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Add automatic Alchemy potion colorization and custom color configuration.
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@ -6,6 +6,7 @@ import java.util.List;
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import java.util.Map;
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import org.bukkit.ChatColor;
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import org.bukkit.Color;
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import org.bukkit.Material;
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import org.bukkit.configuration.ConfigurationSection;
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import org.bukkit.inventory.ItemStack;
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@ -166,6 +167,14 @@ public class PotionConfig extends ConfigLoader {
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}
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}
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Color color = null;
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if (potion_section.contains("Color")) {
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color = Color.fromRGB(potion_section.getInt("Color"));
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}
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else {
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color = this.generateColor(effects);
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}
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Map<ItemStack, String> children = new HashMap<ItemStack, String>();
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if (potion_section.contains("Children")) {
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for (String child : potion_section.getConfigurationSection("Children").getKeys(false)) {
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@ -179,7 +188,7 @@ public class PotionConfig extends ConfigLoader {
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}
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}
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return new AlchemyPotion(material, data, name, lore, effects, children);
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return new AlchemyPotion(material, data, name, lore, effects, color, children);
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}
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catch (Exception e) {
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mcMMO.p.getLogger().warning("Failed to load Alchemy potion: " + potion_section.getName());
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@ -251,4 +260,38 @@ public class PotionConfig extends ConfigLoader {
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}
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return null;
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}
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public Color generateColor(List<PotionEffect> effects) {
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if (effects != null && !effects.isEmpty()) {
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List<Color> colors = new ArrayList<Color>();
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for (PotionEffect effect : effects) {
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if (effect.getType().getColor() != null) {
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colors.add(effect.getType().getColor());
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}
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}
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if (!colors.isEmpty()) {
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if (colors.size() > 1) {
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return calculateAverageColor(colors);
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}
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return colors.get(0);
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}
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}
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return null;
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}
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public Color calculateAverageColor(List<Color> colors) {
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int red = 0;
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int green = 0;
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int blue = 0;
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for (Color color : colors) {
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System.out.println("Input color: " + color);
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red += color.getRed();
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green += color.getGreen();
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blue += color.getBlue();
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}
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Color color = Color.fromRGB(red/colors.size(), green/colors.size(), blue/colors.size());
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System.out.println("Output color: " + color);
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return color;
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}
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}
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@ -4,6 +4,7 @@ import java.util.List;
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import java.util.Map;
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import java.util.Map.Entry;
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import org.bukkit.Color;
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import org.bukkit.Material;
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import org.bukkit.inventory.ItemStack;
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import org.bukkit.inventory.meta.PotionMeta;
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@ -19,15 +20,17 @@ public class AlchemyPotion {
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private String name;
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private List<String> lore;
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private List<PotionEffect> effects;
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private Color color;
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private Map<ItemStack, String> children;
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public AlchemyPotion(Material material, PotionData data, String name, List<String> lore, List<PotionEffect> effects, Map<ItemStack, String> children) {
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public AlchemyPotion(Material material, PotionData data, String name, List<String> lore, List<PotionEffect> effects, Color color, Map<ItemStack, String> children) {
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this.material = material;
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this.data = data;
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this.lore = lore;
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this.name = name;
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this.effects = effects;
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this.children = children;
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this.color = color;
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}
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public String toString() {
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@ -53,6 +56,10 @@ public class AlchemyPotion {
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}
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}
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if (this.getColor() != null) {
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meta.setColor(this.getColor());
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}
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potion.setItemMeta(meta);
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return potion;
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}
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@ -97,6 +104,14 @@ public class AlchemyPotion {
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this.effects = effects;
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}
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public Color getColor() {
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return color;
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}
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public void setColor(Color color) {
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this.color = color;
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}
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public Map<ItemStack, String> getChildren() {
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return children;
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}
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@ -45,6 +45,7 @@ Concoctions:
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# Name: <name> Custom display name for this potion (optional)
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# Material: <material> Material for this potion, defaults to POTION
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# Data: <data_value> Data value for this potion (if this is not present it will read from identifier)
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# Color: <color> Custom color for the potion in RGB integer (e.g. 0xFF000, optional)
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# Lore: ["lore1","lore2"...] Custom lore for this potion (section is optional)
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# Children: The potential children of this potion (section is optional)
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# <INGREDIENT>: <NEW_IDENTIFIER> The ingredient used, and resultant potion's identifier
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