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Implement new repairable stuff for custom tools/armor.
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@ -12,6 +12,7 @@ import org.bukkit.inventory.ItemStack;
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import com.gmail.nossr50.mcMMO;
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import com.gmail.nossr50.mcMMO;
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import com.gmail.nossr50.datatypes.mods.CustomItem;
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import com.gmail.nossr50.datatypes.mods.CustomItem;
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import com.gmail.nossr50.skills.repair.Repairable;
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import com.gmail.nossr50.skills.repair.Repairable;
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import com.gmail.nossr50.skills.repair.RepairableFactory;
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public class CustomArmorConfig extends ModConfigLoader{
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public class CustomArmorConfig extends ModConfigLoader{
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private static CustomArmorConfig instance;
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private static CustomArmorConfig instance;
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@ -91,6 +92,7 @@ public class CustomArmorConfig extends ModConfigLoader{
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if (repairable) {
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if (repairable) {
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ItemStack repairMaterial = new ItemStack(repairID, 1, (short) 0, repairData);
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ItemStack repairMaterial = new ItemStack(repairID, 1, (short) 0, repairData);
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repairables.add(RepairableFactory.getRepairable(id, repairID, repairData, repairQuantity, durability));
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armor = new CustomItem(durability, repairMaterial, repairQuantity, repairable, id);
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armor = new CustomItem(durability, repairMaterial, repairQuantity, repairable, id);
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}
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}
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else {
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else {
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@ -12,6 +12,7 @@ import org.bukkit.inventory.ItemStack;
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import com.gmail.nossr50.mcMMO;
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import com.gmail.nossr50.mcMMO;
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import com.gmail.nossr50.datatypes.mods.CustomTool;
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import com.gmail.nossr50.datatypes.mods.CustomTool;
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import com.gmail.nossr50.skills.repair.Repairable;
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import com.gmail.nossr50.skills.repair.Repairable;
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import com.gmail.nossr50.skills.repair.RepairableFactory;
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public class CustomToolsConfig extends ModConfigLoader {
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public class CustomToolsConfig extends ModConfigLoader {
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private static CustomToolsConfig instance;
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private static CustomToolsConfig instance;
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@ -98,6 +99,7 @@ public class CustomToolsConfig extends ModConfigLoader {
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if (repairable) {
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if (repairable) {
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ItemStack repairMaterial = new ItemStack(repairID, 1, (short) 0, repairData);
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ItemStack repairMaterial = new ItemStack(repairID, 1, (short) 0, repairData);
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repairables.add(RepairableFactory.getRepairable(id, repairID, repairData, repairQuantity, durability));
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tool = new CustomTool(durability, repairMaterial, repairQuantity, repairable, tier, abilityEnabled, multiplier, id);
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tool = new CustomTool(durability, repairMaterial, repairQuantity, repairable, tier, abilityEnabled, multiplier, id);
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}
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}
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else {
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else {
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