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Remove unused variables & methods from old repair system
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parent
a336e9f460
commit
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@ -7,7 +7,6 @@ import java.util.List;
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import java.util.Set;
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import org.bukkit.configuration.ConfigurationSection;
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import org.bukkit.inventory.ItemStack;
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import com.gmail.nossr50.mcMMO;
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import com.gmail.nossr50.datatypes.mods.CustomItem;
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@ -91,14 +90,11 @@ public class CustomArmorConfig extends ModConfigLoader{
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CustomItem armor;
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if (repairable) {
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ItemStack repairMaterial = new ItemStack(repairID, 1, (short) 0, repairData);
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repairables.add(RepairableFactory.getRepairable(id, repairID, repairData, repairQuantity, durability));
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armor = new CustomItem(durability, repairMaterial, repairQuantity, repairable, id);
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}
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else {
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armor = new CustomItem(durability, null, 0, repairable, id);
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}
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armor = new CustomItem(id);
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idList.add(id);
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customIDs.add(id);
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customArmorList.add(armor);
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@ -7,7 +7,6 @@ import java.util.List;
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import java.util.Set;
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import org.bukkit.configuration.ConfigurationSection;
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import org.bukkit.inventory.ItemStack;
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import com.gmail.nossr50.mcMMO;
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import com.gmail.nossr50.datatypes.mods.CustomTool;
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@ -98,14 +97,11 @@ public class CustomToolsConfig extends ModConfigLoader {
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CustomTool tool;
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if (repairable) {
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ItemStack repairMaterial = new ItemStack(repairID, 1, (short) 0, repairData);
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repairables.add(RepairableFactory.getRepairable(id, repairID, repairData, repairQuantity, durability));
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tool = new CustomTool(durability, repairMaterial, repairQuantity, repairable, tier, abilityEnabled, multiplier, id);
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}
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else {
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tool = new CustomTool(durability, null, 0, repairable, tier, abilityEnabled, multiplier, id);
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}
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tool = new CustomTool(tier, abilityEnabled, multiplier, id);
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idList.add(id);
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customIDs.add(id);
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customToolList.add(tool);
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@ -1,20 +1,10 @@
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package com.gmail.nossr50.datatypes.mods;
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import org.bukkit.inventory.ItemStack;
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public class CustomItem {
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protected int itemID;
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protected boolean repairable;
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protected ItemStack repairMaterial;
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protected int repairQuantity;
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protected short durability;
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public CustomItem(short durability, ItemStack repairMaterial, int repairQuantity, boolean repairable, int itemID) {
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public CustomItem(int itemID) {
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this.itemID = itemID;
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this.repairable = repairable;
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this.repairMaterial = repairMaterial;
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this.repairQuantity = repairQuantity;
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this.durability = durability;
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}
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public int getItemID() {
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@ -24,37 +14,4 @@ public class CustomItem {
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public void setItemID(int itemID) {
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this.itemID = itemID;
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}
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public boolean isRepairable() {
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return repairable;
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}
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public void setRepairable(boolean repairable) {
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this.repairable = repairable;
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}
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public ItemStack getRepairMaterial() {
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return repairMaterial;
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}
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public void setRepairMaterial(ItemStack repairMaterial) {
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this.repairMaterial = repairMaterial;
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}
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public int getRepairQuantity() {
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return repairQuantity;
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}
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public void setRepairQuantity(int repairQuantity) {
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this.repairQuantity = repairQuantity;
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}
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public short getDurability() {
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return durability;
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}
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public void setDurability(short durability) {
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this.durability = durability;
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}
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}
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@ -1,14 +1,12 @@
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package com.gmail.nossr50.datatypes.mods;
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import org.bukkit.inventory.ItemStack;
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public class CustomTool extends CustomItem {
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private double xpMultiplier;
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private boolean abilityEnabled;
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private int tier;
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public CustomTool(short durability, ItemStack repairMaterial, int repairQuantity, boolean repairable, int tier, boolean abilityEnabled, double xpMultiplier, int itemID) {
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super(durability, repairMaterial, repairQuantity, repairable, itemID);
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public CustomTool(int tier, boolean abilityEnabled, double xpMultiplier, int itemID) {
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super(itemID);
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this.xpMultiplier = xpMultiplier;
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this.abilityEnabled = abilityEnabled;
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this.tier = tier;
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