mirror of
https://github.com/mcMMO-Dev/mcMMO.git
synced 2024-11-01 16:19:53 +01:00
commit
17d584f911
@ -4,15 +4,7 @@ import org.bukkit.Material;
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import org.bukkit.World;
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import org.bukkit.craftbukkit.entity.CraftItem;
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import org.bukkit.enchantments.Enchantment;
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import org.bukkit.entity.Chicken;
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import org.bukkit.entity.Cow;
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import org.bukkit.entity.Creeper;
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import org.bukkit.entity.LivingEntity;
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import org.bukkit.entity.Pig;
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import org.bukkit.entity.Player;
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import org.bukkit.entity.Sheep;
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import org.bukkit.entity.Skeleton;
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import org.bukkit.entity.Spider;
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import org.bukkit.entity.*
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import org.bukkit.event.player.PlayerFishEvent;
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import org.bukkit.inventory.ItemStack;
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import org.bukkit.material.Wool;
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@ -24,12 +16,12 @@ import com.gmail.nossr50.datatypes.SkillType;
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import com.gmail.nossr50.locale.mcLocale;
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public class Fishing {
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//Return the fishing tier for the player
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public static int getFishingLootTier(PlayerProfile PP)
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{
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int lvl = PP.getSkillLevel(SkillType.FISHING);
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if(lvl < 100)
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{
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return 1;
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@ -47,106 +39,7 @@ public class Fishing {
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return 5;
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}
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}
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public static short getItemMaxDurability(Material mat)
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{
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switch(mat)
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{
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case LEATHER_BOOTS:
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return (short) 40;
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case LEATHER_LEGGINGS:
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return (short) 46;
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case LEATHER_HELMET:
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return (short) 34;
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case LEATHER_CHESTPLATE:
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return (short) 49;
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case CHAINMAIL_BOOTS:
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return (short) 79;
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case CHAINMAIL_LEGGINGS:
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return (short) 92;
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case CHAINMAIL_HELMET:
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return (short) 67;
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case CHAINMAIL_CHESTPLATE:
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return (short) 96;
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case GOLD_BOOTS:
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return (short) 80;
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case GOLD_LEGGINGS:
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return (short) 92;
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case GOLD_HELMET:
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return (short) 68;
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case GOLD_CHESTPLATE:
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return (short) 96;
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case IRON_BOOTS:
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return (short) 160;
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case IRON_LEGGINGS:
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return (short) 184;
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case IRON_HELMET:
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return (short) 136;
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case IRON_CHESTPLATE:
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return (short) 192;
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case DIAMOND_BOOTS:
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return (short) 320;
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case DIAMOND_LEGGINGS:
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return (short) 368;
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case DIAMOND_HELMET:
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return (short) 272;
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case DIAMOND_CHESTPLATE:
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return (short) 384;
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case GOLD_AXE:
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return (short) 33;
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case GOLD_SWORD:
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return (short) 33;
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case GOLD_HOE:
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return (short) 33;
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case GOLD_SPADE:
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return (short) 33;
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case GOLD_PICKAXE:
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return (short) 33;
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case WOOD_AXE:
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return (short) 60;
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case WOOD_SWORD:
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return (short) 60;
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case WOOD_HOE:
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return (short) 60;
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case WOOD_SPADE:
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return (short) 60;
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case WOOD_PICKAXE:
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return (short) 60;
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case STONE_AXE:
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return (short) 132;
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case STONE_SWORD:
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return (short) 132;
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case STONE_HOE:
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return (short) 132;
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case STONE_SPADE:
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return (short) 132;
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case STONE_PICKAXE:
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return (short) 132;
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case IRON_AXE:
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return (short) 251;
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case IRON_SWORD:
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return (short) 251;
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case IRON_HOE:
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return (short) 251;
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case IRON_SPADE:
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return (short) 251;
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case IRON_PICKAXE:
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return (short) 251;
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case DIAMOND_AXE:
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return (short) 1562;
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case DIAMOND_SWORD:
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return (short) 1562;
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case DIAMOND_HOE:
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return (short) 1562;
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case DIAMOND_SPADE:
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return (short) 1562;
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case DIAMOND_PICKAXE:
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return (short) 1562;
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default:
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return (short) 0;
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}
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}
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public static void getFishingResults(Player player, PlayerFishEvent event)
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{
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switch(getFishingLootTier(Users.getProfile(player)))
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@ -171,12 +64,12 @@ public class Fishing {
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Users.getProfile(player).addXP(SkillType.FISHING, LoadProperties.mfishing, player);
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Skills.XpCheckSkill(SkillType.FISHING, player);
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}
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private static void getFishingResultsTier1(Player player, PlayerFishEvent event)
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{
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int randomNum = (int)(Math.random() * 14);
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int randomNum = (int)(Math.random() * 15);
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CraftItem theCatch = (CraftItem)event.getCaught();
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if(Math.random() * 100 < 20)
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{
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switch(randomNum)
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@ -229,15 +122,15 @@ public class Fishing {
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theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
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}
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//Change durability to random value
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theCatch.getItemStack().setDurability((short) (Math.random() * Fishing.getItemMaxDurability(theCatch.getItemStack().getType()))); //Change the damage value
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theCatch.getItemStack().setDurability((short) (Math.random() * theCatch.getItemStack().getType().getMaxDurability())); //Change the damage value
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}
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private static void getFishingResultsTier2(Player player, PlayerFishEvent event)
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{
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int randomNum = (int)(Math.random() * 19);
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int randomNum = (int)(Math.random() * 20);
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CraftItem theCatch = (CraftItem)event.getCaught();
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if(Math.random() * 100 < 25)
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{
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switch(randomNum)
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@ -304,16 +197,16 @@ public class Fishing {
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{
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theCatch.setItemStack(new ItemStack(Material.RAW_FISH, 1));
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}
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//Change durability to random value
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theCatch.getItemStack().setDurability((short) (Math.random() * Fishing.getItemMaxDurability(theCatch.getItemStack().getType())));
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theCatch.getItemStack().setDurability((short) (Math.random() * theCatch.getItemStack().getType().getMaxDurability())); //Change the damage value
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}
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private static void getFishingResultsTier3(Player player, PlayerFishEvent event)
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{
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int randomNum = (int)(Math.random() * 23);
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int randomNum = (int)(Math.random() * 24);
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CraftItem theCatch = (CraftItem)event.getCaught();
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if(Math.random() * 100 < 30)
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{
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switch(randomNum)
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@ -394,14 +287,14 @@ public class Fishing {
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theCatch.setItemStack(new ItemStack(Material.RAW_FISH, 1));
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}
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//Change durability to random value
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theCatch.getItemStack().setDurability((short) (Math.random() * Fishing.getItemMaxDurability(theCatch.getItemStack().getType())));
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theCatch.getItemStack().setDurability((short) (Math.random() * theCatch.getItemStack().getType().getMaxDurability())); //Change the damage value
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}
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private static void getFishingResultsTier4(Player player, PlayerFishEvent event)
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{
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int randomNum = (int)(Math.random() * 40);
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int randomNum = (int)(Math.random() * 41);
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CraftItem theCatch = (CraftItem)event.getCaught();
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if(Math.random() * 100 < 35)
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{
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switch(randomNum)
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@ -521,7 +414,7 @@ public class Fishing {
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theCatch.setItemStack(new ItemStack(Material.RECORD_11, 1));
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break;
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case 39:
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theCatch.setItemStack(new ItemStack(Material.REDSTONE_WIRE, 64));
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theCatch.setItemStack(new ItemStack(Material.GLOWSTONE_DUST, 16));
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break;
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case 40:
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theCatch.setItemStack(new ItemStack(Material.DIAMOND, (int)(Math.random() * 10)));
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@ -532,14 +425,14 @@ public class Fishing {
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theCatch.setItemStack(new ItemStack(Material.RAW_FISH, 1));
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}
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//Change durability to random value
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theCatch.getItemStack().setDurability((short) (Math.random() * Fishing.getItemMaxDurability(theCatch.getItemStack().getType())));
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theCatch.getItemStack().setDurability((short) (Math.random() * theCatch.getItemStack().getType().getMaxDurability())); //Change the damage value
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}
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private static void getFishingResultsTier5(Player player, PlayerFishEvent event)
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{
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int randomNum = (int)(Math.random() * 49);
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int randomNum = (int)(Math.random() * 50);
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CraftItem theCatch = (CraftItem)event.getCaught();
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if(Math.random() * 100 < 40)
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{
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switch(randomNum)
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@ -659,7 +552,7 @@ public class Fishing {
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theCatch.setItemStack(new ItemStack(Material.RECORD_11, 1));
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break;
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case 39:
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theCatch.setItemStack(new ItemStack(Material.REDSTONE_WIRE, 64));
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theCatch.setItemStack(new ItemStack(Material.GLOWSTONE_DUST, 16));
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break;
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case 40:
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theCatch.setItemStack(new ItemStack(Material.DIAMOND, (int)(Math.random() * 20)));
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@ -696,24 +589,24 @@ public class Fishing {
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theCatch.setItemStack(new ItemStack(Material.RAW_FISH, 1));
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}
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//Change durability to random value
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theCatch.getItemStack().setDurability((short) (Math.random() * Fishing.getItemMaxDurability(theCatch.getItemStack().getType())));
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theCatch.getItemStack().setDurability((short) (Math.random() * theCatch.getItemStack().getType().getMaxDurability())); //Change the damage value
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}
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public static void processResults(PlayerFishEvent event)
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{
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Player player = event.getPlayer();
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PlayerProfile PP = Users.getProfile(player);
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Fishing.getFishingResults(player, event);
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CraftItem theCatch = (CraftItem)event.getCaught();
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if(theCatch.getItemStack().getType() != Material.RAW_FISH)
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{
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//Inform the player they retrieved a treasure...
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player.sendMessage(mcLocale.getString("Fishing.ItemFound"));
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//Keep track of whether or not the treasure is enchanted
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boolean enchanted = false;
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ItemStack fishingResults = theCatch.getItemStack();
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if(Repair.isArmor(fishingResults) || Repair.isTools(fishingResults))
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{
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@ -724,23 +617,45 @@ public class Fishing {
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{
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if(x.canEnchantItem(fishingResults))
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{
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//Actual chance to have an enchantment is related to your fishing skill
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if(Math.random() * 15 < Fishing.getFishingLootTier(PP))
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{
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enchanted = true;
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int randomEnchantLevel = (int) Math.random() * x.getMaxLevel();
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if(randomEnchantLevel == 0)
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randomEnchantLevel = 1;
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if(randomEnchantLevel > x.getMaxLevel())
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randomEnchantLevel = x.getMaxLevel();
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fishingResults.addEnchantment(x, randomEnchantLevel);
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//Prevent impossible enchantment combinations
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if((fishingResults.containsEnchantment(Enchantment.PROTECTION_ENVIRONMENTAL) || fishingResults.containsEnchantment(Enchantment.PROTECTION_EXPLOSIONS) ||
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fishingResults.containsEnchantment(Enchantment.PROTECTION_FIRE) || fishingResults.containsEnchantment(Enchantment.PROTECTION_PROJECTILE)) &&
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(x.equals(Enchantment.PROTECTION_EXPLOSIONS) || x.equals(Enchantment.PROTECTION_PROJECTILE) || x.equals(Enchantment.PROTECTION_FIRE) || x.equals(Enchantment.PROTECTION_ENVIRONMENTAL))){
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return;
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}
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//More impossible enchantment combinations
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else if((fishingResults.containsEnchantment(Enchantment.DAMAGE_ALL) || fishingResults.containsEnchantment(Enchantment.DAMAGE_ARTHROPODS) || fishingResults.containsEnchantment(Enchantment.DAMAGE_UNDEAD)) &&
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(x.equals(Enchantment.DAMAGE_ALL) || x.equals(Enchantment.DAMAGE_ARTHROPODS) || x.equals(Enchantment.DAMAGE_UNDEAD))){
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return;
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}
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//Even more impossible enchantment combinations
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else if((fishingResults.containsEnchantment(Enchantment.SILK_TOUCH) || fishingResults.containsEnchantment(Enchantment.LOOT_BONUS_BLOCKS)) &&
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(x.equals(Enchantment.SILK_TOUCH) || x.equals(Enchantment.LOOT_BONUS_BLOCKS))){
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return;
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}
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else{
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//Actual chance to have an enchantment is related to your fishing skill
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if(Math.random() * 15 < Fishing.getFishingLootTier(PP))
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{
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enchanted = true;
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int randomEnchantLevel = (int)(Math.random() * x.getMaxLevel());
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if(randomEnchantLevel == 0)
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randomEnchantLevel = 1;
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if(randomEnchantLevel > x.getMaxLevel())
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randomEnchantLevel = x.getMaxLevel();
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fishingResults.addEnchantment(x, randomEnchantLevel);
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}
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}
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}
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}
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}
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}
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//Inform the player of magical properties
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if(enchanted)
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{
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@ -751,11 +666,15 @@ public class Fishing {
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public static void shakeMob(PlayerFishEvent event)
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{
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LivingEntity le = (LivingEntity)event.getCaught();
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//Do nothing to players
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if(le instanceof Player)
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return;
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le.damage(1);
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World world = le.getWorld();
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/* Neutral Mobs */
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if(le instanceof Sheep)
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{
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Sheep sheep = (Sheep)le;
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@ -768,33 +687,148 @@ public class Fishing {
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world.dropItemNaturally(le.getLocation(), theWool);
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sheep.setSheared(true);
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}
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} else if(le instanceof Pig)
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}
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else if(le instanceof Pig)
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{
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world.dropItemNaturally(le.getLocation(), new ItemStack(Material.PORK, 1));
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} else if(le instanceof Skeleton)
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}
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else if(le instanceof Cow)
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{
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if(Math.random() * 100 < 99){
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world.dropItemNaturally(le.getLocation(), new ItemStack(Material.MILK_BUCKET, 1)); //rare chance to drop milk
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}
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else if(Math.random() * 10 < 5){
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world.dropItemNaturally(le.getLocation(), new ItemStack(Material.LEATHER, 1));
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}
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else{
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world.dropItemNaturally(le.getLocation(), new ItemStack(Material.RAW_BEEF, 1));)
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}
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}
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else if(le instanceof Chicken)
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{
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if(Math.random() * 10 <= 7){
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if(Math.random() * 10 < 5){
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world.dropItemNaturally(le.getLocation(), new ItemStack(Material.FEATHER, 1));
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}
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else{
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world.dropItemNaturally(le.getLocation(), new ItemStack(Material.RAW_CHICKEN, 1));
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}
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}
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else{
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world.dropItemNaturally(le.getLocation(), new ItemStack(Material.EGG, 1));
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}
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}
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else if(le instanceof MushroomCow)
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{
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if(Math.random() * 100 < 99){
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if(Math.random() * 10 < 5){
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world.dropItemNaturally(le.getLocation(), new ItemStack(Material.MILK_BUCKET, 1)); //rare chance to drop milk
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}
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else{
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world.dropItemNaturally(le.getLocation(), new ItemStack(Material.MUSHROOM_SOUP, 1)); //rare chance to drop soup
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}
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}
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else if(Math.random() * 10 <= 7){
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if(Math.random() * 10 < 5){
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world.dropItemNaturally(le.getLocation(), new ItemStack(Material.LEATHER, 1));
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}
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else{
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world.dropItemNaturally(le.getLocation(), new ItemStack(Material.RAW_BEEF, 1));)
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}
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}
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else{
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world.dropItemNaturally(le.getLocation(), new ItemStack(Material.RED_MUSHROOM, 3));
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//need some way to remove MushroomCow & replace with regular cow when sheared
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}
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}
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else if(le instanceof Squid)
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{
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world.dropItemNaturally(le.getLocation(), new ItemStack(Material.getMaterial(351), 1, (byte)0, (byte)0)));
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}
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else if(le instanceof Snowman){
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if(Math.random() * 100 < 99){
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world.dropItemNaturally(le.getLocation(), new ItemStack(Material.PUMPKIN, 1)); //rare chance to drop pumpkin
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}
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else{
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world.dropItemNaturally(le.getLocation(), new ItemStack(Material.SNOW_BALL, 5));
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}
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}
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/* Hostile Mobs */
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else if(le instanceof Skeleton)
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{
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if(Math.random() * 10 < 5)
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world.dropItemNaturally(le.getLocation(), new ItemStack(Material.BONE, 1));
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else
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world.dropItemNaturally(le.getLocation(), new ItemStack(Material.ARROW, 3));
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} else if(le instanceof Cow)
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{
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world.dropItemNaturally(le.getLocation(), new ItemStack(Material.LEATHER, 1));
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} else if(le instanceof Spider)
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}
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else if(le instanceof Spider)
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{
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if(Math.random() * 10 < 5)
|
||||
world.dropItemNaturally(le.getLocation(), new ItemStack(Material.SPIDER_EYE, 1));
|
||||
else
|
||||
world.dropItemNaturally(le.getLocation(), new ItemStack(Material.STRING, 1));
|
||||
} else if(le instanceof Chicken)
|
||||
{
|
||||
if(Math.random() * 10 < 5)
|
||||
world.dropItemNaturally(le.getLocation(), new ItemStack(Material.FEATHER, 1));
|
||||
else
|
||||
world.dropItemNaturally(le.getLocation(), new ItemStack(Material.EGG, 1));
|
||||
} else if(le instanceof Creeper)
|
||||
}
|
||||
|
||||
else if(le instanceof Creeper)
|
||||
{
|
||||
world.dropItemNaturally(le.getLocation(), new ItemStack(Material.SULPHUR, 1));
|
||||
}
|
||||
|
||||
else if(le instanceof Enderman)
|
||||
{
|
||||
world.dropItemNaturally(le.getLocation(), new ItemStack(Material.ENDER_PEARL, 1));
|
||||
}
|
||||
|
||||
else if(le instanceof PigZombie)
|
||||
{
|
||||
if(Math.random() * 10 < 5)
|
||||
world.dropItemNaturally(le.getLocation(), new ItemStack(Material.ROTTEN_FLESH, 1));
|
||||
else
|
||||
world.dropItemNaturally(le.getLocation(), new ItemStack(Material.GOLD_NUGGET, 1));
|
||||
}
|
||||
|
||||
else if(le instanceof Blaze)
|
||||
{
|
||||
world.dropItemNaturally(le.getLocation(), new ItemStack(Material.BLAZE_ROD, 1));
|
||||
}
|
||||
|
||||
else if(le instanceof CaveSpider)
|
||||
{
|
||||
if(Math.random() * 10 < 5)
|
||||
world.dropItemNaturally(le.getLocation(), new ItemStack(Material.SPIDER_EYE, 1));
|
||||
else
|
||||
world.dropItemNaturally(le.getLocation(), new ItemStack(Material.STRING, 1));
|
||||
}
|
||||
|
||||
else if(le instanceof Ghast)
|
||||
{
|
||||
if(Math.random() * 10 < 5)
|
||||
world.dropItemNaturally(le.getLocation(), new ItemStack(Material.SULPHUR, 1));
|
||||
else
|
||||
world.dropItemNaturally(le.getLocation(), new ItemStack(Material.GHAST_TEAR, 1));
|
||||
}
|
||||
|
||||
else if(le instanceof MagmaCube)
|
||||
{
|
||||
world.dropItemNaturally(le.getLocation(), new ItemStack(Material.MAGMA_CREAM, 1));
|
||||
}
|
||||
|
||||
else if(le instanceof Slime)
|
||||
{
|
||||
world.dropItemNaturally(le.getLocation(), new ItemStack(Material.SLIME_BALL, 1));
|
||||
}
|
||||
|
||||
else if(le instanceof Zombie)
|
||||
{
|
||||
world.dropItemNaturally(le.getLocation(), new ItemStack(Material.ROTTEN_FLESH, 1));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -394,7 +394,7 @@ public class Mining
|
||||
block.setType(Material.AIR);
|
||||
}
|
||||
//REDSTONE
|
||||
if((block.getTypeId() == 73 || block.getTypeId() == 74) && m.getTier(player) >= 4)
|
||||
if((block.getTypeId() == 73 || block.getTypeId() == 74) && m.getTier(player) >= 3)
|
||||
{
|
||||
if(!plugin.misc.blockWatchList.contains(block)&& block.getData() != (byte) 5)
|
||||
{
|
||||
|
File diff suppressed because it is too large
Load Diff
Loading…
Reference in New Issue
Block a user