mirror of
https://github.com/mcMMO-Dev/mcMMO.git
synced 2024-11-02 00:30:07 +01:00
commit
17d584f911
@ -4,15 +4,7 @@ import org.bukkit.Material;
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import org.bukkit.World;
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import org.bukkit.World;
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import org.bukkit.craftbukkit.entity.CraftItem;
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import org.bukkit.craftbukkit.entity.CraftItem;
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import org.bukkit.enchantments.Enchantment;
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import org.bukkit.enchantments.Enchantment;
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import org.bukkit.entity.Chicken;
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import org.bukkit.entity.*
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import org.bukkit.entity.Cow;
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import org.bukkit.entity.Creeper;
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import org.bukkit.entity.LivingEntity;
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import org.bukkit.entity.Pig;
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import org.bukkit.entity.Player;
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import org.bukkit.entity.Sheep;
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import org.bukkit.entity.Skeleton;
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import org.bukkit.entity.Spider;
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import org.bukkit.event.player.PlayerFishEvent;
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import org.bukkit.event.player.PlayerFishEvent;
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import org.bukkit.inventory.ItemStack;
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import org.bukkit.inventory.ItemStack;
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import org.bukkit.material.Wool;
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import org.bukkit.material.Wool;
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@ -48,105 +40,6 @@ public class Fishing {
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}
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}
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}
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}
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public static short getItemMaxDurability(Material mat)
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{
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switch(mat)
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{
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case LEATHER_BOOTS:
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return (short) 40;
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case LEATHER_LEGGINGS:
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return (short) 46;
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case LEATHER_HELMET:
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return (short) 34;
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case LEATHER_CHESTPLATE:
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return (short) 49;
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case CHAINMAIL_BOOTS:
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return (short) 79;
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case CHAINMAIL_LEGGINGS:
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return (short) 92;
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case CHAINMAIL_HELMET:
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return (short) 67;
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case CHAINMAIL_CHESTPLATE:
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return (short) 96;
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case GOLD_BOOTS:
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return (short) 80;
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case GOLD_LEGGINGS:
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return (short) 92;
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case GOLD_HELMET:
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return (short) 68;
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case GOLD_CHESTPLATE:
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return (short) 96;
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case IRON_BOOTS:
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return (short) 160;
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case IRON_LEGGINGS:
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return (short) 184;
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case IRON_HELMET:
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return (short) 136;
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case IRON_CHESTPLATE:
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return (short) 192;
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case DIAMOND_BOOTS:
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return (short) 320;
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case DIAMOND_LEGGINGS:
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return (short) 368;
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case DIAMOND_HELMET:
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return (short) 272;
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case DIAMOND_CHESTPLATE:
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return (short) 384;
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case GOLD_AXE:
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return (short) 33;
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case GOLD_SWORD:
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return (short) 33;
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case GOLD_HOE:
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return (short) 33;
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case GOLD_SPADE:
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return (short) 33;
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case GOLD_PICKAXE:
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return (short) 33;
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case WOOD_AXE:
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return (short) 60;
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case WOOD_SWORD:
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return (short) 60;
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case WOOD_HOE:
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return (short) 60;
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case WOOD_SPADE:
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return (short) 60;
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case WOOD_PICKAXE:
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return (short) 60;
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case STONE_AXE:
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return (short) 132;
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case STONE_SWORD:
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return (short) 132;
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case STONE_HOE:
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return (short) 132;
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case STONE_SPADE:
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return (short) 132;
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case STONE_PICKAXE:
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return (short) 132;
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case IRON_AXE:
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return (short) 251;
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case IRON_SWORD:
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return (short) 251;
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case IRON_HOE:
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return (short) 251;
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case IRON_SPADE:
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return (short) 251;
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case IRON_PICKAXE:
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return (short) 251;
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case DIAMOND_AXE:
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return (short) 1562;
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case DIAMOND_SWORD:
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return (short) 1562;
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case DIAMOND_HOE:
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return (short) 1562;
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case DIAMOND_SPADE:
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return (short) 1562;
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case DIAMOND_PICKAXE:
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return (short) 1562;
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default:
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return (short) 0;
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}
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}
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public static void getFishingResults(Player player, PlayerFishEvent event)
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public static void getFishingResults(Player player, PlayerFishEvent event)
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{
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{
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switch(getFishingLootTier(Users.getProfile(player)))
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switch(getFishingLootTier(Users.getProfile(player)))
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@ -174,7 +67,7 @@ public class Fishing {
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private static void getFishingResultsTier1(Player player, PlayerFishEvent event)
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private static void getFishingResultsTier1(Player player, PlayerFishEvent event)
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{
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{
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int randomNum = (int)(Math.random() * 14);
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int randomNum = (int)(Math.random() * 15);
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CraftItem theCatch = (CraftItem)event.getCaught();
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CraftItem theCatch = (CraftItem)event.getCaught();
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if(Math.random() * 100 < 20)
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if(Math.random() * 100 < 20)
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@ -229,13 +122,13 @@ public class Fishing {
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theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
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theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
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}
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}
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//Change durability to random value
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//Change durability to random value
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theCatch.getItemStack().setDurability((short) (Math.random() * Fishing.getItemMaxDurability(theCatch.getItemStack().getType()))); //Change the damage value
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theCatch.getItemStack().setDurability((short) (Math.random() * theCatch.getItemStack().getType().getMaxDurability())); //Change the damage value
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}
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}
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private static void getFishingResultsTier2(Player player, PlayerFishEvent event)
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private static void getFishingResultsTier2(Player player, PlayerFishEvent event)
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{
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{
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int randomNum = (int)(Math.random() * 19);
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int randomNum = (int)(Math.random() * 20);
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CraftItem theCatch = (CraftItem)event.getCaught();
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CraftItem theCatch = (CraftItem)event.getCaught();
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if(Math.random() * 100 < 25)
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if(Math.random() * 100 < 25)
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@ -306,12 +199,12 @@ public class Fishing {
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}
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}
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//Change durability to random value
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//Change durability to random value
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theCatch.getItemStack().setDurability((short) (Math.random() * Fishing.getItemMaxDurability(theCatch.getItemStack().getType())));
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theCatch.getItemStack().setDurability((short) (Math.random() * theCatch.getItemStack().getType().getMaxDurability())); //Change the damage value
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}
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}
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private static void getFishingResultsTier3(Player player, PlayerFishEvent event)
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private static void getFishingResultsTier3(Player player, PlayerFishEvent event)
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{
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{
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int randomNum = (int)(Math.random() * 23);
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int randomNum = (int)(Math.random() * 24);
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CraftItem theCatch = (CraftItem)event.getCaught();
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CraftItem theCatch = (CraftItem)event.getCaught();
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if(Math.random() * 100 < 30)
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if(Math.random() * 100 < 30)
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@ -394,12 +287,12 @@ public class Fishing {
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theCatch.setItemStack(new ItemStack(Material.RAW_FISH, 1));
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theCatch.setItemStack(new ItemStack(Material.RAW_FISH, 1));
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}
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}
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//Change durability to random value
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//Change durability to random value
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theCatch.getItemStack().setDurability((short) (Math.random() * Fishing.getItemMaxDurability(theCatch.getItemStack().getType())));
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theCatch.getItemStack().setDurability((short) (Math.random() * theCatch.getItemStack().getType().getMaxDurability())); //Change the damage value
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}
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}
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private static void getFishingResultsTier4(Player player, PlayerFishEvent event)
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private static void getFishingResultsTier4(Player player, PlayerFishEvent event)
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{
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{
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int randomNum = (int)(Math.random() * 40);
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int randomNum = (int)(Math.random() * 41);
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CraftItem theCatch = (CraftItem)event.getCaught();
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CraftItem theCatch = (CraftItem)event.getCaught();
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if(Math.random() * 100 < 35)
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if(Math.random() * 100 < 35)
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@ -521,7 +414,7 @@ public class Fishing {
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theCatch.setItemStack(new ItemStack(Material.RECORD_11, 1));
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theCatch.setItemStack(new ItemStack(Material.RECORD_11, 1));
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break;
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break;
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case 39:
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case 39:
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theCatch.setItemStack(new ItemStack(Material.REDSTONE_WIRE, 64));
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theCatch.setItemStack(new ItemStack(Material.GLOWSTONE_DUST, 16));
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break;
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break;
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case 40:
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case 40:
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theCatch.setItemStack(new ItemStack(Material.DIAMOND, (int)(Math.random() * 10)));
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theCatch.setItemStack(new ItemStack(Material.DIAMOND, (int)(Math.random() * 10)));
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@ -532,12 +425,12 @@ public class Fishing {
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theCatch.setItemStack(new ItemStack(Material.RAW_FISH, 1));
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theCatch.setItemStack(new ItemStack(Material.RAW_FISH, 1));
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}
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}
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//Change durability to random value
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//Change durability to random value
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theCatch.getItemStack().setDurability((short) (Math.random() * Fishing.getItemMaxDurability(theCatch.getItemStack().getType())));
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theCatch.getItemStack().setDurability((short) (Math.random() * theCatch.getItemStack().getType().getMaxDurability())); //Change the damage value
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}
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}
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private static void getFishingResultsTier5(Player player, PlayerFishEvent event)
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private static void getFishingResultsTier5(Player player, PlayerFishEvent event)
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{
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{
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int randomNum = (int)(Math.random() * 49);
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int randomNum = (int)(Math.random() * 50);
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CraftItem theCatch = (CraftItem)event.getCaught();
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CraftItem theCatch = (CraftItem)event.getCaught();
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if(Math.random() * 100 < 40)
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if(Math.random() * 100 < 40)
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@ -659,7 +552,7 @@ public class Fishing {
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theCatch.setItemStack(new ItemStack(Material.RECORD_11, 1));
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theCatch.setItemStack(new ItemStack(Material.RECORD_11, 1));
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break;
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break;
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case 39:
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case 39:
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theCatch.setItemStack(new ItemStack(Material.REDSTONE_WIRE, 64));
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theCatch.setItemStack(new ItemStack(Material.GLOWSTONE_DUST, 16));
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break;
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break;
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case 40:
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case 40:
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theCatch.setItemStack(new ItemStack(Material.DIAMOND, (int)(Math.random() * 20)));
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theCatch.setItemStack(new ItemStack(Material.DIAMOND, (int)(Math.random() * 20)));
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@ -696,7 +589,7 @@ public class Fishing {
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theCatch.setItemStack(new ItemStack(Material.RAW_FISH, 1));
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theCatch.setItemStack(new ItemStack(Material.RAW_FISH, 1));
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}
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}
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//Change durability to random value
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//Change durability to random value
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theCatch.getItemStack().setDurability((short) (Math.random() * Fishing.getItemMaxDurability(theCatch.getItemStack().getType())));
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theCatch.getItemStack().setDurability((short) (Math.random() * theCatch.getItemStack().getType().getMaxDurability())); //Change the damage value
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}
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}
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public static void processResults(PlayerFishEvent event)
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public static void processResults(PlayerFishEvent event)
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{
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{
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@ -724,23 +617,45 @@ public class Fishing {
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{
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{
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if(x.canEnchantItem(fishingResults))
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if(x.canEnchantItem(fishingResults))
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{
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{
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//Actual chance to have an enchantment is related to your fishing skill
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//Prevent impossible enchantment combinations
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if(Math.random() * 15 < Fishing.getFishingLootTier(PP))
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if((fishingResults.containsEnchantment(Enchantment.PROTECTION_ENVIRONMENTAL) || fishingResults.containsEnchantment(Enchantment.PROTECTION_EXPLOSIONS) ||
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{
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fishingResults.containsEnchantment(Enchantment.PROTECTION_FIRE) || fishingResults.containsEnchantment(Enchantment.PROTECTION_PROJECTILE)) &&
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enchanted = true;
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(x.equals(Enchantment.PROTECTION_EXPLOSIONS) || x.equals(Enchantment.PROTECTION_PROJECTILE) || x.equals(Enchantment.PROTECTION_FIRE) || x.equals(Enchantment.PROTECTION_ENVIRONMENTAL))){
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int randomEnchantLevel = (int) Math.random() * x.getMaxLevel();
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return;
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}
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if(randomEnchantLevel == 0)
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//More impossible enchantment combinations
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randomEnchantLevel = 1;
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else if((fishingResults.containsEnchantment(Enchantment.DAMAGE_ALL) || fishingResults.containsEnchantment(Enchantment.DAMAGE_ARTHROPODS) || fishingResults.containsEnchantment(Enchantment.DAMAGE_UNDEAD)) &&
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if(randomEnchantLevel > x.getMaxLevel())
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(x.equals(Enchantment.DAMAGE_ALL) || x.equals(Enchantment.DAMAGE_ARTHROPODS) || x.equals(Enchantment.DAMAGE_UNDEAD))){
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randomEnchantLevel = x.getMaxLevel();
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return;
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}
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fishingResults.addEnchantment(x, randomEnchantLevel);
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//Even more impossible enchantment combinations
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else if((fishingResults.containsEnchantment(Enchantment.SILK_TOUCH) || fishingResults.containsEnchantment(Enchantment.LOOT_BONUS_BLOCKS)) &&
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(x.equals(Enchantment.SILK_TOUCH) || x.equals(Enchantment.LOOT_BONUS_BLOCKS))){
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return;
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}
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else{
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//Actual chance to have an enchantment is related to your fishing skill
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if(Math.random() * 15 < Fishing.getFishingLootTier(PP))
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{
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enchanted = true;
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int randomEnchantLevel = (int)(Math.random() * x.getMaxLevel());
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if(randomEnchantLevel == 0)
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randomEnchantLevel = 1;
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if(randomEnchantLevel > x.getMaxLevel())
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randomEnchantLevel = x.getMaxLevel();
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fishingResults.addEnchantment(x, randomEnchantLevel);
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}
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}
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}
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}
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}
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}
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}
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}
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}
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}
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}
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//Inform the player of magical properties
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//Inform the player of magical properties
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if(enchanted)
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if(enchanted)
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{
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{
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@ -751,11 +666,15 @@ public class Fishing {
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public static void shakeMob(PlayerFishEvent event)
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public static void shakeMob(PlayerFishEvent event)
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{
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{
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LivingEntity le = (LivingEntity)event.getCaught();
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LivingEntity le = (LivingEntity)event.getCaught();
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//Do nothing to players
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if(le instanceof Player)
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if(le instanceof Player)
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return;
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return;
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le.damage(1);
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le.damage(1);
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World world = le.getWorld();
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World world = le.getWorld();
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/* Neutral Mobs */
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if(le instanceof Sheep)
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if(le instanceof Sheep)
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{
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{
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Sheep sheep = (Sheep)le;
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Sheep sheep = (Sheep)le;
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@ -768,33 +687,148 @@ public class Fishing {
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world.dropItemNaturally(le.getLocation(), theWool);
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world.dropItemNaturally(le.getLocation(), theWool);
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sheep.setSheared(true);
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sheep.setSheared(true);
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}
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}
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} else if(le instanceof Pig)
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}
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else if(le instanceof Pig)
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{
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{
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world.dropItemNaturally(le.getLocation(), new ItemStack(Material.PORK, 1));
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world.dropItemNaturally(le.getLocation(), new ItemStack(Material.PORK, 1));
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} else if(le instanceof Skeleton)
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}
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else if(le instanceof Cow)
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{
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if(Math.random() * 100 < 99){
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world.dropItemNaturally(le.getLocation(), new ItemStack(Material.MILK_BUCKET, 1)); //rare chance to drop milk
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}
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else if(Math.random() * 10 < 5){
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world.dropItemNaturally(le.getLocation(), new ItemStack(Material.LEATHER, 1));
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}
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else{
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world.dropItemNaturally(le.getLocation(), new ItemStack(Material.RAW_BEEF, 1));)
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}
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}
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else if(le instanceof Chicken)
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{
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if(Math.random() * 10 <= 7){
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if(Math.random() * 10 < 5){
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world.dropItemNaturally(le.getLocation(), new ItemStack(Material.FEATHER, 1));
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}
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else{
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world.dropItemNaturally(le.getLocation(), new ItemStack(Material.RAW_CHICKEN, 1));
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}
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}
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|
else{
|
||||||
|
world.dropItemNaturally(le.getLocation(), new ItemStack(Material.EGG, 1));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
else if(le instanceof MushroomCow)
|
||||||
|
{
|
||||||
|
if(Math.random() * 100 < 99){
|
||||||
|
if(Math.random() * 10 < 5){
|
||||||
|
world.dropItemNaturally(le.getLocation(), new ItemStack(Material.MILK_BUCKET, 1)); //rare chance to drop milk
|
||||||
|
}
|
||||||
|
else{
|
||||||
|
world.dropItemNaturally(le.getLocation(), new ItemStack(Material.MUSHROOM_SOUP, 1)); //rare chance to drop soup
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else if(Math.random() * 10 <= 7){
|
||||||
|
if(Math.random() * 10 < 5){
|
||||||
|
world.dropItemNaturally(le.getLocation(), new ItemStack(Material.LEATHER, 1));
|
||||||
|
}
|
||||||
|
else{
|
||||||
|
world.dropItemNaturally(le.getLocation(), new ItemStack(Material.RAW_BEEF, 1));)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else{
|
||||||
|
world.dropItemNaturally(le.getLocation(), new ItemStack(Material.RED_MUSHROOM, 3));
|
||||||
|
//need some way to remove MushroomCow & replace with regular cow when sheared
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
else if(le instanceof Squid)
|
||||||
|
{
|
||||||
|
world.dropItemNaturally(le.getLocation(), new ItemStack(Material.getMaterial(351), 1, (byte)0, (byte)0)));
|
||||||
|
}
|
||||||
|
|
||||||
|
else if(le instanceof Snowman){
|
||||||
|
if(Math.random() * 100 < 99){
|
||||||
|
world.dropItemNaturally(le.getLocation(), new ItemStack(Material.PUMPKIN, 1)); //rare chance to drop pumpkin
|
||||||
|
}
|
||||||
|
else{
|
||||||
|
world.dropItemNaturally(le.getLocation(), new ItemStack(Material.SNOW_BALL, 5));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/* Hostile Mobs */
|
||||||
|
else if(le instanceof Skeleton)
|
||||||
{
|
{
|
||||||
if(Math.random() * 10 < 5)
|
if(Math.random() * 10 < 5)
|
||||||
world.dropItemNaturally(le.getLocation(), new ItemStack(Material.BONE, 1));
|
world.dropItemNaturally(le.getLocation(), new ItemStack(Material.BONE, 1));
|
||||||
else
|
else
|
||||||
world.dropItemNaturally(le.getLocation(), new ItemStack(Material.ARROW, 3));
|
world.dropItemNaturally(le.getLocation(), new ItemStack(Material.ARROW, 3));
|
||||||
} else if(le instanceof Cow)
|
}
|
||||||
{
|
|
||||||
world.dropItemNaturally(le.getLocation(), new ItemStack(Material.LEATHER, 1));
|
else if(le instanceof Spider)
|
||||||
} else if(le instanceof Spider)
|
|
||||||
{
|
{
|
||||||
if(Math.random() * 10 < 5)
|
if(Math.random() * 10 < 5)
|
||||||
world.dropItemNaturally(le.getLocation(), new ItemStack(Material.SPIDER_EYE, 1));
|
world.dropItemNaturally(le.getLocation(), new ItemStack(Material.SPIDER_EYE, 1));
|
||||||
else
|
else
|
||||||
world.dropItemNaturally(le.getLocation(), new ItemStack(Material.STRING, 1));
|
world.dropItemNaturally(le.getLocation(), new ItemStack(Material.STRING, 1));
|
||||||
} else if(le instanceof Chicken)
|
}
|
||||||
{
|
|
||||||
if(Math.random() * 10 < 5)
|
else if(le instanceof Creeper)
|
||||||
world.dropItemNaturally(le.getLocation(), new ItemStack(Material.FEATHER, 1));
|
|
||||||
else
|
|
||||||
world.dropItemNaturally(le.getLocation(), new ItemStack(Material.EGG, 1));
|
|
||||||
} else if(le instanceof Creeper)
|
|
||||||
{
|
{
|
||||||
world.dropItemNaturally(le.getLocation(), new ItemStack(Material.SULPHUR, 1));
|
world.dropItemNaturally(le.getLocation(), new ItemStack(Material.SULPHUR, 1));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
else if(le instanceof Enderman)
|
||||||
|
{
|
||||||
|
world.dropItemNaturally(le.getLocation(), new ItemStack(Material.ENDER_PEARL, 1));
|
||||||
|
}
|
||||||
|
|
||||||
|
else if(le instanceof PigZombie)
|
||||||
|
{
|
||||||
|
if(Math.random() * 10 < 5)
|
||||||
|
world.dropItemNaturally(le.getLocation(), new ItemStack(Material.ROTTEN_FLESH, 1));
|
||||||
|
else
|
||||||
|
world.dropItemNaturally(le.getLocation(), new ItemStack(Material.GOLD_NUGGET, 1));
|
||||||
|
}
|
||||||
|
|
||||||
|
else if(le instanceof Blaze)
|
||||||
|
{
|
||||||
|
world.dropItemNaturally(le.getLocation(), new ItemStack(Material.BLAZE_ROD, 1));
|
||||||
|
}
|
||||||
|
|
||||||
|
else if(le instanceof CaveSpider)
|
||||||
|
{
|
||||||
|
if(Math.random() * 10 < 5)
|
||||||
|
world.dropItemNaturally(le.getLocation(), new ItemStack(Material.SPIDER_EYE, 1));
|
||||||
|
else
|
||||||
|
world.dropItemNaturally(le.getLocation(), new ItemStack(Material.STRING, 1));
|
||||||
|
}
|
||||||
|
|
||||||
|
else if(le instanceof Ghast)
|
||||||
|
{
|
||||||
|
if(Math.random() * 10 < 5)
|
||||||
|
world.dropItemNaturally(le.getLocation(), new ItemStack(Material.SULPHUR, 1));
|
||||||
|
else
|
||||||
|
world.dropItemNaturally(le.getLocation(), new ItemStack(Material.GHAST_TEAR, 1));
|
||||||
|
}
|
||||||
|
|
||||||
|
else if(le instanceof MagmaCube)
|
||||||
|
{
|
||||||
|
world.dropItemNaturally(le.getLocation(), new ItemStack(Material.MAGMA_CREAM, 1));
|
||||||
|
}
|
||||||
|
|
||||||
|
else if(le instanceof Slime)
|
||||||
|
{
|
||||||
|
world.dropItemNaturally(le.getLocation(), new ItemStack(Material.SLIME_BALL, 1));
|
||||||
|
}
|
||||||
|
|
||||||
|
else if(le instanceof Zombie)
|
||||||
|
{
|
||||||
|
world.dropItemNaturally(le.getLocation(), new ItemStack(Material.ROTTEN_FLESH, 1));
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -394,7 +394,7 @@ public class Mining
|
|||||||
block.setType(Material.AIR);
|
block.setType(Material.AIR);
|
||||||
}
|
}
|
||||||
//REDSTONE
|
//REDSTONE
|
||||||
if((block.getTypeId() == 73 || block.getTypeId() == 74) && m.getTier(player) >= 4)
|
if((block.getTypeId() == 73 || block.getTypeId() == 74) && m.getTier(player) >= 3)
|
||||||
{
|
{
|
||||||
if(!plugin.misc.blockWatchList.contains(block)&& block.getData() != (byte) 5)
|
if(!plugin.misc.blockWatchList.contains(block)&& block.getData() != (byte) 5)
|
||||||
{
|
{
|
||||||
|
@ -13,9 +13,10 @@
|
|||||||
|
|
||||||
You should have received a copy of the GNU General Public License
|
You should have received a copy of the GNU General Public License
|
||||||
along with mcMMO. If not, see <http://www.gnu.org/licenses/>.
|
along with mcMMO. If not, see <http://www.gnu.org/licenses/>.
|
||||||
*/
|
*/
|
||||||
package com.gmail.nossr50.skills;
|
package com.gmail.nossr50.skills;
|
||||||
|
|
||||||
|
import org.bukkit.Material;
|
||||||
import org.bukkit.ChatColor;
|
import org.bukkit.ChatColor;
|
||||||
import org.bukkit.block.Block;
|
import org.bukkit.block.Block;
|
||||||
import org.bukkit.enchantments.Enchantment;
|
import org.bukkit.enchantments.Enchantment;
|
||||||
@ -33,19 +34,19 @@ import com.gmail.nossr50.locale.mcLocale;
|
|||||||
|
|
||||||
public class Repair {
|
public class Repair {
|
||||||
|
|
||||||
/*
|
/*
|
||||||
* Repair requirements for each material
|
* Repair requirements for each material
|
||||||
*/
|
*/
|
||||||
private static int rGold = LoadProperties.rGold;
|
private static int rGold = LoadProperties.rGold;
|
||||||
private static String nGold = LoadProperties.nGold;
|
private static String nGold = LoadProperties.nGold;
|
||||||
private static int rStone = LoadProperties.rStone;
|
private static int rStone = LoadProperties.rStone;
|
||||||
private static String nStone = LoadProperties.nStone;
|
private static String nStone = LoadProperties.nStone;
|
||||||
private static int rWood = LoadProperties.rWood;
|
private static int rWood = LoadProperties.rWood;
|
||||||
private static String nWood = LoadProperties.nWood;
|
private static String nWood = LoadProperties.nWood;
|
||||||
private static int rDiamond = LoadProperties.rDiamond;
|
private static int rDiamond = LoadProperties.rDiamond;
|
||||||
private static String nDiamond = LoadProperties.nDiamond;
|
private static String nDiamond = LoadProperties.nDiamond;
|
||||||
private static int rIron = LoadProperties.rIron;
|
private static int rIron = LoadProperties.rIron;
|
||||||
private static String nIron = LoadProperties.nIron;
|
private static String nIron = LoadProperties.nIron;
|
||||||
|
|
||||||
|
|
||||||
public static void repairCheck(Player player, ItemStack is, Block block){
|
public static void repairCheck(Player player, ItemStack is, Block block){
|
||||||
@ -66,185 +67,209 @@ public class Repair {
|
|||||||
pos++;
|
pos++;
|
||||||
}
|
}
|
||||||
|
|
||||||
if(block != null && mcPermissions.getInstance().repair(player))
|
if(block != null && mcPermissions.getInstance().repair(player)){
|
||||||
{
|
if(player.getItemInHand().getDurability() > 0 && player.getItemInHand().getAmount() < 2){
|
||||||
if(player.getItemInHand().getDurability() > 0 && player.getItemInHand().getAmount() < 2){
|
|
||||||
/*
|
|
||||||
* ARMOR
|
|
||||||
*/
|
|
||||||
if(isArmor(is)){
|
|
||||||
/*
|
|
||||||
* DIAMOND ARMOR
|
|
||||||
*/
|
|
||||||
if(isDiamondArmor(is) && hasItem(player, rDiamond) && PP.getSkillLevel(SkillType.REPAIR) >= LoadProperties.repairdiamondlevel){
|
|
||||||
removeItem(player, rDiamond);
|
|
||||||
repairItem(player, enchants, enchantsLevel);
|
|
||||||
|
|
||||||
durabilityAfter = player.getItemInHand().getDurability();
|
/*
|
||||||
dif = (short) (durabilityBefore - durabilityAfter);
|
* REPAIR ARMOR
|
||||||
dif = (short) (dif * 6); //Boost XP
|
*/
|
||||||
PP.addXP(SkillType.REPAIR, dif*10, player);
|
if(isArmor(is)){
|
||||||
|
|
||||||
//CLANG CLANG
|
//DIAMOND ARMOR
|
||||||
if(LoadProperties.spoutEnabled)
|
if(isDiamondArmor(is) && hasItem(player, rDiamond) && PP.getSkillLevel(SkillType.REPAIR) >= LoadProperties.repairdiamondlevel){
|
||||||
SpoutStuff.playRepairNoise(player);
|
removeItem(player, rDiamond);
|
||||||
}
|
repairItem(player, enchants, enchantsLevel);
|
||||||
else if (isIronArmor(is) && hasItem(player, rIron)){
|
|
||||||
/*
|
|
||||||
* IRON ARMOR
|
|
||||||
*/
|
|
||||||
removeItem(player, rIron);
|
|
||||||
repairItem(player, enchants, enchantsLevel);
|
|
||||||
|
|
||||||
durabilityAfter = player.getItemInHand().getDurability();
|
durabilityAfter = player.getItemInHand().getDurability();
|
||||||
dif = (short) (durabilityBefore - durabilityAfter);
|
dif = (short) (durabilityBefore - durabilityAfter);
|
||||||
dif = (short) (dif * 2); //Boost XP
|
dif = (short) (dif * 6); //Boost XP
|
||||||
PP.addXP(SkillType.REPAIR, dif*10, player);
|
PP.addXP(SkillType.REPAIR, dif*10, player);
|
||||||
|
|
||||||
//CLANG CLANG
|
//CLANG CLANG
|
||||||
if(LoadProperties.spoutEnabled)
|
if(LoadProperties.spoutEnabled)
|
||||||
SpoutStuff.playRepairNoise(player);
|
SpoutStuff.playRepairNoise(player);
|
||||||
//GOLD ARMOR
|
}
|
||||||
} else if (isGoldArmor(is) && hasItem(player, rGold)){
|
|
||||||
removeItem(player, rGold);
|
|
||||||
repairItem(player, enchants, enchantsLevel);
|
|
||||||
|
|
||||||
durabilityAfter = player.getItemInHand().getDurability();
|
//IRON ARMOR
|
||||||
dif = (short) (durabilityBefore - durabilityAfter);
|
else if (isIronArmor(is) && hasItem(player, rIron)){
|
||||||
dif = (short) (dif * 4); //Boost XP of Gold to around Iron
|
removeItem(player, rIron);
|
||||||
PP.addXP(SkillType.REPAIR, dif*10, player);
|
repairItem(player, enchants, enchantsLevel);
|
||||||
|
|
||||||
//CLANG CLANG
|
durabilityAfter = player.getItemInHand().getDurability();
|
||||||
if(LoadProperties.spoutEnabled)
|
dif = (short) (durabilityBefore - durabilityAfter);
|
||||||
SpoutStuff.playRepairNoise(player);
|
dif = (short) (dif * 2); //Boost XP
|
||||||
} else {
|
PP.addXP(SkillType.REPAIR, dif*10, player);
|
||||||
needMoreVespeneGas(is, player);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
/*
|
|
||||||
* TOOLS
|
|
||||||
*/
|
|
||||||
if(isTools(is)){
|
|
||||||
if(isStoneTools(is) && hasItem(player, rStone)){
|
|
||||||
removeItem(player, rStone);
|
|
||||||
repairItem(player, enchants, enchantsLevel);
|
|
||||||
|
|
||||||
durabilityAfter = player.getItemInHand().getDurability();
|
//CLANG CLANG
|
||||||
dif = (short) (durabilityBefore - durabilityAfter);
|
if(LoadProperties.spoutEnabled)
|
||||||
if(m.isShovel(is))
|
SpoutStuff.playRepairNoise(player);
|
||||||
dif = (short) (dif / 3);
|
}
|
||||||
if(m.isSwords(is))
|
|
||||||
dif = (short) (dif / 2);
|
|
||||||
if(m.isHoe(is))
|
|
||||||
dif = (short) (dif / 2);
|
|
||||||
//STONE NERF
|
|
||||||
dif = (short) (dif / 2);
|
|
||||||
|
|
||||||
PP.addXP(SkillType.REPAIR, dif*10, player);
|
//GOLD ARMOR
|
||||||
} else if(isWoodTools(is) && hasItem(player,rWood)){
|
else if (isGoldArmor(is) && hasItem(player, rGold)){
|
||||||
removeItem(player,rWood);
|
removeItem(player, rGold);
|
||||||
repairItem(player, enchants, enchantsLevel);
|
repairItem(player, enchants, enchantsLevel);
|
||||||
|
|
||||||
durabilityAfter = player.getItemInHand().getDurability();
|
durabilityAfter = player.getItemInHand().getDurability();
|
||||||
dif = (short) (durabilityBefore - durabilityAfter);
|
dif = (short) (durabilityBefore - durabilityAfter);
|
||||||
if(m.isShovel(is))
|
dif = (short) (dif * 4); //Boost XP
|
||||||
dif = (short) (dif / 3);
|
PP.addXP(SkillType.REPAIR, dif*10, player);
|
||||||
if(m.isSwords(is))
|
|
||||||
dif = (short) (dif / 2);
|
|
||||||
if(m.isHoe(is))
|
|
||||||
dif = (short) (dif / 2);
|
|
||||||
//WOOD NERF
|
|
||||||
dif = (short) (dif / 2);
|
|
||||||
|
|
||||||
PP.addXP(SkillType.REPAIR, dif*10, player);
|
//CLANG CLANG
|
||||||
} else if(isIronTools(is) && hasItem(player, rIron)){
|
if(LoadProperties.spoutEnabled)
|
||||||
removeItem(player, rIron);
|
SpoutStuff.playRepairNoise(player);
|
||||||
repairItem(player, enchants, enchantsLevel);
|
}
|
||||||
|
|
||||||
durabilityAfter = (short) (player.getItemInHand().getDurability()-getRepairAmount(is, player));
|
//UNABLE TO REPAIR
|
||||||
dif = (short) (durabilityBefore - durabilityAfter);
|
else {
|
||||||
if(m.isShovel(is))
|
needMoreVespeneGas(is, player);
|
||||||
dif = (short) (dif / 3);
|
}
|
||||||
if(m.isSwords(is))
|
}
|
||||||
dif = (short) (dif / 2);
|
|
||||||
if(m.isHoe(is))
|
|
||||||
dif = (short) (dif / 2);
|
|
||||||
PP.addXP(SkillType.REPAIR, dif*10, player);
|
|
||||||
|
|
||||||
//CLANG CLANG
|
/*
|
||||||
if(LoadProperties.spoutEnabled)
|
* REPAIR TOOLS
|
||||||
SpoutStuff.playRepairNoise(player);
|
*/
|
||||||
} else if (isDiamondTools(is) && hasItem(player, rDiamond) && PP.getSkillLevel(SkillType.REPAIR) >= LoadProperties.repairdiamondlevel){
|
if(isTools(is)){
|
||||||
removeItem(player, rDiamond);
|
|
||||||
repairItem(player, enchants, enchantsLevel);
|
|
||||||
|
|
||||||
durabilityAfter = player.getItemInHand().getDurability();
|
//STONE TOOLS
|
||||||
dif = (short) (durabilityBefore - durabilityAfter);
|
if(isStoneTools(is) && hasItem(player, rStone)){
|
||||||
if(m.isShovel(is))
|
removeItem(player, rStone);
|
||||||
dif = (short) (dif / 3);
|
repairItem(player, enchants, enchantsLevel);
|
||||||
if(m.isSwords(is))
|
|
||||||
dif = (short) (dif / 2);
|
|
||||||
if(m.isHoe(is))
|
|
||||||
dif = (short) (dif / 2);
|
|
||||||
PP.addXP(SkillType.REPAIR, dif*10, player);
|
|
||||||
|
|
||||||
//CLANG CLANG
|
durabilityAfter = player.getItemInHand().getDurability();
|
||||||
if(LoadProperties.spoutEnabled)
|
dif = (short) (durabilityBefore - durabilityAfter);
|
||||||
SpoutStuff.playRepairNoise(player);
|
if(m.isShovel(is))
|
||||||
} else if(isGoldTools(is) && hasItem(player, rGold)){
|
dif = (short) (dif / 3);
|
||||||
removeItem(player, rGold);
|
if(m.isSwords(is))
|
||||||
repairItem(player, enchants, enchantsLevel);
|
dif = (short) (dif / 2);
|
||||||
|
if(m.isHoe(is))
|
||||||
|
dif = (short) (dif / 2);
|
||||||
|
//STONE NERF
|
||||||
|
dif = (short) (dif / 2);
|
||||||
|
|
||||||
durabilityAfter = player.getItemInHand().getDurability();
|
PP.addXP(SkillType.REPAIR, dif*10, player);
|
||||||
dif = (short) (durabilityBefore - durabilityAfter);
|
}
|
||||||
dif = (short) (dif * 7.6); //Boost XP for Gold to that of around Iron
|
|
||||||
if(m.isShovel(is))
|
|
||||||
dif = (short) (dif / 3);
|
|
||||||
if(m.isSwords(is))
|
|
||||||
dif = (short) (dif / 2);
|
|
||||||
if(m.isHoe(is))
|
|
||||||
dif = (short) (dif / 2);
|
|
||||||
PP.addXP(SkillType.REPAIR, dif*10, player);
|
|
||||||
|
|
||||||
//CLANG CLANG
|
//WOOD TOOLS
|
||||||
if(LoadProperties.spoutEnabled)
|
else if(isWoodTools(is) && hasItem(player,rWood)){
|
||||||
SpoutStuff.playRepairNoise(player);
|
removeItem(player,rWood);
|
||||||
} else {
|
repairItem(player, enchants, enchantsLevel);
|
||||||
needMoreVespeneGas(is, player);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
} else {
|
durabilityAfter = player.getItemInHand().getDurability();
|
||||||
player.sendMessage(mcLocale.getString("Skills.FullDurability"));
|
dif = (short) (durabilityBefore - durabilityAfter);
|
||||||
}
|
if(m.isShovel(is))
|
||||||
//player.updateInventory();
|
dif = (short) (dif / 3);
|
||||||
/*
|
if(m.isSwords(is))
|
||||||
* GIVE SKILL IF THERE IS ENOUGH XP
|
dif = (short) (dif / 2);
|
||||||
*/
|
if(m.isHoe(is))
|
||||||
Skills.XpCheckSkill(SkillType.REPAIR, player);
|
dif = (short) (dif / 2);
|
||||||
}
|
//WOOD NERF
|
||||||
}
|
dif = (short) (dif / 2);
|
||||||
public static int getArcaneForgingRank(PlayerProfile PP)
|
|
||||||
{
|
PP.addXP(SkillType.REPAIR, dif*10, player);
|
||||||
|
}
|
||||||
|
|
||||||
|
//IRON TOOLS
|
||||||
|
else if(isIronTools(is) && hasItem(player, rIron)){
|
||||||
|
removeItem(player, rIron);
|
||||||
|
repairItem(player, enchants, enchantsLevel);
|
||||||
|
|
||||||
|
durabilityAfter = (short) (player.getItemInHand().getDurability()-getRepairAmount(is, player));
|
||||||
|
dif = (short) (durabilityBefore - durabilityAfter);
|
||||||
|
if(m.isShovel(is))
|
||||||
|
dif = (short) (dif / 3);
|
||||||
|
if(m.isSwords(is))
|
||||||
|
dif = (short) (dif / 2);
|
||||||
|
if(m.isHoe(is))
|
||||||
|
dif = (short) (dif / 2);
|
||||||
|
|
||||||
|
PP.addXP(SkillType.REPAIR, dif*10, player);
|
||||||
|
|
||||||
|
//CLANG CLANG
|
||||||
|
if(LoadProperties.spoutEnabled)
|
||||||
|
SpoutStuff.playRepairNoise(player);
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
//DIAMOND TOOLS
|
||||||
|
else if (isDiamondTools(is) && hasItem(player, rDiamond) && PP.getSkillLevel(SkillType.REPAIR) >= LoadProperties.repairdiamondlevel){
|
||||||
|
removeItem(player, rDiamond);
|
||||||
|
repairItem(player, enchants, enchantsLevel);
|
||||||
|
|
||||||
|
durabilityAfter = player.getItemInHand().getDurability();
|
||||||
|
dif = (short) (durabilityBefore - durabilityAfter);
|
||||||
|
if(m.isShovel(is))
|
||||||
|
dif = (short) (dif / 3);
|
||||||
|
if(m.isSwords(is))
|
||||||
|
dif = (short) (dif / 2);
|
||||||
|
if(m.isHoe(is))
|
||||||
|
dif = (short) (dif / 2);
|
||||||
|
PP.addXP(SkillType.REPAIR, dif*10, player);
|
||||||
|
|
||||||
|
//CLANG CLANG
|
||||||
|
if(LoadProperties.spoutEnabled)
|
||||||
|
SpoutStuff.playRepairNoise(player);
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
//GOLD TOOLS
|
||||||
|
else if(isGoldTools(is) && hasItem(player, rGold)){
|
||||||
|
removeItem(player, rGold);
|
||||||
|
repairItem(player, enchants, enchantsLevel);
|
||||||
|
|
||||||
|
durabilityAfter = player.getItemInHand().getDurability();
|
||||||
|
dif = (short) (durabilityBefore - durabilityAfter);
|
||||||
|
dif = (short) (dif * 7.6); //Boost XP for Gold to that of around Iron
|
||||||
|
if(m.isShovel(is))
|
||||||
|
dif = (short) (dif / 3);
|
||||||
|
if(m.isSwords(is))
|
||||||
|
dif = (short) (dif / 2);
|
||||||
|
if(m.isHoe(is))
|
||||||
|
dif = (short) (dif / 2);
|
||||||
|
PP.addXP(SkillType.REPAIR, dif*10, player);
|
||||||
|
|
||||||
|
//CLANG CLANG
|
||||||
|
if(LoadProperties.spoutEnabled)
|
||||||
|
SpoutStuff.playRepairNoise(player);
|
||||||
|
}
|
||||||
|
|
||||||
|
//UNABLE TO REPAIR
|
||||||
|
else {
|
||||||
|
needMoreVespeneGas(is, player);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
else {
|
||||||
|
player.sendMessage(mcLocale.getString("Skills.FullDurability"));
|
||||||
|
}
|
||||||
|
|
||||||
|
/*
|
||||||
|
* GIVE SKILL IF THERE IS ENOUGH XP
|
||||||
|
*/
|
||||||
|
Skills.XpCheckSkill(SkillType.REPAIR, player);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public static int getArcaneForgingRank(PlayerProfile PP){
|
||||||
int rank = 0;
|
int rank = 0;
|
||||||
|
|
||||||
if(PP.getSkillLevel(SkillType.REPAIR) >= 750)
|
if(PP.getSkillLevel(SkillType.REPAIR) >= 750)
|
||||||
{
|
|
||||||
rank = 4;
|
rank = 4;
|
||||||
} else if (PP.getSkillLevel(SkillType.REPAIR) >= 500)
|
|
||||||
{
|
else if (PP.getSkillLevel(SkillType.REPAIR) >= 500)
|
||||||
rank = 3;
|
rank = 3;
|
||||||
} else if(PP.getSkillLevel(SkillType.REPAIR) >= 250)
|
|
||||||
{
|
else if(PP.getSkillLevel(SkillType.REPAIR) >= 250)
|
||||||
rank = 2;
|
rank = 2;
|
||||||
} else if (PP.getSkillLevel(SkillType.REPAIR) >= 100)
|
|
||||||
{
|
else if (PP.getSkillLevel(SkillType.REPAIR) >= 100)
|
||||||
rank = 1;
|
rank = 1;
|
||||||
}
|
|
||||||
return rank;
|
return rank;
|
||||||
}
|
}
|
||||||
public static void addEnchants(ItemStack is, Enchantment[] enchants, int[] enchantsLvl, PlayerProfile PP, Player player)
|
|
||||||
{
|
public static void addEnchants(ItemStack is, Enchantment[] enchants, int[] enchantsLvl, PlayerProfile PP, Player player){
|
||||||
if(is.getEnchantments().keySet().size() == 0)
|
if(is.getEnchantments().keySet().size() == 0)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
@ -303,8 +328,7 @@ public class Repair {
|
|||||||
player.sendMessage(mcLocale.getString("Repair.Downgraded"));
|
player.sendMessage(mcLocale.getString("Repair.Downgraded"));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
public static int getEnchantChance(int rank)
|
public static int getEnchantChance(int rank){
|
||||||
{
|
|
||||||
switch(rank)
|
switch(rank)
|
||||||
{
|
{
|
||||||
case 4:
|
case 4:
|
||||||
@ -336,249 +360,280 @@ public class Repair {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
public static boolean isArmor(ItemStack is){
|
public static boolean isArmor(ItemStack is){
|
||||||
return is.getTypeId() == 306 || is.getTypeId() == 307 ||is.getTypeId() == 308 ||is.getTypeId() == 309 ||
|
return is.getTypeId() == 306 || is.getTypeId() == 307 ||is.getTypeId() == 308 ||is.getTypeId() == 309 || //IRON
|
||||||
is.getTypeId() == 310 ||is.getTypeId() == 311 ||is.getTypeId() == 312 ||is.getTypeId() == 313 ||
|
is.getTypeId() == 310 ||is.getTypeId() == 311 ||is.getTypeId() == 312 ||is.getTypeId() == 313 || //DIAMOND
|
||||||
is.getTypeId() == 314 || is.getTypeId() == 315 || is.getTypeId() == 316 || is.getTypeId() == 317;
|
is.getTypeId() == 314 || is.getTypeId() == 315 || is.getTypeId() == 316 || is.getTypeId() == 317; //GOLD
|
||||||
}
|
}
|
||||||
public static boolean isGoldArmor(ItemStack is){
|
public static boolean isGoldArmor(ItemStack is){
|
||||||
return is.getTypeId() == 314 || is.getTypeId() == 315 || is.getTypeId() == 316 || is.getTypeId() == 317;
|
return is.getTypeId() == 314 || is.getTypeId() == 315 || is.getTypeId() == 316 || is.getTypeId() == 317;
|
||||||
}
|
}
|
||||||
public static boolean isIronArmor(ItemStack is){
|
public static boolean isIronArmor(ItemStack is){
|
||||||
return is.getTypeId() == 306 || is.getTypeId() == 307 || is.getTypeId() == 308 || is.getTypeId() == 309;
|
return is.getTypeId() == 306 || is.getTypeId() == 307 || is.getTypeId() == 308 || is.getTypeId() == 309;
|
||||||
}
|
}
|
||||||
public static boolean isDiamondArmor(ItemStack is){
|
public static boolean isDiamondArmor(ItemStack is){
|
||||||
return is.getTypeId() == 310 || is.getTypeId() == 311 || is.getTypeId() == 312 || is.getTypeId() == 313;
|
return is.getTypeId() == 310 || is.getTypeId() == 311 || is.getTypeId() == 312 || is.getTypeId() == 313;
|
||||||
}
|
}
|
||||||
public static boolean isTools(ItemStack is)
|
public static boolean isTools(ItemStack is)
|
||||||
{
|
{
|
||||||
return is.getTypeId() == 359 || is.getTypeId() == 256 || is.getTypeId() == 257 || is.getTypeId() == 258 || is.getTypeId() == 267 || is.getTypeId() == 292 || //IRON
|
return is.getTypeId() == 359 || is.getTypeId() == 256 || is.getTypeId() == 257 || is.getTypeId() == 258 || is.getTypeId() == 267 || is.getTypeId() == 292 || //IRON
|
||||||
is.getTypeId() == 276 || is.getTypeId() == 277 || is.getTypeId() == 278 || is.getTypeId() == 279 || is.getTypeId() == 293 || //DIAMOND
|
is.getTypeId() == 276 || is.getTypeId() == 277 || is.getTypeId() == 278 || is.getTypeId() == 279 || is.getTypeId() == 293 || //DIAMOND
|
||||||
is.getTypeId() == 283 || is.getTypeId() == 285 || is.getTypeId() == 286 || is.getTypeId() == 284 || //GOLD
|
is.getTypeId() == 283 || is.getTypeId() == 285 || is.getTypeId() == 286 || is.getTypeId() == 284 || is.getTypeId() == 294 || //GOLD
|
||||||
is.getTypeId() == 268 || is.getTypeId() == 269 || is.getTypeId() == 270 || is.getTypeId() == 271 || is.getTypeId() == 290 ||//WOOD
|
is.getTypeId() == 268 || is.getTypeId() == 269 || is.getTypeId() == 270 || is.getTypeId() == 271 || is.getTypeId() == 290 ||//WOOD
|
||||||
is.getTypeId() == 272 || is.getTypeId() == 273 || is.getTypeId() == 274 || is.getTypeId() == 275|| is.getTypeId() == 291; //STONE
|
is.getTypeId() == 272 || is.getTypeId() == 273 || is.getTypeId() == 274 || is.getTypeId() == 275|| is.getTypeId() == 291; //STONE
|
||||||
}
|
}
|
||||||
public static boolean isStoneTools(ItemStack is){
|
public static boolean isStoneTools(ItemStack is){
|
||||||
return is.getTypeId() == 272 || is.getTypeId() == 273 || is.getTypeId() == 274 || is.getTypeId() == 275 || is.getTypeId() == 291;
|
return is.getTypeId() == 272 || is.getTypeId() == 273 || is.getTypeId() == 274 || is.getTypeId() == 275 || is.getTypeId() == 291;
|
||||||
}
|
}
|
||||||
public static boolean isWoodTools(ItemStack is){
|
public static boolean isWoodTools(ItemStack is){
|
||||||
return is.getTypeId() == 268 || is.getTypeId() == 269 || is.getTypeId() == 270 || is.getTypeId() == 271 || is.getTypeId() == 290;
|
return is.getTypeId() == 268 || is.getTypeId() == 269 || is.getTypeId() == 270 || is.getTypeId() == 271 || is.getTypeId() == 290;
|
||||||
}
|
}
|
||||||
public static boolean isGoldTools(ItemStack is){
|
public static boolean isGoldTools(ItemStack is){
|
||||||
return is.getTypeId() == 283 || is.getTypeId() == 285 || is.getTypeId() == 286 || is.getTypeId() == 284 || is.getTypeId() == 294;
|
return is.getTypeId() == 283 || is.getTypeId() == 285 || is.getTypeId() == 286 || is.getTypeId() == 284 || is.getTypeId() == 294;
|
||||||
}
|
}
|
||||||
public static boolean isIronTools(ItemStack is){
|
public static boolean isIronTools(ItemStack is){
|
||||||
return is.getTypeId() == 359 || is.getTypeId() == 256 || is.getTypeId() == 257 || is.getTypeId() == 258 || is.getTypeId() == 267 || is.getTypeId() == 292;
|
return is.getTypeId() == 359 || is.getTypeId() == 256 || is.getTypeId() == 257 || is.getTypeId() == 258 || is.getTypeId() == 267 || is.getTypeId() == 292;
|
||||||
}
|
}
|
||||||
|
public static boolean isDiamondTools(ItemStack is){
|
||||||
public static boolean isDiamondTools(ItemStack is){
|
return is.getTypeId() == 276 || is.getTypeId() == 277 || is.getTypeId() == 278 || is.getTypeId() == 279 || is.getTypeId() == 293;
|
||||||
if(is.getTypeId() == 276 || is.getTypeId() == 277 || is.getTypeId() == 278 || is.getTypeId() == 279 || is.getTypeId() == 293)
|
}
|
||||||
{
|
public static void removeItem(Player player, int typeid)
|
||||||
return true;
|
{
|
||||||
} else {
|
ItemStack[] inventory = player.getInventory().getContents();
|
||||||
return false;
|
for(ItemStack x : inventory){
|
||||||
}
|
if(x != null && x.getTypeId() == typeid){
|
||||||
}
|
if(x.getAmount() == 1){
|
||||||
public static void removeItem(Player player, int typeid)
|
x.setTypeId(0);
|
||||||
{
|
x.setAmount(0);
|
||||||
ItemStack[] inventory = player.getInventory().getContents();
|
player.getInventory().setContents(inventory);
|
||||||
for(ItemStack x : inventory){
|
} else{
|
||||||
if(x != null && x.getTypeId() == typeid){
|
x.setAmount(x.getAmount() - 1);
|
||||||
if(x.getAmount() == 1){
|
player.getInventory().setContents(inventory);
|
||||||
x.setTypeId(0);
|
}
|
||||||
x.setAmount(0);
|
return;
|
||||||
player.getInventory().setContents(inventory);
|
}
|
||||||
} else{
|
}
|
||||||
x.setAmount(x.getAmount() - 1);
|
}
|
||||||
player.getInventory().setContents(inventory);
|
public static boolean hasItem(Player player, int typeid){
|
||||||
}
|
ItemStack[] inventory = player.getInventory().getContents();
|
||||||
return;
|
for(ItemStack x : inventory){
|
||||||
}
|
if(x != null && x.getTypeId() == typeid){
|
||||||
}
|
return true;
|
||||||
}
|
}
|
||||||
public static boolean hasItem(Player player, int typeid){
|
}
|
||||||
ItemStack[] inventory = player.getInventory().getContents();
|
return false;
|
||||||
for(ItemStack x : inventory){
|
}
|
||||||
if(x != null && x.getTypeId() == typeid){
|
public static short repairCalculate(Player player, short durability, short ramt){
|
||||||
return true;
|
PlayerProfile PP = Users.getProfile(player);
|
||||||
}
|
float bonus = (PP.getSkillLevel(SkillType.REPAIR) / 500);
|
||||||
}
|
bonus = (ramt * bonus);
|
||||||
return false;
|
ramt = ramt+=bonus;
|
||||||
}
|
if(checkPlayerProcRepair(player)){
|
||||||
public static short repairCalculate(Player player, short durability, short ramt){
|
ramt = (short) (ramt * 2);
|
||||||
PlayerProfile PP = Users.getProfile(player);
|
}
|
||||||
float bonus = (PP.getSkillLevel(SkillType.REPAIR) / 500);
|
durability-=ramt;
|
||||||
bonus = (ramt * bonus);
|
if(durability < 0){
|
||||||
ramt = ramt+=bonus;
|
durability = 0;
|
||||||
if(checkPlayerProcRepair(player)){
|
}
|
||||||
ramt = (short) (ramt * 2);
|
return durability;
|
||||||
}
|
}
|
||||||
//player.sendMessage(ChatColor.DARK_RED + "test " +ChatColor.BLUE+ );
|
public static short getRepairAmount(ItemStack is, Player player){
|
||||||
durability-=ramt;
|
short durability = is.getDurability();
|
||||||
// player.sendMessage(ChatColor.DARK_RED + "durability " +ChatColor.BLUE+ durability);
|
short ramt = 0;
|
||||||
if(durability < 0){
|
switch(is.getTypeId())
|
||||||
durability = 0;
|
|
||||||
}
|
|
||||||
return durability;
|
|
||||||
}
|
|
||||||
public static short getRepairAmount(ItemStack is, Player player){
|
|
||||||
short durability = is.getDurability();
|
|
||||||
short ramt = 0;
|
|
||||||
switch(is.getTypeId())
|
|
||||||
{
|
{
|
||||||
/*
|
/*
|
||||||
* TOOLS
|
* TOOLS
|
||||||
*/
|
*/
|
||||||
//SHEARS
|
|
||||||
case 359:
|
//SHEARS
|
||||||
ramt = 119;
|
case 359:
|
||||||
break;
|
ramt = Material.SHEARS.getMaxDurability() / 2;
|
||||||
//WOOD SWORD
|
|
||||||
case 268:
|
|
||||||
ramt = 30;
|
|
||||||
break;
|
|
||||||
//WOOD SHOVEL
|
|
||||||
case 269:
|
|
||||||
ramt = 60;
|
|
||||||
break;
|
|
||||||
//WOOD PICKAXE
|
|
||||||
case 270:
|
|
||||||
ramt = 20;
|
|
||||||
break;
|
|
||||||
//WOOD AXE
|
|
||||||
case 271:
|
|
||||||
ramt = 20;
|
|
||||||
break;
|
|
||||||
//WOOD HOE
|
|
||||||
case 290:
|
|
||||||
ramt = 30;
|
|
||||||
break;
|
break;
|
||||||
//STONE SWORD
|
|
||||||
|
/* WOOD TOOLS */
|
||||||
|
|
||||||
|
//WOOD SWORD
|
||||||
|
case 268:
|
||||||
|
ramt = Material.WOOD_SWORD.getMaxDurability() / 2;
|
||||||
|
break;
|
||||||
|
//WOOD SHOVEL
|
||||||
|
case 269:
|
||||||
|
ramt = Material.WOOD_SPADE.getMaxDurability();
|
||||||
|
break;
|
||||||
|
//WOOD PICKAXE
|
||||||
|
case 270:
|
||||||
|
ramt = Material.WOOD_PICKAXE.getMaxDurability() / 3;
|
||||||
|
break;
|
||||||
|
//WOOD AXE
|
||||||
|
case 271:
|
||||||
|
ramt = Material.WOOD_AXE.getMaxDurability() / 3;
|
||||||
|
break;
|
||||||
|
//WOOD HOE
|
||||||
|
case 290:
|
||||||
|
ramt = Material.WOOD_HOE.getMaxDurability() / 2;
|
||||||
|
break;
|
||||||
|
|
||||||
|
/* STONE TOOLS */
|
||||||
|
|
||||||
|
//STONE SWORD
|
||||||
case 272:
|
case 272:
|
||||||
ramt = 66;
|
ramt = Material.STONE_SWORD.getMaxDurability() / 2;
|
||||||
break;
|
break;
|
||||||
//STONE SHOVEL
|
//STONE SHOVEL
|
||||||
case 273:
|
case 273:
|
||||||
ramt = 132;
|
ramt = Material.STONE_SPADE.getMaxDurability();
|
||||||
break;
|
break;
|
||||||
//STONE PICKAXE
|
//STONE PICKAXE
|
||||||
case 274:
|
case 274:
|
||||||
ramt = 44;
|
ramt = Material.STONE_PICKAXE.getMaxDurability() / 3;
|
||||||
break;
|
break;
|
||||||
//STONE AXE
|
//STONE AXE
|
||||||
case 275:
|
case 275:
|
||||||
ramt = 44;
|
ramt = Material.STONE_AXE.getMaxDurability() / 3;
|
||||||
break;
|
break;
|
||||||
//STONE HOE
|
//STONE HOE
|
||||||
case 291:
|
case 291:
|
||||||
ramt = 66;
|
ramt = Material.STONE_HOE.getMaxDurability() / 2;
|
||||||
break;
|
break;
|
||||||
//GOLD SHOVEL
|
|
||||||
case 284:
|
/* IRON TOOLS */
|
||||||
ramt = 33;
|
|
||||||
break;
|
//IRON SWORD
|
||||||
//IRON SHOVEL
|
case 267:
|
||||||
case 256:
|
ramt = Material.IRON_SWORD.getMaxDurability() / 2;
|
||||||
ramt = 251;
|
|
||||||
break;
|
|
||||||
//DIAMOND SHOVEL
|
|
||||||
case 277:
|
|
||||||
ramt = 1562;
|
|
||||||
break;
|
|
||||||
//IRON PICK
|
|
||||||
case 257:
|
|
||||||
ramt = 84;
|
|
||||||
break;
|
|
||||||
//IRON AXE
|
|
||||||
case 258:
|
|
||||||
ramt = 84;
|
|
||||||
break;
|
|
||||||
//IRON SWORD
|
|
||||||
case 267:
|
|
||||||
ramt = 126;
|
|
||||||
break;
|
|
||||||
//IRON HOE
|
|
||||||
case 292:
|
|
||||||
ramt = 126;
|
|
||||||
break;
|
|
||||||
//DIAMOND SWORD
|
|
||||||
case 276:
|
|
||||||
ramt = 781;
|
|
||||||
break;
|
|
||||||
//DIAMOND PICK
|
|
||||||
case 278:
|
|
||||||
ramt = 521;
|
|
||||||
break;
|
|
||||||
//DIAMOND AXE
|
|
||||||
case 279:
|
|
||||||
ramt = 521;
|
|
||||||
break;
|
|
||||||
//DIAMOND HOE
|
|
||||||
case 293:
|
|
||||||
ramt = 781;
|
|
||||||
break;
|
|
||||||
//GOLD SWORD
|
|
||||||
case 283:
|
|
||||||
ramt = 17;
|
|
||||||
break;
|
|
||||||
//GOLD PICK
|
|
||||||
case 285:
|
|
||||||
ramt = 11;
|
|
||||||
break;
|
|
||||||
//GOLD AXE
|
|
||||||
case 286:
|
|
||||||
ramt = 11;
|
|
||||||
break;
|
|
||||||
//GOLD HOE
|
|
||||||
case 294:
|
|
||||||
ramt = 17;
|
|
||||||
break;
|
|
||||||
/*
|
|
||||||
* ARMOR
|
|
||||||
*/
|
|
||||||
case 306:
|
|
||||||
ramt = 27;
|
|
||||||
break;
|
break;
|
||||||
case 310:
|
//IRON SHOVEL
|
||||||
ramt = 55;
|
case 256:
|
||||||
break;
|
ramt = Material.IRON_SPADE.getMaxDurability();
|
||||||
|
break;
|
||||||
|
//IRON PICK
|
||||||
|
case 257:
|
||||||
|
ramt = Material.IRON_PICKAXE.getMaxDurability() / 3;
|
||||||
|
break;
|
||||||
|
//IRON AXE
|
||||||
|
case 258:
|
||||||
|
ramt = Material.IRON_AXE.getMaxDurability() / 3;
|
||||||
|
break;
|
||||||
|
//IRON HOE
|
||||||
|
case 292:
|
||||||
|
ramt = Material.IRON_HOE.getMaxDurability() / 2;
|
||||||
|
break;
|
||||||
|
|
||||||
|
/* DIAMOND TOOLS */
|
||||||
|
|
||||||
|
//DIAMOND SWORD
|
||||||
|
case 276:
|
||||||
|
ramt = Material.DIAMOND_SWORD.getMaxDurability() / 2;
|
||||||
|
break;
|
||||||
|
//DIAMOND SHOVEL
|
||||||
|
case 277:
|
||||||
|
ramt = Material.DIAMOND_SPADE.getMaxDurability();
|
||||||
|
break;
|
||||||
|
//DIAMOND PICK
|
||||||
|
case 278:
|
||||||
|
ramt = Material.DIAMOND_PICKAXE.getMaxDurability() / 3;
|
||||||
|
break;
|
||||||
|
//DIAMOND AXE
|
||||||
|
case 279:
|
||||||
|
ramt = Material.DIAMOND_AXE.getMaxDurability() / 3;
|
||||||
|
break;
|
||||||
|
//DIAMOND HOE
|
||||||
|
case 293:
|
||||||
|
ramt = Material.DIAMOND_HOE.getMaxDurability() / 2;
|
||||||
|
break;
|
||||||
|
|
||||||
|
/* GOLD TOOLS */
|
||||||
|
|
||||||
|
//GOLD SWORD
|
||||||
|
case 283:
|
||||||
|
ramt = Material.GOLD_SWORD.getMaxDurability() / 2;
|
||||||
|
break;
|
||||||
|
//GOLD SHOVEL
|
||||||
|
case 284:
|
||||||
|
ramt = Material.GOLD_SPADE.getMaxDurability();
|
||||||
|
break;
|
||||||
|
//GOLD PICK
|
||||||
|
case 285:
|
||||||
|
ramt = Material.GOLD_PICKAXE.getMaxDurability() / 3;
|
||||||
|
break;
|
||||||
|
//GOLD AXE
|
||||||
|
case 286:
|
||||||
|
ramt = Material.GOLD_AXE.getMaxDurability() / 3;
|
||||||
|
break;
|
||||||
|
//GOLD HOE
|
||||||
|
case 294:
|
||||||
|
ramt = Material.GOLD_HOE.getMaxDurability() / 2;
|
||||||
|
break;
|
||||||
|
/*
|
||||||
|
* ARMOR
|
||||||
|
*/
|
||||||
|
|
||||||
|
/* IRON ARMOR */
|
||||||
|
|
||||||
|
//IRON HELMET
|
||||||
|
case 306:
|
||||||
|
ramt = Material.IRON_HELMET.getMaxDurability() / 5;
|
||||||
|
break;
|
||||||
|
//IRON CHESTPLATE
|
||||||
case 307:
|
case 307:
|
||||||
ramt = 24;
|
ramt = Material.IRON_CHESTPLATE.getMaxDurability() / 8;
|
||||||
break;
|
break;
|
||||||
case 311:
|
//IRON LEGGINGS
|
||||||
ramt = 48;
|
|
||||||
break;
|
|
||||||
case 308:
|
case 308:
|
||||||
ramt = 27;
|
ramt = Material.IRON_LEGGINGS.getMaxDurability() / 7;
|
||||||
break;
|
break;
|
||||||
case 312:
|
//IRON BOOTS
|
||||||
ramt = 53;
|
|
||||||
break;
|
|
||||||
case 309:
|
case 309:
|
||||||
ramt = 40;
|
ramt = Material.IRON_BOOTS.getMaxDurability() / 4;
|
||||||
break;
|
break;
|
||||||
|
|
||||||
|
/* DIAMOND ARMOR */
|
||||||
|
|
||||||
|
//DIAMOND HELMET
|
||||||
|
case 310:
|
||||||
|
ramt = Material.DIAMOND_HELMET.getMaxDurability() / 5;
|
||||||
|
break;
|
||||||
|
//DIAMOND CHESTPLATE
|
||||||
|
case 311:
|
||||||
|
ramt = Material.DIAMOND_CHESTPLATE.getMaxDurability() / 8;
|
||||||
|
break;
|
||||||
|
//DIAMOND LEGGINGS
|
||||||
|
case 312:
|
||||||
|
ramt = Material.DIAMOND_LEGGINGS.getMaxDurability() / 7;
|
||||||
|
break;
|
||||||
|
//DIAMOND BOOTS
|
||||||
case 313:
|
case 313:
|
||||||
ramt = 80;
|
ramt = Material.DIAMOND_BOOTS.getMaxDurability() / 4;
|
||||||
break;
|
break;
|
||||||
|
|
||||||
|
/* GOLD ARMOR */
|
||||||
|
|
||||||
|
//GOLD HELMET
|
||||||
case 314:
|
case 314:
|
||||||
ramt = 13;
|
ramt = Material.GOLD_HELMET.getMaxDurability() / 5;
|
||||||
break;
|
break;
|
||||||
|
//GOLD CHESTPLATE
|
||||||
case 315:
|
case 315:
|
||||||
ramt = 12;
|
ramt = Material.GOLD_CHESTPLATE.getMaxDurability() / 8;
|
||||||
break;
|
break;
|
||||||
|
//GOLD LEGGINGS
|
||||||
case 316:
|
case 316:
|
||||||
ramt = 14;
|
ramt = Material.GOLD_LEGGINGS.getMaxDurability() / 7;
|
||||||
break;
|
break;
|
||||||
|
//GOLD BOOTS
|
||||||
case 317:
|
case 317:
|
||||||
ramt = 20;
|
ramt = Material.GOLD_BOOTS.getMaxDurability() / 4;
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
return repairCalculate(player, durability, ramt);
|
return repairCalculate(player, durability, ramt);
|
||||||
}
|
}
|
||||||
public static void needMoreVespeneGas(ItemStack is, Player player)
|
|
||||||
{
|
public static void needMoreVespeneGas(ItemStack is, Player player)
|
||||||
PlayerProfile PP = Users.getProfile(player);
|
{
|
||||||
if ((isDiamondTools(is) || isDiamondArmor(is)) && PP.getSkillLevel(SkillType.REPAIR) < LoadProperties.repairdiamondlevel)
|
PlayerProfile PP = Users.getProfile(player);
|
||||||
{
|
if ((isDiamondTools(is) || isDiamondArmor(is)) && PP.getSkillLevel(SkillType.REPAIR) < LoadProperties.repairdiamondlevel)
|
||||||
|
{
|
||||||
player.sendMessage(mcLocale.getString("Skills.AdeptDiamond"));
|
player.sendMessage(mcLocale.getString("Skills.AdeptDiamond"));
|
||||||
} else if (isDiamondTools(is) && !hasItem(player, rDiamond) || isIronTools(is) && !hasItem(player, rIron) || isGoldTools(is) && !hasItem(player, rGold)){
|
} else if (isDiamondTools(is) && !hasItem(player, rDiamond) || isIronTools(is) && !hasItem(player, rIron) || isGoldTools(is) && !hasItem(player, rGold)){
|
||||||
if(isDiamondTools(is) && !hasItem(player, rDiamond))
|
if(isDiamondTools(is) && !hasItem(player, rDiamond))
|
||||||
@ -599,10 +654,10 @@ public class Repair {
|
|||||||
player.sendMessage(mcLocale.getString("Skills.NeedMore")+" "+ChatColor.GOLD+ nGold);
|
player.sendMessage(mcLocale.getString("Skills.NeedMore")+" "+ChatColor.GOLD+ nGold);
|
||||||
} else if (is.getAmount() > 1)
|
} else if (is.getAmount() > 1)
|
||||||
player.sendMessage(mcLocale.getString("Skills.StackedItems"));
|
player.sendMessage(mcLocale.getString("Skills.StackedItems"));
|
||||||
}
|
}
|
||||||
public static boolean checkPlayerProcRepair(Player player)
|
public static boolean checkPlayerProcRepair(Player player)
|
||||||
{
|
{
|
||||||
PlayerProfile PP = Users.getProfile(player);
|
PlayerProfile PP = Users.getProfile(player);
|
||||||
if(player != null)
|
if(player != null)
|
||||||
{
|
{
|
||||||
if(Math.random() * 1000 <= PP.getSkillLevel(SkillType.REPAIR))
|
if(Math.random() * 1000 <= PP.getSkillLevel(SkillType.REPAIR))
|
||||||
@ -612,13 +667,13 @@ public class Repair {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
public static void repairItem(Player player, Enchantment[] enchants, int[] enchantsLevel)
|
public static void repairItem(Player player, Enchantment[] enchants, int[] enchantsLevel)
|
||||||
{
|
{
|
||||||
PlayerProfile PP = Users.getProfile(player);
|
PlayerProfile PP = Users.getProfile(player);
|
||||||
ItemStack is = player.getItemInHand();
|
ItemStack is = player.getItemInHand();
|
||||||
//Handle the enchantments
|
//Handle the enchantments
|
||||||
addEnchants(player.getItemInHand(), enchants, enchantsLevel, PP, player);
|
addEnchants(player.getItemInHand(), enchants, enchantsLevel, PP, player);
|
||||||
player.getItemInHand().setDurability(getRepairAmount(is, player));
|
player.getItemInHand().setDurability(getRepairAmount(is, player));
|
||||||
}
|
}
|
||||||
}
|
}
|
Loading…
Reference in New Issue
Block a user