazeMaxBonusLevel) * skillValue);
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if(skillValue >= dazeMaxBonusLevel) dazeChanceF = dazeBonusMax;
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else dazeChanceF = (float) (((double) dazeBonusMax / (double) dazeMaxBonusLevel) * skillValue);
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dazeChance = df.format(dazeChanceF);
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if(dazeChanceF + dazeChanceF * 0.3333D >= 100D) dazeChanceLucky = df.format(100D);
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else dazeChanceLucky = df.format(dazeChanceF + dazeChanceF * 0.3333D);
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// Retrieve
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if(skillValue >= retrieveMaxBonusLevel) retrieveChance = df.format(retrieveBonusMax);
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else retrieveChance = df.format(((double) retrieveBonusMax / (double) retrieveMaxBonusLevel) * skillValue);
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if(skillValue >= retrieveMaxBonusLevel) retrieveChanceF = retrieveBonusMax;
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else retrieveChanceF = (float) (((double) retrieveBonusMax / (double) retrieveMaxBonusLevel) * skillValue);
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retrieveChance = df.format(retrieveChanceF);
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if(retrieveChanceF + retrieveChanceF * 0.3333D >= 100D) retrieveChanceLucky = df.format(100D);
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else retrieveChanceLucky = df.format(retrieveChanceF + retrieveChanceF * 0.3333D);
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}
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@Override
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@ -92,15 +102,21 @@ public class ArcheryCommand extends SkillCommand {
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@Override
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protected void statsDisplay() {
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if (canSkillShot) {
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player.sendMessage(LocaleLoader.getString("Archery.Combat.SkillshotBonus", new Object[] { skillShotBonus }));
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player.sendMessage(LocaleLoader.getString("Archery.Combat.SkillshotBonus", new Object[] { skillShotBonus }));
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}
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if (canDaze) {
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player.sendMessage(LocaleLoader.getString("Archery.Combat.DazeChance", new Object[] { dazeChance }));
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if (player.hasPermission("mcmmo.perks.lucky.archery"))
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player.sendMessage(LocaleLoader.getString("Archery.Combat.DazeChance", new Object[] { dazeChance }) + LocaleLoader.getString("Perks.lucky.bonus", new Object[] { dazeChanceLucky }));
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else
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player.sendMessage(LocaleLoader.getString("Archery.Combat.DazeChance", new Object[] { dazeChance }));
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}
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if (canRetrieve) {
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player.sendMessage(LocaleLoader.getString("Archery.Combat.RetrieveChance", new Object[] { retrieveChance }));
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if (player.hasPermission("mcmmo.perks.lucky.archery"))
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player.sendMessage(LocaleLoader.getString("Archery.Combat.RetrieveChance", new Object[] { retrieveChance }) + LocaleLoader.getString("Perks.lucky.bonus", new Object[] { retrieveChanceLucky }));
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else
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player.sendMessage(LocaleLoader.getString("Archery.Combat.RetrieveChance", new Object[] { retrieveChance }));
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}
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}
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}
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@ -14,6 +14,7 @@ public class AxesCommand extends SkillCommand {
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AdvancedConfig advancedConfig = AdvancedConfig.getInstance();
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private String critChance;
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private String critChanceLucky;
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private String bonusDamage;
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private String impactDamage;
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private String greaterImpactDamage;
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@ -24,7 +25,7 @@ public class AxesCommand extends SkillCommand {
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private double critMaxChance = advancedConfig.getAxesCriticalChance();
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private int critMaxBonusLevel = advancedConfig.getAxesCriticalMaxBonusLevel();
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private int greaterImpactIncreaseLevel = advancedConfig.getArmorImpactIncreaseLevel();
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// private double greaterImpactModifier = advancedConfig.getGreaterImpactModifier();
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private double greaterImpactBonusDamage = advancedConfig.getGreaterImpactBonusDamage();
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private int abilityLengthIncreaseLevel = advancedConfig.getAbilityLength();
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private boolean canSkullSplitter;
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@ -40,14 +41,22 @@ public class AxesCommand extends SkillCommand {
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@Override
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protected void dataCalculations() {
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DecimalFormat df = new DecimalFormat("0.0");
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float critChanceF;
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int skillCheck = Misc.skillCheck((int)skillValue, critMaxBonusLevel);
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//Armor Impact
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impactDamage = String.valueOf(1 + ((double) skillValue / (double) greaterImpactIncreaseLevel));
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//Skull Splitter
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skullSplitterLength = String.valueOf(2 + (int) ((double) skillValue / (double) abilityLengthIncreaseLevel));
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greaterImpactDamage = "2";
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if (skillValue >= critMaxBonusLevel) critChance = df.format(critMaxChance);
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else critChance = String.valueOf((critMaxChance / critMaxBonusLevel) * skillCheck);
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//Greater Impact
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greaterImpactDamage = String.valueOf(greaterImpactBonusDamage);
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//Critical Strikes
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if (skillValue >= critMaxBonusLevel) critChanceF = (float) critMaxChance;
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else critChanceF = (float) ((critMaxChance / critMaxBonusLevel) * skillCheck);
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critChance = df.format(critChanceF);
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if(critChanceF + critChanceF * 0.3333D >= 100D) critChanceLucky = df.format(100D);
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else critChanceLucky = df.format(critChanceF + critChanceF * 0.3333D);
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//Axe Mastery
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if (skillValue >= bonusDamageAxesMaxBonusLevel) bonusDamage = String.valueOf(bonusDamageAxesBonusMax);
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else bonusDamage = String.valueOf(skillValue / ((double) bonusDamageAxesMaxBonusLevel / (double) bonusDamageAxesBonusMax));
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}
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@ -113,8 +122,11 @@ public class AxesCommand extends SkillCommand {
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player.sendMessage(LocaleLoader.getString("Ability.Generic.Template", new Object[] { LocaleLoader.getString("Axes.Ability.Bonus.4"), LocaleLoader.getString("Axes.Ability.Bonus.5", new Object[] {greaterImpactDamage}) }));
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}
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if (canCritical) {
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player.sendMessage(LocaleLoader.getString("Axes.Combat.CritChance", new Object[] { critChance }));
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if (canCritical){
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if (player.hasPermission("mcmmo.perks.lucky.axes"))
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player.sendMessage(LocaleLoader.getString("Axes.Combat.CritChance", new Object[] { critChance }) + LocaleLoader.getString("Perks.lucky.bonus", new Object[] { critChanceLucky }));
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else
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player.sendMessage(LocaleLoader.getString("Axes.Combat.CritChance", new Object[] { critChance }));
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}
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if (canSkullSplitter) {
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@ -1,5 +1,7 @@
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package com.gmail.nossr50.commands.skills;
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import java.text.DecimalFormat;
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import org.bukkit.ChatColor;
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import com.gmail.nossr50.commands.SkillCommand;
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@ -16,6 +18,7 @@ public class FishingCommand extends SkillCommand {
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private String magicChance;
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private int shakeUnlockLevel;
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private String shakeChance;
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private String shakeChanceLucky;
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private String fishermansDietRank;
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private int fishermansDietRankChange = advancedConfig.getFarmerDietRankChange();
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@ -32,18 +35,20 @@ public class FishingCommand extends SkillCommand {
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@Override
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protected void dataCalculations() {
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DecimalFormat df = new DecimalFormat("0.0");
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//Treasure Hunter
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lootTier = Fishing.getFishingLootTier(profile);
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magicChance = percent.format(lootTier / 15D);
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magicChance = percent.format(lootTier / 15D);
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//Shake
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int dropChance = Fishing.getShakeChance(lootTier);
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if (player.hasPermission("mcmmo.perks.lucky.fishing")) {
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dropChance = (int) (dropChance * 1.25D);
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}
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shakeChance = String.valueOf(dropChance);
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shakeChance = df.format(dropChance);
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if(dropChance + dropChance * 0.3333D >= 100D) shakeChanceLucky = df.format(100D);
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else shakeChanceLucky = df.format(dropChance + dropChance * 0.3333D);
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shakeUnlockLevel = advancedConfig.getShakeUnlockLevel();
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//Fishermans Diet
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if(skillValue >= fishermansDietRankMaxLevel) fishermansDietRank = "5";
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else fishermansDietRank = String.valueOf((int) ((double) skillValue / (double) fishermansDietRankChange));
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shakeUnlockLevel = advancedConfig.getShakeUnlockLevel();
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else fishermansDietRank = String.valueOf((int) ((double) skillValue / (double) fishermansDietRankChange));
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}
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@Override
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@ -103,7 +108,10 @@ public class FishingCommand extends SkillCommand {
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player.sendMessage(LocaleLoader.getString("Ability.Generic.Template.Lock", new Object[] { LocaleLoader.getString("Fishing.Ability.Locked.0", new Object[] { shakeUnlockLevel }) }));
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}
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else {
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player.sendMessage(LocaleLoader.getString("Fishing.Ability.Shake", new Object[] { shakeChance }));
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if (player.hasPermission("mcmmo.perks.lucky.fishing"))
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player.sendMessage(LocaleLoader.getString("Fishing.Ability.Shake", new Object[] { shakeChance }) + LocaleLoader.getString("Perks.lucky.bonus", new Object[] { shakeChanceLucky }));
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else
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player.sendMessage(LocaleLoader.getString("Fishing.Ability.Shake", new Object[] { shakeChance }));
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}
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}
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@ -15,9 +15,11 @@ public class HerbalismCommand extends SkillCommand {
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private String greenTerraLength;
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private String greenThumbChance;
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private String greenThumbChanceLucky;
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private String greenThumbStage;
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private String farmersDietRank;
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private String doubleDropChance;
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private String doubleDropChanceLucky;
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private int abilityLengthIncreaseLevel = advancedConfig.getAbilityLength();
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private int farmersDietRankChange = advancedConfig.getFarmerDietRankChange();
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@ -43,6 +45,8 @@ public class HerbalismCommand extends SkillCommand {
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@Override
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protected void dataCalculations() {
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DecimalFormat df = new DecimalFormat("0.0");
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float greenThumbChanceF;
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float doubleDropChanceF;
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greenTerraLength = String.valueOf(2 + (int) ((double) skillValue / (double) abilityLengthIncreaseLevel));
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//FARMERS DIET
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if(skillValue >= farmersDietMaxLevel) farmersDietRank = "5";
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@ -51,12 +55,17 @@ public class HerbalismCommand extends SkillCommand {
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if(skillValue >= greenThumbStageMaxLevel) greenThumbStage = "4";
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else greenThumbStage = String.valueOf((int) ((double) skillValue / (double) greenThumbStageChange));
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if(skillValue >= greenThumbMaxLevel) greenThumbChance = String.valueOf(greenThumbMaxBonus);
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else greenThumbChance = df.format((greenThumbMaxBonus / greenThumbMaxLevel) * skillValue);
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if(skillValue >= greenThumbMaxLevel) greenThumbChanceF = (float) (greenThumbMaxBonus);
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else greenThumbChanceF = (float) ((greenThumbMaxBonus / greenThumbMaxLevel) * skillValue);
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greenThumbChance = df.format(greenThumbChanceF);
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if(greenThumbChanceF + greenThumbChanceF * 0.3333D >= 100D) greenThumbChanceLucky = df.format(100D);
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else greenThumbChanceLucky = df.format(greenThumbChanceF + greenThumbChanceF * 0.3333D);
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//DOUBLE DROPS
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if(skillValue >= doubleDropsMaxLevel) doubleDropChance = df.format(doubleDropsMaxBonus);
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else doubleDropChance = df.format((doubleDropsMaxBonus / doubleDropsMaxLevel) * skillValue);
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if(skillValue >= doubleDropsMaxLevel) doubleDropChanceF = (float) (doubleDropsMaxBonus);
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else doubleDropChanceF = (float) ((doubleDropsMaxBonus / doubleDropsMaxLevel) * skillValue);
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doubleDropChance = df.format(doubleDropChanceF);
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if(doubleDropChanceF + doubleDropChanceF * 0.3333D >= 100D) doubleDropChanceLucky = df.format(100D);
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else doubleDropChanceLucky = df.format(doubleDropChanceF + doubleDropChanceF * 0.3333D);
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}
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@Override
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@ -116,7 +125,10 @@ public class HerbalismCommand extends SkillCommand {
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}
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if (canGreenThumbBlocks || canGreenThumbWheat) {
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player.sendMessage(LocaleLoader.getString("Herbalism.Ability.GTh.Chance", new Object[] { greenThumbChance }));
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if (player.hasPermission("mcmmo.perks.lucky.herbalism"))
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player.sendMessage(LocaleLoader.getString("Herbalism.Ability.GTh.Chance", new Object[] { greenThumbChance }) + LocaleLoader.getString("Perks.lucky.bonus", new Object[] { greenThumbChanceLucky }));
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else
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player.sendMessage(LocaleLoader.getString("Herbalism.Ability.GTh.Chance", new Object[] { greenThumbChance }));
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}
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if (canGreenThumbWheat) {
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@ -128,7 +140,10 @@ public class HerbalismCommand extends SkillCommand {
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}
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if (canDoubleDrop && !doubleDropsDisabled) {
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player.sendMessage(LocaleLoader.getString("Herbalism.Ability.DoubleDropChance", new Object[] { doubleDropChance }));
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if (player.hasPermission("mcmmo.perks.lucky.herbalism"))
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player.sendMessage(LocaleLoader.getString("Herbalism.Ability.DoubleDropChance", new Object[] { doubleDropChance }) + LocaleLoader.getString("Perks.lucky.bonus", new Object[] { doubleDropChanceLucky }));
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else
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player.sendMessage(LocaleLoader.getString("Herbalism.Ability.DoubleDropChance", new Object[] { doubleDropChance }));
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}
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}
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}
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@ -14,6 +14,7 @@ import com.gmail.nossr50.util.Misc;
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public class MiningCommand extends SkillCommand {
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AdvancedConfig advancedConfig = AdvancedConfig.getInstance();
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private String doubleDropChance;
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private String doubleDropChanceLucky;
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private String superBreakerLength;
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private String blastMiningRank;
|
||||
private String blastRadiusIncrease;
|
||||
@ -46,10 +47,17 @@ public class MiningCommand extends SkillCommand {
|
||||
@Override
|
||||
protected void dataCalculations() {
|
||||
DecimalFormat df = new DecimalFormat("0.0");
|
||||
float doubleDropChanceF;
|
||||
//Super Breaker
|
||||
superBreakerLength = String.valueOf(2 + (int) ((double) skillValue / (double) abilityLengthIncreaseLevel));
|
||||
if(skillValue >= doubleDropsMaxLevel) doubleDropChance = df.format(doubleDropsMaxBonus);
|
||||
else doubleDropChance = df.format((doubleDropsMaxBonus / doubleDropsMaxLevel) * skillValue);
|
||||
//Double Drops
|
||||
if(skillValue >= doubleDropsMaxLevel) doubleDropChanceF = (float) (doubleDropsMaxBonus);
|
||||
else doubleDropChanceF = (float) ((doubleDropsMaxBonus / doubleDropsMaxLevel) * skillValue);
|
||||
doubleDropChance = df.format(doubleDropChanceF);
|
||||
if(doubleDropChanceF + doubleDropChanceF * 0.3333D >= 100D) doubleDropChanceLucky = df.format(100D);
|
||||
else doubleDropChanceLucky = df.format(doubleDropChanceF + doubleDropChanceF * 0.3333D);
|
||||
|
||||
//Blast Mining
|
||||
if (skillValue >= blastMiningRank8) {
|
||||
blastMiningRank = "8";
|
||||
blastDamageDecrease = "100.00%";
|
||||
@ -150,7 +158,10 @@ public class MiningCommand extends SkillCommand {
|
||||
@Override
|
||||
protected void statsDisplay() {
|
||||
if (canDoubleDrop && !doubleDropsDisabled) {
|
||||
player.sendMessage(LocaleLoader.getString("Mining.Effect.DropChance", new Object[] { doubleDropChance }));
|
||||
if (player.hasPermission("mcmmo.perks.lucky.mining"))
|
||||
player.sendMessage(LocaleLoader.getString("Mining.Effect.DropChance", new Object[] { doubleDropChance }) + LocaleLoader.getString("Perks.lucky.bonus", new Object[] { doubleDropChanceLucky }));
|
||||
else
|
||||
player.sendMessage(LocaleLoader.getString("Mining.Effect.DropChance", new Object[] { doubleDropChance }));
|
||||
}
|
||||
|
||||
if (canSuperBreaker) {
|
||||
|
@ -18,6 +18,7 @@ public class RepairCommand extends SkillCommand {
|
||||
private int arcaneForgingRank;
|
||||
private String repairMasteryBonus;
|
||||
private String superRepairChance;
|
||||
private String superRepairChanceLucky;
|
||||
|
||||
private float repairMasteryChanceMax = advancedConfig.getRepairMasteryChanceMax();
|
||||
private float repairMasteryMaxBonusLevel = advancedConfig.getRepairMasteryMaxLevel();
|
||||
@ -50,6 +51,7 @@ public class RepairCommand extends SkillCommand {
|
||||
@Override
|
||||
protected void dataCalculations() {
|
||||
DecimalFormat df = new DecimalFormat("0.0");
|
||||
float superRepairChanceF;
|
||||
// We're using pickaxes here, not the best but it works
|
||||
Repairable diamondRepairable = mcMMO.repairManager.getRepairable(278);
|
||||
Repairable goldRepairable = mcMMO.repairManager.getRepairable(285);
|
||||
@ -66,8 +68,11 @@ public class RepairCommand extends SkillCommand {
|
||||
if(skillValue >= repairMasteryMaxBonusLevel) repairMasteryBonus = df.format(repairMasteryChanceMax);
|
||||
else repairMasteryBonus = df.format(((double) repairMasteryChanceMax / (double) repairMasteryMaxBonusLevel) * skillValue);
|
||||
|
||||
if(skillValue >= superRepairMaxBonusLevel) superRepairChance = df.format(superRepairChanceMax);
|
||||
else superRepairChance = df.format(((double) superRepairChanceMax / (double) superRepairMaxBonusLevel) * skillValue);
|
||||
if(skillValue >= superRepairMaxBonusLevel) superRepairChanceF = superRepairChanceMax;
|
||||
else superRepairChanceF = (float) (((double) superRepairChanceMax / (double) superRepairMaxBonusLevel) * skillValue);
|
||||
superRepairChance = df.format(superRepairChanceF);
|
||||
if(superRepairChanceF + superRepairChanceF * 0.3333D >= 100D) superRepairChanceLucky = df.format(100D);
|
||||
else superRepairChanceLucky = df.format(superRepairChanceF + superRepairChanceF * 0.3333D);
|
||||
|
||||
arcaneForgingRank = Repair.getArcaneForgingRank(profile);
|
||||
}
|
||||
@ -149,7 +154,10 @@ public class RepairCommand extends SkillCommand {
|
||||
}
|
||||
|
||||
if (canSuperRepair) {
|
||||
player.sendMessage(LocaleLoader.getString("Repair.Skills.Super.Chance", new Object[] { superRepairChance }));
|
||||
if (player.hasPermission("mcmmo.perks.lucky.repair"))
|
||||
player.sendMessage(LocaleLoader.getString("Repair.Skills.Super.Chance", new Object[] { superRepairChance }) + LocaleLoader.getString("Perks.lucky.bonus", new Object[] { superRepairChanceLucky }));
|
||||
else
|
||||
player.sendMessage(LocaleLoader.getString("Repair.Skills.Super.Chance", new Object[] { superRepairChance }));
|
||||
}
|
||||
|
||||
if (canArcaneForge) {
|
||||
|
@ -13,8 +13,10 @@ public class SwordsCommand extends SkillCommand {
|
||||
AdvancedConfig advancedConfig = AdvancedConfig.getInstance();
|
||||
|
||||
private String counterAttackChance;
|
||||
private String counterAttackChanceLucky;
|
||||
private String bleedLength;
|
||||
private String bleedChance;
|
||||
private String bleedChanceLucky;
|
||||
private String serratedStrikesLength;
|
||||
|
||||
private int abilityLengthIncreaseLevel = advancedConfig.getAbilityLength();
|
||||
@ -37,16 +39,24 @@ public class SwordsCommand extends SkillCommand {
|
||||
@Override
|
||||
protected void dataCalculations() {
|
||||
DecimalFormat df = new DecimalFormat("0.0");
|
||||
float bleedChanceF;
|
||||
float counterAttackChanceF;
|
||||
serratedStrikesLength = String.valueOf(2 + (int) ((double) skillValue / (double) abilityLengthIncreaseLevel));
|
||||
|
||||
if (skillValue >= bleedMaxLevel) bleedLength = String.valueOf(bleedMaxTicks);
|
||||
else bleedLength = String.valueOf(bleedBaseTicks);
|
||||
|
||||
if(skillValue >= bleedMaxLevel) bleedChance = df.format(bleedChanceMax);
|
||||
else bleedChance = df.format(((double) bleedChanceMax / (double) bleedMaxLevel) * skillValue);
|
||||
if(skillValue >= bleedMaxLevel) bleedChanceF = bleedChanceMax;
|
||||
else bleedChanceF = (float) (((double) bleedChanceMax / (double) bleedMaxLevel) * skillValue);
|
||||
bleedChance = df.format(bleedChanceF);
|
||||
if(bleedChanceF + bleedChanceF * 0.3333D >= 100D) bleedChanceLucky = df.format(100D);
|
||||
else bleedChanceLucky = df.format(bleedChanceF + bleedChanceF * 0.3333D);
|
||||
|
||||
if(skillValue >= counterMaxLevel) counterAttackChance = df.format(counterChanceMax);
|
||||
else counterAttackChance = df.format(((double) counterChanceMax / (double) counterMaxLevel) * skillValue);
|
||||
if(skillValue >= counterMaxLevel) counterAttackChanceF = counterChanceMax;
|
||||
else counterAttackChanceF = (float) (((double) counterChanceMax / (double) counterMaxLevel) * skillValue);
|
||||
counterAttackChance = df.format(counterAttackChanceF);
|
||||
if(counterAttackChanceF + counterAttackChanceF * 0.3333D >= 100D) counterAttackChanceLucky = df.format(100D);
|
||||
else counterAttackChanceLucky = df.format(counterAttackChanceF + counterAttackChanceF * 0.3333D);
|
||||
|
||||
serratedStrikesLength = String.valueOf(serratedBleedTicks);
|
||||
}
|
||||
@ -92,13 +102,19 @@ public class SwordsCommand extends SkillCommand {
|
||||
@Override
|
||||
protected void statsDisplay() {
|
||||
if (canCounter) {
|
||||
player.sendMessage(LocaleLoader.getString("Swords.Combat.Counter.Chance", new Object[] { counterAttackChance }));
|
||||
if (player.hasPermission("mcmmo.perks.lucky.swords"))
|
||||
player.sendMessage(LocaleLoader.getString("Swords.Combat.Counter.Chance", new Object[] { counterAttackChance }) + LocaleLoader.getString("Perks.lucky.bonus", new Object[] { counterAttackChanceLucky }));
|
||||
else
|
||||
player.sendMessage(LocaleLoader.getString("Swords.Combat.Counter.Chance", new Object[] { counterAttackChance }));
|
||||
}
|
||||
|
||||
if (canBleed) {
|
||||
player.sendMessage(LocaleLoader.getString("Swords.Combat.Bleed.Length", new Object[] { bleedLength }));
|
||||
player.sendMessage(LocaleLoader.getString("Swords.Combat.Bleed.Note"));
|
||||
player.sendMessage(LocaleLoader.getString("Swords.Combat.Bleed.Chance", new Object[] { bleedChance }));
|
||||
if (player.hasPermission("mcmmo.perks.lucky.swords"))
|
||||
player.sendMessage(LocaleLoader.getString("Swords.Combat.Bleed.Chance", new Object[] { bleedChance }) + LocaleLoader.getString("Perks.lucky.bonus", new Object[] { bleedChanceLucky }));
|
||||
else
|
||||
player.sendMessage(LocaleLoader.getString("Swords.Combat.Bleed.Chance", new Object[] { bleedChance }));
|
||||
}
|
||||
|
||||
if (canSerratedStrike) {
|
||||
|
@ -13,6 +13,7 @@ import com.gmail.nossr50.locale.LocaleLoader;
|
||||
public class TamingCommand extends SkillCommand {
|
||||
AdvancedConfig advancedConfig = AdvancedConfig.getInstance();
|
||||
private String goreChance;
|
||||
private String goreChanceLucky;
|
||||
|
||||
private float goreChanceMax = advancedConfig.getGoreChanceMax();
|
||||
private float goreMaxLevel = advancedConfig.getGoreMaxBonusLevel();
|
||||
@ -39,8 +40,12 @@ public class TamingCommand extends SkillCommand {
|
||||
@Override
|
||||
protected void dataCalculations() {
|
||||
DecimalFormat df = new DecimalFormat("0.0");
|
||||
if(skillValue >= goreMaxLevel) goreChance = df.format(goreChanceMax);
|
||||
else goreChance = df.format(((double) goreChanceMax / (double) goreMaxLevel) * skillValue);
|
||||
float goreChanceF;
|
||||
if(skillValue >= goreMaxLevel) goreChanceF = (goreChanceMax);
|
||||
else goreChanceF = (float) (((double) goreChanceMax / (double) goreMaxLevel) * skillValue);
|
||||
goreChance = df.format(goreChanceF);
|
||||
if(goreChanceF + goreChanceF * 0.3333D >= 100D) goreChanceLucky = df.format(100D);
|
||||
else goreChanceLucky = df.format(goreChanceF + goreChanceF * 0.3333D);
|
||||
}
|
||||
|
||||
@Override
|
||||
@ -157,7 +162,10 @@ public class TamingCommand extends SkillCommand {
|
||||
}
|
||||
|
||||
if (canGore) {
|
||||
player.sendMessage(LocaleLoader.getString("Taming.Combat.Chance.Gore", new Object[] { goreChance }));
|
||||
if (player.hasPermission("mcmmo.perks.lucky.taming"))
|
||||
player.sendMessage(LocaleLoader.getString("Taming.Combat.Chance.Gore", new Object[] { goreChance }) + LocaleLoader.getString("Perks.lucky.bonus", new Object[] { goreChanceLucky }));
|
||||
else
|
||||
player.sendMessage(LocaleLoader.getString("Taming.Combat.Chance.Gore", new Object[] { goreChance }));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -13,7 +13,9 @@ public class UnarmedCommand extends SkillCommand {
|
||||
AdvancedConfig advancedConfig = AdvancedConfig.getInstance();
|
||||
private String berserkLength;
|
||||
private String deflectChance;
|
||||
private String deflectChanceLucky;
|
||||
private String disarmChance;
|
||||
private String disarmChanceLucky;
|
||||
private String ironArmBonus;
|
||||
|
||||
private float disarmChanceMax = advancedConfig.getDisarmChanceMax();
|
||||
@ -36,13 +38,21 @@ public class UnarmedCommand extends SkillCommand {
|
||||
@Override
|
||||
protected void dataCalculations() {
|
||||
DecimalFormat df = new DecimalFormat("0.0");
|
||||
float disarmChanceF;
|
||||
float deflectChanceF;
|
||||
berserkLength = String.valueOf(2 + (int) ((double) skillValue / (double) abilityLengthIncreaseLevel));
|
||||
|
||||
if(skillValue >= disarmMaxLevel) disarmChance = df.format(disarmChanceMax);
|
||||
else disarmChance = df.format(((double) disarmChanceMax / (double) disarmMaxLevel) * skillValue);
|
||||
if(skillValue >= disarmMaxLevel) disarmChanceF = disarmChanceMax;
|
||||
else disarmChanceF = (float) (((double) disarmChanceMax / (double) disarmMaxLevel) * skillValue);
|
||||
disarmChance = df.format(disarmChanceF);
|
||||
if(disarmChanceF + disarmChanceF * 0.3333D >= 100D) disarmChanceLucky = df.format(100D);
|
||||
else disarmChanceLucky = df.format(disarmChanceF + disarmChanceF * 0.3333D);
|
||||
|
||||
if(skillValue >= deflectMaxLevel) deflectChance = df.format(deflectChanceMax);
|
||||
else deflectChance = df.format(((double) deflectChanceMax / (double) deflectMaxLevel) * skillValue);
|
||||
if(skillValue >= deflectMaxLevel) deflectChanceF = deflectChanceMax;
|
||||
else deflectChanceF = (float) (((double) deflectChanceMax / (double) deflectMaxLevel) * skillValue);
|
||||
deflectChance = df.format(deflectChanceF);
|
||||
if(deflectChanceF + deflectChanceF * 0.3333D >= 100D) deflectChanceLucky = df.format(100D);
|
||||
else deflectChanceLucky = df.format(deflectChanceF + deflectChanceF * 0.3333D);
|
||||
|
||||
if (skillValue >= 250) ironArmBonus = String.valueOf(ironArmMaxBonus);
|
||||
else ironArmBonus = String.valueOf(3 + ((double) skillValue / (double) ironArmIncreaseLevel));
|
||||
@ -97,11 +107,17 @@ public class UnarmedCommand extends SkillCommand {
|
||||
}
|
||||
|
||||
if (canDeflect) {
|
||||
player.sendMessage(LocaleLoader.getString("Unarmed.Ability.Chance.ArrowDeflect", new Object[] { deflectChance }));
|
||||
if (player.hasPermission("mcmmo.perks.lucky.unarmed"))
|
||||
player.sendMessage(LocaleLoader.getString("Unarmed.Ability.Chance.ArrowDeflect", new Object[] { deflectChance }) + LocaleLoader.getString("Perks.lucky.bonus", new Object[] { deflectChanceLucky }));
|
||||
else
|
||||
player.sendMessage(LocaleLoader.getString("Unarmed.Ability.Chance.ArrowDeflect", new Object[] { deflectChance }));
|
||||
}
|
||||
|
||||
if (canDisarm) {
|
||||
player.sendMessage(LocaleLoader.getString("Unarmed.Ability.Chance.Disarm", new Object[] { disarmChance }));
|
||||
if (player.hasPermission("mcmmo.perks.lucky.unarmed"))
|
||||
player.sendMessage(LocaleLoader.getString("Unarmed.Ability.Chance.Disarm", new Object[] { disarmChance }) + LocaleLoader.getString("Perks.lucky.bonus", new Object[] { disarmChanceLucky }));
|
||||
else
|
||||
player.sendMessage(LocaleLoader.getString("Unarmed.Ability.Chance.Disarm", new Object[] { disarmChance }));
|
||||
}
|
||||
|
||||
if (canBerserk) {
|
||||
|
@ -14,6 +14,7 @@ public class WoodcuttingCommand extends SkillCommand {
|
||||
AdvancedConfig advancedConfig = AdvancedConfig.getInstance();
|
||||
private String treeFellerLength;
|
||||
private String doubleDropChance;
|
||||
private String doubleDropChanceLucky;
|
||||
|
||||
private int abilityLengthIncreaseLevel = advancedConfig.getAbilityLength();
|
||||
private double doubleDropsMaxBonus = advancedConfig.getWoodcuttingDoubleDropChance();
|
||||
@ -32,10 +33,14 @@ public class WoodcuttingCommand extends SkillCommand {
|
||||
@Override
|
||||
protected void dataCalculations() {
|
||||
DecimalFormat df = new DecimalFormat("0.0");
|
||||
float doubleDropChanceF;
|
||||
|
||||
treeFellerLength = String.valueOf(2 + (int) ((double) skillValue / (double) abilityLengthIncreaseLevel));
|
||||
if(skillValue >= doubleDropsMaxLevel) doubleDropChance = df.format(doubleDropsMaxBonus);
|
||||
else doubleDropChance = df.format((doubleDropsMaxBonus / doubleDropsMaxLevel) * skillValue);
|
||||
if(skillValue >= doubleDropsMaxLevel) doubleDropChanceF = (float) (doubleDropsMaxBonus);
|
||||
else doubleDropChanceF = (float) ((doubleDropsMaxBonus / doubleDropsMaxLevel) * skillValue);
|
||||
doubleDropChance = df.format(doubleDropChanceF);
|
||||
if(doubleDropChanceF + doubleDropChanceF * 0.3333D >= 100D) doubleDropChanceLucky = df.format(100D);
|
||||
else doubleDropChanceLucky = df.format(doubleDropChanceF + doubleDropChanceF * 0.3333D);
|
||||
}
|
||||
|
||||
@Override
|
||||
@ -91,7 +96,10 @@ public class WoodcuttingCommand extends SkillCommand {
|
||||
}
|
||||
|
||||
if (canDoubleDrop && !doubleDropsDisabled) {
|
||||
player.sendMessage(LocaleLoader.getString("Woodcutting.Ability.Chance.DDrop", new Object[] { doubleDropChance }));
|
||||
if (player.hasPermission("mcmmo.perks.lucky.woodcutting"))
|
||||
player.sendMessage(LocaleLoader.getString("Woodcutting.Ability.Chance.DDrop", new Object[] { doubleDropChance }) + LocaleLoader.getString("Perks.lucky.bonus", new Object[] { doubleDropChanceLucky }));
|
||||
else
|
||||
player.sendMessage(LocaleLoader.getString("Woodcutting.Ability.Chance.DDrop", new Object[] { doubleDropChance }));
|
||||
}
|
||||
|
||||
if (canTreeFell) {
|
||||
|
@ -96,7 +96,6 @@ public class Axes {
|
||||
}
|
||||
|
||||
if (chance > random.nextInt(randomChance) && !entity.isDead()){
|
||||
// if (random.nextInt(randomChance) <= skillCheck && !entity.isDead()){
|
||||
int damage = event.getDamage();
|
||||
|
||||
if (entity instanceof Player){
|
||||
|
@ -514,6 +514,7 @@ Perks.xp.desc=Receive {0}x XP.
|
||||
Perks.lucky.name=Luck
|
||||
Perks.lucky.desc=Gives {0} skills and abilities a 33.3% better chance to activate.
|
||||
Perks.lucky.desc.login=Gives certain skills and abilities a 33.3% better chance to activate.
|
||||
Perks.lucky.bonus=[[GOLD]] ({0}% with Lucky Perk)
|
||||
Perks.cooldowns.name=Fast Recovery
|
||||
Perks.cooldowns.desc=Cuts cooldown duration by {0}.
|
||||
Perks.activationtime.name=Endurance
|
||||
|
@ -513,6 +513,7 @@ Perks.xp.desc=Receive {0}x XP.
|
||||
Perks.lucky.name=Luck
|
||||
Perks.lucky.desc=Gives {0} skills and abilities a 33.3% better chance to activate.
|
||||
Perks.lucky.desc.login=Gives certain skills and abilities a 33.3% better chance to activate.
|
||||
Perks.lucky.bonus=[[GOLD]] ({0}% with Lucky Perk)
|
||||
Perks.cooldowns.name=Fast Recovery
|
||||
Perks.cooldowns.desc=Cuts cooldown duration by {0}.
|
||||
Perks.activationtime.name=Endurance
|
||||
|
@ -514,6 +514,7 @@ Perks.xp.desc=Receive {0}x XP.
|
||||
Perks.lucky.name=Luck
|
||||
Perks.lucky.desc=Gives {0} skills and abilities a 33.3% better chance to activate.
|
||||
Perks.lucky.desc.login=Gives certain skills and abilities a 33.3% better chance to activate.
|
||||
Perks.lucky.bonus=[[GOLD]] ({0}% with Lucky Perk)
|
||||
Perks.cooldowns.name=Fast Recovery
|
||||
Perks.cooldowns.desc=Cuts cooldown duration by {0}.
|
||||
Perks.activationtime.name=Endurance
|
||||
|
@ -515,6 +515,7 @@ Perks.xp.desc=Receive {0}x XP.
|
||||
Perks.lucky.name=Luck
|
||||
Perks.lucky.desc=Gives {0} skills and abilities a 33.3% better chance to activate.
|
||||
Perks.lucky.desc.login=Gives certain skills and abilities a 33.3% better chance to activate.
|
||||
Perks.lucky.bonus=[[GOLD]] ({0}% with Lucky Perk)
|
||||
Perks.cooldowns.name=Fast Recovery
|
||||
Perks.cooldowns.desc=Cuts cooldown duration by {0}.
|
||||
Perks.activationtime.name=Endurance
|
||||
|
@ -112,7 +112,7 @@ Fishing.Effect.4=Shake (vs. Entities)
|
||||
Fishing.Effect.5=Shake items off of mobs w/ fishing pole
|
||||
Fishing.Effect.6=Fisherman's Diet
|
||||
Fishing.Effect.7=Improves hunger restored from fished foods
|
||||
Fishing.Enchant.Chance=[[RED]]Magic Hunter Chance: [[YELLOW]]{0}%
|
||||
Fishing.Enchant.Chance=[[RED]]Magic Hunter Chance: [[YELLOW]]{0}
|
||||
Fishing.ItemFound=[[GRAY]]Treasure found!
|
||||
Fishing.Listener=Fishing:
|
||||
Fishing.MagicFound=[[GRAY]]You feel a touch of magic with this catch...
|
||||
@ -535,6 +535,7 @@ Perks.xp.desc=Receive {0}x XP.
|
||||
Perks.lucky.name=Luck
|
||||
Perks.lucky.desc=Gives {0} skills and abilities a 33.3% better chance to activate.
|
||||
Perks.lucky.desc.login=Gives certain skills and abilities a 33.3% better chance to activate.
|
||||
Perks.lucky.bonus=[[GOLD]] ({0}% with Lucky Perk)
|
||||
Perks.cooldowns.name=Fast Recovery
|
||||
Perks.cooldowns.desc=Cuts cooldown duration by {0}.
|
||||
Perks.activationtime.name=Endurance
|
||||
|
@ -515,6 +515,7 @@ Perks.xp.desc=Receive {0}x XP.
|
||||
Perks.lucky.name=Luck
|
||||
Perks.lucky.desc=Gives {0} skills and abilities a 33.3% better chance to activate.
|
||||
Perks.lucky.desc.login=Gives certain skills and abilities a 33.3% better chance to activate.
|
||||
Perks.lucky.bonus=[[GOLD]] ({0}% with Lucky Perk)
|
||||
Perks.cooldowns.name=Fast Recovery
|
||||
Perks.cooldowns.desc=Cuts cooldown duration by {0}.
|
||||
Perks.activationtime.name=Endurance
|
||||
|
@ -515,6 +515,7 @@ Perks.xp.desc=Receive {0}x XP.
|
||||
Perks.lucky.name=Luck
|
||||
Perks.lucky.desc=Gives {0} skills and abilities a 33.3% better chance to activate.
|
||||
Perks.lucky.desc.login=Gives certain skills and abilities a 33.3% better chance to activate.
|
||||
Perks.lucky.bonus=[[GOLD]] ({0}% with Lucky Perk)
|
||||
Perks.cooldowns.name=Fast Recovery
|
||||
Perks.cooldowns.desc=Cuts cooldown duration by {0}.
|
||||
Perks.activationtime.name=Endurance
|
||||
|
@ -515,6 +515,7 @@ Perks.xp.desc=Receive {0}x XP.
|
||||
Perks.lucky.name=Luck
|
||||
Perks.lucky.desc=Gives {0} skills and abilities a 33.3% better chance to activate.
|
||||
Perks.lucky.desc.login=Gives certain skills and abilities a 33.3% better chance to activate.
|
||||
Perks.lucky.bonus=[[GOLD]] ({0}% with Lucky Perk)
|
||||
Perks.cooldowns.name=Fast Recovery
|
||||
Perks.cooldowns.desc=Cuts cooldown duration by {0}.
|
||||
Perks.activationtime.name=Endurance
|
||||
|
@ -515,6 +515,7 @@ Perks.xp.desc=Receive {0}x XP.
|
||||
Perks.lucky.name=Luck
|
||||
Perks.lucky.desc=Gives {0} skills and abilities a 33.3% better chance to activate.
|
||||
Perks.lucky.desc.login=Gives certain skills and abilities a 33.3% better chance to activate.
|
||||
Perks.lucky.bonus=[[GOLD]] ({0}% with Lucky Perk)
|
||||
Perks.cooldowns.name=Fast Recovery
|
||||
Perks.cooldowns.desc=Cuts cooldown duration by {0}.
|
||||
Perks.activationtime.name=Endurance
|
||||
|
@ -515,6 +515,7 @@ Perks.xp.desc=Receive {0}x XP.
|
||||
Perks.lucky.name=Luck
|
||||
Perks.lucky.desc=Gives {0} skills and abilities a 33.3% better chance to activate.
|
||||
Perks.lucky.desc.login=Gives certain skills and abilities a 33.3% better chance to activate.
|
||||
Perks.lucky.bonus=[[GOLD]] ({0}% with Lucky Perk)
|
||||
Perks.cooldowns.name=Fast Recovery
|
||||
Perks.cooldowns.desc=Cuts cooldown duration by {0}.
|
||||
Perks.activationtime.name=Endurance
|
||||
|
@ -515,6 +515,7 @@ Perks.xp.desc=Receive {0}x XP.
|
||||
Perks.lucky.name=Luck
|
||||
Perks.lucky.desc=Gives {0} skills and abilities a 33.3% better chance to activate.
|
||||
Perks.lucky.desc.login=Gives certain skills and abilities a 33.3% better chance to activate.
|
||||
Perks.lucky.bonus=[[GOLD]] ({0}% with Lucky Perk)
|
||||
Perks.cooldowns.name=Fast Recovery
|
||||
Perks.cooldowns.desc=Cuts cooldown duration by {0}.
|
||||
Perks.activationtime.name=Endurance
|
||||
|
@ -515,6 +515,7 @@ Perks.xp.desc=Receive {0}x XP.
|
||||
Perks.lucky.name=Luck
|
||||
Perks.lucky.desc=Gives {0} skills and abilities a 33.3% better chance to activate.
|
||||
Perks.lucky.desc.login=Gives certain skills and abilities a 33.3% better chance to activate.
|
||||
Perks.lucky.bonus=[[GOLD]] ({0}% with Lucky Perk)
|
||||
Perks.cooldowns.name=Fast Recovery
|
||||
Perks.cooldowns.desc=Cuts cooldown duration by {0}.
|
||||
Perks.activationtime.name=Endurance
|
||||
|
@ -515,6 +515,7 @@ Perks.xp.desc=Receive {0}x XP.
|
||||
Perks.lucky.name=Luck
|
||||
Perks.lucky.desc=Gives {0} skills and abilities a 33.3% better chance to activate.
|
||||
Perks.lucky.desc.login=Gives certain skills and abilities a 33.3% better chance to activate.
|
||||
Perks.lucky.bonus=[[GOLD]] ({0}% with Lucky Perk)
|
||||
Perks.cooldowns.name=Fast Recovery
|
||||
Perks.cooldowns.desc=Cuts cooldown duration by {0}.
|
||||
Perks.activationtime.name=Endurance
|
||||
|
@ -515,6 +515,7 @@ Perks.xp.desc=Receive {0}x XP.
|
||||
Perks.lucky.name=Luck
|
||||
Perks.lucky.desc=Gives {0} skills and abilities a 33.3% better chance to activate.
|
||||
Perks.lucky.desc.login=Gives certain skills and abilities a 33.3% better chance to activate.
|
||||
Perks.lucky.bonus=[[GOLD]] ({0}% with Lucky Perk)
|
||||
Perks.cooldowns.name=Fast Recovery
|
||||
Perks.cooldowns.desc=Cuts cooldown duration by {0}.
|
||||
Perks.activationtime.name=Endurance
|
||||
|
@ -515,6 +515,7 @@ Perks.xp.desc=Receive {0}x XP.
|
||||
Perks.lucky.name=Luck
|
||||
Perks.lucky.desc=Gives {0} skills and abilities a 33.3% better chance to activate.
|
||||
Perks.lucky.desc.login=Gives certain skills and abilities a 33.3% better chance to activate.
|
||||
Perks.lucky.bonus=[[GOLD]] ({0}% with Lucky Perk)
|
||||
Perks.cooldowns.name=Fast Recovery
|
||||
Perks.cooldowns.desc=Cuts cooldown duration by {0}.
|
||||
Perks.activationtime.name=Endurance
|
||||
|
@ -515,6 +515,7 @@ Perks.xp.desc=Receive {0}x XP.
|
||||
Perks.lucky.name=Luck
|
||||
Perks.lucky.desc=Gives {0} skills and abilities a 33.3% better chance to activate.
|
||||
Perks.lucky.desc.login=Gives certain skills and abilities a 33.3% better chance to activate.
|
||||
Perks.lucky.bonus=[[GOLD]] ({0}% with Lucky Perk)
|
||||
Perks.cooldowns.name=Fast Recovery
|
||||
Perks.cooldowns.desc=Cuts cooldown duration by {0}.
|
||||
Perks.activationtime.name=Endurance
|
||||
|
@ -515,6 +515,7 @@ Perks.xp.desc=Receive {0}x XP.
|
||||
Perks.lucky.name=Luck
|
||||
Perks.lucky.desc=Gives {0} skills and abilities a 33.3% better chance to activate.
|
||||
Perks.lucky.desc.login=Gives certain skills and abilities a 33.3% better chance to activate.
|
||||
Perks.lucky.bonus=[[GOLD]] ({0}% with Lucky Perk)
|
||||
Perks.cooldowns.name=Fast Recovery
|
||||
Perks.cooldowns.desc=Cuts cooldown duration by {0}.
|
||||
Perks.activationtime.name=Endurance
|
||||
|
@ -515,6 +515,7 @@ Perks.xp.desc=Receive {0}x XP.
|
||||
Perks.lucky.name=Luck
|
||||
Perks.lucky.desc=Gives {0} skills and abilities a 33.3% better chance to activate.
|
||||
Perks.lucky.desc.login=Gives certain skills and abilities a 33.3% better chance to activate.
|
||||
Perks.lucky.bonus=[[GOLD]] ({0}% with Lucky Perk)
|
||||
Perks.cooldowns.name=Fast Recovery
|
||||
Perks.cooldowns.desc=Cuts cooldown duration by {0}.
|
||||
Perks.activationtime.name=Endurance
|
||||
|
@ -515,6 +515,7 @@ Perks.xp.desc=Receive {0}x XP.
|
||||
Perks.lucky.name=Luck
|
||||
Perks.lucky.desc=Gives {0} skills and abilities a 33.3% better chance to activate.
|
||||
Perks.lucky.desc.login=Gives certain skills and abilities a 33.3% better chance to activate.
|
||||
Perks.lucky.bonus=[[GOLD]] ({0}% with Lucky Perk)
|
||||
Perks.cooldowns.name=Fast Recovery
|
||||
Perks.cooldowns.desc=Cuts cooldown duration by {0}.
|
||||
Perks.activationtime.name=Endurance
|
||||
|
Loading…
Reference in New Issue
Block a user