mirror of
https://github.com/mcMMO-Dev/mcMMO.git
synced 2025-01-03 22:47:40 +01:00
Fix some issues from the merge.
This commit is contained in:
parent
1470feb958
commit
0a927768f5
@ -1,502 +1,475 @@
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package com.gmail.nossr50;
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package com.gmail.nossr50;
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import org.bukkit.Bukkit;
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import org.bukkit.Bukkit;
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import org.bukkit.Material;
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import org.bukkit.Material;
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import org.bukkit.entity.AnimalTamer;
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import org.bukkit.entity.AnimalTamer;
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import org.bukkit.entity.Animals;
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import org.bukkit.entity.Animals;
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import org.bukkit.entity.Arrow;
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import org.bukkit.entity.Arrow;
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import org.bukkit.entity.Entity;
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import org.bukkit.entity.Entity;
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import org.bukkit.entity.EntityType;
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import org.bukkit.entity.EntityType;
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import org.bukkit.entity.LivingEntity;
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import org.bukkit.entity.LivingEntity;
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import org.bukkit.entity.Player;
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import org.bukkit.entity.Player;
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import org.bukkit.entity.Wolf;
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import org.bukkit.entity.Wolf;
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import org.bukkit.event.entity.EntityDamageByEntityEvent;
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import org.bukkit.event.entity.EntityDamageByEntityEvent;
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import org.bukkit.event.entity.EntityDamageEvent;
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import org.bukkit.event.entity.EntityDamageEvent;
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import org.bukkit.event.entity.EntityDamageEvent.DamageCause;
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import org.bukkit.event.entity.EntityDamageEvent.DamageCause;
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import org.bukkit.inventory.ItemStack;
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import org.bukkit.inventory.ItemStack;
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import com.gmail.nossr50.config.LoadProperties;
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import com.gmail.nossr50.config.LoadProperties;
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import com.gmail.nossr50.datatypes.PlayerProfile;
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import com.gmail.nossr50.datatypes.PlayerProfile;
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import com.gmail.nossr50.datatypes.SkillType;
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import com.gmail.nossr50.datatypes.SkillType;
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import com.gmail.nossr50.events.FakeEntityDamageByEntityEvent;
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import com.gmail.nossr50.events.FakeEntityDamageByEntityEvent;
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import com.gmail.nossr50.events.FakeEntityDamageEvent;
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import com.gmail.nossr50.events.FakeEntityDamageEvent;
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import com.gmail.nossr50.locale.mcLocale;
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import com.gmail.nossr50.locale.mcLocale;
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import com.gmail.nossr50.party.Party;
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import com.gmail.nossr50.party.Party;
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import com.gmail.nossr50.skills.Acrobatics;
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import com.gmail.nossr50.runnables.GainXp;
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import com.gmail.nossr50.skills.Archery;
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import com.gmail.nossr50.skills.Acrobatics;
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import com.gmail.nossr50.skills.Axes;
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import com.gmail.nossr50.skills.Archery;
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import com.gmail.nossr50.skills.Skills;
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import com.gmail.nossr50.skills.Axes;
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import com.gmail.nossr50.skills.Swords;
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import com.gmail.nossr50.skills.Skills;
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import com.gmail.nossr50.skills.Taming;
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import com.gmail.nossr50.skills.Swords;
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import com.gmail.nossr50.skills.Unarmed;
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import com.gmail.nossr50.skills.Taming;
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import com.gmail.nossr50.skills.Unarmed;
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public class Combat {
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public class Combat {
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/**
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* Apply combat modifiers and process and XP gain.
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/**
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*
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* Apply combat modifiers and process and XP gain.
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* @param event The event to run the combat checks on.
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*
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* @param pluginx mcMMO plugin instance
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* @param event The event to run the combat checks on.
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*/
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* @param plugin mcMMO plugin instance
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public static void combatChecks(EntityDamageByEntityEvent event, mcMMO pluginx) {
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*/
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if (event.getDamage() == 0 || event.getEntity().isDead()) {
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public static void combatChecks(EntityDamageByEntityEvent event, mcMMO plugin) {
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return;
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if (event.getDamage() == 0 || event.getEntity().isDead()) {
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}
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return;
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}
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Entity damager = event.getDamager();
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LivingEntity target = (LivingEntity) event.getEntity();
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Entity damager = event.getDamager();
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int damage = event.getDamage();
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LivingEntity target = (LivingEntity) event.getEntity();
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EntityType damagerType = damager.getType();
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int damage = event.getDamage();
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EntityType targetType = target.getType();
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EntityType damagerType = damager.getType();
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EntityType targetType = target.getType();
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switch (damagerType) {
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case PLAYER:
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switch (damagerType) {
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Player attacker = (Player) event.getDamager();
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case PLAYER:
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ItemStack itemInHand = attacker.getItemInHand();
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Player attacker = (Player) event.getDamager();
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PlayerProfile PPa = Users.getProfile(attacker);
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ItemStack itemInHand = attacker.getItemInHand();
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PlayerProfile PPa = Users.getProfile(attacker);
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combatAbilityChecks(attacker);
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combatAbilityChecks(attacker);
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if (ItemChecks.isSword(itemInHand) && mcPermissions.getInstance().swords(attacker)) {
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if (!pluginx.misc.bleedTracker.contains(target)) {
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if (ItemChecks.isSword(itemInHand) && mcPermissions.getInstance().swords(attacker)) {
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Swords.bleedCheck(attacker, target, pluginx);
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if (!plugin.misc.bleedTracker.contains(target)) {
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}
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Swords.bleedCheck(attacker, target, plugin);
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}
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if (PPa.getSerratedStrikesMode()) {
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applyAbilityAoE(attacker, target, damage, pluginx, SkillType.SWORDS);
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if (PPa.getSerratedStrikesMode()) {
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}
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applyAbilityAoE(attacker, target, damage, plugin, SkillType.SWORDS);
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}
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startGainXp(attacker, PPa, target, SkillType.SWORDS, pluginx);
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}
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startGainXp(attacker, PPa, target, SkillType.SWORDS, plugin);
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else if (ItemChecks.isAxe(itemInHand) && mcPermissions.getInstance().axes(attacker)) {
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}
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Axes.axesBonus(attacker, event);
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else if (ItemChecks.isAxe(itemInHand) && mcPermissions.getInstance().axes(attacker)) {
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Axes.axeCriticalCheck(attacker, event);
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Axes.axesBonus(attacker, event);
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Axes.impact(attacker, target, event);
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Axes.axeCriticalCheck(attacker, event);
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Axes.impact(attacker, target, event);
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if (PPa.getSkullSplitterMode()) {
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applyAbilityAoE(attacker, target, damage, pluginx, SkillType.AXES);
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if (PPa.getSkullSplitterMode()) {
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}
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applyAbilityAoE(attacker, target, damage, plugin, SkillType.AXES);
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}
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startGainXp(attacker, PPa, target, SkillType.AXES, pluginx);
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}
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startGainXp(attacker, PPa, target, SkillType.AXES, plugin);
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else if (itemInHand.getType().equals(Material.AIR) && mcPermissions.getInstance().unarmed(attacker)) {
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}
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Unarmed.unarmedBonus(attacker, event);
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else if (itemInHand.getType().equals(Material.AIR) && mcPermissions.getInstance().unarmed(attacker)) {
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Unarmed.unarmedBonus(attacker, event);
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if (PPa.getBerserkMode()) {
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event.setDamage(damage + (damage / 2));
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if (PPa.getBerserkMode()) {
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}
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event.setDamage(damage + (damage / 2));
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}
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if (targetType.equals(EntityType.PLAYER)) {
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Unarmed.disarmProcCheck(attacker, (Player) target);
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if (targetType.equals(EntityType.PLAYER)) {
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}
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Unarmed.disarmProcCheck(attacker, (Player) target);
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}
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startGainXp(attacker, PPa, target, SkillType.UNARMED, pluginx);
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}
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startGainXp(attacker, PPa, target, SkillType.UNARMED, plugin);
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else if (itemInHand.getType().equals(Material.BONE) && mcPermissions.getInstance().taming(attacker) && targetType.equals(EntityType.WOLF)) {
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}
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Wolf wolf = (Wolf) target;
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else if (itemInHand.getType().equals(Material.BONE) && mcPermissions.getInstance().taming(attacker) && targetType.equals(EntityType.WOLF)) {
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String message = mcLocale.getString("Combat.BeastLore") + " ";
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Wolf wolf = (Wolf) target;
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int health = wolf.getHealth();
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String message = mcLocale.getString("Combat.BeastLore") + " ";
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event.setCancelled(true);
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int health = wolf.getHealth();
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event.setCancelled(true);
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if (wolf.isTamed()) {
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message = message.concat(mcLocale.getString("Combat.BeastLoreOwner", new Object[] {Taming.getOwnerName(wolf)}) + " ");
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if (wolf.isTamed()) {
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message = message.concat(mcLocale.getString("Combat.BeastLoreHealthWolfTamed", new Object[] {health}));
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message = message.concat(mcLocale.getString("Combat.BeastLoreOwner", new Object[] {Taming.getOwnerName(wolf)}) + " ");
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}
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message = message.concat(mcLocale.getString("Combat.BeastLoreHealthWolfTamed", new Object[] {health}));
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else {
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}
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message = message.concat(mcLocale.getString("Combat.BeastLoreHealthWolf", new Object[] {health}));
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else {
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}
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message = message.concat(mcLocale.getString("Combat.BeastLoreHealthWolf", new Object[] {health}));
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}
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attacker.sendMessage(message);
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}
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attacker.sendMessage(message);
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break;
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}
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break;
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case WOLF:
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Wolf wolf = (Wolf) damager;
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case WOLF:
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Wolf wolf = (Wolf) damager;
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if (wolf.isTamed() && wolf.getOwner() instanceof Player) {
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Player master = (Player) wolf.getOwner();
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if (wolf.isTamed() && wolf.getOwner() instanceof Player) {
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PlayerProfile PPo = Users.getProfile(master);
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Player master = (Player) wolf.getOwner();
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PlayerProfile PPo = Users.getProfile(master);
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if (mcPermissions.getInstance().taming(master)) {
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Taming.fastFoodService(PPo, wolf, event);
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if (mcPermissions.getInstance().taming(master)) {
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Taming.sharpenedClaws(PPo, event);
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Taming.fastFoodService(PPo, wolf, event);
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Taming.gore(PPo, event, master, pluginx);
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Taming.sharpenedClaws(PPo, event);
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Taming.gore(PPo, event, master, plugin);
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startGainXp(master, PPo, target, SkillType.TAMING, pluginx);
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startGainXp(master, PPo, target, SkillType.TAMING, plugin);
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}
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}
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}
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}
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break;
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break;
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case ARROW:
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case ARROW:
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archeryCheck((EntityDamageByEntityEvent)event, pluginx);
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archeryCheck((EntityDamageByEntityEvent) event, plugin);
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break;
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break;
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default:
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default:
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break;
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break;
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}
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}
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if (targetType.equals(EntityType.PLAYER)) {
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if (targetType.equals(EntityType.PLAYER)) {
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Swords.counterAttackChecks(event);
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Swords.counterAttackChecks(event);
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Acrobatics.dodgeChecks(event);
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Acrobatics.dodgeChecks(event);
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}
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}
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}
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}
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/**
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/**
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* Process combat abilities based on weapon preparation modes.
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* Process combat abilities based on weapon preparation modes.
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*
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*
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* @param attacker The player attacking
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* @param attacker The player attacking
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*/
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*/
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public static void combatAbilityChecks(Player attacker) {
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public static void combatAbilityChecks(Player attacker) {
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PlayerProfile PPa = Users.getProfile(attacker);
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PlayerProfile PPa = Users.getProfile(attacker);
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if (PPa.getAxePreparationMode()) {
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if (PPa.getAxePreparationMode()) {
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Skills.abilityCheck(attacker, SkillType.AXES);
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Skills.abilityCheck(attacker, SkillType.AXES);
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}
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}
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else if (PPa.getSwordsPreparationMode()) {
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else if (PPa.getSwordsPreparationMode()) {
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Skills.abilityCheck(attacker, SkillType.SWORDS);
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Skills.abilityCheck(attacker, SkillType.SWORDS);
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}
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}
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else if (PPa.getFistsPreparationMode()) {
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else if (PPa.getFistsPreparationMode()) {
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Skills.abilityCheck(attacker, SkillType.UNARMED);
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Skills.abilityCheck(attacker, SkillType.UNARMED);
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}
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}
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}
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}
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/**
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/**
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* Process archery abilities.
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* Process archery abilities.
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*
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*
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* @param event The event to run the archery checks on.
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* @param event The event to run the archery checks on.
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* @param pluginx mcMMO plugin instance
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* @param pluginx mcMMO plugin instance
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*/
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*/
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public static void archeryCheck(EntityDamageByEntityEvent event, mcMMO pluginx) {
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public static void archeryCheck(EntityDamageByEntityEvent event, mcMMO pluginx) {
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Arrow arrow = (Arrow) event.getDamager();
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Arrow arrow = (Arrow) event.getDamager();
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LivingEntity shooter = arrow.getShooter();
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LivingEntity shooter = arrow.getShooter();
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LivingEntity target = (LivingEntity) event.getEntity();
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LivingEntity target = (LivingEntity) event.getEntity();
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if (target instanceof Player) {
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if (target instanceof Player) {
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Player defender = (Player) target;
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Player defender = (Player) target;
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PlayerProfile PPd = Users.getProfile(defender);
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PlayerProfile PPd = Users.getProfile(defender);
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boolean deflect = false;
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boolean deflect = false;
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if (mcPermissions.getInstance().unarmed(defender) && defender.getItemInHand().getType().equals(Material.AIR)) {
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if (mcPermissions.getInstance().unarmed(defender) && defender.getItemInHand().getType().equals(Material.AIR)) {
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if (PPd.getSkillLevel(SkillType.UNARMED) >= 1000 && (Math.random() * 1000 <= 500)) {
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if (PPd.getSkillLevel(SkillType.UNARMED) >= 1000 && (Math.random() * 1000 <= 500)) {
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deflect = true;
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deflect = true;
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}
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}
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else if (Math.random() * 1000 <= (PPd.getSkillLevel(SkillType.UNARMED) / 2)) {
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else if (Math.random() * 1000 <= (PPd.getSkillLevel(SkillType.UNARMED) / 2)) {
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deflect = true;
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deflect = true;
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}
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}
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if (deflect) {
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if (deflect) {
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event.setCancelled(true);
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event.setCancelled(true);
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defender.sendMessage(mcLocale.getString("Combat.ArrowDeflect"));
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defender.sendMessage(mcLocale.getString("Combat.ArrowDeflect"));
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return;
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return;
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}
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}
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}
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}
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}
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}
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if (shooter instanceof Player) {
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if (shooter instanceof Player) {
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Player attacker = (Player) shooter;
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Player attacker = (Player) shooter;
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PlayerProfile PPa = Users.getProfile(attacker);
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PlayerProfile PPa = Users.getProfile(attacker);
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int damage = event.getDamage();
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int damage = event.getDamage();
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if (mcPermissions.getInstance().archery(attacker) && damage > 0) {
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if (mcPermissions.getInstance().archery(attacker) && damage > 0) {
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Archery.trackArrows(pluginx, target, PPa);
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Archery.trackArrows(pluginx, target, PPa);
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Archery.ignitionCheck(target, attacker);
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Archery.ignitionCheck(target, attacker);
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startGainXp(attacker, PPa, target, SkillType.ARCHERY, pluginx);
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startGainXp(attacker, PPa, target, SkillType.ARCHERY, pluginx);
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if (target instanceof Player) {
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if (target instanceof Player) {
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Player defender = (Player) target;
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Player defender = (Player) target;
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PlayerProfile PPd = Users.getProfile(defender);
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PlayerProfile PPd = Users.getProfile(defender);
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if (PPa.inParty() && PPd.inParty() && Party.getInstance().inSameParty(defender, attacker)) {
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if (PPa.inParty() && PPd.inParty() && Party.getInstance().inSameParty(defender, attacker)) {
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event.setCancelled(true);
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event.setCancelled(true);
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return;
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return;
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}
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}
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Archery.dazeCheck(defender, attacker);
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Archery.dazeCheck(defender, attacker);
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}
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}
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}
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}
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}
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}
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}
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}
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/**
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/**
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* Attempt to damage target for value dmg with reason CUSTOM
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* Attempt to damage target for value dmg with reason CUSTOM
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*
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*
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* @param target LivingEntity which to attempt to damage
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* @param target LivingEntity which to attempt to damage
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* @param dmg Amount of damage to attempt to do
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* @param dmg Amount of damage to attempt to do
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*/
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*/
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public static void dealDamage(LivingEntity target, int dmg) {
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public static void dealDamage(LivingEntity target, int dmg) {
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dealDamage(target, dmg, EntityDamageEvent.DamageCause.CUSTOM);
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dealDamage(target, dmg, EntityDamageEvent.DamageCause.CUSTOM);
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}
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}
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/**
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/**
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* Attempt to damage target for value dmg with reason cause
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* Attempt to damage target for value dmg with reason cause
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*
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*
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* @param target LivingEntity which to attempt to damage
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* @param target LivingEntity which to attempt to damage
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* @param dmg Amount of damage to attempt to do
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* @param dmg Amount of damage to attempt to do
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* @param cause DamageCause to pass to damage event
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* @param cause DamageCause to pass to damage event
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*/
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*/
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public static void dealDamage(LivingEntity target, int dmg, DamageCause cause) {
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private static void dealDamage(LivingEntity target, int dmg, DamageCause cause) {
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if (LoadProperties.eventCallback) {
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if (LoadProperties.eventCallback) {
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EntityDamageEvent ede = (EntityDamageEvent) new FakeEntityDamageEvent(target, cause, dmg);
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EntityDamageEvent ede = (EntityDamageEvent) new FakeEntityDamageEvent(target, cause, dmg);
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Bukkit.getPluginManager().callEvent(ede);
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Bukkit.getPluginManager().callEvent(ede);
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if (ede.isCancelled()) {
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if (ede.isCancelled()) {
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return;
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return;
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}
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}
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target.damage(ede.getDamage());
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target.damage(ede.getDamage());
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}
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}
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else {
|
else {
|
||||||
target.damage(dmg);
|
target.damage(dmg);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Attempt to damage target for value dmg with reason ENTITY_ATTACK with damager attacker
|
* Attempt to damage target for value dmg with reason ENTITY_ATTACK with damager attacker
|
||||||
*
|
*
|
||||||
* @param target LivingEntity which to attempt to damage
|
* @param target LivingEntity which to attempt to damage
|
||||||
* @param dmg Amount of damage to attempt to do
|
* @param dmg Amount of damage to attempt to do
|
||||||
* @param attacker Player to pass to event as damager
|
* @param attacker Player to pass to event as damager
|
||||||
*/
|
*/
|
||||||
public static void dealDamage(LivingEntity target, int dmg, Player attacker) {
|
public static void dealDamage(LivingEntity target, int dmg, Player attacker) {
|
||||||
if (LoadProperties.eventCallback) {
|
if (LoadProperties.eventCallback) {
|
||||||
EntityDamageEvent ede = (EntityDamageByEntityEvent) new FakeEntityDamageByEntityEvent(attacker, target, EntityDamageEvent.DamageCause.ENTITY_ATTACK, dmg);
|
EntityDamageEvent ede = (EntityDamageByEntityEvent) new FakeEntityDamageByEntityEvent(attacker, target, EntityDamageEvent.DamageCause.ENTITY_ATTACK, dmg);
|
||||||
Bukkit.getPluginManager().callEvent(ede);
|
Bukkit.getPluginManager().callEvent(ede);
|
||||||
|
|
||||||
if (ede.isCancelled()) {
|
if (ede.isCancelled()) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
target.damage(ede.getDamage());
|
target.damage(ede.getDamage());
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
target.damage(dmg);
|
target.damage(dmg);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Apply Area-of-Effect ability actions.
|
* Apply Area-of-Effect ability actions.
|
||||||
*
|
*
|
||||||
* @param attacker The attacking player
|
* @param attacker The attacking player
|
||||||
* @param target The defending entity
|
* @param target The defending entity
|
||||||
* @param damage The initial damage amount
|
* @param damage The initial damage amount
|
||||||
* @param plugin mcMMO plugin instance
|
* @param plugin mcMMO plugin instance
|
||||||
* @param type The type of skill being used
|
* @param type The type of skill being used
|
||||||
*/
|
*/
|
||||||
private static void applyAbilityAoE(Player attacker, LivingEntity target, int damage, mcMMO plugin, SkillType type) {
|
private static void applyAbilityAoE(Player attacker, LivingEntity target, int damage, mcMMO plugin, SkillType type) {
|
||||||
int numberOfTargets = m.getTier(attacker.getItemInHand()); //The higher the weapon tier, the more targets you hit
|
int numberOfTargets = m.getTier(attacker.getItemInHand()); //The higher the weapon tier, the more targets you hit
|
||||||
int damageAmount = 0;
|
int damageAmount = 0;
|
||||||
|
|
||||||
if (type.equals(SkillType.AXES)) {
|
if (type.equals(SkillType.AXES)) {
|
||||||
damageAmount = damage / 2;
|
damageAmount = damage / 2;
|
||||||
}
|
}
|
||||||
else if (type.equals(SkillType.SWORDS)) {
|
else if (type.equals(SkillType.SWORDS)) {
|
||||||
damageAmount = damage / 4;
|
damageAmount = damage / 4;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (damageAmount < 1) {
|
if (damageAmount < 1) {
|
||||||
damageAmount = 1;
|
damageAmount = 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
for (Entity entity : target.getNearbyEntities(2.5, 2.5, 2.5)) {
|
for (Entity entity : target.getNearbyEntities(2.5, 2.5, 2.5)) {
|
||||||
EntityType entityType = entity.getType();
|
EntityType entityType = entity.getType();
|
||||||
|
|
||||||
if (entityType.equals(EntityType.WOLF)) {
|
if (entityType.equals(EntityType.WOLF)) {
|
||||||
Wolf wolf = (Wolf) entity;
|
Wolf wolf = (Wolf) entity;
|
||||||
AnimalTamer tamer = wolf.getOwner();
|
AnimalTamer tamer = wolf.getOwner();
|
||||||
|
|
||||||
if (tamer instanceof Player) {
|
if (tamer instanceof Player) {
|
||||||
Player owner = (Player) tamer;
|
Player owner = (Player) tamer;
|
||||||
|
|
||||||
//Reasons why the target shouldn't be hit
|
if (owner.equals(attacker) || Party.getInstance().inSameParty(attacker, owner)) {
|
||||||
if (owner.equals(attacker)) {
|
continue;
|
||||||
continue;
|
}
|
||||||
}
|
}
|
||||||
|
}
|
||||||
if (Party.getInstance().inSameParty(attacker, owner)) {
|
|
||||||
continue;
|
if (entity instanceof LivingEntity && numberOfTargets >= 1) {
|
||||||
}
|
if (entityType.equals(EntityType.PLAYER)) {
|
||||||
}
|
Player defender = (Player) entity;
|
||||||
}
|
PlayerProfile PP = Users.getProfile(defender);
|
||||||
|
|
||||||
if (entity instanceof LivingEntity && numberOfTargets >= 1) {
|
//Reasons why the target shouldn't be hit
|
||||||
if (entityType.equals(EntityType.PLAYER)) {
|
if (PP.getGodMode()) {
|
||||||
Player defender = (Player) entity;
|
continue;
|
||||||
PlayerProfile PP = Users.getProfile(defender);
|
}
|
||||||
|
|
||||||
//Reasons why the target shouldn't be hit
|
if (defender.getName().equals(attacker.getName())) { //Is this even possible?
|
||||||
if (PP.getGodMode()) {
|
continue;
|
||||||
continue;
|
}
|
||||||
}
|
|
||||||
|
if (Party.getInstance().inSameParty(attacker, defender)) {
|
||||||
if (defender.getName().equals(attacker.getName())) { //Is this even possible?
|
continue;
|
||||||
continue;
|
}
|
||||||
}
|
|
||||||
|
if (defender.isDead()) {
|
||||||
if (Party.getInstance().inSameParty(attacker, defender)) {
|
continue;
|
||||||
continue;
|
}
|
||||||
}
|
|
||||||
|
//Apply effect to players only if PVP is enabled
|
||||||
if (defender.isDead()) {
|
if (target.getWorld().getPVP()) {
|
||||||
continue;
|
String message = "";
|
||||||
}
|
|
||||||
|
if (type.equals(SkillType.AXES)) {
|
||||||
//Apply effect to players only if PVP is enabled
|
message = mcLocale.getString("Axes.HitByCleave");
|
||||||
if (target.getWorld().getPVP()) {
|
}
|
||||||
String message = "";
|
else if (type.equals(SkillType.SWORDS)) {
|
||||||
|
message = mcLocale.getString("Swords.HitBySerratedStrikes");
|
||||||
if (type.equals(SkillType.AXES)) {
|
}
|
||||||
message = mcLocale.getString("Axes.HitByCleave");
|
|
||||||
}
|
dealDamage(defender, damageAmount, attacker);
|
||||||
else if (type.equals(SkillType.SWORDS)) {
|
defender.sendMessage(message);
|
||||||
message = mcLocale.getString("Swords.HitBySerratedStrikes");
|
|
||||||
}
|
if (type.equals(SkillType.SWORDS)) {
|
||||||
|
PP.addBleedTicks(5);
|
||||||
dealDamage(defender, damageAmount, attacker);
|
}
|
||||||
defender.sendMessage(message);
|
|
||||||
|
numberOfTargets--;
|
||||||
if (type.equals(SkillType.SWORDS)) {
|
}
|
||||||
PP.addBleedTicks(5);
|
}
|
||||||
}
|
else {
|
||||||
|
LivingEntity livingEntity = (LivingEntity) entity;
|
||||||
numberOfTargets--;
|
|
||||||
}
|
if (type.equals(SkillType.SWORDS) && !plugin.misc.bleedTracker.contains(entity)) {
|
||||||
}
|
plugin.misc.addToBleedQue(livingEntity);
|
||||||
else {
|
}
|
||||||
LivingEntity livingEntity = (LivingEntity) entity;
|
|
||||||
|
dealDamage(livingEntity, damageAmount, attacker);
|
||||||
if (type.equals(SkillType.SWORDS) && !plugin.misc.bleedTracker.contains(entity)) {
|
numberOfTargets--;
|
||||||
plugin.misc.addToBleedQue(livingEntity);
|
}
|
||||||
}
|
}
|
||||||
|
}
|
||||||
dealDamage(livingEntity, damageAmount, attacker);
|
}
|
||||||
numberOfTargets--;
|
|
||||||
}
|
/**
|
||||||
}
|
* Start the task that gives combat XP.
|
||||||
}
|
*
|
||||||
}
|
* @param attacker The attacking player
|
||||||
|
* @param PP The player's PlayerProfile
|
||||||
/**
|
* @param target The defending entity
|
||||||
* Start the task that gives combat XP.
|
* @param skillType The skill being used
|
||||||
*
|
* @param plugin mcMMO plugin instance
|
||||||
* @param attacker The attacking player
|
*/
|
||||||
* @param PP The player's PlayerProfile
|
public static void startGainXp(Player attacker, PlayerProfile PP, LivingEntity target, SkillType skillType, mcMMO pluginx)
|
||||||
* @param target The defending entity
|
{
|
||||||
* @param skillType The skill being used
|
double baseXP = 0;
|
||||||
* @param plugin mcMMO plugin instance
|
|
||||||
*/
|
if (target instanceof Player) {
|
||||||
public static void startGainXp(Player attacker, PlayerProfile PP, LivingEntity target, SkillType skillType, mcMMO pluginx)
|
if (!LoadProperties.pvpxp) {
|
||||||
{
|
return;
|
||||||
double baseXP = 0;
|
}
|
||||||
|
|
||||||
if (target instanceof Player) {
|
Player defender = (Player) target;
|
||||||
if (!LoadProperties.pvpxp) {
|
PlayerProfile PPd = Users.getProfile(defender);
|
||||||
return;
|
|
||||||
}
|
if (System.currentTimeMillis() >= (PPd.getRespawnATS() * 1000) + 5000 &&
|
||||||
|
((PPd.getLastLogin() + 5) * 1000) < System.currentTimeMillis() &&
|
||||||
Player defender = (Player) target;
|
defender.getHealth() >= 1) {
|
||||||
PlayerProfile PPd = Users.getProfile(defender);
|
baseXP = 20 * LoadProperties.pvpxprewardmodifier;
|
||||||
|
}
|
||||||
if (System.currentTimeMillis() >= (PPd.getRespawnATS() * 1000) + 5000 &&
|
}
|
||||||
((PPd.getLastLogin() + 5) * 1000) < System.currentTimeMillis() &&
|
else if (!pluginx.misc.mobSpawnerList.contains(target.getEntityId())) {
|
||||||
defender.getHealth() >= 1) {
|
if (target instanceof Animals) {
|
||||||
baseXP = 20 * LoadProperties.pvpxprewardmodifier;
|
baseXP = LoadProperties.animalXP; //I'm assuming the 10x multiplier here was accidental...
|
||||||
}
|
}
|
||||||
}
|
else
|
||||||
else if (!pluginx.misc.mobSpawnerList.contains(target.getEntityId())) {
|
{
|
||||||
if (target instanceof Animals) {
|
EntityType type = target.getType();
|
||||||
baseXP = 10 * LoadProperties.animalXP;
|
|
||||||
}
|
switch (type) {
|
||||||
else
|
case BLAZE:
|
||||||
{
|
baseXP = LoadProperties.blazeXP;
|
||||||
EntityType type = target.getType();
|
break;
|
||||||
|
|
||||||
switch (type) {
|
case CAVE_SPIDER:
|
||||||
case BLAZE:
|
baseXP = LoadProperties.cavespiderXP;
|
||||||
baseXP = LoadProperties.blazeXP;
|
break;
|
||||||
break;
|
|
||||||
case CAVE_SPIDER:
|
case CREEPER:
|
||||||
baseXP = LoadProperties.cavespiderXP;
|
baseXP = LoadProperties.creeperXP;
|
||||||
break;
|
break;
|
||||||
case CREEPER:
|
|
||||||
baseXP = LoadProperties.creeperXP;
|
case ENDER_DRAGON:
|
||||||
break;
|
baseXP = LoadProperties.enderdragonXP;
|
||||||
case ENDER_DRAGON:
|
break;
|
||||||
baseXP = LoadProperties.enderdragonXP;
|
|
||||||
break;
|
case ENDERMAN:
|
||||||
case ENDERMAN:
|
baseXP = LoadProperties.endermanXP;
|
||||||
baseXP = LoadProperties.endermanXP;
|
break;
|
||||||
break;
|
|
||||||
case GHAST:
|
case GHAST:
|
||||||
baseXP = LoadProperties.ghastXP;
|
baseXP = LoadProperties.ghastXP;
|
||||||
break;
|
break;
|
||||||
case MAGMA_CUBE:
|
|
||||||
baseXP = LoadProperties.magmacubeXP;
|
case MAGMA_CUBE:
|
||||||
break;
|
baseXP = LoadProperties.magmacubeXP;
|
||||||
case PIG_ZOMBIE:
|
break;
|
||||||
baseXP = LoadProperties.pigzombieXP;
|
|
||||||
break;
|
case PIG_ZOMBIE:
|
||||||
case SILVERFISH:
|
baseXP = LoadProperties.pigzombieXP;
|
||||||
baseXP = LoadProperties.silverfishXP;
|
break;
|
||||||
break;
|
|
||||||
case SKELETON:
|
case SILVERFISH:
|
||||||
baseXP = LoadProperties.skeletonXP;
|
baseXP = LoadProperties.silverfishXP;
|
||||||
break;
|
break;
|
||||||
case SLIME:
|
|
||||||
baseXP = LoadProperties.slimeXP;
|
case SKELETON:
|
||||||
break;
|
baseXP = LoadProperties.skeletonXP;
|
||||||
case SPIDER:
|
break;
|
||||||
baseXP = LoadProperties.spiderXP;
|
|
||||||
break;
|
case SLIME:
|
||||||
case ZOMBIE:
|
baseXP = LoadProperties.slimeXP;
|
||||||
baseXP = LoadProperties.zombieXP;
|
break;
|
||||||
break;
|
|
||||||
}
|
case SPIDER:
|
||||||
}
|
baseXP = LoadProperties.spiderXP;
|
||||||
|
break;
|
||||||
baseXP *= 10;
|
|
||||||
}
|
case ZOMBIE:
|
||||||
|
baseXP = LoadProperties.zombieXP;
|
||||||
if (baseXP != 0)
|
break;
|
||||||
Bukkit.getScheduler().scheduleSyncDelayedTask(pluginx, new GainXp(attacker, PP, skillType, baseXP, target), 0);
|
|
||||||
}
|
default:
|
||||||
|
break;
|
||||||
}
|
}
|
||||||
|
}
|
||||||
class GainXp implements Runnable
|
|
||||||
{
|
baseXP *= 10;
|
||||||
private Player player = null;
|
}
|
||||||
private PlayerProfile PP = null;
|
|
||||||
private double baseXp = 0;
|
if (baseXP != 0) {
|
||||||
private SkillType skillType = null;
|
Bukkit.getScheduler().scheduleSyncDelayedTask(pluginx, new GainXp(attacker, PP, skillType, baseXP, target), 0);
|
||||||
private LivingEntity target = null;
|
}
|
||||||
private int baseHealth = 0;
|
}
|
||||||
|
|
||||||
public GainXp(Player player, PlayerProfile PP, SkillType skillType, double baseXp, LivingEntity target)
|
}
|
||||||
{
|
|
||||||
this.player = player;
|
|
||||||
this.PP = PP;
|
|
||||||
this.skillType = skillType;
|
|
||||||
this.baseXp = baseXp;
|
|
||||||
this.target = target;
|
|
||||||
baseHealth = target.getHealth();
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public void run()
|
|
||||||
{
|
|
||||||
int health = target.getHealth();
|
|
||||||
int damage = baseHealth - health;
|
|
||||||
|
|
||||||
//May avoid negative xp, we don't know what other plugins do with the entity health
|
|
||||||
if (damage <= 0)
|
|
||||||
return;
|
|
||||||
|
|
||||||
//Don't reward the player for overkills
|
|
||||||
if (health < 0)
|
|
||||||
damage += health;
|
|
||||||
|
|
||||||
PP.addXP(skillType, (int) (damage * baseXp), player);
|
|
||||||
Skills.XpCheckSkill(skillType, player);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
Loading…
Reference in New Issue
Block a user