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https://github.com/mcMMO-Dev/mcMMO.git
synced 2024-11-01 08:09:39 +01:00
Caching options is bad, and so was that way of getting the menu key.
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commit
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@ -1,5 +1,7 @@
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package com.gmail.nossr50.config.spout;
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import org.getspout.spoutapi.keyboard.Keyboard;
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import com.gmail.nossr50.config.ConfigLoader;
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import com.gmail.nossr50.datatypes.skills.SkillType;
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import com.gmail.nossr50.datatypes.spout.huds.HudType;
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@ -34,7 +36,14 @@ public class SpoutConfig extends ConfigLoader {
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}
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public boolean getShowPowerLevel() { return config.getBoolean("HUD.Show_Power_Level", true); }
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public String getMenuKey() { return config.getString("Menu.Key", "KEY_M"); }
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public Keyboard getMenuKey() {
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try {
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return Keyboard.valueOf(config.getString("Menu.Key", "KEY_M").toUpperCase().trim());
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}
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catch (IllegalArgumentException ex) {
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return Keyboard.KEY_M;
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}
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}
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/* XP Bar */
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public boolean getXPBarEnabled() { return config.getBoolean("XP.Bar.Enabled", true); }
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@ -11,13 +11,13 @@ import org.getspout.spoutapi.gui.Button;
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import org.getspout.spoutapi.gui.ScreenType;
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import org.getspout.spoutapi.player.SpoutPlayer;
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import com.gmail.nossr50.config.spout.SpoutConfig;
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import com.gmail.nossr50.datatypes.player.McMMOPlayer;
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import com.gmail.nossr50.datatypes.spout.buttons.McMMOButton;
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import com.gmail.nossr50.datatypes.spout.huds.McMMOHud;
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import com.gmail.nossr50.datatypes.spout.popups.McMMOMenu;
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import com.gmail.nossr50.locale.LocaleLoader;
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import com.gmail.nossr50.util.player.UserManager;
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import com.gmail.nossr50.util.spout.SpoutUtils;
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public class SpoutListener implements Listener {
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@ -32,7 +32,7 @@ public class SpoutListener implements Listener {
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McMMOPlayer mcMMOPlayer = UserManager.getPlayer(spoutPlayer);
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// TODO: Add custom titles based on skills
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if (SpoutUtils.showPowerLevel) {
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if (SpoutConfig.getInstance().getShowPowerLevel()) {
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spoutPlayer.setTitle(LocaleLoader.getString("Spout.Title", spoutPlayer.getTitle(), mcMMOPlayer.getPowerLevel()));
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}
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@ -81,7 +81,7 @@ public class SpoutListener implements Listener {
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return;
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}
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if (event.getKey() == SpoutUtils.menuKey) {
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if (event.getKey() == SpoutConfig.getInstance().getMenuKey()) {
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McMMOHud spoutHud = UserManager.getPlayer(spoutPlayer).getProfile().getSpoutHud();
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if (!spoutHud.isMenuOpened()) {
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@ -321,7 +321,6 @@ public class mcMMO extends JavaPlugin {
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spoutEnabled = true;
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SpoutConfig.getInstance();
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SpoutUtils.setupSpoutConfigs();
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SpoutUtils.registerCustomEvent();
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SpoutUtils.preCacheFiles();
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SpoutUtils.reloadSpoutPlayers(); // Handle spout players after a /reload
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@ -13,13 +13,11 @@ import org.bukkit.Material;
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import org.bukkit.entity.Player;
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import org.getspout.spoutapi.SpoutManager;
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import org.getspout.spoutapi.event.spout.SpoutCraftEnableEvent;
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import org.getspout.spoutapi.keyboard.Keyboard;
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import org.getspout.spoutapi.player.FileManager;
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import org.getspout.spoutapi.player.SpoutPlayer;
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import com.gmail.nossr50.mcMMO;
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import com.gmail.nossr50.config.AdvancedConfig;
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import com.gmail.nossr50.config.spout.SpoutConfig;
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import com.gmail.nossr50.datatypes.player.PlayerProfile;
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import com.gmail.nossr50.datatypes.skills.SkillType;
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import com.gmail.nossr50.listeners.SpoutListener;
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@ -37,10 +35,8 @@ public class SpoutUtils {
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public final static String hudRetroDirectory = hudDirectory + "Retro" + File.separator;
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public final static String soundDirectory = spoutDirectory + "Sound" + File.separator;
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public static boolean showPowerLevel;
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private final static SpoutListener spoutListener = new SpoutListener();
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public static Keyboard menuKey;
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// public static Keyboard menuKey;
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/**
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* Write file to disk.
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@ -148,25 +144,6 @@ public class SpoutUtils {
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writeFile("level.wav", soundDirectory);
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}
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/**
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* Setup Spout config options
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*/
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public static void setupSpoutConfigs() {
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showPowerLevel = SpoutConfig.getInstance().getShowPowerLevel();
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String temp = SpoutConfig.getInstance().getMenuKey();
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for (Keyboard x : Keyboard.values()) {
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if (x.toString().equalsIgnoreCase(temp)) {
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menuKey = x;
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}
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}
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if (menuKey == null) {
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mcMMO.p.getLogger().warning("Invalid KEY for Menu.Key, using KEY_M");
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menuKey = Keyboard.KEY_M;
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}
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}
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/**
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* Get all the Spout files in the Resources folder.
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*
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