Handle potions better.

This commit is contained in:
gmcferrin 2013-01-08 18:45:44 -05:00
parent 32e0be481a
commit 0249ae2724

View File

@ -20,6 +20,8 @@ import org.bukkit.event.player.PlayerFishEvent;
import org.bukkit.inventory.ItemStack;
import org.bukkit.material.MaterialData;
import org.bukkit.material.Wool;
import org.bukkit.potion.Potion;
import org.bukkit.potion.PotionType;
import com.gmail.nossr50.config.AdvancedConfig;
import com.gmail.nossr50.config.Config;
@ -419,11 +421,11 @@ public class Fishing {
final int DROP_NUMBER_2 = random.nextInt(randomChance) + 1;
if (DROP_NUMBER > 95) {
if (DROP_NUMBER_2 > 66) {
Misc.dropItem(location, new ItemStack(Material.POTION, 1, (short) 8197));
Misc.dropItem(location, new Potion(PotionType.INSTANT_HEAL).toItemStack(1));
} else if (DROP_NUMBER_2 > 33) {
Misc.dropItem(location, new ItemStack(Material.POTION, 1, (short) 8195));
Misc.dropItem(location, new Potion(PotionType.FIRE_RESISTANCE).toItemStack(1));
} else {
Misc.dropItem(location, new ItemStack(Material.POTION, 1, (short) 8194));
Misc.dropItem(location, new Potion(PotionType.SPEED).toItemStack(1));
}
} else {
if (DROP_NUMBER_2 > 88) {