mirror of
https://github.com/mcMMO-Dev/mcMMO.git
synced 2024-12-31 21:18:16 +01:00
Fix some issues from the merge.
This commit is contained in:
parent
1470feb958
commit
0a927768f5
@ -1,502 +1,475 @@
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package com.gmail.nossr50;
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import org.bukkit.Bukkit;
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import org.bukkit.Material;
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import org.bukkit.entity.AnimalTamer;
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import org.bukkit.entity.Animals;
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import org.bukkit.entity.Arrow;
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import org.bukkit.entity.Entity;
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import org.bukkit.entity.EntityType;
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import org.bukkit.entity.LivingEntity;
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import org.bukkit.entity.Player;
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import org.bukkit.entity.Wolf;
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import org.bukkit.event.entity.EntityDamageByEntityEvent;
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import org.bukkit.event.entity.EntityDamageEvent;
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import org.bukkit.event.entity.EntityDamageEvent.DamageCause;
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import org.bukkit.inventory.ItemStack;
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import com.gmail.nossr50.config.LoadProperties;
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import com.gmail.nossr50.datatypes.PlayerProfile;
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import com.gmail.nossr50.datatypes.SkillType;
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import com.gmail.nossr50.events.FakeEntityDamageByEntityEvent;
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import com.gmail.nossr50.events.FakeEntityDamageEvent;
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import com.gmail.nossr50.locale.mcLocale;
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import com.gmail.nossr50.party.Party;
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import com.gmail.nossr50.skills.Acrobatics;
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import com.gmail.nossr50.skills.Archery;
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import com.gmail.nossr50.skills.Axes;
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import com.gmail.nossr50.skills.Skills;
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import com.gmail.nossr50.skills.Swords;
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import com.gmail.nossr50.skills.Taming;
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import com.gmail.nossr50.skills.Unarmed;
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public class Combat {
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/**
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* Apply combat modifiers and process and XP gain.
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*
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* @param event The event to run the combat checks on.
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* @param pluginx mcMMO plugin instance
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*/
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public static void combatChecks(EntityDamageByEntityEvent event, mcMMO pluginx) {
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if (event.getDamage() == 0 || event.getEntity().isDead()) {
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return;
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}
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Entity damager = event.getDamager();
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LivingEntity target = (LivingEntity) event.getEntity();
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int damage = event.getDamage();
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EntityType damagerType = damager.getType();
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EntityType targetType = target.getType();
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switch (damagerType) {
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case PLAYER:
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Player attacker = (Player) event.getDamager();
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ItemStack itemInHand = attacker.getItemInHand();
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PlayerProfile PPa = Users.getProfile(attacker);
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combatAbilityChecks(attacker);
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if (ItemChecks.isSword(itemInHand) && mcPermissions.getInstance().swords(attacker)) {
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if (!pluginx.misc.bleedTracker.contains(target)) {
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Swords.bleedCheck(attacker, target, pluginx);
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}
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if (PPa.getSerratedStrikesMode()) {
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applyAbilityAoE(attacker, target, damage, pluginx, SkillType.SWORDS);
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}
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startGainXp(attacker, PPa, target, SkillType.SWORDS, pluginx);
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}
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else if (ItemChecks.isAxe(itemInHand) && mcPermissions.getInstance().axes(attacker)) {
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Axes.axesBonus(attacker, event);
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Axes.axeCriticalCheck(attacker, event);
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Axes.impact(attacker, target, event);
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if (PPa.getSkullSplitterMode()) {
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applyAbilityAoE(attacker, target, damage, pluginx, SkillType.AXES);
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}
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startGainXp(attacker, PPa, target, SkillType.AXES, pluginx);
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}
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else if (itemInHand.getType().equals(Material.AIR) && mcPermissions.getInstance().unarmed(attacker)) {
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Unarmed.unarmedBonus(attacker, event);
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if (PPa.getBerserkMode()) {
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event.setDamage(damage + (damage / 2));
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}
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if (targetType.equals(EntityType.PLAYER)) {
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Unarmed.disarmProcCheck(attacker, (Player) target);
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}
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startGainXp(attacker, PPa, target, SkillType.UNARMED, pluginx);
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}
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else if (itemInHand.getType().equals(Material.BONE) && mcPermissions.getInstance().taming(attacker) && targetType.equals(EntityType.WOLF)) {
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Wolf wolf = (Wolf) target;
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String message = mcLocale.getString("Combat.BeastLore") + " ";
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int health = wolf.getHealth();
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event.setCancelled(true);
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if (wolf.isTamed()) {
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message = message.concat(mcLocale.getString("Combat.BeastLoreOwner", new Object[] {Taming.getOwnerName(wolf)}) + " ");
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message = message.concat(mcLocale.getString("Combat.BeastLoreHealthWolfTamed", new Object[] {health}));
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}
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else {
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message = message.concat(mcLocale.getString("Combat.BeastLoreHealthWolf", new Object[] {health}));
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}
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attacker.sendMessage(message);
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}
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break;
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case WOLF:
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Wolf wolf = (Wolf) damager;
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if (wolf.isTamed() && wolf.getOwner() instanceof Player) {
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Player master = (Player) wolf.getOwner();
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PlayerProfile PPo = Users.getProfile(master);
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if (mcPermissions.getInstance().taming(master)) {
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Taming.fastFoodService(PPo, wolf, event);
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Taming.sharpenedClaws(PPo, event);
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Taming.gore(PPo, event, master, pluginx);
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startGainXp(master, PPo, target, SkillType.TAMING, pluginx);
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}
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}
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break;
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case ARROW:
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archeryCheck((EntityDamageByEntityEvent)event, pluginx);
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break;
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default:
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break;
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}
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if (targetType.equals(EntityType.PLAYER)) {
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Swords.counterAttackChecks(event);
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Acrobatics.dodgeChecks(event);
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}
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}
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/**
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* Process combat abilities based on weapon preparation modes.
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*
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* @param attacker The player attacking
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*/
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public static void combatAbilityChecks(Player attacker) {
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PlayerProfile PPa = Users.getProfile(attacker);
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if (PPa.getAxePreparationMode()) {
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Skills.abilityCheck(attacker, SkillType.AXES);
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}
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else if (PPa.getSwordsPreparationMode()) {
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Skills.abilityCheck(attacker, SkillType.SWORDS);
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}
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else if (PPa.getFistsPreparationMode()) {
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Skills.abilityCheck(attacker, SkillType.UNARMED);
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}
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}
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/**
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* Process archery abilities.
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*
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* @param event The event to run the archery checks on.
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* @param pluginx mcMMO plugin instance
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*/
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public static void archeryCheck(EntityDamageByEntityEvent event, mcMMO pluginx) {
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Arrow arrow = (Arrow) event.getDamager();
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LivingEntity shooter = arrow.getShooter();
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LivingEntity target = (LivingEntity) event.getEntity();
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if (target instanceof Player) {
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Player defender = (Player) target;
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PlayerProfile PPd = Users.getProfile(defender);
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boolean deflect = false;
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if (mcPermissions.getInstance().unarmed(defender) && defender.getItemInHand().getType().equals(Material.AIR)) {
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if (PPd.getSkillLevel(SkillType.UNARMED) >= 1000 && (Math.random() * 1000 <= 500)) {
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deflect = true;
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}
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else if (Math.random() * 1000 <= (PPd.getSkillLevel(SkillType.UNARMED) / 2)) {
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deflect = true;
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}
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if (deflect) {
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event.setCancelled(true);
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defender.sendMessage(mcLocale.getString("Combat.ArrowDeflect"));
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return;
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}
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}
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}
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if (shooter instanceof Player) {
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Player attacker = (Player) shooter;
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PlayerProfile PPa = Users.getProfile(attacker);
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int damage = event.getDamage();
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if (mcPermissions.getInstance().archery(attacker) && damage > 0) {
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Archery.trackArrows(pluginx, target, PPa);
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Archery.ignitionCheck(target, attacker);
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startGainXp(attacker, PPa, target, SkillType.ARCHERY, pluginx);
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if (target instanceof Player) {
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Player defender = (Player) target;
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PlayerProfile PPd = Users.getProfile(defender);
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if (PPa.inParty() && PPd.inParty() && Party.getInstance().inSameParty(defender, attacker)) {
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event.setCancelled(true);
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return;
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}
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Archery.dazeCheck(defender, attacker);
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}
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}
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}
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}
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/**
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* Attempt to damage target for value dmg with reason CUSTOM
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*
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* @param target LivingEntity which to attempt to damage
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* @param dmg Amount of damage to attempt to do
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*/
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public static void dealDamage(LivingEntity target, int dmg) {
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dealDamage(target, dmg, EntityDamageEvent.DamageCause.CUSTOM);
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}
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/**
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* Attempt to damage target for value dmg with reason cause
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*
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* @param target LivingEntity which to attempt to damage
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* @param dmg Amount of damage to attempt to do
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* @param cause DamageCause to pass to damage event
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*/
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public static void dealDamage(LivingEntity target, int dmg, DamageCause cause) {
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if (LoadProperties.eventCallback) {
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EntityDamageEvent ede = (EntityDamageEvent) new FakeEntityDamageEvent(target, cause, dmg);
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Bukkit.getPluginManager().callEvent(ede);
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if (ede.isCancelled()) {
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return;
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}
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target.damage(ede.getDamage());
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}
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else {
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target.damage(dmg);
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}
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}
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/**
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* Attempt to damage target for value dmg with reason ENTITY_ATTACK with damager attacker
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*
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* @param target LivingEntity which to attempt to damage
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* @param dmg Amount of damage to attempt to do
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* @param attacker Player to pass to event as damager
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*/
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public static void dealDamage(LivingEntity target, int dmg, Player attacker) {
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if (LoadProperties.eventCallback) {
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EntityDamageEvent ede = (EntityDamageByEntityEvent) new FakeEntityDamageByEntityEvent(attacker, target, EntityDamageEvent.DamageCause.ENTITY_ATTACK, dmg);
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Bukkit.getPluginManager().callEvent(ede);
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if (ede.isCancelled()) {
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return;
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}
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target.damage(ede.getDamage());
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}
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else {
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target.damage(dmg);
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}
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}
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/**
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* Apply Area-of-Effect ability actions.
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*
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* @param attacker The attacking player
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* @param target The defending entity
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* @param damage The initial damage amount
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* @param plugin mcMMO plugin instance
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* @param type The type of skill being used
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*/
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private static void applyAbilityAoE(Player attacker, LivingEntity target, int damage, mcMMO plugin, SkillType type) {
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int numberOfTargets = m.getTier(attacker.getItemInHand()); //The higher the weapon tier, the more targets you hit
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int damageAmount = 0;
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if (type.equals(SkillType.AXES)) {
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damageAmount = damage / 2;
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}
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else if (type.equals(SkillType.SWORDS)) {
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damageAmount = damage / 4;
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}
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if (damageAmount < 1) {
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damageAmount = 1;
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}
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for (Entity entity : target.getNearbyEntities(2.5, 2.5, 2.5)) {
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EntityType entityType = entity.getType();
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if (entityType.equals(EntityType.WOLF)) {
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Wolf wolf = (Wolf) entity;
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AnimalTamer tamer = wolf.getOwner();
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if (tamer instanceof Player) {
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Player owner = (Player) tamer;
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//Reasons why the target shouldn't be hit
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if (owner.equals(attacker)) {
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continue;
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}
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if (Party.getInstance().inSameParty(attacker, owner)) {
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continue;
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}
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}
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}
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if (entity instanceof LivingEntity && numberOfTargets >= 1) {
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if (entityType.equals(EntityType.PLAYER)) {
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Player defender = (Player) entity;
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PlayerProfile PP = Users.getProfile(defender);
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//Reasons why the target shouldn't be hit
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if (PP.getGodMode()) {
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continue;
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}
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if (defender.getName().equals(attacker.getName())) { //Is this even possible?
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continue;
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}
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if (Party.getInstance().inSameParty(attacker, defender)) {
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continue;
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}
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if (defender.isDead()) {
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continue;
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}
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//Apply effect to players only if PVP is enabled
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if (target.getWorld().getPVP()) {
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String message = "";
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if (type.equals(SkillType.AXES)) {
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message = mcLocale.getString("Axes.HitByCleave");
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}
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else if (type.equals(SkillType.SWORDS)) {
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message = mcLocale.getString("Swords.HitBySerratedStrikes");
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}
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dealDamage(defender, damageAmount, attacker);
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defender.sendMessage(message);
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if (type.equals(SkillType.SWORDS)) {
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PP.addBleedTicks(5);
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}
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numberOfTargets--;
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}
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}
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else {
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LivingEntity livingEntity = (LivingEntity) entity;
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if (type.equals(SkillType.SWORDS) && !plugin.misc.bleedTracker.contains(entity)) {
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plugin.misc.addToBleedQue(livingEntity);
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}
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dealDamage(livingEntity, damageAmount, attacker);
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numberOfTargets--;
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}
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}
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}
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}
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/**
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* Start the task that gives combat XP.
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*
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* @param attacker The attacking player
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* @param PP The player's PlayerProfile
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* @param target The defending entity
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* @param skillType The skill being used
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* @param plugin mcMMO plugin instance
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*/
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public static void startGainXp(Player attacker, PlayerProfile PP, LivingEntity target, SkillType skillType, mcMMO pluginx)
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{
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double baseXP = 0;
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if (target instanceof Player) {
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if (!LoadProperties.pvpxp) {
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return;
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}
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Player defender = (Player) target;
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PlayerProfile PPd = Users.getProfile(defender);
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if (System.currentTimeMillis() >= (PPd.getRespawnATS() * 1000) + 5000 &&
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((PPd.getLastLogin() + 5) * 1000) < System.currentTimeMillis() &&
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defender.getHealth() >= 1) {
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baseXP = 20 * LoadProperties.pvpxprewardmodifier;
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}
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}
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else if (!pluginx.misc.mobSpawnerList.contains(target.getEntityId())) {
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if (target instanceof Animals) {
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baseXP = 10 * LoadProperties.animalXP;
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}
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else
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{
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EntityType type = target.getType();
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switch (type) {
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case BLAZE:
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baseXP = LoadProperties.blazeXP;
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break;
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case CAVE_SPIDER:
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baseXP = LoadProperties.cavespiderXP;
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break;
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case CREEPER:
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baseXP = LoadProperties.creeperXP;
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break;
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case ENDER_DRAGON:
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baseXP = LoadProperties.enderdragonXP;
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break;
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case ENDERMAN:
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baseXP = LoadProperties.endermanXP;
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break;
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case GHAST:
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baseXP = LoadProperties.ghastXP;
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break;
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case MAGMA_CUBE:
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baseXP = LoadProperties.magmacubeXP;
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break;
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case PIG_ZOMBIE:
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baseXP = LoadProperties.pigzombieXP;
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break;
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case SILVERFISH:
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baseXP = LoadProperties.silverfishXP;
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break;
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case SKELETON:
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baseXP = LoadProperties.skeletonXP;
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break;
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case SLIME:
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baseXP = LoadProperties.slimeXP;
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break;
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case SPIDER:
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baseXP = LoadProperties.spiderXP;
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break;
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case ZOMBIE:
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baseXP = LoadProperties.zombieXP;
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break;
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}
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}
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baseXP *= 10;
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}
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if (baseXP != 0)
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Bukkit.getScheduler().scheduleSyncDelayedTask(pluginx, new GainXp(attacker, PP, skillType, baseXP, target), 0);
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}
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}
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class GainXp implements Runnable
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{
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private Player player = null;
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private PlayerProfile PP = null;
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private double baseXp = 0;
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private SkillType skillType = null;
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private LivingEntity target = null;
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private int baseHealth = 0;
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public GainXp(Player player, PlayerProfile PP, SkillType skillType, double baseXp, LivingEntity target)
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{
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this.player = player;
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this.PP = PP;
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this.skillType = skillType;
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this.baseXp = baseXp;
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this.target = target;
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baseHealth = target.getHealth();
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}
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@Override
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public void run()
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{
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int health = target.getHealth();
|
||||
int damage = baseHealth - health;
|
||||
|
||||
//May avoid negative xp, we don't know what other plugins do with the entity health
|
||||
if (damage <= 0)
|
||||
return;
|
||||
|
||||
//Don't reward the player for overkills
|
||||
if (health < 0)
|
||||
damage += health;
|
||||
|
||||
PP.addXP(skillType, (int) (damage * baseXp), player);
|
||||
Skills.XpCheckSkill(skillType, player);
|
||||
}
|
||||
}
|
||||
package com.gmail.nossr50;
|
||||
|
||||
import org.bukkit.Bukkit;
|
||||
import org.bukkit.Material;
|
||||
import org.bukkit.entity.AnimalTamer;
|
||||
import org.bukkit.entity.Animals;
|
||||
import org.bukkit.entity.Arrow;
|
||||
import org.bukkit.entity.Entity;
|
||||
import org.bukkit.entity.EntityType;
|
||||
import org.bukkit.entity.LivingEntity;
|
||||
import org.bukkit.entity.Player;
|
||||
import org.bukkit.entity.Wolf;
|
||||
import org.bukkit.event.entity.EntityDamageByEntityEvent;
|
||||
import org.bukkit.event.entity.EntityDamageEvent;
|
||||
import org.bukkit.event.entity.EntityDamageEvent.DamageCause;
|
||||
import org.bukkit.inventory.ItemStack;
|
||||
|
||||
import com.gmail.nossr50.config.LoadProperties;
|
||||
import com.gmail.nossr50.datatypes.PlayerProfile;
|
||||
import com.gmail.nossr50.datatypes.SkillType;
|
||||
import com.gmail.nossr50.events.FakeEntityDamageByEntityEvent;
|
||||
import com.gmail.nossr50.events.FakeEntityDamageEvent;
|
||||
import com.gmail.nossr50.locale.mcLocale;
|
||||
import com.gmail.nossr50.party.Party;
|
||||
import com.gmail.nossr50.runnables.GainXp;
|
||||
import com.gmail.nossr50.skills.Acrobatics;
|
||||
import com.gmail.nossr50.skills.Archery;
|
||||
import com.gmail.nossr50.skills.Axes;
|
||||
import com.gmail.nossr50.skills.Skills;
|
||||
import com.gmail.nossr50.skills.Swords;
|
||||
import com.gmail.nossr50.skills.Taming;
|
||||
import com.gmail.nossr50.skills.Unarmed;
|
||||
|
||||
public class Combat {
|
||||
|
||||
/**
|
||||
* Apply combat modifiers and process and XP gain.
|
||||
*
|
||||
* @param event The event to run the combat checks on.
|
||||
* @param plugin mcMMO plugin instance
|
||||
*/
|
||||
public static void combatChecks(EntityDamageByEntityEvent event, mcMMO plugin) {
|
||||
if (event.getDamage() == 0 || event.getEntity().isDead()) {
|
||||
return;
|
||||
}
|
||||
|
||||
Entity damager = event.getDamager();
|
||||
LivingEntity target = (LivingEntity) event.getEntity();
|
||||
int damage = event.getDamage();
|
||||
EntityType damagerType = damager.getType();
|
||||
EntityType targetType = target.getType();
|
||||
|
||||
switch (damagerType) {
|
||||
case PLAYER:
|
||||
Player attacker = (Player) event.getDamager();
|
||||
ItemStack itemInHand = attacker.getItemInHand();
|
||||
PlayerProfile PPa = Users.getProfile(attacker);
|
||||
|
||||
combatAbilityChecks(attacker);
|
||||
|
||||
if (ItemChecks.isSword(itemInHand) && mcPermissions.getInstance().swords(attacker)) {
|
||||
if (!plugin.misc.bleedTracker.contains(target)) {
|
||||
Swords.bleedCheck(attacker, target, plugin);
|
||||
}
|
||||
|
||||
if (PPa.getSerratedStrikesMode()) {
|
||||
applyAbilityAoE(attacker, target, damage, plugin, SkillType.SWORDS);
|
||||
}
|
||||
|
||||
startGainXp(attacker, PPa, target, SkillType.SWORDS, plugin);
|
||||
}
|
||||
else if (ItemChecks.isAxe(itemInHand) && mcPermissions.getInstance().axes(attacker)) {
|
||||
Axes.axesBonus(attacker, event);
|
||||
Axes.axeCriticalCheck(attacker, event);
|
||||
Axes.impact(attacker, target, event);
|
||||
|
||||
if (PPa.getSkullSplitterMode()) {
|
||||
applyAbilityAoE(attacker, target, damage, plugin, SkillType.AXES);
|
||||
}
|
||||
|
||||
startGainXp(attacker, PPa, target, SkillType.AXES, plugin);
|
||||
}
|
||||
else if (itemInHand.getType().equals(Material.AIR) && mcPermissions.getInstance().unarmed(attacker)) {
|
||||
Unarmed.unarmedBonus(attacker, event);
|
||||
|
||||
if (PPa.getBerserkMode()) {
|
||||
event.setDamage(damage + (damage / 2));
|
||||
}
|
||||
|
||||
if (targetType.equals(EntityType.PLAYER)) {
|
||||
Unarmed.disarmProcCheck(attacker, (Player) target);
|
||||
}
|
||||
|
||||
startGainXp(attacker, PPa, target, SkillType.UNARMED, plugin);
|
||||
}
|
||||
else if (itemInHand.getType().equals(Material.BONE) && mcPermissions.getInstance().taming(attacker) && targetType.equals(EntityType.WOLF)) {
|
||||
Wolf wolf = (Wolf) target;
|
||||
String message = mcLocale.getString("Combat.BeastLore") + " ";
|
||||
int health = wolf.getHealth();
|
||||
event.setCancelled(true);
|
||||
|
||||
if (wolf.isTamed()) {
|
||||
message = message.concat(mcLocale.getString("Combat.BeastLoreOwner", new Object[] {Taming.getOwnerName(wolf)}) + " ");
|
||||
message = message.concat(mcLocale.getString("Combat.BeastLoreHealthWolfTamed", new Object[] {health}));
|
||||
}
|
||||
else {
|
||||
message = message.concat(mcLocale.getString("Combat.BeastLoreHealthWolf", new Object[] {health}));
|
||||
}
|
||||
|
||||
attacker.sendMessage(message);
|
||||
}
|
||||
break;
|
||||
|
||||
case WOLF:
|
||||
Wolf wolf = (Wolf) damager;
|
||||
|
||||
if (wolf.isTamed() && wolf.getOwner() instanceof Player) {
|
||||
Player master = (Player) wolf.getOwner();
|
||||
PlayerProfile PPo = Users.getProfile(master);
|
||||
|
||||
if (mcPermissions.getInstance().taming(master)) {
|
||||
Taming.fastFoodService(PPo, wolf, event);
|
||||
Taming.sharpenedClaws(PPo, event);
|
||||
Taming.gore(PPo, event, master, plugin);
|
||||
startGainXp(master, PPo, target, SkillType.TAMING, plugin);
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
case ARROW:
|
||||
archeryCheck((EntityDamageByEntityEvent) event, plugin);
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
if (targetType.equals(EntityType.PLAYER)) {
|
||||
Swords.counterAttackChecks(event);
|
||||
Acrobatics.dodgeChecks(event);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Process combat abilities based on weapon preparation modes.
|
||||
*
|
||||
* @param attacker The player attacking
|
||||
*/
|
||||
public static void combatAbilityChecks(Player attacker) {
|
||||
PlayerProfile PPa = Users.getProfile(attacker);
|
||||
|
||||
if (PPa.getAxePreparationMode()) {
|
||||
Skills.abilityCheck(attacker, SkillType.AXES);
|
||||
}
|
||||
else if (PPa.getSwordsPreparationMode()) {
|
||||
Skills.abilityCheck(attacker, SkillType.SWORDS);
|
||||
}
|
||||
else if (PPa.getFistsPreparationMode()) {
|
||||
Skills.abilityCheck(attacker, SkillType.UNARMED);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Process archery abilities.
|
||||
*
|
||||
* @param event The event to run the archery checks on.
|
||||
* @param pluginx mcMMO plugin instance
|
||||
*/
|
||||
public static void archeryCheck(EntityDamageByEntityEvent event, mcMMO pluginx) {
|
||||
Arrow arrow = (Arrow) event.getDamager();
|
||||
LivingEntity shooter = arrow.getShooter();
|
||||
LivingEntity target = (LivingEntity) event.getEntity();
|
||||
|
||||
if (target instanceof Player) {
|
||||
Player defender = (Player) target;
|
||||
PlayerProfile PPd = Users.getProfile(defender);
|
||||
boolean deflect = false;
|
||||
|
||||
if (mcPermissions.getInstance().unarmed(defender) && defender.getItemInHand().getType().equals(Material.AIR)) {
|
||||
if (PPd.getSkillLevel(SkillType.UNARMED) >= 1000 && (Math.random() * 1000 <= 500)) {
|
||||
deflect = true;
|
||||
}
|
||||
else if (Math.random() * 1000 <= (PPd.getSkillLevel(SkillType.UNARMED) / 2)) {
|
||||
deflect = true;
|
||||
}
|
||||
|
||||
if (deflect) {
|
||||
event.setCancelled(true);
|
||||
defender.sendMessage(mcLocale.getString("Combat.ArrowDeflect"));
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (shooter instanceof Player) {
|
||||
Player attacker = (Player) shooter;
|
||||
PlayerProfile PPa = Users.getProfile(attacker);
|
||||
int damage = event.getDamage();
|
||||
|
||||
if (mcPermissions.getInstance().archery(attacker) && damage > 0) {
|
||||
Archery.trackArrows(pluginx, target, PPa);
|
||||
Archery.ignitionCheck(target, attacker);
|
||||
|
||||
startGainXp(attacker, PPa, target, SkillType.ARCHERY, pluginx);
|
||||
|
||||
if (target instanceof Player) {
|
||||
Player defender = (Player) target;
|
||||
PlayerProfile PPd = Users.getProfile(defender);
|
||||
|
||||
if (PPa.inParty() && PPd.inParty() && Party.getInstance().inSameParty(defender, attacker)) {
|
||||
event.setCancelled(true);
|
||||
return;
|
||||
}
|
||||
|
||||
Archery.dazeCheck(defender, attacker);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Attempt to damage target for value dmg with reason CUSTOM
|
||||
*
|
||||
* @param target LivingEntity which to attempt to damage
|
||||
* @param dmg Amount of damage to attempt to do
|
||||
*/
|
||||
public static void dealDamage(LivingEntity target, int dmg) {
|
||||
dealDamage(target, dmg, EntityDamageEvent.DamageCause.CUSTOM);
|
||||
}
|
||||
|
||||
/**
|
||||
* Attempt to damage target for value dmg with reason cause
|
||||
*
|
||||
* @param target LivingEntity which to attempt to damage
|
||||
* @param dmg Amount of damage to attempt to do
|
||||
* @param cause DamageCause to pass to damage event
|
||||
*/
|
||||
private static void dealDamage(LivingEntity target, int dmg, DamageCause cause) {
|
||||
if (LoadProperties.eventCallback) {
|
||||
EntityDamageEvent ede = (EntityDamageEvent) new FakeEntityDamageEvent(target, cause, dmg);
|
||||
Bukkit.getPluginManager().callEvent(ede);
|
||||
|
||||
if (ede.isCancelled()) {
|
||||
return;
|
||||
}
|
||||
|
||||
target.damage(ede.getDamage());
|
||||
}
|
||||
else {
|
||||
target.damage(dmg);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Attempt to damage target for value dmg with reason ENTITY_ATTACK with damager attacker
|
||||
*
|
||||
* @param target LivingEntity which to attempt to damage
|
||||
* @param dmg Amount of damage to attempt to do
|
||||
* @param attacker Player to pass to event as damager
|
||||
*/
|
||||
public static void dealDamage(LivingEntity target, int dmg, Player attacker) {
|
||||
if (LoadProperties.eventCallback) {
|
||||
EntityDamageEvent ede = (EntityDamageByEntityEvent) new FakeEntityDamageByEntityEvent(attacker, target, EntityDamageEvent.DamageCause.ENTITY_ATTACK, dmg);
|
||||
Bukkit.getPluginManager().callEvent(ede);
|
||||
|
||||
if (ede.isCancelled()) {
|
||||
return;
|
||||
}
|
||||
|
||||
target.damage(ede.getDamage());
|
||||
}
|
||||
else {
|
||||
target.damage(dmg);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Apply Area-of-Effect ability actions.
|
||||
*
|
||||
* @param attacker The attacking player
|
||||
* @param target The defending entity
|
||||
* @param damage The initial damage amount
|
||||
* @param plugin mcMMO plugin instance
|
||||
* @param type The type of skill being used
|
||||
*/
|
||||
private static void applyAbilityAoE(Player attacker, LivingEntity target, int damage, mcMMO plugin, SkillType type) {
|
||||
int numberOfTargets = m.getTier(attacker.getItemInHand()); //The higher the weapon tier, the more targets you hit
|
||||
int damageAmount = 0;
|
||||
|
||||
if (type.equals(SkillType.AXES)) {
|
||||
damageAmount = damage / 2;
|
||||
}
|
||||
else if (type.equals(SkillType.SWORDS)) {
|
||||
damageAmount = damage / 4;
|
||||
}
|
||||
|
||||
if (damageAmount < 1) {
|
||||
damageAmount = 1;
|
||||
}
|
||||
|
||||
for (Entity entity : target.getNearbyEntities(2.5, 2.5, 2.5)) {
|
||||
EntityType entityType = entity.getType();
|
||||
|
||||
if (entityType.equals(EntityType.WOLF)) {
|
||||
Wolf wolf = (Wolf) entity;
|
||||
AnimalTamer tamer = wolf.getOwner();
|
||||
|
||||
if (tamer instanceof Player) {
|
||||
Player owner = (Player) tamer;
|
||||
|
||||
if (owner.equals(attacker) || Party.getInstance().inSameParty(attacker, owner)) {
|
||||
continue;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (entity instanceof LivingEntity && numberOfTargets >= 1) {
|
||||
if (entityType.equals(EntityType.PLAYER)) {
|
||||
Player defender = (Player) entity;
|
||||
PlayerProfile PP = Users.getProfile(defender);
|
||||
|
||||
//Reasons why the target shouldn't be hit
|
||||
if (PP.getGodMode()) {
|
||||
continue;
|
||||
}
|
||||
|
||||
if (defender.getName().equals(attacker.getName())) { //Is this even possible?
|
||||
continue;
|
||||
}
|
||||
|
||||
if (Party.getInstance().inSameParty(attacker, defender)) {
|
||||
continue;
|
||||
}
|
||||
|
||||
if (defender.isDead()) {
|
||||
continue;
|
||||
}
|
||||
|
||||
//Apply effect to players only if PVP is enabled
|
||||
if (target.getWorld().getPVP()) {
|
||||
String message = "";
|
||||
|
||||
if (type.equals(SkillType.AXES)) {
|
||||
message = mcLocale.getString("Axes.HitByCleave");
|
||||
}
|
||||
else if (type.equals(SkillType.SWORDS)) {
|
||||
message = mcLocale.getString("Swords.HitBySerratedStrikes");
|
||||
}
|
||||
|
||||
dealDamage(defender, damageAmount, attacker);
|
||||
defender.sendMessage(message);
|
||||
|
||||
if (type.equals(SkillType.SWORDS)) {
|
||||
PP.addBleedTicks(5);
|
||||
}
|
||||
|
||||
numberOfTargets--;
|
||||
}
|
||||
}
|
||||
else {
|
||||
LivingEntity livingEntity = (LivingEntity) entity;
|
||||
|
||||
if (type.equals(SkillType.SWORDS) && !plugin.misc.bleedTracker.contains(entity)) {
|
||||
plugin.misc.addToBleedQue(livingEntity);
|
||||
}
|
||||
|
||||
dealDamage(livingEntity, damageAmount, attacker);
|
||||
numberOfTargets--;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Start the task that gives combat XP.
|
||||
*
|
||||
* @param attacker The attacking player
|
||||
* @param PP The player's PlayerProfile
|
||||
* @param target The defending entity
|
||||
* @param skillType The skill being used
|
||||
* @param plugin mcMMO plugin instance
|
||||
*/
|
||||
public static void startGainXp(Player attacker, PlayerProfile PP, LivingEntity target, SkillType skillType, mcMMO pluginx)
|
||||
{
|
||||
double baseXP = 0;
|
||||
|
||||
if (target instanceof Player) {
|
||||
if (!LoadProperties.pvpxp) {
|
||||
return;
|
||||
}
|
||||
|
||||
Player defender = (Player) target;
|
||||
PlayerProfile PPd = Users.getProfile(defender);
|
||||
|
||||
if (System.currentTimeMillis() >= (PPd.getRespawnATS() * 1000) + 5000 &&
|
||||
((PPd.getLastLogin() + 5) * 1000) < System.currentTimeMillis() &&
|
||||
defender.getHealth() >= 1) {
|
||||
baseXP = 20 * LoadProperties.pvpxprewardmodifier;
|
||||
}
|
||||
}
|
||||
else if (!pluginx.misc.mobSpawnerList.contains(target.getEntityId())) {
|
||||
if (target instanceof Animals) {
|
||||
baseXP = LoadProperties.animalXP; //I'm assuming the 10x multiplier here was accidental...
|
||||
}
|
||||
else
|
||||
{
|
||||
EntityType type = target.getType();
|
||||
|
||||
switch (type) {
|
||||
case BLAZE:
|
||||
baseXP = LoadProperties.blazeXP;
|
||||
break;
|
||||
|
||||
case CAVE_SPIDER:
|
||||
baseXP = LoadProperties.cavespiderXP;
|
||||
break;
|
||||
|
||||
case CREEPER:
|
||||
baseXP = LoadProperties.creeperXP;
|
||||
break;
|
||||
|
||||
case ENDER_DRAGON:
|
||||
baseXP = LoadProperties.enderdragonXP;
|
||||
break;
|
||||
|
||||
case ENDERMAN:
|
||||
baseXP = LoadProperties.endermanXP;
|
||||
break;
|
||||
|
||||
case GHAST:
|
||||
baseXP = LoadProperties.ghastXP;
|
||||
break;
|
||||
|
||||
case MAGMA_CUBE:
|
||||
baseXP = LoadProperties.magmacubeXP;
|
||||
break;
|
||||
|
||||
case PIG_ZOMBIE:
|
||||
baseXP = LoadProperties.pigzombieXP;
|
||||
break;
|
||||
|
||||
case SILVERFISH:
|
||||
baseXP = LoadProperties.silverfishXP;
|
||||
break;
|
||||
|
||||
case SKELETON:
|
||||
baseXP = LoadProperties.skeletonXP;
|
||||
break;
|
||||
|
||||
case SLIME:
|
||||
baseXP = LoadProperties.slimeXP;
|
||||
break;
|
||||
|
||||
case SPIDER:
|
||||
baseXP = LoadProperties.spiderXP;
|
||||
break;
|
||||
|
||||
case ZOMBIE:
|
||||
baseXP = LoadProperties.zombieXP;
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
baseXP *= 10;
|
||||
}
|
||||
|
||||
if (baseXP != 0) {
|
||||
Bukkit.getScheduler().scheduleSyncDelayedTask(pluginx, new GainXp(attacker, PP, skillType, baseXP, target), 0);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user