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Correct structure of Archery skill config to have parity with others
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@ -1,46 +1,36 @@
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package com.gmail.nossr50.config.hocon.skills.archery;
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package com.gmail.nossr50.config.hocon.skills.archery;
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import com.gmail.nossr50.datatypes.skills.properties.MaxBonusLevel;
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import com.gmail.nossr50.config.ConfigConstants;
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import ninja.leaping.configurate.objectmapping.Setting;
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import ninja.leaping.configurate.objectmapping.Setting;
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import ninja.leaping.configurate.objectmapping.serialize.ConfigSerializable;
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import ninja.leaping.configurate.objectmapping.serialize.ConfigSerializable;
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@ConfigSerializable
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@ConfigSerializable
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public class ConfigArchery {
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public class ConfigArchery {
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@Setting(value = "Daze")
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@Setting(value = ConfigConstants.SUB_SKILL_NODE)
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private ConfigArcheryDaze daze = new ConfigArcheryDaze();
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private ConfigArcherySubSkills subSkills = new ConfigArcherySubSkills();
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@Setting(value = "Skill-Shot")
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private ConfigArcherySkillShot skillShot = new ConfigArcherySkillShot();
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@Setting("Arrow-Retrieval")
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private ConfigArcheryArrowRetrieval arrowRetrieval = new ConfigArcheryArrowRetrieval();
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public ConfigArcheryDaze getDaze() {
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public ConfigArcheryDaze getDaze() {
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return daze;
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return subSkills.getDaze();
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}
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}
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public ConfigArcherySkillShot getSkillShot() {
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public ConfigArcherySkillShot getSkillShot() {
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return skillShot;
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return subSkills.getSkillShot();
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}
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public ConfigArcheryLimitBreak getLimitBreak() {
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return subSkills.getLimitBreak();
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}
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}
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public double getSkillShotDamageMultiplier() {
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public double getSkillShotDamageMultiplier() {
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return skillShot.getSkillShotDamageMultiplier();
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return subSkills.getSkillShotDamageMultiplier();
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}
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}
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public double getSkillShotDamageCeiling() {
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public double getSkillShotDamageCeiling() {
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return skillShot.getSkillShotDamageCeiling();
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return subSkills.getSkillShotDamageCeiling();
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}
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public double getMaxChance() {
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return daze.getMaxChance();
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}
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public MaxBonusLevel getMaxBonusLevel() {
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return daze.getMaxBonusLevel();
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}
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}
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public double getBonusDamage() {
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public double getBonusDamage() {
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return daze.getDazeBonusDamage();
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return subSkills.getBonusDamage();
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}
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}
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}
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}
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@ -0,0 +1,17 @@
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package com.gmail.nossr50.config.hocon.skills.archery;
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import ninja.leaping.configurate.objectmapping.Setting;
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public class ConfigArcheryLimitBreak {
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private static final boolean DEFAULT_PVE = false;
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@Setting(value = "PVE", comment = "If true, the bonus damage from Limit Break will apply to PVE in addition to PVP." +
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"\nDefault value: "+DEFAULT_PVE)
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private boolean PVE = DEFAULT_PVE;
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public boolean isEnabledForPVE() {
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return PVE;
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}
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}
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@ -0,0 +1,44 @@
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package com.gmail.nossr50.config.hocon.skills.archery;
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import ninja.leaping.configurate.objectmapping.Setting;
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import ninja.leaping.configurate.objectmapping.serialize.ConfigSerializable;
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@ConfigSerializable
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public class ConfigArcherySubSkills {
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@Setting(value = "Daze")
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private ConfigArcheryDaze daze = new ConfigArcheryDaze();
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@Setting(value = "Skill-Shot")
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private ConfigArcherySkillShot skillShot = new ConfigArcherySkillShot();
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@Setting("Arrow-Retrieval")
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private ConfigArcheryArrowRetrieval arrowRetrieval = new ConfigArcheryArrowRetrieval();
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@Setting("Limit-Break")
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private ConfigArcheryLimitBreak limitBreak = new ConfigArcheryLimitBreak();
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public ConfigArcheryDaze getDaze() {
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return daze;
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}
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public ConfigArcherySkillShot getSkillShot() {
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return skillShot;
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}
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public ConfigArcheryLimitBreak getLimitBreak() {
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return limitBreak;
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}
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public double getSkillShotDamageMultiplier() {
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return skillShot.getSkillShotDamageMultiplier();
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}
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public double getSkillShotDamageCeiling() {
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return skillShot.getSkillShotDamageCeiling();
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}
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public double getBonusDamage() {
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return daze.getDazeBonusDamage();
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}
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}
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@ -4,7 +4,6 @@ import com.gmail.nossr50.datatypes.player.McMMOPlayer;
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import com.gmail.nossr50.datatypes.skills.PrimarySkillType;
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import com.gmail.nossr50.datatypes.skills.PrimarySkillType;
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import com.gmail.nossr50.mcMMO;
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import com.gmail.nossr50.mcMMO;
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import com.gmail.nossr50.util.StringUtils;
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import com.gmail.nossr50.util.StringUtils;
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import com.gmail.nossr50.util.player.PlayerLevelTools;
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import org.bukkit.boss.BarColor;
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import org.bukkit.boss.BarColor;
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import org.bukkit.boss.BarStyle;
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import org.bukkit.boss.BarStyle;
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import org.bukkit.boss.BossBar;
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import org.bukkit.boss.BossBar;
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