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Functions >> copy-paste code.
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@ -192,11 +192,7 @@ public class Skills {
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profile.setAbilityInformed(ability, false);
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profile.setAbilityInformed(ability, false);
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player.sendMessage(ability.getAbilityOff());
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player.sendMessage(ability.getAbilityOff());
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for (Player nearbyPlayer : player.getWorld().getPlayers()) {
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Misc.sendSkillMessage(player, ability.getAbilityPlayerOff(player));
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if (nearbyPlayer != player && Misc.isNear(player.getLocation(), nearbyPlayer.getLocation(), MAX_DISTANCE_AWAY)) {
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nearbyPlayer.sendMessage(ability.getAbilityPlayerOff(player));
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}
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}
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}
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}
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}
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}
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}
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}
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@ -459,11 +455,7 @@ public class Skills {
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if (!profile.getAbilityMode(ability) && cooldownOver(profile.getSkillDATS(ability), ability.getCooldown(), player)) {
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if (!profile.getAbilityMode(ability) && cooldownOver(profile.getSkillDATS(ability), ability.getCooldown(), player)) {
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player.sendMessage(ability.getAbilityOn());
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player.sendMessage(ability.getAbilityOn());
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for (Player y : player.getWorld().getPlayers()) {
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Misc.sendSkillMessage(player, ability.getAbilityPlayer(player));
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if (y != player && Misc.isNear(player.getLocation(), y.getLocation(), MAX_DISTANCE_AWAY)) {
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y.sendMessage(ability.getAbilityPlayer(player));
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}
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}
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profile.setSkillDATS(ability, System.currentTimeMillis() + (ticks * TIME_CONVERSION_FACTOR));
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profile.setSkillDATS(ability, System.currentTimeMillis() + (ticks * TIME_CONVERSION_FACTOR));
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profile.setAbilityMode(ability, true);
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profile.setAbilityMode(ability, true);
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