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Handle potions better.
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parent
32e0be481a
commit
0249ae2724
@ -20,6 +20,8 @@ import org.bukkit.event.player.PlayerFishEvent;
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import org.bukkit.inventory.ItemStack;
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import org.bukkit.material.MaterialData;
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import org.bukkit.material.Wool;
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import org.bukkit.potion.Potion;
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import org.bukkit.potion.PotionType;
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import com.gmail.nossr50.config.AdvancedConfig;
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import com.gmail.nossr50.config.Config;
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@ -419,11 +421,11 @@ public class Fishing {
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final int DROP_NUMBER_2 = random.nextInt(randomChance) + 1;
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if (DROP_NUMBER > 95) {
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if (DROP_NUMBER_2 > 66) {
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Misc.dropItem(location, new ItemStack(Material.POTION, 1, (short) 8197));
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Misc.dropItem(location, new Potion(PotionType.INSTANT_HEAL).toItemStack(1));
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} else if (DROP_NUMBER_2 > 33) {
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Misc.dropItem(location, new ItemStack(Material.POTION, 1, (short) 8195));
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Misc.dropItem(location, new Potion(PotionType.FIRE_RESISTANCE).toItemStack(1));
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} else {
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Misc.dropItem(location, new ItemStack(Material.POTION, 1, (short) 8194));
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Misc.dropItem(location, new Potion(PotionType.SPEED).toItemStack(1));
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}
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} else {
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if (DROP_NUMBER_2 > 88) {
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