Merge pull request #31 from gmcferrin/master

Repair & Fishing Fixes
This commit is contained in:
The Yeti 2012-01-25 14:15:04 -08:00
commit 17d584f911
3 changed files with 689 additions and 600 deletions

View File

@ -4,15 +4,7 @@ import org.bukkit.Material;
import org.bukkit.World; import org.bukkit.World;
import org.bukkit.craftbukkit.entity.CraftItem; import org.bukkit.craftbukkit.entity.CraftItem;
import org.bukkit.enchantments.Enchantment; import org.bukkit.enchantments.Enchantment;
import org.bukkit.entity.Chicken; import org.bukkit.entity.*
import org.bukkit.entity.Cow;
import org.bukkit.entity.Creeper;
import org.bukkit.entity.LivingEntity;
import org.bukkit.entity.Pig;
import org.bukkit.entity.Player;
import org.bukkit.entity.Sheep;
import org.bukkit.entity.Skeleton;
import org.bukkit.entity.Spider;
import org.bukkit.event.player.PlayerFishEvent; import org.bukkit.event.player.PlayerFishEvent;
import org.bukkit.inventory.ItemStack; import org.bukkit.inventory.ItemStack;
import org.bukkit.material.Wool; import org.bukkit.material.Wool;
@ -48,105 +40,6 @@ public class Fishing {
} }
} }
public static short getItemMaxDurability(Material mat)
{
switch(mat)
{
case LEATHER_BOOTS:
return (short) 40;
case LEATHER_LEGGINGS:
return (short) 46;
case LEATHER_HELMET:
return (short) 34;
case LEATHER_CHESTPLATE:
return (short) 49;
case CHAINMAIL_BOOTS:
return (short) 79;
case CHAINMAIL_LEGGINGS:
return (short) 92;
case CHAINMAIL_HELMET:
return (short) 67;
case CHAINMAIL_CHESTPLATE:
return (short) 96;
case GOLD_BOOTS:
return (short) 80;
case GOLD_LEGGINGS:
return (short) 92;
case GOLD_HELMET:
return (short) 68;
case GOLD_CHESTPLATE:
return (short) 96;
case IRON_BOOTS:
return (short) 160;
case IRON_LEGGINGS:
return (short) 184;
case IRON_HELMET:
return (short) 136;
case IRON_CHESTPLATE:
return (short) 192;
case DIAMOND_BOOTS:
return (short) 320;
case DIAMOND_LEGGINGS:
return (short) 368;
case DIAMOND_HELMET:
return (short) 272;
case DIAMOND_CHESTPLATE:
return (short) 384;
case GOLD_AXE:
return (short) 33;
case GOLD_SWORD:
return (short) 33;
case GOLD_HOE:
return (short) 33;
case GOLD_SPADE:
return (short) 33;
case GOLD_PICKAXE:
return (short) 33;
case WOOD_AXE:
return (short) 60;
case WOOD_SWORD:
return (short) 60;
case WOOD_HOE:
return (short) 60;
case WOOD_SPADE:
return (short) 60;
case WOOD_PICKAXE:
return (short) 60;
case STONE_AXE:
return (short) 132;
case STONE_SWORD:
return (short) 132;
case STONE_HOE:
return (short) 132;
case STONE_SPADE:
return (short) 132;
case STONE_PICKAXE:
return (short) 132;
case IRON_AXE:
return (short) 251;
case IRON_SWORD:
return (short) 251;
case IRON_HOE:
return (short) 251;
case IRON_SPADE:
return (short) 251;
case IRON_PICKAXE:
return (short) 251;
case DIAMOND_AXE:
return (short) 1562;
case DIAMOND_SWORD:
return (short) 1562;
case DIAMOND_HOE:
return (short) 1562;
case DIAMOND_SPADE:
return (short) 1562;
case DIAMOND_PICKAXE:
return (short) 1562;
default:
return (short) 0;
}
}
public static void getFishingResults(Player player, PlayerFishEvent event) public static void getFishingResults(Player player, PlayerFishEvent event)
{ {
switch(getFishingLootTier(Users.getProfile(player))) switch(getFishingLootTier(Users.getProfile(player)))
@ -174,7 +67,7 @@ public class Fishing {
private static void getFishingResultsTier1(Player player, PlayerFishEvent event) private static void getFishingResultsTier1(Player player, PlayerFishEvent event)
{ {
int randomNum = (int)(Math.random() * 14); int randomNum = (int)(Math.random() * 15);
CraftItem theCatch = (CraftItem)event.getCaught(); CraftItem theCatch = (CraftItem)event.getCaught();
if(Math.random() * 100 < 20) if(Math.random() * 100 < 20)
@ -229,13 +122,13 @@ public class Fishing {
theCatch.setItemStack(new ItemStack(Material.RAW_FISH)); theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
} }
//Change durability to random value //Change durability to random value
theCatch.getItemStack().setDurability((short) (Math.random() * Fishing.getItemMaxDurability(theCatch.getItemStack().getType()))); //Change the damage value theCatch.getItemStack().setDurability((short) (Math.random() * theCatch.getItemStack().getType().getMaxDurability())); //Change the damage value
} }
private static void getFishingResultsTier2(Player player, PlayerFishEvent event) private static void getFishingResultsTier2(Player player, PlayerFishEvent event)
{ {
int randomNum = (int)(Math.random() * 19); int randomNum = (int)(Math.random() * 20);
CraftItem theCatch = (CraftItem)event.getCaught(); CraftItem theCatch = (CraftItem)event.getCaught();
if(Math.random() * 100 < 25) if(Math.random() * 100 < 25)
@ -306,12 +199,12 @@ public class Fishing {
} }
//Change durability to random value //Change durability to random value
theCatch.getItemStack().setDurability((short) (Math.random() * Fishing.getItemMaxDurability(theCatch.getItemStack().getType()))); theCatch.getItemStack().setDurability((short) (Math.random() * theCatch.getItemStack().getType().getMaxDurability())); //Change the damage value
} }
private static void getFishingResultsTier3(Player player, PlayerFishEvent event) private static void getFishingResultsTier3(Player player, PlayerFishEvent event)
{ {
int randomNum = (int)(Math.random() * 23); int randomNum = (int)(Math.random() * 24);
CraftItem theCatch = (CraftItem)event.getCaught(); CraftItem theCatch = (CraftItem)event.getCaught();
if(Math.random() * 100 < 30) if(Math.random() * 100 < 30)
@ -394,12 +287,12 @@ public class Fishing {
theCatch.setItemStack(new ItemStack(Material.RAW_FISH, 1)); theCatch.setItemStack(new ItemStack(Material.RAW_FISH, 1));
} }
//Change durability to random value //Change durability to random value
theCatch.getItemStack().setDurability((short) (Math.random() * Fishing.getItemMaxDurability(theCatch.getItemStack().getType()))); theCatch.getItemStack().setDurability((short) (Math.random() * theCatch.getItemStack().getType().getMaxDurability())); //Change the damage value
} }
private static void getFishingResultsTier4(Player player, PlayerFishEvent event) private static void getFishingResultsTier4(Player player, PlayerFishEvent event)
{ {
int randomNum = (int)(Math.random() * 40); int randomNum = (int)(Math.random() * 41);
CraftItem theCatch = (CraftItem)event.getCaught(); CraftItem theCatch = (CraftItem)event.getCaught();
if(Math.random() * 100 < 35) if(Math.random() * 100 < 35)
@ -521,7 +414,7 @@ public class Fishing {
theCatch.setItemStack(new ItemStack(Material.RECORD_11, 1)); theCatch.setItemStack(new ItemStack(Material.RECORD_11, 1));
break; break;
case 39: case 39:
theCatch.setItemStack(new ItemStack(Material.REDSTONE_WIRE, 64)); theCatch.setItemStack(new ItemStack(Material.GLOWSTONE_DUST, 16));
break; break;
case 40: case 40:
theCatch.setItemStack(new ItemStack(Material.DIAMOND, (int)(Math.random() * 10))); theCatch.setItemStack(new ItemStack(Material.DIAMOND, (int)(Math.random() * 10)));
@ -532,12 +425,12 @@ public class Fishing {
theCatch.setItemStack(new ItemStack(Material.RAW_FISH, 1)); theCatch.setItemStack(new ItemStack(Material.RAW_FISH, 1));
} }
//Change durability to random value //Change durability to random value
theCatch.getItemStack().setDurability((short) (Math.random() * Fishing.getItemMaxDurability(theCatch.getItemStack().getType()))); theCatch.getItemStack().setDurability((short) (Math.random() * theCatch.getItemStack().getType().getMaxDurability())); //Change the damage value
} }
private static void getFishingResultsTier5(Player player, PlayerFishEvent event) private static void getFishingResultsTier5(Player player, PlayerFishEvent event)
{ {
int randomNum = (int)(Math.random() * 49); int randomNum = (int)(Math.random() * 50);
CraftItem theCatch = (CraftItem)event.getCaught(); CraftItem theCatch = (CraftItem)event.getCaught();
if(Math.random() * 100 < 40) if(Math.random() * 100 < 40)
@ -659,7 +552,7 @@ public class Fishing {
theCatch.setItemStack(new ItemStack(Material.RECORD_11, 1)); theCatch.setItemStack(new ItemStack(Material.RECORD_11, 1));
break; break;
case 39: case 39:
theCatch.setItemStack(new ItemStack(Material.REDSTONE_WIRE, 64)); theCatch.setItemStack(new ItemStack(Material.GLOWSTONE_DUST, 16));
break; break;
case 40: case 40:
theCatch.setItemStack(new ItemStack(Material.DIAMOND, (int)(Math.random() * 20))); theCatch.setItemStack(new ItemStack(Material.DIAMOND, (int)(Math.random() * 20)));
@ -696,7 +589,7 @@ public class Fishing {
theCatch.setItemStack(new ItemStack(Material.RAW_FISH, 1)); theCatch.setItemStack(new ItemStack(Material.RAW_FISH, 1));
} }
//Change durability to random value //Change durability to random value
theCatch.getItemStack().setDurability((short) (Math.random() * Fishing.getItemMaxDurability(theCatch.getItemStack().getType()))); theCatch.getItemStack().setDurability((short) (Math.random() * theCatch.getItemStack().getType().getMaxDurability())); //Change the damage value
} }
public static void processResults(PlayerFishEvent event) public static void processResults(PlayerFishEvent event)
{ {
@ -724,11 +617,31 @@ public class Fishing {
{ {
if(x.canEnchantItem(fishingResults)) if(x.canEnchantItem(fishingResults))
{ {
//Prevent impossible enchantment combinations
if((fishingResults.containsEnchantment(Enchantment.PROTECTION_ENVIRONMENTAL) || fishingResults.containsEnchantment(Enchantment.PROTECTION_EXPLOSIONS) ||
fishingResults.containsEnchantment(Enchantment.PROTECTION_FIRE) || fishingResults.containsEnchantment(Enchantment.PROTECTION_PROJECTILE)) &&
(x.equals(Enchantment.PROTECTION_EXPLOSIONS) || x.equals(Enchantment.PROTECTION_PROJECTILE) || x.equals(Enchantment.PROTECTION_FIRE) || x.equals(Enchantment.PROTECTION_ENVIRONMENTAL))){
return;
}
//More impossible enchantment combinations
else if((fishingResults.containsEnchantment(Enchantment.DAMAGE_ALL) || fishingResults.containsEnchantment(Enchantment.DAMAGE_ARTHROPODS) || fishingResults.containsEnchantment(Enchantment.DAMAGE_UNDEAD)) &&
(x.equals(Enchantment.DAMAGE_ALL) || x.equals(Enchantment.DAMAGE_ARTHROPODS) || x.equals(Enchantment.DAMAGE_UNDEAD))){
return;
}
//Even more impossible enchantment combinations
else if((fishingResults.containsEnchantment(Enchantment.SILK_TOUCH) || fishingResults.containsEnchantment(Enchantment.LOOT_BONUS_BLOCKS)) &&
(x.equals(Enchantment.SILK_TOUCH) || x.equals(Enchantment.LOOT_BONUS_BLOCKS))){
return;
}
else{
//Actual chance to have an enchantment is related to your fishing skill //Actual chance to have an enchantment is related to your fishing skill
if(Math.random() * 15 < Fishing.getFishingLootTier(PP)) if(Math.random() * 15 < Fishing.getFishingLootTier(PP))
{ {
enchanted = true; enchanted = true;
int randomEnchantLevel = (int) Math.random() * x.getMaxLevel(); int randomEnchantLevel = (int)(Math.random() * x.getMaxLevel());
if(randomEnchantLevel == 0) if(randomEnchantLevel == 0)
randomEnchantLevel = 1; randomEnchantLevel = 1;
@ -741,6 +654,8 @@ public class Fishing {
} }
} }
} }
}
//Inform the player of magical properties //Inform the player of magical properties
if(enchanted) if(enchanted)
{ {
@ -751,11 +666,15 @@ public class Fishing {
public static void shakeMob(PlayerFishEvent event) public static void shakeMob(PlayerFishEvent event)
{ {
LivingEntity le = (LivingEntity)event.getCaught(); LivingEntity le = (LivingEntity)event.getCaught();
//Do nothing to players
if(le instanceof Player) if(le instanceof Player)
return; return;
le.damage(1); le.damage(1);
World world = le.getWorld(); World world = le.getWorld();
/* Neutral Mobs */
if(le instanceof Sheep) if(le instanceof Sheep)
{ {
Sheep sheep = (Sheep)le; Sheep sheep = (Sheep)le;
@ -768,33 +687,148 @@ public class Fishing {
world.dropItemNaturally(le.getLocation(), theWool); world.dropItemNaturally(le.getLocation(), theWool);
sheep.setSheared(true); sheep.setSheared(true);
} }
} else if(le instanceof Pig) }
else if(le instanceof Pig)
{ {
world.dropItemNaturally(le.getLocation(), new ItemStack(Material.PORK, 1)); world.dropItemNaturally(le.getLocation(), new ItemStack(Material.PORK, 1));
} else if(le instanceof Skeleton) }
else if(le instanceof Cow)
{
if(Math.random() * 100 < 99){
world.dropItemNaturally(le.getLocation(), new ItemStack(Material.MILK_BUCKET, 1)); //rare chance to drop milk
}
else if(Math.random() * 10 < 5){
world.dropItemNaturally(le.getLocation(), new ItemStack(Material.LEATHER, 1));
}
else{
world.dropItemNaturally(le.getLocation(), new ItemStack(Material.RAW_BEEF, 1));)
}
}
else if(le instanceof Chicken)
{
if(Math.random() * 10 <= 7){
if(Math.random() * 10 < 5){
world.dropItemNaturally(le.getLocation(), new ItemStack(Material.FEATHER, 1));
}
else{
world.dropItemNaturally(le.getLocation(), new ItemStack(Material.RAW_CHICKEN, 1));
}
}
else{
world.dropItemNaturally(le.getLocation(), new ItemStack(Material.EGG, 1));
}
}
else if(le instanceof MushroomCow)
{
if(Math.random() * 100 < 99){
if(Math.random() * 10 < 5){
world.dropItemNaturally(le.getLocation(), new ItemStack(Material.MILK_BUCKET, 1)); //rare chance to drop milk
}
else{
world.dropItemNaturally(le.getLocation(), new ItemStack(Material.MUSHROOM_SOUP, 1)); //rare chance to drop soup
}
}
else if(Math.random() * 10 <= 7){
if(Math.random() * 10 < 5){
world.dropItemNaturally(le.getLocation(), new ItemStack(Material.LEATHER, 1));
}
else{
world.dropItemNaturally(le.getLocation(), new ItemStack(Material.RAW_BEEF, 1));)
}
}
else{
world.dropItemNaturally(le.getLocation(), new ItemStack(Material.RED_MUSHROOM, 3));
//need some way to remove MushroomCow & replace with regular cow when sheared
}
}
else if(le instanceof Squid)
{
world.dropItemNaturally(le.getLocation(), new ItemStack(Material.getMaterial(351), 1, (byte)0, (byte)0)));
}
else if(le instanceof Snowman){
if(Math.random() * 100 < 99){
world.dropItemNaturally(le.getLocation(), new ItemStack(Material.PUMPKIN, 1)); //rare chance to drop pumpkin
}
else{
world.dropItemNaturally(le.getLocation(), new ItemStack(Material.SNOW_BALL, 5));
}
}
/* Hostile Mobs */
else if(le instanceof Skeleton)
{ {
if(Math.random() * 10 < 5) if(Math.random() * 10 < 5)
world.dropItemNaturally(le.getLocation(), new ItemStack(Material.BONE, 1)); world.dropItemNaturally(le.getLocation(), new ItemStack(Material.BONE, 1));
else else
world.dropItemNaturally(le.getLocation(), new ItemStack(Material.ARROW, 3)); world.dropItemNaturally(le.getLocation(), new ItemStack(Material.ARROW, 3));
} else if(le instanceof Cow) }
{
world.dropItemNaturally(le.getLocation(), new ItemStack(Material.LEATHER, 1)); else if(le instanceof Spider)
} else if(le instanceof Spider)
{ {
if(Math.random() * 10 < 5) if(Math.random() * 10 < 5)
world.dropItemNaturally(le.getLocation(), new ItemStack(Material.SPIDER_EYE, 1)); world.dropItemNaturally(le.getLocation(), new ItemStack(Material.SPIDER_EYE, 1));
else else
world.dropItemNaturally(le.getLocation(), new ItemStack(Material.STRING, 1)); world.dropItemNaturally(le.getLocation(), new ItemStack(Material.STRING, 1));
} else if(le instanceof Chicken) }
{
if(Math.random() * 10 < 5) else if(le instanceof Creeper)
world.dropItemNaturally(le.getLocation(), new ItemStack(Material.FEATHER, 1));
else
world.dropItemNaturally(le.getLocation(), new ItemStack(Material.EGG, 1));
} else if(le instanceof Creeper)
{ {
world.dropItemNaturally(le.getLocation(), new ItemStack(Material.SULPHUR, 1)); world.dropItemNaturally(le.getLocation(), new ItemStack(Material.SULPHUR, 1));
} }
else if(le instanceof Enderman)
{
world.dropItemNaturally(le.getLocation(), new ItemStack(Material.ENDER_PEARL, 1));
}
else if(le instanceof PigZombie)
{
if(Math.random() * 10 < 5)
world.dropItemNaturally(le.getLocation(), new ItemStack(Material.ROTTEN_FLESH, 1));
else
world.dropItemNaturally(le.getLocation(), new ItemStack(Material.GOLD_NUGGET, 1));
}
else if(le instanceof Blaze)
{
world.dropItemNaturally(le.getLocation(), new ItemStack(Material.BLAZE_ROD, 1));
}
else if(le instanceof CaveSpider)
{
if(Math.random() * 10 < 5)
world.dropItemNaturally(le.getLocation(), new ItemStack(Material.SPIDER_EYE, 1));
else
world.dropItemNaturally(le.getLocation(), new ItemStack(Material.STRING, 1));
}
else if(le instanceof Ghast)
{
if(Math.random() * 10 < 5)
world.dropItemNaturally(le.getLocation(), new ItemStack(Material.SULPHUR, 1));
else
world.dropItemNaturally(le.getLocation(), new ItemStack(Material.GHAST_TEAR, 1));
}
else if(le instanceof MagmaCube)
{
world.dropItemNaturally(le.getLocation(), new ItemStack(Material.MAGMA_CREAM, 1));
}
else if(le instanceof Slime)
{
world.dropItemNaturally(le.getLocation(), new ItemStack(Material.SLIME_BALL, 1));
}
else if(le instanceof Zombie)
{
world.dropItemNaturally(le.getLocation(), new ItemStack(Material.ROTTEN_FLESH, 1));
}
} }
} }

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@ -394,7 +394,7 @@ public class Mining
block.setType(Material.AIR); block.setType(Material.AIR);
} }
//REDSTONE //REDSTONE
if((block.getTypeId() == 73 || block.getTypeId() == 74) && m.getTier(player) >= 4) if((block.getTypeId() == 73 || block.getTypeId() == 74) && m.getTier(player) >= 3)
{ {
if(!plugin.misc.blockWatchList.contains(block)&& block.getData() != (byte) 5) if(!plugin.misc.blockWatchList.contains(block)&& block.getData() != (byte) 5)
{ {

View File

@ -13,9 +13,10 @@
You should have received a copy of the GNU General Public License You should have received a copy of the GNU General Public License
along with mcMMO. If not, see <http://www.gnu.org/licenses/>. along with mcMMO. If not, see <http://www.gnu.org/licenses/>.
*/ */
package com.gmail.nossr50.skills; package com.gmail.nossr50.skills;
import org.bukkit.Material;
import org.bukkit.ChatColor; import org.bukkit.ChatColor;
import org.bukkit.block.Block; import org.bukkit.block.Block;
import org.bukkit.enchantments.Enchantment; import org.bukkit.enchantments.Enchantment;
@ -66,16 +67,15 @@ public class Repair {
pos++; pos++;
} }
if(block != null && mcPermissions.getInstance().repair(player)) if(block != null && mcPermissions.getInstance().repair(player)){
{
if(player.getItemInHand().getDurability() > 0 && player.getItemInHand().getAmount() < 2){ if(player.getItemInHand().getDurability() > 0 && player.getItemInHand().getAmount() < 2){
/* /*
* ARMOR * REPAIR ARMOR
*/ */
if(isArmor(is)){ if(isArmor(is)){
/*
* DIAMOND ARMOR //DIAMOND ARMOR
*/
if(isDiamondArmor(is) && hasItem(player, rDiamond) && PP.getSkillLevel(SkillType.REPAIR) >= LoadProperties.repairdiamondlevel){ if(isDiamondArmor(is) && hasItem(player, rDiamond) && PP.getSkillLevel(SkillType.REPAIR) >= LoadProperties.repairdiamondlevel){
removeItem(player, rDiamond); removeItem(player, rDiamond);
repairItem(player, enchants, enchantsLevel); repairItem(player, enchants, enchantsLevel);
@ -89,10 +89,9 @@ public class Repair {
if(LoadProperties.spoutEnabled) if(LoadProperties.spoutEnabled)
SpoutStuff.playRepairNoise(player); SpoutStuff.playRepairNoise(player);
} }
//IRON ARMOR
else if (isIronArmor(is) && hasItem(player, rIron)){ else if (isIronArmor(is) && hasItem(player, rIron)){
/*
* IRON ARMOR
*/
removeItem(player, rIron); removeItem(player, rIron);
repairItem(player, enchants, enchantsLevel); repairItem(player, enchants, enchantsLevel);
@ -104,27 +103,35 @@ public class Repair {
//CLANG CLANG //CLANG CLANG
if(LoadProperties.spoutEnabled) if(LoadProperties.spoutEnabled)
SpoutStuff.playRepairNoise(player); SpoutStuff.playRepairNoise(player);
}
//GOLD ARMOR //GOLD ARMOR
} else if (isGoldArmor(is) && hasItem(player, rGold)){ else if (isGoldArmor(is) && hasItem(player, rGold)){
removeItem(player, rGold); removeItem(player, rGold);
repairItem(player, enchants, enchantsLevel); repairItem(player, enchants, enchantsLevel);
durabilityAfter = player.getItemInHand().getDurability(); durabilityAfter = player.getItemInHand().getDurability();
dif = (short) (durabilityBefore - durabilityAfter); dif = (short) (durabilityBefore - durabilityAfter);
dif = (short) (dif * 4); //Boost XP of Gold to around Iron dif = (short) (dif * 4); //Boost XP
PP.addXP(SkillType.REPAIR, dif*10, player); PP.addXP(SkillType.REPAIR, dif*10, player);
//CLANG CLANG //CLANG CLANG
if(LoadProperties.spoutEnabled) if(LoadProperties.spoutEnabled)
SpoutStuff.playRepairNoise(player); SpoutStuff.playRepairNoise(player);
} else { }
//UNABLE TO REPAIR
else {
needMoreVespeneGas(is, player); needMoreVespeneGas(is, player);
} }
} }
/* /*
* TOOLS * REPAIR TOOLS
*/ */
if(isTools(is)){ if(isTools(is)){
//STONE TOOLS
if(isStoneTools(is) && hasItem(player, rStone)){ if(isStoneTools(is) && hasItem(player, rStone)){
removeItem(player, rStone); removeItem(player, rStone);
repairItem(player, enchants, enchantsLevel); repairItem(player, enchants, enchantsLevel);
@ -141,7 +148,10 @@ public class Repair {
dif = (short) (dif / 2); dif = (short) (dif / 2);
PP.addXP(SkillType.REPAIR, dif*10, player); PP.addXP(SkillType.REPAIR, dif*10, player);
} else if(isWoodTools(is) && hasItem(player,rWood)){ }
//WOOD TOOLS
else if(isWoodTools(is) && hasItem(player,rWood)){
removeItem(player,rWood); removeItem(player,rWood);
repairItem(player, enchants, enchantsLevel); repairItem(player, enchants, enchantsLevel);
@ -157,7 +167,10 @@ public class Repair {
dif = (short) (dif / 2); dif = (short) (dif / 2);
PP.addXP(SkillType.REPAIR, dif*10, player); PP.addXP(SkillType.REPAIR, dif*10, player);
} else if(isIronTools(is) && hasItem(player, rIron)){ }
//IRON TOOLS
else if(isIronTools(is) && hasItem(player, rIron)){
removeItem(player, rIron); removeItem(player, rIron);
repairItem(player, enchants, enchantsLevel); repairItem(player, enchants, enchantsLevel);
@ -169,12 +182,17 @@ public class Repair {
dif = (short) (dif / 2); dif = (short) (dif / 2);
if(m.isHoe(is)) if(m.isHoe(is))
dif = (short) (dif / 2); dif = (short) (dif / 2);
PP.addXP(SkillType.REPAIR, dif*10, player); PP.addXP(SkillType.REPAIR, dif*10, player);
//CLANG CLANG //CLANG CLANG
if(LoadProperties.spoutEnabled) if(LoadProperties.spoutEnabled)
SpoutStuff.playRepairNoise(player); SpoutStuff.playRepairNoise(player);
} else if (isDiamondTools(is) && hasItem(player, rDiamond) && PP.getSkillLevel(SkillType.REPAIR) >= LoadProperties.repairdiamondlevel){
}
//DIAMOND TOOLS
else if (isDiamondTools(is) && hasItem(player, rDiamond) && PP.getSkillLevel(SkillType.REPAIR) >= LoadProperties.repairdiamondlevel){
removeItem(player, rDiamond); removeItem(player, rDiamond);
repairItem(player, enchants, enchantsLevel); repairItem(player, enchants, enchantsLevel);
@ -191,7 +209,11 @@ public class Repair {
//CLANG CLANG //CLANG CLANG
if(LoadProperties.spoutEnabled) if(LoadProperties.spoutEnabled)
SpoutStuff.playRepairNoise(player); SpoutStuff.playRepairNoise(player);
} else if(isGoldTools(is) && hasItem(player, rGold)){
}
//GOLD TOOLS
else if(isGoldTools(is) && hasItem(player, rGold)){
removeItem(player, rGold); removeItem(player, rGold);
repairItem(player, enchants, enchantsLevel); repairItem(player, enchants, enchantsLevel);
@ -209,42 +231,45 @@ public class Repair {
//CLANG CLANG //CLANG CLANG
if(LoadProperties.spoutEnabled) if(LoadProperties.spoutEnabled)
SpoutStuff.playRepairNoise(player); SpoutStuff.playRepairNoise(player);
} else { }
//UNABLE TO REPAIR
else {
needMoreVespeneGas(is, player); needMoreVespeneGas(is, player);
} }
} }
}
} else { else {
player.sendMessage(mcLocale.getString("Skills.FullDurability")); player.sendMessage(mcLocale.getString("Skills.FullDurability"));
} }
//player.updateInventory();
/* /*
* GIVE SKILL IF THERE IS ENOUGH XP * GIVE SKILL IF THERE IS ENOUGH XP
*/ */
Skills.XpCheckSkill(SkillType.REPAIR, player); Skills.XpCheckSkill(SkillType.REPAIR, player);
} }
} }
public static int getArcaneForgingRank(PlayerProfile PP)
{ public static int getArcaneForgingRank(PlayerProfile PP){
int rank = 0; int rank = 0;
if(PP.getSkillLevel(SkillType.REPAIR) >= 750) if(PP.getSkillLevel(SkillType.REPAIR) >= 750)
{
rank = 4; rank = 4;
} else if (PP.getSkillLevel(SkillType.REPAIR) >= 500)
{ else if (PP.getSkillLevel(SkillType.REPAIR) >= 500)
rank = 3; rank = 3;
} else if(PP.getSkillLevel(SkillType.REPAIR) >= 250)
{ else if(PP.getSkillLevel(SkillType.REPAIR) >= 250)
rank = 2; rank = 2;
} else if (PP.getSkillLevel(SkillType.REPAIR) >= 100)
{ else if (PP.getSkillLevel(SkillType.REPAIR) >= 100)
rank = 1; rank = 1;
}
return rank; return rank;
} }
public static void addEnchants(ItemStack is, Enchantment[] enchants, int[] enchantsLvl, PlayerProfile PP, Player player)
{ public static void addEnchants(ItemStack is, Enchantment[] enchants, int[] enchantsLvl, PlayerProfile PP, Player player){
if(is.getEnchantments().keySet().size() == 0) if(is.getEnchantments().keySet().size() == 0)
return; return;
@ -303,8 +328,7 @@ public class Repair {
player.sendMessage(mcLocale.getString("Repair.Downgraded")); player.sendMessage(mcLocale.getString("Repair.Downgraded"));
} }
} }
public static int getEnchantChance(int rank) public static int getEnchantChance(int rank){
{
switch(rank) switch(rank)
{ {
case 4: case 4:
@ -336,9 +360,9 @@ public class Repair {
} }
} }
public static boolean isArmor(ItemStack is){ public static boolean isArmor(ItemStack is){
return is.getTypeId() == 306 || is.getTypeId() == 307 ||is.getTypeId() == 308 ||is.getTypeId() == 309 || return is.getTypeId() == 306 || is.getTypeId() == 307 ||is.getTypeId() == 308 ||is.getTypeId() == 309 || //IRON
is.getTypeId() == 310 ||is.getTypeId() == 311 ||is.getTypeId() == 312 ||is.getTypeId() == 313 || is.getTypeId() == 310 ||is.getTypeId() == 311 ||is.getTypeId() == 312 ||is.getTypeId() == 313 || //DIAMOND
is.getTypeId() == 314 || is.getTypeId() == 315 || is.getTypeId() == 316 || is.getTypeId() == 317; is.getTypeId() == 314 || is.getTypeId() == 315 || is.getTypeId() == 316 || is.getTypeId() == 317; //GOLD
} }
public static boolean isGoldArmor(ItemStack is){ public static boolean isGoldArmor(ItemStack is){
return is.getTypeId() == 314 || is.getTypeId() == 315 || is.getTypeId() == 316 || is.getTypeId() == 317; return is.getTypeId() == 314 || is.getTypeId() == 315 || is.getTypeId() == 316 || is.getTypeId() == 317;
@ -353,7 +377,7 @@ public class Repair {
{ {
return is.getTypeId() == 359 || is.getTypeId() == 256 || is.getTypeId() == 257 || is.getTypeId() == 258 || is.getTypeId() == 267 || is.getTypeId() == 292 || //IRON return is.getTypeId() == 359 || is.getTypeId() == 256 || is.getTypeId() == 257 || is.getTypeId() == 258 || is.getTypeId() == 267 || is.getTypeId() == 292 || //IRON
is.getTypeId() == 276 || is.getTypeId() == 277 || is.getTypeId() == 278 || is.getTypeId() == 279 || is.getTypeId() == 293 || //DIAMOND is.getTypeId() == 276 || is.getTypeId() == 277 || is.getTypeId() == 278 || is.getTypeId() == 279 || is.getTypeId() == 293 || //DIAMOND
is.getTypeId() == 283 || is.getTypeId() == 285 || is.getTypeId() == 286 || is.getTypeId() == 284 || //GOLD is.getTypeId() == 283 || is.getTypeId() == 285 || is.getTypeId() == 286 || is.getTypeId() == 284 || is.getTypeId() == 294 || //GOLD
is.getTypeId() == 268 || is.getTypeId() == 269 || is.getTypeId() == 270 || is.getTypeId() == 271 || is.getTypeId() == 290 ||//WOOD is.getTypeId() == 268 || is.getTypeId() == 269 || is.getTypeId() == 270 || is.getTypeId() == 271 || is.getTypeId() == 290 ||//WOOD
is.getTypeId() == 272 || is.getTypeId() == 273 || is.getTypeId() == 274 || is.getTypeId() == 275|| is.getTypeId() == 291; //STONE is.getTypeId() == 272 || is.getTypeId() == 273 || is.getTypeId() == 274 || is.getTypeId() == 275|| is.getTypeId() == 291; //STONE
} }
@ -369,14 +393,8 @@ public class Repair {
public static boolean isIronTools(ItemStack is){ public static boolean isIronTools(ItemStack is){
return is.getTypeId() == 359 || is.getTypeId() == 256 || is.getTypeId() == 257 || is.getTypeId() == 258 || is.getTypeId() == 267 || is.getTypeId() == 292; return is.getTypeId() == 359 || is.getTypeId() == 256 || is.getTypeId() == 257 || is.getTypeId() == 258 || is.getTypeId() == 267 || is.getTypeId() == 292;
} }
public static boolean isDiamondTools(ItemStack is){ public static boolean isDiamondTools(ItemStack is){
if(is.getTypeId() == 276 || is.getTypeId() == 277 || is.getTypeId() == 278 || is.getTypeId() == 279 || is.getTypeId() == 293) return is.getTypeId() == 276 || is.getTypeId() == 277 || is.getTypeId() == 278 || is.getTypeId() == 279 || is.getTypeId() == 293;
{
return true;
} else {
return false;
}
} }
public static void removeItem(Player player, int typeid) public static void removeItem(Player player, int typeid)
{ {
@ -412,9 +430,7 @@ public class Repair {
if(checkPlayerProcRepair(player)){ if(checkPlayerProcRepair(player)){
ramt = (short) (ramt * 2); ramt = (short) (ramt * 2);
} }
//player.sendMessage(ChatColor.DARK_RED + "test " +ChatColor.BLUE+ );
durability-=ramt; durability-=ramt;
// player.sendMessage(ChatColor.DARK_RED + "durability " +ChatColor.BLUE+ durability);
if(durability < 0){ if(durability < 0){
durability = 0; durability = 0;
} }
@ -428,152 +444,191 @@ public class Repair {
/* /*
* TOOLS * TOOLS
*/ */
//SHEARS //SHEARS
case 359: case 359:
ramt = 119; ramt = Material.SHEARS.getMaxDurability() / 2;
break; break;
/* WOOD TOOLS */
//WOOD SWORD //WOOD SWORD
case 268: case 268:
ramt = 30; ramt = Material.WOOD_SWORD.getMaxDurability() / 2;
break; break;
//WOOD SHOVEL //WOOD SHOVEL
case 269: case 269:
ramt = 60; ramt = Material.WOOD_SPADE.getMaxDurability();
break; break;
//WOOD PICKAXE //WOOD PICKAXE
case 270: case 270:
ramt = 20; ramt = Material.WOOD_PICKAXE.getMaxDurability() / 3;
break; break;
//WOOD AXE //WOOD AXE
case 271: case 271:
ramt = 20; ramt = Material.WOOD_AXE.getMaxDurability() / 3;
break; break;
//WOOD HOE //WOOD HOE
case 290: case 290:
ramt = 30; ramt = Material.WOOD_HOE.getMaxDurability() / 2;
break; break;
/* STONE TOOLS */
//STONE SWORD //STONE SWORD
case 272: case 272:
ramt = 66; ramt = Material.STONE_SWORD.getMaxDurability() / 2;
break; break;
//STONE SHOVEL //STONE SHOVEL
case 273: case 273:
ramt = 132; ramt = Material.STONE_SPADE.getMaxDurability();
break; break;
//STONE PICKAXE //STONE PICKAXE
case 274: case 274:
ramt = 44; ramt = Material.STONE_PICKAXE.getMaxDurability() / 3;
break; break;
//STONE AXE //STONE AXE
case 275: case 275:
ramt = 44; ramt = Material.STONE_AXE.getMaxDurability() / 3;
break; break;
//STONE HOE //STONE HOE
case 291: case 291:
ramt = 66; ramt = Material.STONE_HOE.getMaxDurability() / 2;
break; break;
//GOLD SHOVEL
case 284: /* IRON TOOLS */
ramt = 33;
//IRON SWORD
case 267:
ramt = Material.IRON_SWORD.getMaxDurability() / 2;
break; break;
//IRON SHOVEL //IRON SHOVEL
case 256: case 256:
ramt = 251; ramt = Material.IRON_SPADE.getMaxDurability();
break;
//DIAMOND SHOVEL
case 277:
ramt = 1562;
break; break;
//IRON PICK //IRON PICK
case 257: case 257:
ramt = 84; ramt = Material.IRON_PICKAXE.getMaxDurability() / 3;
break; break;
//IRON AXE //IRON AXE
case 258: case 258:
ramt = 84; ramt = Material.IRON_AXE.getMaxDurability() / 3;
break;
//IRON SWORD
case 267:
ramt = 126;
break; break;
//IRON HOE //IRON HOE
case 292: case 292:
ramt = 126; ramt = Material.IRON_HOE.getMaxDurability() / 2;
break; break;
/* DIAMOND TOOLS */
//DIAMOND SWORD //DIAMOND SWORD
case 276: case 276:
ramt = 781; ramt = Material.DIAMOND_SWORD.getMaxDurability() / 2;
break;
//DIAMOND SHOVEL
case 277:
ramt = Material.DIAMOND_SPADE.getMaxDurability();
break; break;
//DIAMOND PICK //DIAMOND PICK
case 278: case 278:
ramt = 521; ramt = Material.DIAMOND_PICKAXE.getMaxDurability() / 3;
break; break;
//DIAMOND AXE //DIAMOND AXE
case 279: case 279:
ramt = 521; ramt = Material.DIAMOND_AXE.getMaxDurability() / 3;
break; break;
//DIAMOND HOE //DIAMOND HOE
case 293: case 293:
ramt = 781; ramt = Material.DIAMOND_HOE.getMaxDurability() / 2;
break; break;
/* GOLD TOOLS */
//GOLD SWORD //GOLD SWORD
case 283: case 283:
ramt = 17; ramt = Material.GOLD_SWORD.getMaxDurability() / 2;
break;
//GOLD SHOVEL
case 284:
ramt = Material.GOLD_SPADE.getMaxDurability();
break; break;
//GOLD PICK //GOLD PICK
case 285: case 285:
ramt = 11; ramt = Material.GOLD_PICKAXE.getMaxDurability() / 3;
break; break;
//GOLD AXE //GOLD AXE
case 286: case 286:
ramt = 11; ramt = Material.GOLD_AXE.getMaxDurability() / 3;
break; break;
//GOLD HOE //GOLD HOE
case 294: case 294:
ramt = 17; ramt = Material.GOLD_HOE.getMaxDurability() / 2;
break; break;
/* /*
* ARMOR * ARMOR
*/ */
/* IRON ARMOR */
//IRON HELMET
case 306: case 306:
ramt = 27; ramt = Material.IRON_HELMET.getMaxDurability() / 5;
break;
case 310:
ramt = 55;
break; break;
//IRON CHESTPLATE
case 307: case 307:
ramt = 24; ramt = Material.IRON_CHESTPLATE.getMaxDurability() / 8;
break;
case 311:
ramt = 48;
break; break;
//IRON LEGGINGS
case 308: case 308:
ramt = 27; ramt = Material.IRON_LEGGINGS.getMaxDurability() / 7;
break;
case 312:
ramt = 53;
break; break;
//IRON BOOTS
case 309: case 309:
ramt = 40; ramt = Material.IRON_BOOTS.getMaxDurability() / 4;
break; break;
/* DIAMOND ARMOR */
//DIAMOND HELMET
case 310:
ramt = Material.DIAMOND_HELMET.getMaxDurability() / 5;
break;
//DIAMOND CHESTPLATE
case 311:
ramt = Material.DIAMOND_CHESTPLATE.getMaxDurability() / 8;
break;
//DIAMOND LEGGINGS
case 312:
ramt = Material.DIAMOND_LEGGINGS.getMaxDurability() / 7;
break;
//DIAMOND BOOTS
case 313: case 313:
ramt = 80; ramt = Material.DIAMOND_BOOTS.getMaxDurability() / 4;
break; break;
/* GOLD ARMOR */
//GOLD HELMET
case 314: case 314:
ramt = 13; ramt = Material.GOLD_HELMET.getMaxDurability() / 5;
break; break;
//GOLD CHESTPLATE
case 315: case 315:
ramt = 12; ramt = Material.GOLD_CHESTPLATE.getMaxDurability() / 8;
break; break;
//GOLD LEGGINGS
case 316: case 316:
ramt = 14; ramt = Material.GOLD_LEGGINGS.getMaxDurability() / 7;
break; break;
//GOLD BOOTS
case 317: case 317:
ramt = 20; ramt = Material.GOLD_BOOTS.getMaxDurability() / 4;
break; break;
} }
return repairCalculate(player, durability, ramt); return repairCalculate(player, durability, ramt);
} }
public static void needMoreVespeneGas(ItemStack is, Player player) public static void needMoreVespeneGas(ItemStack is, Player player)
{ {
PlayerProfile PP = Users.getProfile(player); PlayerProfile PP = Users.getProfile(player);