These are moved/changed

This commit is contained in:
nossr50 2011-07-16 00:18:18 -07:00
parent daf139f560
commit 25940bf5cf
12 changed files with 0 additions and 3779 deletions

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package com.gmail.nossr50;
import java.text.MessageFormat;
import java.util.Locale;
import java.util.MissingResourceException;
import java.util.ResourceBundle;
import org.bukkit.ChatColor;
import com.gmail.nossr50.config.LoadProperties;
public class Messages {
private static final String BUNDLE_NAME = "com.gmail.nossr50.messages"; //$NON-NLS-1$
private static ResourceBundle RESOURCE_BUNDLE = null;
private Messages() {
}
public static String getString(String key) {
return getString(key, null);
}
public static String getString(String key, Object[] messageArguments) {
try {
if (RESOURCE_BUNDLE == null) {
String myLocale = LoadProperties.locale.toLowerCase();
try {
//attempt to get the locale denoted
RESOURCE_BUNDLE = ResourceBundle.getBundle(BUNDLE_NAME, new Locale(myLocale));
} catch (MissingResourceException e) {
//System.out.println("Failed to load locale specified by mcmmo.properties '"+myLocale+"', defaulting to en_us");
RESOURCE_BUNDLE = ResourceBundle.getBundle(BUNDLE_NAME, new Locale("en_us"));
}
}
String output = RESOURCE_BUNDLE.getString(key);
if (messageArguments != null) {
MessageFormat formatter = new MessageFormat("");
formatter.applyPattern(output);
output = formatter.format(messageArguments);
}
output = addColors(output);
return output;
} catch (MissingResourceException e) {
return '!' + key + '!';
}
}
private static String addColors(String input) {
input = input.replaceAll("\\Q[[BLACK]]\\E", ChatColor.BLACK.toString());
input = input.replaceAll("\\Q[[DARK_BLUE]]\\E", ChatColor.DARK_BLUE.toString());
input = input.replaceAll("\\Q[[DARK_GREEN]]\\E", ChatColor.DARK_GREEN.toString());
input = input.replaceAll("\\Q[[DARK_AQUA]]\\E", ChatColor.DARK_AQUA.toString());
input = input.replaceAll("\\Q[[DARK_RED]]\\E", ChatColor.DARK_RED.toString());
input = input.replaceAll("\\Q[[DARK_PURPLE]]\\E", ChatColor.DARK_PURPLE.toString());
input = input.replaceAll("\\Q[[GOLD]]\\E", ChatColor.GOLD.toString());
input = input.replaceAll("\\Q[[GRAY]]\\E", ChatColor.GRAY.toString());
input = input.replaceAll("\\Q[[DARK_GRAY]]\\E", ChatColor.DARK_GRAY.toString());
input = input.replaceAll("\\Q[[BLUE]]\\E", ChatColor.BLUE.toString());
input = input.replaceAll("\\Q[[GREEN]]\\E", ChatColor.GREEN.toString());
input = input.replaceAll("\\Q[[AQUA]]\\E", ChatColor.AQUA.toString());
input = input.replaceAll("\\Q[[RED]]\\E", ChatColor.RED.toString());
input = input.replaceAll("\\Q[[LIGHT_PURPLE]]\\E", ChatColor.LIGHT_PURPLE.toString());
input = input.replaceAll("\\Q[[YELLOW]]\\E", ChatColor.YELLOW.toString());
input = input.replaceAll("\\Q[[WHITE]]\\E", ChatColor.WHITE.toString());
return input;
}
}

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package com.gmail.nossr50;
import java.util.HashMap;
import org.bukkit.entity.*;
public class Mob
{
HashMap<Integer, Short> mobDiff = new HashMap<Integer, Short>();
HashMap<Integer, Boolean> isAggressive = new HashMap<Integer, Boolean>();
public void assignDifficulty(Entity entity)
{
short x = 0;
if(entity.getLocation().getY() >= 45)
{
//LEVEL 2
if(Math.random() * 100 > 50)
{
x = 0;
}
//LEVEL 3
else
{
x = 1;
}
}
else
{
double y = Math.random() * 100;
//HIGH CHANCE FOR 5's
if(entity.getLocation().getY() < 20)
{
//ASSIGN INTO THE 5 RANKS
if(y >= 0 && y < 50)
x = 0;
if(y >= 50 && y < 80)
x = 1;
if(y >= 80 && y < 95)
x = 2;
if(y >= 95 && y < 98)
x = 3;
if(y >= 98 && y <= 100)
x = 4;
}
//HIGH CHANCE FOR 4's
else
{
//ASSIGN INTO THE 5 RANKS
if(y >= 0 && y < 50)
x = 0;
if(y >= 50 && y < 74)
x = 1;
if(y >= 74 && y < 89)
x = 2;
if(y >= 89 && y < 99)
x = 3;
if(y >= 99 && y <= 100)
x = 4;
}
if(x > 1)
{
isAggressive.put(entity.getEntityId(), false);
}
}
if(!mobDiff.containsKey(entity.getEntityId()))
{
mobDiff.put(entity.getEntityId(), x);
//System.out.println("Mob "+entity.getEntityId()+" (DIFFICULTY) "+
//(x +1)+"(DEPTH) "+entity.getLocation().getY());
}
}
}

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package com.gmail.nossr50;
import com.gmail.nossr50.config.LoadProperties;
import com.gmail.nossr50.datatypes.PlayerProfile;
import org.bukkit.Material;
import org.bukkit.Statistic;
import org.bukkit.block.Block;
import org.bukkit.entity.Player;
import org.bukkit.event.block.BlockBreakEvent;
import org.bukkit.event.block.BlockDamageEvent;
import org.bukkit.event.block.BlockFromToEvent;
import org.bukkit.event.block.BlockListener;
import org.bukkit.event.block.BlockPlaceEvent;
import org.bukkit.inventory.ItemStack;
import com.gmail.nossr50.skills.*;
import com.gmail.nossr50.datatypes.FakeBlockBreakEvent;
public class mcBlockListener extends BlockListener {
private final mcMMO plugin;
public mcBlockListener(final mcMMO plugin) {
this.plugin = plugin;
}
public void onBlockPlace(BlockPlaceEvent event)
{
long before = System.currentTimeMillis();
Block block;
Player player = event.getPlayer();
if (event.getBlock() != null && event.getBlockReplacedState() != null && event.getBlockReplacedState().getTypeId() == 78)
{
block = event.getBlockAgainst();
}
else
{
block = event.getBlock();
}
if(player != null && m.shouldBeWatched(block))
{
if(block.getTypeId() != 17 && block.getTypeId() != 39 && block.getTypeId() != 40 && block.getTypeId() != 91 && block.getTypeId() != 86)
block.setData((byte) 5); //Change the byte
if(block.getTypeId() == 17 || block.getTypeId() == 39 || block.getTypeId() == 40 || block.getTypeId() == 91 || block.getTypeId() == 86)
plugin.misc.blockWatchList.add(block);
}
if(block.getTypeId() == 42 && LoadProperties.anvilmessages)
event.getPlayer().sendMessage(Messages.getString("mcBlockListener.PlacedAnvil")); //$NON-NLS-1$
long after = System.currentTimeMillis();
if(LoadProperties.print_reports)
{
plugin.onBlockPlace+=(after-before);
}
}
public void onBlockBreak(BlockBreakEvent event)
{
long before = System.currentTimeMillis();
Player player = event.getPlayer();
PlayerProfile PP = Users.getProfile(player);
Block block = event.getBlock();
ItemStack inhand = player.getItemInHand();
if(event.isCancelled())
return;
if (event instanceof FakeBlockBreakEvent)
return;
/*
* HERBALISM
*/
if(PP.getHoePreparationMode() && mcPermissions.getInstance().herbalismAbility(player) && block.getTypeId() == 59 && block.getData() == (byte) 0x07)
{
Herbalism.greenTerraCheck(player, block, plugin);
}
//Wheat && Triple drops
if(PP.getGreenTerraMode() && Herbalism.canBeGreenTerra(block))
{
Herbalism.herbalismProcCheck(block, player, event, plugin);
Herbalism.greenTerraWheat(player, block, event, plugin);
}
/*
* MINING
*/
if(mcPermissions.getInstance().mining(player)){
if(LoadProperties.miningrequirespickaxe){
if(m.isMiningPick(inhand))
Mining.miningBlockCheck(player, block, plugin);
} else {
Mining.miningBlockCheck(player, block, plugin);
}
}
/*
* WOOD CUTTING
*/
if(player != null && block.getTypeId() == 17 && mcPermissions.getInstance().woodcutting(player))
{
if(LoadProperties.woodcuttingrequiresaxe)
{
if(m.isAxes(inhand))
{
if(!plugin.misc.blockWatchList.contains(block))
{
WoodCutting.woodCuttingProcCheck(player, block);
//Default
if(block.getData() == (byte)0)
PP.addWoodcuttingXP(LoadProperties.mpine * LoadProperties.xpGainMultiplier);
//Spruce
if(block.getData() == (byte)1)
PP.addWoodcuttingXP(LoadProperties.mspruce * LoadProperties.xpGainMultiplier);
//Birch
if(block.getData() == (byte)2)
PP.addWoodcuttingXP(LoadProperties.mbirch * LoadProperties.xpGainMultiplier);
}
}
} else
{
if(!plugin.misc.blockWatchList.contains(block))
{
WoodCutting.woodCuttingProcCheck(player, block);
//Default
if(block.getData() == (byte)0)
PP.addWoodcuttingXP(LoadProperties.mpine * LoadProperties.xpGainMultiplier);
//Spruce
if(block.getData() == (byte)1)
PP.addWoodcuttingXP(LoadProperties.mspruce * LoadProperties.xpGainMultiplier);
//Birch
if(block.getData() == (byte)2)
PP.addWoodcuttingXP(LoadProperties.mbirch * LoadProperties.xpGainMultiplier);
}
}
Skills.XpCheck(player);
/*
* IF PLAYER IS USING TREEFELLER
*/
if(mcPermissions.getInstance().woodCuttingAbility(player)
&& PP.getTreeFellerMode()
&& block.getTypeId() == 17
&& m.blockBreakSimulate(block, player, plugin)){
WoodCutting.treeFeller(block, player, plugin);
for(Block blockx : plugin.misc.treeFeller)
{
if(blockx != null){
Material mat = Material.getMaterial(block.getTypeId());
byte type = 0;
if(block.getTypeId() == 17)
type = block.getData();
ItemStack item = new ItemStack(mat, 1, (byte)0, type);
if(blockx.getTypeId() == 17){
blockx.getLocation().getWorld().dropItemNaturally(blockx.getLocation(), item);
//XP WOODCUTTING
if(!plugin.misc.blockWatchList.contains(block))
{
WoodCutting.woodCuttingProcCheck(player, blockx);
PP.addWoodcuttingXP(LoadProperties.mpine);
}
}
if(blockx.getTypeId() == 18)
{
mat = Material.SAPLING;
item = new ItemStack(mat, 1, (short)0, blockx.getData());
if(Math.random() * 10 > 9)
blockx.getLocation().getWorld().dropItemNaturally(blockx.getLocation(), item);
}
if(blockx.getType() != Material.AIR)
player.incrementStatistic(Statistic.MINE_BLOCK, event.getBlock().getType());
blockx.setType(Material.AIR);
}
}
if(LoadProperties.toolsLoseDurabilityFromAbilities)
m.damageTool(player, (short) LoadProperties.abilityDurabilityLoss);
plugin.misc.treeFeller.clear();
}
}
/*
* EXCAVATION
*/
if(mcPermissions.getInstance().excavation(player) && block.getData() != (byte) 5)
Excavation.excavationProcCheck(block, player);
/*
* HERBALISM
*/
if(PP.getHoePreparationMode() && mcPermissions.getInstance().herbalism(player) && Herbalism.canBeGreenTerra(block))
{
Herbalism.greenTerraCheck(player, block, plugin);
}
if(mcPermissions.getInstance().herbalism(player) && block.getData() != (byte) 5)
Herbalism.herbalismProcCheck(block, player, event, plugin);
//Change the byte back when broken
if(block.getData() == 5 && m.shouldBeWatched(block))
{
block.setData((byte) 0);
if(plugin.misc.blockWatchList.contains(block))
{
plugin.misc.blockWatchList.remove(block);
}
}
long after = System.currentTimeMillis();
if(LoadProperties.print_reports)
{
plugin.onBlockBreak+=(after-before);
}
}
public void onBlockDamage(BlockDamageEvent event)
{
long before = System.currentTimeMillis();
if(event.isCancelled())
return;
Player player = event.getPlayer();
PlayerProfile PP = Users.getProfile(player);
ItemStack inhand = player.getItemInHand();
Block block = event.getBlock();
Skills.monitorSkills(player);
/*
* ABILITY PREPARATION CHECKS
*/
if(PP.getHoePreparationMode() && Herbalism.canBeGreenTerra(block))
Herbalism.greenTerraCheck(player, block, plugin);
if(PP.getAxePreparationMode() && block.getTypeId() == 17)
WoodCutting.treeFellerCheck(player, block, plugin);
if(PP.getPickaxePreparationMode())
Mining.superBreakerCheck(player, block, plugin);
if(PP.getShovelPreparationMode() && Excavation.canBeGigaDrillBroken(block))
Excavation.gigaDrillBreakerActivationCheck(player, block, plugin);
if(PP.getFistsPreparationMode() && (Excavation.canBeGigaDrillBroken(block) || block.getTypeId() == 78))
Unarmed.berserkActivationCheck(player, plugin);
/*
* GREEN TERRA STUFF
*/
if(PP.getGreenTerraMode() && mcPermissions.getInstance().herbalismAbility(player) && PP.getGreenTerraMode()){
Herbalism.greenTerra(player, block);
}
/*
* GIGA DRILL BREAKER CHECKS
*/
if(PP.getGigaDrillBreakerMode() && m.blockBreakSimulate(block, player, plugin) && Excavation.canBeGigaDrillBroken(block) && m.isShovel(inhand)){
if(m.getTier(player) >= 2)
Excavation.excavationProcCheck(block, player);
if(m.getTier(player) >= 3)
Excavation.excavationProcCheck(block, player);
if(m.getTier(player) >= 4)
Excavation.excavationProcCheck(block, player);
Material mat = Material.getMaterial(block.getTypeId());
if(block.getTypeId() == 2)
mat = Material.DIRT;
byte type = block.getData();
ItemStack item = new ItemStack(mat, 1, (byte)0, type);
block.setType(Material.AIR);
player.incrementStatistic(Statistic.MINE_BLOCK, event.getBlock().getType());
if(LoadProperties.toolsLoseDurabilityFromAbilities)
m.damageTool(player, (short) LoadProperties.abilityDurabilityLoss);
block.getLocation().getWorld().dropItemNaturally(block.getLocation(), item);
}
/*
* BERSERK MODE CHECKS
*/
if(PP.getBerserkMode()
&& m.blockBreakSimulate(block, player, plugin)
&& player.getItemInHand().getTypeId() == 0
&& (Excavation.canBeGigaDrillBroken(block) || block.getTypeId() == 78)){
Material mat = Material.getMaterial(block.getTypeId());
if(block.getTypeId() == 2)
mat = Material.DIRT;
if(block.getTypeId() == 78)
mat = Material.SNOW_BALL;
byte type = block.getData();
ItemStack item = new ItemStack(mat, 1, (byte)0, type);
player.incrementStatistic(Statistic.MINE_BLOCK, event.getBlock().getType());
block.setType(Material.AIR);
block.getLocation().getWorld().dropItemNaturally(block.getLocation(), item);
}
/*
* SUPER BREAKER CHECKS
*/
if(PP.getSuperBreakerMode()
&& Mining.canBeSuperBroken(block)
&& m.blockBreakSimulate(block, player, plugin))
{
if(LoadProperties.miningrequirespickaxe)
{
if(m.isMiningPick(inhand))
Mining.SuperBreakerBlockCheck(player, block, plugin);
} else {
Mining.SuperBreakerBlockCheck(player, block, plugin);
}
}
/*
* LEAF BLOWER
*/
if(block.getTypeId() == 18 && mcPermissions.getInstance().woodcutting(player) && PP.getSkill("woodcutting") >= 100 && m.isAxes(player.getItemInHand()) && m.blockBreakSimulate(block, player, plugin))
{
m.damageTool(player, (short)1);
if(Math.random() * 10 > 9)
{
ItemStack x = new ItemStack(Material.SAPLING, 1, (short)0, block.getData());
block.getLocation().getWorld().dropItemNaturally(block.getLocation(), x);
}
block.setType(Material.AIR);
player.incrementStatistic(Statistic.MINE_BLOCK, event.getBlock().getType());
}
if(block.getType() == Material.AIR && plugin.misc.blockWatchList.contains(block))
{
plugin.misc.blockWatchList.remove(block);
}
long after = System.currentTimeMillis();
if(LoadProperties.print_reports)
{
plugin.onBlockDamage+=(after-before);
}
}
public void onBlockFromTo(BlockFromToEvent event)
{
long before = System.currentTimeMillis();
Block blockFrom = event.getBlock();
Block blockTo = event.getToBlock();
if(m.shouldBeWatched(blockFrom) && blockFrom.getData() == (byte)5)
{
blockTo.setData((byte)5);
}
long after = System.currentTimeMillis();
if(LoadProperties.print_reports)
{
plugin.onBlockFromTo+=(after-before);
}
}
}

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package com.gmail.nossr50;
import net.minecraft.server.EntityLiving;
import org.bukkit.craftbukkit.entity.CraftEntity;
import org.bukkit.entity.Entity;
import org.bukkit.entity.LivingEntity;
import org.bukkit.entity.Monster;
import org.bukkit.entity.Player;
import org.bukkit.entity.Wolf;
import org.bukkit.event.entity.CreatureSpawnEvent;
import org.bukkit.event.entity.CreatureSpawnEvent.SpawnReason;
import org.bukkit.event.entity.EntityDamageByEntityEvent;
import org.bukkit.event.entity.EntityDamageEvent;
import org.bukkit.event.entity.EntityDamageEvent.DamageCause;
import org.bukkit.event.entity.EntityDeathEvent;
import org.bukkit.event.entity.EntityListener;
import org.bukkit.event.entity.EntityTargetEvent;
import org.bukkit.inventory.ItemStack;
import com.gmail.nossr50.config.LoadProperties;
import com.gmail.nossr50.datatypes.PlayerProfile;
import com.gmail.nossr50.party.Party;
import com.gmail.nossr50.skills.Acrobatics;
import com.gmail.nossr50.skills.Skills;
import com.gmail.nossr50.skills.Taming;
public class mcEntityListener extends EntityListener {
private final mcMMO plugin;
public mcEntityListener(final mcMMO plugin) {
this.plugin = plugin;
}
/*
public void onCreatureSpawn(CreatureSpawnEvent event) {
Location loc = event.getLocation();
Entity spawnee = event.getEntity();
if(m.isBlockAround(loc, 5, 52)){
Config.getInstance().addMobSpawnTrack(spawnee);
}
}
*/
public void onEntityDamage(EntityDamageEvent event)
{
long before = System.currentTimeMillis();
if(event.isCancelled())
return;
//Check for world pvp flag
if(event instanceof EntityDamageByEntityEvent)
{
EntityDamageByEntityEvent eventb = (EntityDamageByEntityEvent)event;
if(eventb.getEntity() instanceof Player && eventb.getDamager() instanceof Player && !event.getEntity().getWorld().getPVP())
return;
}
/*
* CHECK FOR INVULNERABILITY
*/
if(event.getEntity() instanceof Player)
{
Player defender = (Player)event.getEntity();
PlayerProfile PPd = Users.getProfile(defender);
if(defender != null && PPd.getGodMode())
event.setCancelled(true);
if(PPd == null)
Users.addUser(defender);
}
if(event.getEntity() instanceof CraftEntity)
{
CraftEntity cEntity = (CraftEntity)event.getEntity();
if(cEntity.getHandle() instanceof EntityLiving)
{
EntityLiving entityliving = (EntityLiving)cEntity.getHandle();
if(entityliving.noDamageTicks < entityliving.maxNoDamageTicks/2.0F)
{
Entity x = event.getEntity();
DamageCause type = event.getCause();
if(event.getEntity() instanceof Wolf && ((Wolf)event.getEntity()).isTamed() && Taming.getOwner(((Wolf)event.getEntity()), plugin) != null)
{
Wolf theWolf = (Wolf) event.getEntity();
Player master = Taming.getOwner(theWolf, plugin);
PlayerProfile PPo = Users.getProfile(master);
if(master == null || PPo == null)
return;
//Environmentally Aware
if((event.getCause() == DamageCause.CONTACT || event.getCause() == DamageCause.LAVA || event.getCause() == DamageCause.FIRE) && PPo.getSkill("taming") >= 100)
{
if(event.getDamage() < ((Wolf) event.getEntity()).getHealth())
{
event.getEntity().teleport(Taming.getOwner(theWolf, plugin).getLocation());
master.sendMessage(Messages.getString("mcEntityListener.WolfComesBack")); //$NON-NLS-1$
event.getEntity().setFireTicks(0);
}
}
if(event.getCause() == DamageCause.FALL && PPo.getSkill("taming") >= 100)
{
event.setCancelled(true);
}
//Thick Fur
if(event.getCause() == DamageCause.FIRE_TICK)
{
event.getEntity().setFireTicks(0);
}
}
/*
* ACROBATICS
*/
if(x instanceof Player){
Player player = (Player)x;
if(type == DamageCause.FALL){
Acrobatics.acrobaticsCheck(player, event);
}
}
/*
* Entity Damage by Entity checks
*/
if(event instanceof EntityDamageByEntityEvent && !event.isCancelled())
{
EntityDamageByEntityEvent eventb = (EntityDamageByEntityEvent) event;
Entity f = eventb.getDamager();
Entity e = event.getEntity();
/*
* PARTY CHECKS
*/
if(event.getEntity() instanceof Player && f instanceof Player)
{
Player defender = (Player)e;
Player attacker = (Player)f;
if(Party.getInstance().inSameParty(defender, attacker))
event.setCancelled(true);
}
Combat.combatChecks(event, plugin);
}
/*
* Check to see if the defender took damage so we can apply recently hurt
*/
if(event.getEntity() instanceof Player && !event.isCancelled() && event.getDamage() >= 1)
{
Player herpderp = (Player)event.getEntity();
Users.getProfile(herpderp).setRecentlyHurt(System.currentTimeMillis());
}
}
}
}
long after = System.currentTimeMillis();
if(LoadProperties.print_reports)
{
plugin.onEntityDamage+=(after-before);
}
}
public void onEntityDeath(EntityDeathEvent event)
{
long before = System.currentTimeMillis();
Entity x = event.getEntity();
x.setFireTicks(0);
//cleanup mob diff
if(plugin.mob.mobDiff.containsKey(event.getEntity().getEntityId()))
plugin.mob.mobDiff.remove(event.getEntity().getEntityId());
//Remove bleed track
if(plugin.misc.bleedTracker.contains((LivingEntity)x))
plugin.misc.addToBleedRemovalQue((LivingEntity)x);
Skills.arrowRetrievalCheck(x, plugin);
/*
if(Config.getInstance().isMobSpawnTracked(x)){
Config.getInstance().removeMobSpawnTrack(x);
}
*/
if(x instanceof Player){
Player player = (Player)x;
Users.getProfile(player).setBleedTicks(0);
}
long after = System.currentTimeMillis();
if(LoadProperties.print_reports)
{
plugin.onEntityDeath+=(after-before);
}
}
public void onCreatureSpawn(CreatureSpawnEvent event)
{
long before = System.currentTimeMillis();
SpawnReason reason = event.getSpawnReason();
if(reason == SpawnReason.SPAWNER && !LoadProperties.xpGainsMobSpawners)
{
plugin.misc.mobSpawnerList.add(event.getEntity());
} else
{
if(event.getEntity() instanceof Monster && !plugin.mob.mobDiff.containsKey(event.getEntity().getEntityId()))
plugin.mob.assignDifficulty(event.getEntity());
}
long after = System.currentTimeMillis();
if(LoadProperties.print_reports)
{
plugin.onCreatureSpawn+=(after-before);
}
}
public void onEntityTarget(EntityTargetEvent event)
{
long before = System.currentTimeMillis();
int type = event.getEntity().getEntityId();
//Make 3+ non-aggressive
if(event.getEntity() instanceof Monster
&& plugin.mob.mobDiff.containsKey(type)
&& plugin.mob.isAggressive.containsKey(type))
{
if(plugin.mob.mobDiff.get(type) >= 2 && plugin.mob.isAggressive.get(type) == false)
{
event.setCancelled(true);
event.setTarget(null);
}
}
long after = System.currentTimeMillis();
if(LoadProperties.print_reports)
{
plugin.onEntityTarget+=(after-before);
}
}
public boolean isBow(ItemStack is){
if (is.getTypeId() == 261){
return true;
} else {
return false;
}
}
public boolean isPlayer(Entity entity){
if (entity instanceof Player) {
return true;
} else{
return false;
}
}
}

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package com.gmail.nossr50;
import java.util.TimerTask;
public class mcTimerSpells extends TimerTask
{
mcMMO plugin = null;
public mcTimerSpells(mcMMO pluginx)
{
plugin = pluginx;
}
@Override
public void run()
{
}
}

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Combat.WolfExamine=[[GREEN]]**du musterst den Wolf mit Bestienkunde**
Combat.WolfShowMaster=[[DARK_GREEN]]Der Bestienmeister \: {0}
Combat.Ignition=[[RED]]**ENTZUENDEN**
Combat.BurningArrowHit=[[DARK_RED]]Du wurdest von einem brennenden Pfeil gestriffen\!
Combat.TouchedFuzzy=[[DARK_RED]]Benommen. fuehlt sich schwindelig.
Combat.TargetDazed=Target was [[DARK_RED]]benommen
Combat.WolfNoMaster=[[GRAY]]Diese Bestie hat keinen Meister...
Combat.WolfHealth=[[GREEN]]Die Bestie hat {0} Lebensenergie
Combat.StruckByGore=[[RED]]**Getroffen von Biss**
Combat.Gore=[[GREEN]]**BISS**
Combat.ArrowDeflect=[[WHITE]]**PFEIL ABGELENKT**
Item.ChimaeraWingFail=**CHIMAERA FLUEGEL fehlgeschlagen\!**
Item.ChimaeraWingPass=**CHIMAERA FLUEGEL**
Item.InjuredWait=du wurdest kurz zuvor verletzt und musst mit der Benutzung warten. [[YELLOW]]({0}s)
Item.NeedFeathers=[[GRAY]]Du brauchst mehr Federn..
m.mccPartyCommands=[[GREEN]]--GRUPPEN BEFEHLE--
m.mccParty=[party name] [[RED]]- Erstellen/beitreten einer Gruppe
m.mccPartyQ=[[RED]]- Verlasse aktuelle Gruppe
m.mccPartyToggle=[[RED]] - aktiviert Gruppenchat
m.mccPartyInvite=[player name] [[RED]]- sende Gruppeneinladung
m.mccPartyAccept=[[RED]]- Gruppeneinladung akzeptieren
m.mccPartyTeleport=[party member name] [[RED]]- Teleport zu Gruppenmitglied
m.mccOtherCommands=[[GREEN]]--ANDERE BEFEHLE--
m.mccStats=- zeigt deinen Status
m.mccLeaderboards=- Ranglisten
m.mccMySpawn=- Teleport zum Spawnpunkt
m.mccClearMySpawn=- Spawnpunkt loeschen
m.mccToggleAbility=- Faehigkeitsaktivierung mit rechtsklick an/aus schalten
m.mccAdminToggle=- Adminchat aktivieren
m.mccWhois=[playername] [[RED]]- Detailierte Spielerinfos zeigen
m.mccMmoedit=[playername] [skill] [newvalue] [[RED]]- Ziel modifizieren
m.mccMcGod=- God Mode
m.mccSkillInfo=[skillname] [[RED]]- Detailierte Skillinfos zeigen
m.mccModDescription=[[RED]]- kurze MOD-Beschreibung lesen
m.SkillHeader=[[RED]]-----[][[GREEN]]{0}[[RED]][]-----
m.XPGain=[[DARK_GRAY]]XP Erhalten: [[WHITE]]{0}
m.EffectsTemplate=[[DARK_AQUA]]{0}: [[GREEN]]{1}
m.AbilityLockTemplate=[[GRAY]]{0}
m.AbilityBonusTemplate=[[RED]]{0}: [[YELLOW]]{1}
m.Effects=EFFEKTE
m.YourStats=DEINE WERTE
m.SkillTaming=Bestienkunde (Taming)
m.XPGainTaming=wenn Woelfe Schaden bekommen
m.EffectsTaming1_0=Bestienkunde
m.EffectsTaming1_1=mit Knochen schlagen inspiziert Woelfe
m.EffectsTaming2_0=Biss
m.EffectsTaming2_1=Kritischer Schlag mit Blutungseffekt
m.EffectsTaming3_0=Geschaerfte Krallen
m.EffectsTaming3_1=Schadens-Bonus
m.EffectsTaming4_0=Umweltbewusst
m.EffectsTaming4_1=Kaktus/Lava Phobie, Fall Schaden Immun
m.EffectsTaming5_0=Dichtes Fell
m.EffectsTaming5_1=Schadens-Reduzierung, Feuer-Resistenz
m.EffectsTaming6_0=schockfest
m.EffectsTaming6_1=Explosions-Schaden-Reduzierung
m.AbilLockTaming1=gesperrt bis 100+ Skilllevel (Umweltbewusst)
m.AbilLockTaming2=gesperrt bis 250+ Skillevel (Dichtes Fell)
m.AbilLockTaming3=gesperrt bis 500+ Skillevel (Schockfest)
m.AbilLockTaming4=gesperrt bis 750+ Skillevel (Geschaerfte Krallen)
m.AbilBonusTaming1_0=Umweltbewusst
m.AbilBonusTaming1_1=Woelfe meiden Gefahr
m.AbilBonusTaming2_0=Dichtes Fell
m.AbilBonusTaming2_1=Halber Schaden, Feuer-Resistenz
m.AbilBonusTaming3_0=Schockfest
m.AbilBonusTaming3_1=Explosionen machen 1/6 normalen Schaden
m.AbilBonusTaming4_0=Geschärfte Krallen
m.AbilBonusTaming4_1=+2 Schaden
m.TamingGoreChance=[[RED]]Biss Chance: [[YELLOW]]{0}%
m.SkillWoodCutting=Holzfaellen (WoodCutting)
m.XPGainWoodCutting=Baeume faellen
m.EffectsWoodCutting1_0=Baumfaeller (Faehigkeit)
m.EffectsWoodCutting1_1=Bringt Baeume zum explodieren
m.EffectsWoodCutting2_0=Blaetter-Sturm
m.EffectsWoodCutting2_1=blaest Blaetter weg
m.EffectsWoodCutting3_0=Doppelte Drops
m.EffectsWoodCutting3_1=doppelte Anzahl Items
m.AbilLockWoodCutting1=gesperrt bis 100+ Skilllevel (Blaetter-Sturm)
m.AbilBonusWoodCutting1_0=Blaetter-Sturm
m.AbilBonusWoodCutting1_1=blaest Blaetter weg
m.WoodCuttingDoubleDropChance=[[RED]]Doppelte Drop Chance: [[YELLOW]]{0}%
m.WoodCuttingTreeFellerLength=[[RED]]Baumfaeller Dauer: [[YELLOW]]{0}s
m.SkillArchery=Bogenschiessen (Archery)
m.XPGainArchery=Monster/Spieler angreifen
m.EffectsArchery1_0=Entzuenden
m.EffectsArchery1_1=25% Chance das Feind Feuer faengt
m.EffectsArchery2_0=Blenden (Spieler)
m.EffectsArchery2_1=Disorientiert Feinde
m.EffectsArchery3_0=Schaden+
m.EffectsArchery3_1=Modifiziert Schaden
m.EffectsArchery4_0=Pfeil Rueckgewinnung
m.EffectsArchery4_1=Chance Pfeile von Leichen zurueckzugewinnen
m.ArcheryDazeChance=[[RED]]Chance zu blenden: [[YELLOW]]{0}%
m.ArcheryRetrieveChance=[[RED]]Chance Pfeile zurueckzugewinnen: [[YELLOW]]{0}%
m.ArcheryIgnitionLength=[[RED]]Dauer von Entzuenden: [[YELLOW]]{0} seconds
m.ArcheryDamagePlus=[[RED]]Schaden+ (Rank{0}): [[YELLOW]]Bonus {0} damage
m.SkillAxes=Axt (Axes)
m.XPGainAxes=Monster/Spieler angreifen
m.EffectsAxes1_0=Schaedelspalter (Faehigkeit)
m.EffectsAxes1_1=Verursacht Flaechenschaden
m.EffectsAxes2_0=Kritischer Schlag
m.EffectsAxes2_1=doppelter Schaden
m.EffectsAxes3_0=Axtmeister (500 Skilllevel)
m.EffectsAxes3_1=Modifiziert Schaden
m.AbilLockAxes1=gesperrt bis 500+ Skilllevel(Axtmeister)
m.AbilBonusAxes1_0=Axtmeister
m.AbilBonusAxes1_1=4 Bonus-Schaden
m.AxesCritChance=[[RED]]Chance fuer kritische Treffer: [[YELLOW]]{0}%
m.AxesSkullLength=[[RED]]Schaedelspalter Dauer: [[YELLOW]]{0}s
m.SkillSwords=Schwert (Swords)
m.XPGainSwords=Monster/Spieler angreifen
m.EffectsSwords1_0=Konter
m.EffectsSwords1_1=Reflektiert 50% des erhaltenen Schadens
m.EffectsSwords2_0=Saegezahn-Schlag (Faehigkeit)
m.EffectsSwords2_1=25% Flaechenschaden, Blutung+ Flaecheneffekt
m.EffectsSwords3_0=Saegezahn-Schlag Blutung+
m.EffectsSwords3_1=5 Tick Blutung
m.EffectsSwords4_0=parrieren
m.EffectsSwords4_1=negiert Schaden
m.EffectsSwords5_0=Blutung
m.EffectsSwords5_1=hinterlaesst Blutungs-DOT
m.SwordsCounterAttChance=[[RED]]Konter Chance: [[YELLOW]]{0}%
m.SwordsBleedLength=[[RED]]Blutung Dauer: [[YELLOW]]{0} ticks
m.SwordsBleedChance=[[RED]]Blutung Chance: [[YELLOW]]{0} %
m.SwordsParryChance=[[RED]]Parieren Chance: [[YELLOW]]{0} %
m.SwordsSSLength=[[RED]]Saegezahn-Schlag Dauer: [[YELLOW]]{0}s
m.SwordsTickNote=[[GRAY]]NOTIZ: [[YELLOW]]1 Tick erfolgt aller 2 Sekunden
m.SkillAcrobatics=Akrobatik (Acrobatics)
m.XPGainAcrobatics=runterfallen
m.EffectsAcrobatics1_0=Rolle
m.EffectsAcrobatics1_1=Reduziert oder negiert Schaden
m.EffectsAcrobatics2_0=elegante Rolle
m.EffectsAcrobatics2_1=Doppelt so effektiv wie Rolle
m.EffectsAcrobatics3_0=Ausweichen
m.EffectsAcrobatics3_1=halbiert Schaden
m.AcrobaticsRollChance=[[RED]]Rolle Chance: [[YELLOW]]{0}%
m.AcrobaticsGracefulRollChance=[[RED]]elegante Rolle Chance: [[YELLOW]]{0}%
m.AcrobaticsDodgeChance=[[RED]]Ausweichen Chance: [[YELLOW]]{0}%
m.SkillMining=Bergbau (Mining)
m.XPGainMining=Abbauen von Stein und Erz
m.EffectsMining1_0=Super Brecher (Faehigkeit)
m.EffectsMining1_1=Tempo+, dreifache Drop Chance
m.EffectsMining2_0=doppelte Drops
m.EffectsMining2_1=doppelte Anzahl Items
m.MiningDoubleDropChance=[[RED]]doppelte Drops Chance: [[YELLOW]]{0}%
m.MiningSuperBreakerLength=[[RED]]Super Brecher Dauer: [[YELLOW]]{0}s
m.SkillRepair=Reparieren (Repair)
m.XPGainRepair=reparieren
m.EffectsRepair1_0=reparieren
m.EffectsRepair1_1=reparieren von Eisenwerkzeugen und Ruestung
m.EffectsRepair2_0=reparieren - Meister
m.EffectsRepair2_1=erhoeht Reparierwert
m.EffectsRepair3_0=Super Reparatur
m.EffectsRepair3_1=doppelte Effektivitaet
m.EffectsRepair4_0=Diamanten Reparatur ({0}+ SKILL)
m.EffectsRepair4_1=Reparieren von Diamantwerkzeugen und Ruestung
m.RepairRepairMastery=[[RED]]reparieren - Meister: [[YELLOW]]Extra {0}% Haltbarkeit
m.RepairSuperRepairChance=[[RED]]Super Reparatur Chance: [[YELLOW]]{0}%
m.SkillUnarmed=Faustkampf (Unarmed)
m.XPGainUnarmed=Monster/Spieler angreifen
m.EffectsUnarmed1_0=Berserker (Faehigkeit)
m.EffectsUnarmed1_1=+50% Schaden, bricht weiches Material (Bsp. Erde)
m.EffectsUnarmed2_0=Entwaffnen (Spieler)
m.EffectsUnarmed2_1=Droppt Item welches Feind in Hand haelt
m.EffectsUnarmed3_0=Faustkampfmeister
m.EffectsUnarmed3_1=grosse Schadenssteigerung
m.EffectsUnarmed4_0=Faustkampflehrling
m.EffectsUnarmed4_1=Schadens-Bonus
m.EffectsUnarmed5_0=Pfeil ablenken
m.EffectsUnarmed5_1=wehrt Pfeile ab
m.AbilLockUnarmed1=gesperrt bis 250+ Skilllevel (Faustkampflehrling)
m.AbilLockUnarmed2=gesperrt bis 500+ Skilllevel (Faustkampfmeister)
m.AbilBonusUnarmed1_0=Faustkampflehrling
m.AbilBonusUnarmed1_1=+2 Schadens-Bonus
m.AbilBonusUnarmed2_0=Faustkampfmeister
m.AbilBonusUnarmed2_1=+4 Schadens-Bonus
m.UnarmedArrowDeflectChance=[[RED]]Pfeil ablenken Chance: [[YELLOW]]{0}%
m.UnarmedDisarmChance=[[RED]]Entwaffnen Chance: [[YELLOW]]{0}%
m.UnarmedBerserkLength=[[RED]]Berserker Dauer: [[YELLOW]]{0}s
m.SkillHerbalism=Kraeutersammler (Herbalism)
m.XPGainHerbalism=Kraeuter sammeln
m.EffectsHerbalism1_0=Gruene Welt (Faehigkeit)
m.EffectsHerbalism1_1=Pflegt die Welt, dreifache Drops
m.EffectsHerbalism2_0=Gruener Daumen (Weizen)
m.EffectsHerbalism2_1=automatisches neupflanzen nach ernten
m.EffectsHerbalism3_0=Gruener Daumen (Cobble)
m.EffectsHerbalism3_1=verwandelt Cobblestone zu Mossy Cobblestone mithilfe von Samen
m.EffectsHerbalism4_0=Nahrung+
m.EffectsHerbalism4_1=Modifiziert Heilung von Brot/Suppe
m.EffectsHerbalism5_0=Doppelte Drops (Alle Kraeuter)
m.EffectsHerbalism5_1=doppelte Anzahl Items
m.HerbalismGreenTerraLength=[[RED]]Gruene Welt Dauer: [[YELLOW]]{0}s
m.HerbalismGreenThumbChance=[[RED]]Gruener Daumen Chance: [[YELLOW]]{0}%
m.HerbalismGreenThumbStage=[[RED]]Gruener Daumen Stufe: [[YELLOW]] Getreide waechst auf Stufe {0}
m.HerbalismDoubleDropChance=[[RED]]Doppelte Drop Chance: [[YELLOW]]{0}%
m.HerbalismFoodPlus=[[RED]]Nahrung+ (Rank{0}): [[YELLOW]]Bonus-Heilung {0}
m.SkillExcavation=Graben (Excavation)
m.XPGainExcavation=Graben und finden von Schaetzen
m.EffectsExcavation1_0=Giga Bohrer (Faehigkeit)
m.EffectsExcavation1_1=3x Drop Rate, 3x EXP, +Tempo
m.EffectsExcavation2_0=Schatzjaeger
m.EffectsExcavation2_1=Faehigkeit nach Schaetzen zu graben
m.ExcavationGreenTerraLength=[[RED]]Giga Bohrer Dauer: [[YELLOW]]{0}s
mcBlockListener.PlacedAnvil=[[DARK_RED]]Du hast einen Ambos platziert, du kannst hier Werkzeuge und Ruestungen reparieren.
mcEntityListener.WolfComesBack=[[DARK_GRAY]]Dein Wolf hastet zurueck zu dir...
mcPlayerListener.AbilitiesOff=Faehigkeiten nutzen (rechtsklick) aus
mcPlayerListener.AbilitiesOn=Faehigkeiten nutzen (rechtsklick) an
mcPlayerListener.AbilitiesRefreshed=[[GREEN]]**Faehigkeiten aufgefrischt\!**
mcPlayerListener.AcrobaticsSkill=[[YELLOW]]Akrobatik Skill (Acrobatics):
mcPlayerListener.ArcherySkill=[[YELLOW]]Bogenschiessen Skill (Archery):
mcPlayerListener.AxesSkill=[[YELLOW]]Axt Skill (Axes):
mcPlayerListener.ExcavationSkill=[[YELLOW]]Graben Skill (Excavations):
mcPlayerListener.GodModeDisabled=[[YELLOW]]mcMMO Godmode deaktiviert
mcPlayerListener.GodModeEnabled=[[YELLOW]]mcMMO Godmode aktiviert
mcPlayerListener.GreenThumb=[[GREEN]]**GRUENER DAUMEN**
mcPlayerListener.GreenThumbFail=[[RED]]**GREEN THUMB FEHLGESCHLAGEN**
mcPlayerListener.HerbalismSkill=[[YELLOW]]Kraeuterkunde Skill (Herbalism):
mcPlayerListener.MiningSkill=[[YELLOW]]Bergbau Skill (Mining):
mcPlayerListener.MyspawnCleared=[[DARK_AQUA]]Myspawn ist freigegeben
mcPlayerListener.MyspawnNotExist=[[RED]]Lege deinen myspawn erst mit einem Bett fest
mcPlayerListener.MyspawnSet=[[DARK_AQUA]]Myspawn wurde an deine aktuelle Position gesetzt
mcPlayerListener.MyspawnTimeNotice=Du musst {0}m {1}s warten um myspawn zu nutzen
mcPlayerListener.NoPermission=unzureichende mcPermissions.
mcPlayerListener.NoSkillNote=[[DARK_GRAY]]wenn du keinen Zugriff auf einen Skill hast wird er nicht hier gezeigt
mcPlayerListener.NotInParty=[[RED]]Du bist in keiner Gruppe.
mcPlayerListener.InviteSuccess=[[GREEN]]Einladung erfolgreich versendet.
mcPlayerListener.ReceivedInvite1=[[RED]]ALERT: [[GREEN]]Du hast eine Gruppeneinladung für {0} von {1}
mcPlayerListener.ReceivedInvite2=[[YELLOW]]Schreibe[[GREEN]]/{0}[[YELLOW]] um die Einladung zu akzeptieren
mcPlayerListener.InviteAccepted=[[GREEN]]Einladung akzeptiert. du bist {0} beigetreten
mcPlayerListener.NoInvites=[[RED]]Du hast derzeit keine Einladungen
mcPlayerListener.YouAreInParty=[[GREEN]]Du bist in Gruppe {0}
mcPlayerListener.PartyMembers=[[GREEN]]Gruppen Mitglieder
mcPlayerListener.LeftParty=[[RED]]Du hast die Gruppe verlassen
mcPlayerListener.JoinedParty=beigetrettene Gruppe: {0}
mcPlayerListener.PartyChatOn=nur Gruppenchat [[RED]]an
mcPlayerListener.PartyChatOff=nur Gruppenchat [[RED]]aus
mcPlayerListener.AdminChatOn=nur Adminchat [[GREEN]]an
mcPlayerListener.AdminChatOff=nur Adminchat [[RED]]aus
mcPlayerListener.MOTD=[[BLUE]]Auf diesem Server laeuft {0} schreibe[[YELLOW]]/{1}[[BLUE]] fuer Hilfe. <frei Uebersetzt von g3oliver>
mcPlayerListener.WIKI=[[GREEN]]http://mcmmo.wikia.com[[BLUE]] - mcMMO Wiki
mcPlayerListener.PowerLevel=[[DARK_RED]]POWER LEVEL:
mcPlayerListener.PowerLevelLeaderboard=[[YELLOW]]--mcMMO[[BLUE]] Power Level [[YELLOW]]Rangliste--
mcPlayerListener.SkillLeaderboard=[[YELLOW]]--mcMMO [[BLUE]]{0}[[YELLOW]] Rangliste--
mcPlayerListener.RepairSkill=[[YELLOW]]Reparieren Skill (Repair):
mcPlayerListener.SwordsSkill=[[YELLOW]]Schwert Skill (Swords):
mcPlayerListener.TamingSkill=[[YELLOW]]Bestienkunde Skill (Taming):
mcPlayerListener.UnarmedSkill=[[YELLOW]]Faustkampf Skill (Unarmed):
mcPlayerListener.WoodcuttingSkill=[[YELLOW]]Holzfaeller Skill (Woodcutting):
mcPlayerListener.YourStats=[[GREEN]]Deine MMO Werte
Party.InformedOnJoin={0} [[GREEN]] ist deiner Gruppe beigetreten
Party.InformedOnQuit={0} [[GREEN]] hat deine Gruppe verlassen
Skills.YourGreenTerra=[[GREEN]]Deine [[YELLOW]]Gruene Welt [[GREEN]]Faehigkeit ist bereit!
Skills.YourTreeFeller=[[GREEN]]Deine [[YELLOW]]Baumfaeller [[GREEN]]Faehigkeit ist bereit!
Skills.YourSuperBreaker=[[GREEN]]Deine [[YELLOW]]Super Brecher [[GREEN]]Faehigkeit ist bereit!
Skills.YourSerratedStrikes=[[GREEN]]Deine [[YELLOW]]Saegezahn-Schlag [[GREEN]]Faehigkeit ist bereit!
Skills.YourBerserk=[[GREEN]]Deine [[YELLOW]]Berserker [[GREEN]]Faehigkeit ist bereit!
Skills.YourSkullSplitter=[[GREEN]]Deine [[YELLOW]]Schaedelspalter[[GREEN]]Faehigkeit ist bereit!
Skills.YourGigaDrillBreaker=[[GREEN]]Deine [[YELLOW]]Giga Bohrer[[GREEN]]Faehigkeit ist bereit!
Skills.TooTired=[[RED]]Du bist zu muede um diese Faehigkeit erneut zu nutzen.
Skills.ReadyHoe=[[GREEN]]**DU BEREITEST DEINE HARKE VOR**
Skills.LowerHoe=[[GRAY]]**DU SENKST DEINE HARKE**
Skills.ReadyAxe=[[GREEN]]**DU BEREITEST DEINE AXT VOR**
Skills.LowerAxe=[[GRAY]]**DU SENKST DEINE AXT**
Skills.ReadyFists=[[GREEN]]**DU BEREITEST DEINE FAEUSTE VOR**
Skills.LowerFists=[[GRAY]]**DU SENKST DEINE FAUSTE**
Skills.ReadyPickAxe=[[GREEN]]**DU BEREITEST DEINE SPITZHACKE VOR**
Skills.LowerPickAxe=[[GRAY]]**DU SENKST DEINE SPITZHACKE**
Skills.ReadyShovel=[[GREEN]]**DU BEREITEST DEINE SCHAUFEL VOR**
Skills.LowerShovel=[[GRAY]]**DU SENKST DEINE SCHAUFEL**
Skills.ReadySword=[[GREEN]]**DU ERHEBST DEIN SCHWERT**
Skills.LowerSword=[[GRAY]]**DU SENKST DEIN SCHWERT**
Skills.GreenTerraOn=[[GREEN]]**GRUENE WELT AKTIV**
Skills.GreenTerraPlayer=[[GREEN]]{0}[[DARK_GREEN]] hat [[RED]]Green Terra[[DARK_GREEN]] benutzt!
Skills.TreeFellerOn=[[GREEN]]**BAUMFAELLER AKTIV**
Skills.TreeFellerPlayer=[[GREEN]]{0}[[DARK_GREEN]] hat [[RED]]Baumfaeller[[DARK_GREEN]] benutzt!
Skills.SuperBreakerOn=[[GREEN]]**SUPER BRECHER AKTIV**
Skills.SuperBreakerPlayer=[[GREEN]]{0}[[DARK_GREEN]] hat [[RED]]Super Brecher[[DARK_GREEN]] benutzt!
Skills.SerratedStrikesOn=[[GREEN]]**SAEGEZAHN-SCHLAG AKTIV**
Skills.SerratedStrikesPlayer=[[GREEN]]{0}[[DARK_GREEN]] hat [[RED]]Saegezahn-Schlag[[DARK_GREEN]] benutzt!
Skills.SkullSplitterOn=[[GREEN]]**SCHAEDELSPALTER AKTIV**
Skills.SkullSplitterPlayer=[[GREEN]]{0}[[DARK_GREEN]] hat [[RED]]Schaedelspalter[[DARK_GREEN]] benutzt!
Skills.GigaDrillBreakerOn=[[GREEN]]**GIGA BOHRER AKTIV**
Skills.GigaDrillBreakerPlayer=[[GREEN]]{0}[[DARK_GREEN]] hat [[RED]]GigaBohrer[[DARK_GREEN]] benutzt!
Skills.GreenTerraOff=[[RED]]**Gruene Welt ausgelaufen**
Skills.TreeFellerOff=[[RED]]**Baumfaeller ausgelaufen**
Skills.SuperBreakerOff=[[RED]]**Super Brecher ausgelaufen**
Skills.SerratedStrikesOff=[[RED]]**Saegezahn-Schlag ausgelaufen**
Skills.BerserkOff=[[RED]]**Berserker ausgelaufen**
Skills.SkullSplitterOff=[[RED]]**Schaedelspalter ausgelaufen**
Skills.GigaDrillBreakerOff=[[RED]]**Gruene Welt ausgelaufen**
Skills.TamingUp=[[YELLOW]]Bestienkunde um {0} erhoeht. Gesamt ({1})
Skills.AcrobaticsUp=[[YELLOW]]Akrobatik um {0} erhoeht. Gesamt ({1})
Skills.ArcheryUp=[[YELLOW]]Bogenschiessen um {0} erhoeht. Gesamt ({1})
Skills.SwordsUp=[[YELLOW]]Schwert um {0} erhoeht. Gesamt ({1})
Skills.AxesUp=[[YELLOW]]Axt um {0} erhoeht. Gesamt ({1})
Skills.UnarmedUp=[[YELLOW]]Faustkampf um {0} erhoeht. Gesamt ({1})
Skills.HerbalismUp=[[YELLOW]]Krauterkunde um {0} erhoeht. Gesamt ({1})
Skills.MiningUp=[[YELLOW]]Bergbau um {0} erhoeht. Gesamt ({1})
Skills.WoodcuttingUp=[[YELLOW]]Holzfaeller um {0} erhoeht. Gesamt ({1})
Skills.RepairUp=[[YELLOW]]Reparieren um {0} erhoeht. Gesamt ({1})
Skills.ExcavationUp=[[YELLOW]]Graben um {0} erhoeht. Gesamt ({1})
Skills.FeltEasy=[[GRAY]]Das fuehlt sich einfach an.
Skills.StackedItems=[[DARK_RED]]Du kannst keine gestapelten Items reparieren
Skills.NeedMore=[[DARK_RED]]Du brauchst mehr
Skills.AdeptDiamond=[[DARK_RED]]Du bist nicht talentiert genug um Diamantwerkzeuge zu reparieren
Skills.FullDurability=[[GRAY]]Dieses Item hat volle Haltbarkeit
Skills.Disarmed=[[DARK_RED]]Du wurdest entwaffnet!
mcPlayerListener.SorcerySkill=Zauberkunst Skill (Sorcery):
m.SkillSorcery=Zauberkunst (Sorcery)
Sorcery.HasCast=[[GREEN]]**ZAUBERN**[[GOLD]]
Sorcery.Current_Mana=[[DARK_AQUA]]MP
Sorcery.SpellSelected=[[GREEN]]-=([[GOLD]]{0}[[GREEN]])=- [[RED]]([[GRAY]]{1}[[RED]])
Sorcery.Cost=[[RED]][COST] {0} MP
Sorcery.OOM=[[DARK_AQUA]][[[GOLD]]{2}[[DARK_AQUA]]][[DARK_GRAY]] Kein Mana [[YELLOW]]([[RED]]{0}[[YELLOW]]/[[GRAY]]{1}[[YELLOW]])
Sorcery.Water.Thunder=GEWITTER
Sorcery.Curative.Self=HEILEN (SELBST)
Sorcery.Curative.Other=HEILEN (ANDERE)
m.LVL=[[DARK_GRAY]]LVL: [[GREEN]]{0} [[DARK_AQUA]]XP[[YELLOW]]([[GOLD]]{1}[[YELLOW]]/[[GOLD]]{2}[[YELLOW]])
Combat.BeastLore=[[GREEN]]**BESTIENKUNDE**
Combat.BeastLoreOwner=[[DARK_AQUA]]BEsitzer ([[RED]]{0}[[DARK_AQUA]])
Combat.BeastLoreHealthWolfTamed=[[DARK_AQUA]]Gesundheit ([[GREEN]]{0}[[DARK_AQUA]]/20)
Combat.BeastLoreHealthWolf=[[DARK_AQUA]]Gesundheit ([[GREEN]]{0}[[DARK_AQUA]]/8)

View File

@ -1,323 +0,0 @@
Combat.WolfExamine=[[GREEN]]**You examine the Wolf using Beast Lore**
Combat.WolfShowMaster=[[DARK_GREEN]]The Beast's Master \: {0}
Combat.Ignition=[[RED]]**IGNITION**
Combat.BurningArrowHit=[[DARK_RED]]You were struck by a burning arrow\!
Combat.TouchedFuzzy=[[DARK_RED]]Touched Fuzzy. Felt Dizzy.
Combat.TargetDazed=Target was [[DARK_RED]]Dazed
Combat.WolfNoMaster=[[GRAY]]This Beast has no Master...
Combat.WolfHealth=[[GREEN]]This beast has {0} Health
Combat.StruckByGore=[[RED]]**STRUCK BY GORE**
Combat.Gore=[[GREEN]]**GORE**
Combat.ArrowDeflect=[[WHITE]]**ARROW DEFLECT**
Item.ChimaeraWingFail=**CHIMAERA WING FAILED\!**
Item.ChimaeraWingPass=**CHIMAERA WING**
Item.InjuredWait=You were injured recently and must wait to use this. [[YELLOW]]({0}s)
Item.NeedFeathers=[[GRAY]]You need more feathers..
m.mccPartyCommands=[[GREEN]]--PARTY COMMANDS--
m.mccParty=[party name] [[RED]]- Create/Join designated party
m.mccPartyQ=[[RED]]- Leave your current party
m.mccPartyToggle=[[RED]] - Toggle Party Chat
m.mccPartyInvite=[player name] [[RED]]- Send party invite
m.mccPartyAccept=[[RED]]- Accept party invite
m.mccPartyTeleport=[party member name] [[RED]]- Teleport to party member
m.mccOtherCommands=[[GREEN]]--OTHER COMMANDS--
m.mccStats=- View your mcMMO stats
m.mccLeaderboards=- Leaderboards
m.mccMySpawn=- Teleports to myspawn
m.mccClearMySpawn=- Clears your MySpawn
m.mccToggleAbility=- Toggle ability activation with right click
m.mccAdminToggle=- Toggle admin chat
m.mccWhois=[playername] [[RED]]- View detailed player info
m.mccMmoedit=[playername] [skill] [newvalue] [[RED]]- Modify target
m.mccMcGod=- God Mode
m.mccSkillInfo=[skillname] [[RED]]- View detailed information about a skill
m.mccModDescription=[[RED]]- Read brief mod description
m.SkillHeader=[[RED]]-----[][[GREEN]]{0}[[RED]][]-----
m.XPGain=[[DARK_GRAY]]XP GAIN: [[WHITE]]{0}
m.EffectsTemplate=[[DARK_AQUA]]{0}: [[GREEN]]{1}
m.AbilityLockTemplate=[[GRAY]]{0}
m.AbilityBonusTemplate=[[RED]]{0}: [[YELLOW]]{1}
m.Effects=EFFECTS
m.YourStats=YOUR STATS
m.SkillTaming=TAMING
m.XPGainTaming=Wolves getting harmed
m.EffectsTaming1_0=Beast Lore
m.EffectsTaming1_1=Bone-whacking inspects wolves
m.EffectsTaming2_0=Gore
m.EffectsTaming2_1=Critical Strike that applies Bleed
m.EffectsTaming3_0=Sharpened Claws
m.EffectsTaming3_1=Damage Bonus
m.EffectsTaming4_0=Environmentally Aware
m.EffectsTaming4_1=Cactus/Lava Phobia, Fall DMG Immune
m.EffectsTaming5_0=Thick Fur
m.EffectsTaming5_1=DMG Reduction, Fire Resistance
m.EffectsTaming6_0=Shock Proof
m.EffectsTaming6_1=Explosive Damage Reduction
m.AbilLockTaming1=LOCKED UNTIL 100+ SKILL (ENVIRONMENTALLY AWARE)
m.AbilLockTaming2=LOCKED UNTIL 250+ SKILL (THICK FUR)
m.AbilLockTaming3=LOCKED UNTIL 500+ SKILL (SHOCK PROOF)
m.AbilLockTaming4=LOCKED UNTIL 750+ SKILL (SHARPENED CLAWS)
m.AbilBonusTaming1_0=Environmentally Aware
m.AbilBonusTaming1_1=Wolves avoid danger
m.AbilBonusTaming2_0=Thick Fur
m.AbilBonusTaming2_1=Halved Damage, Fire Resistance
m.AbilBonusTaming3_0=Shock Proof
m.AbilBonusTaming3_1=Explosives do 1/6 normal damage
m.AbilBonusTaming4_0=Sharpened Claws
m.AbilBonusTaming4_1=+2 Damage
m.TamingGoreChance=[[RED]]Gore Chance: [[YELLOW]]{0}%
m.SkillWoodCutting=WOODCUTTING
m.XPGainWoodCutting=Chopping down trees
m.EffectsWoodCutting1_0=Tree Feller (ABILITY)
m.EffectsWoodCutting1_1=Make trees explode
m.EffectsWoodCutting2_0=Leaf Blower
m.EffectsWoodCutting2_1=Blow Away Leaves
m.EffectsWoodCutting3_0=Double Drops
m.EffectsWoodCutting3_1=Double the normal loot
m.AbilLockWoodCutting1=LOCKED UNTIL 100+ SKILL (LEAF BLOWER)
m.AbilBonusWoodCutting1_0=Leaf Blower
m.AbilBonusWoodCutting1_1=Blow away leaves
m.WoodCuttingDoubleDropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}%
m.WoodCuttingTreeFellerLength=[[RED]]Tree Feller Length: [[YELLOW]]{0}s
m.SkillArchery=ARCHERY
m.XPGainArchery=Attacking Monsters
m.EffectsArchery1_0=Ignition
m.EffectsArchery1_1=25% Chance Enemies will ignite
m.EffectsArchery2_0=Daze (Players)
m.EffectsArchery2_1=Disorients foes
m.EffectsArchery3_0=Damage+
m.EffectsArchery3_1=Modifies Damage
m.EffectsArchery4_0=Arrow Retrieval
m.EffectsArchery4_1=Chance to retrieve arrows from corpses
m.ArcheryDazeChance=[[RED]]Chance to Daze: [[YELLOW]]{0}%
m.ArcheryRetrieveChance=[[RED]]Chance to Retrieve Arrows: [[YELLOW]]{0}%
m.ArcheryIgnitionLength=[[RED]]Length of Ignition: [[YELLOW]]{0} seconds
m.ArcheryDamagePlus=[[RED]]Damage+ (Rank{0}): [[YELLOW]]Bonus {0} damage
m.SkillAxes=AXES
m.XPGainAxes=Attacking Monsters
m.EffectsAxes1_0=Skull Splitter (ABILITY)
m.EffectsAxes1_1=Deal AoE Damage
m.EffectsAxes2_0=Critical Strikes
m.EffectsAxes2_1=Double Damage
m.EffectsAxes3_0=Axe Mastery (500 SKILL)
m.EffectsAxes3_1=Modifies Damage
m.AbilLockAxes1=LOCKED UNTIL 500+ SKILL (AXEMASTERY)
m.AbilBonusAxes1_0=Axe Mastery
m.AbilBonusAxes1_1=Bonus 4 damage
m.AxesCritChance=[[RED]]Chance to critically strike: [[YELLOW]]{0}%
m.AxesSkullLength=[[RED]]Skull Splitter Length: [[YELLOW]]{0}s
m.SkillSwords=SWORDS
m.XPGainSwords=Attacking Monsters
m.EffectsSwords1_0=Counter Attack
m.EffectsSwords1_1=Reflect 50% of damage taken
m.EffectsSwords2_0=Serrated Strikes (ABILITY)
m.EffectsSwords2_1=25% DMG AoE, Bleed+ AoE
m.EffectsSwords3_0=Serrated Strikes Bleed+
m.EffectsSwords3_1=5 Tick Bleed
m.EffectsSwords4_0=Parrying
m.EffectsSwords4_1=Negates Damage
m.EffectsSwords5_0=Bleed
m.EffectsSwords5_1=Apply a bleed DoT
m.SwordsCounterAttChance=[[RED]]Counter Attack Chance: [[YELLOW]]{0}%
m.SwordsBleedLength=[[RED]]Bleed Length: [[YELLOW]]{0} ticks
m.SwordsBleedChance=[[RED]]Bleed Chance: [[YELLOW]]{0} %
m.SwordsParryChance=[[RED]]Parry Chance: [[YELLOW]]{0} %
m.SwordsSSLength=[[RED]]Serrated Strikes Length: [[YELLOW]]{0}s
m.SwordsTickNote=[[GRAY]]NOTE: [[YELLOW]]1 Tick happens every 2 seconds
m.SkillAcrobatics=ACROBATICS
m.XPGainAcrobatics=Falling
m.EffectsAcrobatics1_0=Roll
m.EffectsAcrobatics1_1=Reduces or Negates damage
m.EffectsAcrobatics2_0=Graceful Roll
m.EffectsAcrobatics2_1=Twice as effective as Roll
m.EffectsAcrobatics3_0=Dodge
m.EffectsAcrobatics3_1=Reduce damage by half
m.AcrobaticsRollChance=[[RED]]Roll Chance: [[YELLOW]]{0}%
m.AcrobaticsGracefulRollChance=[[RED]]Graceful Roll Chance: [[YELLOW]]{0}%
m.AcrobaticsDodgeChance=[[RED]]Dodge Chance: [[YELLOW]]{0}%
m.SkillMining=MINING
m.XPGainMining=Mining Stone & Ore
m.EffectsMining1_0=Super Breaker (ABILITY)
m.EffectsMining1_1=Speed+, Triple Drop Chance
m.EffectsMining2_0=Double Drops
m.EffectsMining2_1=Double the normal loot
m.MiningDoubleDropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}%
m.MiningSuperBreakerLength=[[RED]]Super Breaker Length: [[YELLOW]]{0}s
m.SkillRepair=REPAIR
m.XPGainRepair=Repairing
m.EffectsRepair1_0=Repair
m.EffectsRepair1_1=Repair Iron Tools & Armor
m.EffectsRepair2_0=Repair Mastery
m.EffectsRepair2_1=Increased repair amount
m.EffectsRepair3_0=Super Repair
m.EffectsRepair3_1=Double effectiveness
m.EffectsRepair4_0=Diamond Repair ({0}+ SKILL)
m.EffectsRepair4_1=Repair Diamond Tools & Armor
m.RepairRepairMastery=[[RED]]Repair Mastery: [[YELLOW]]Extra {0}% durability restored
m.RepairSuperRepairChance=[[RED]]Super Repair Chance: [[YELLOW]]{0}%
m.SkillUnarmed=UNARMED
m.XPGainUnarmed=Attacking Monsters
m.EffectsUnarmed1_0=Berserk (ABILITY)
m.EffectsUnarmed1_1=+50% DMG, Breaks weak materials
m.EffectsUnarmed2_0=Disarm (Players)
m.EffectsUnarmed2_1=Drops the foes item held in hand
m.EffectsUnarmed3_0=Unarmed Mastery
m.EffectsUnarmed3_1=Large Damage Upgrade
m.EffectsUnarmed4_0=Unarmed Apprentice
m.EffectsUnarmed4_1=Damage Upgrade
m.EffectsUnarmed5_0=Arrow Deflect
m.EffectsUnarmed5_1=Deflect arrows
m.AbilLockUnarmed1=LOCKED UNTIL 250+ SKILL (UNARMED APPRENTICE)
m.AbilLockUnarmed2=LOCKED UNTIL 500+ SKILL (UNARMED MASTERY)
m.AbilBonusUnarmed1_0=Unarmed Apprentice
m.AbilBonusUnarmed1_1=+2 DMG Upgrade
m.AbilBonusUnarmed2_0=Unarmed Mastery
m.AbilBonusUnarmed2_1=+4 DMG Upgrade
m.UnarmedArrowDeflectChance=[[RED]]Arrow Deflect Chance: [[YELLOW]]{0}%
m.UnarmedDisarmChance=[[RED]]Disarm Chance: [[YELLOW]]{0}%
m.UnarmedBerserkLength=[[RED]]Berserk Length: [[YELLOW]]{0}s
m.SkillHerbalism=HERBALISM
m.XPGainHerbalism=Harvesting Herbs
m.EffectsHerbalism1_0=Green Terra (ABILITY)
m.EffectsHerbalism1_1=Spread the Terra, 3x Drops
m.EffectsHerbalism2_0=Green Thumb (Wheat)
m.EffectsHerbalism2_1=Auto-Plants wheat when harvesting
m.EffectsHerbalism3_0=Green Thumb (Cobble)
m.EffectsHerbalism3_1=Cobblestone -> Mossy w/ Seeds
m.EffectsHerbalism4_0=Food+
m.EffectsHerbalism4_1=Modifies health received from bread/stew
m.EffectsHerbalism5_0=Double Drops (All Herbs)
m.EffectsHerbalism5_1=Double the normal loot
m.HerbalismGreenTerraLength=[[RED]]Green Terra Length: [[YELLOW]]{0}s
m.HerbalismGreenThumbChance=[[RED]]Green Thumb Chance: [[YELLOW]]{0}%
m.HerbalismGreenThumbStage=[[RED]]Green Thumb Stage: [[YELLOW]] Wheat grows in stage {0}
m.HerbalismDoubleDropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}%
m.HerbalismFoodPlus=[[RED]]Food+ (Rank{0}): [[YELLOW]]Bonus {0} healing
m.SkillExcavation=EXCAVATION
m.XPGainExcavation=Digging and finding treasures
m.EffectsExcavation1_0=Giga Drill Breaker (ABILITY)
m.EffectsExcavation1_1=3x Drop Rate, 3x EXP, +Speed
m.EffectsExcavation2_0=Treasure Hunter
m.EffectsExcavation2_1=Ability to dig for treasure
m.ExcavationGreenTerraLength=[[RED]]Giga Drill Breaker Length: [[YELLOW]]{0}s
mcBlockListener.PlacedAnvil=[[DARK_RED]]You have placed an anvil, anvils can repair tools and armor.
mcEntityListener.WolfComesBack=[[DARK_GRAY]]Your wolf scurries back to you...
mcPlayerListener.AbilitiesOff=Ability use toggled off
mcPlayerListener.AbilitiesOn=Ability use toggled on
mcPlayerListener.AbilitiesRefreshed=[[GREEN]]**ABILITIES REFRESHED\!**
mcPlayerListener.AcrobaticsSkill=Acrobatics:
mcPlayerListener.ArcherySkill=Archery:
mcPlayerListener.AxesSkill=Axes:
mcPlayerListener.ExcavationSkill=Excavation:
mcPlayerListener.GodModeDisabled=[[YELLOW]]mcMMO Godmode Disabled
mcPlayerListener.GodModeEnabled=[[YELLOW]]mcMMO Godmode Enabled
mcPlayerListener.GreenThumb=[[GREEN]]**GREEN THUMB**
mcPlayerListener.GreenThumbFail=[[RED]]**GREEN THUMB FAIL**
mcPlayerListener.HerbalismSkill=Herbalism:
mcPlayerListener.MiningSkill=Mining:
mcPlayerListener.MyspawnCleared=[[DARK_AQUA]]Myspawn is now cleared.
mcPlayerListener.MyspawnNotExist=[[RED]]Configure your myspawn first with a bed.
mcPlayerListener.MyspawnSet=[[DARK_AQUA]]Myspawn has been set to your current location.
mcPlayerListener.MyspawnTimeNotice=You must wait {0}m {1}s to use myspawn
mcPlayerListener.NoPermission=Insufficient mcPermissions.
mcPlayerListener.NoSkillNote=[[DARK_GRAY]]If you don't have access to a skill it will not be shown here.
mcPlayerListener.NotInParty=[[RED]]You are not in a party.
mcPlayerListener.InviteSuccess=[[GREEN]]Invite sent successfully.
mcPlayerListener.ReceivedInvite1=[[RED]]ALERT: [[GREEN]]You have received a party invite for {0} from {1}
mcPlayerListener.ReceivedInvite2=[[YELLOW]]Type [[GREEN]]/{0}[[YELLOW]] to accept the invite
mcPlayerListener.InviteAccepted=[[GREEN]]Invite Accepted. You have joined party {0}
mcPlayerListener.NoInvites=[[RED]]You have no invites at this time
mcPlayerListener.YouAreInParty=[[GREEN]]You are in party {0}
mcPlayerListener.PartyMembers=[[GREEN]]Party Members
mcPlayerListener.LeftParty=[[RED]]You have left that party
mcPlayerListener.JoinedParty=Joined Party: {0}
mcPlayerListener.PartyChatOn=Party Chat only [[GREEN]]On
mcPlayerListener.PartyChatOff=Party Chat only [[RED]]Off
mcPlayerListener.AdminChatOn=Admin Chat only [[GREEN]]On
mcPlayerListener.AdminChatOff=Admin Chat only [[RED]]Off
mcPlayerListener.MOTD=[[BLUE]]This server is running mcMMO {0} type [[YELLOW]]/{1}[[BLUE]] for help.
mcPlayerListener.WIKI=[[GREEN]]http://mcmmo.wikia.com[[BLUE]] - mcMMO Wiki
mcPlayerListener.PowerLevel=[[DARK_RED]]POWER LEVEL:
mcPlayerListener.PowerLevelLeaderboard=[[YELLOW]]--mcMMO[[BLUE]] Power Level [[YELLOW]]Leaderboard--
mcPlayerListener.SkillLeaderboard=[[YELLOW]]--mcMMO [[BLUE]]{0}[[YELLOW]] Leaderboard--
mcPlayerListener.RepairSkill=Repair:
mcPlayerListener.SwordsSkill=Swords:
mcPlayerListener.TamingSkill=Taming:
mcPlayerListener.UnarmedSkill=Unarmed:
mcPlayerListener.WoodcuttingSkill=Woodcutting:
mcPlayerListener.YourStats=[[GREEN]][mcMMO] Stats
Party.InformedOnJoin={0} [[GREEN]] has joined your party
Party.InformedOnQuit={0} [[GREEN]] has left your party
Skills.YourGreenTerra=[[GREEN]]Your [[YELLOW]]Green Terra [[GREEN]]ability is refreshed!
Skills.YourTreeFeller=[[GREEN]]Your [[YELLOW]]Tree Feller [[GREEN]]ability is refreshed!
Skills.YourSuperBreaker=[[GREEN]]Your [[YELLOW]]Super Breaker [[GREEN]]ability is refreshed!
Skills.YourSerratedStrikes=[[GREEN]]Your [[YELLOW]]Serrated Strikes [[GREEN]]ability is refreshed!
Skills.YourBerserk=[[GREEN]]Your [[YELLOW]]Berserk [[GREEN]]ability is refreshed!
Skills.YourSkullSplitter=[[GREEN]]Your [[YELLOW]]Skull Splitter [[GREEN]]ability is refreshed!
Skills.YourGigaDrillBreaker=[[GREEN]]Your [[YELLOW]]Giga Drill Breaker [[GREEN]]ability is refreshed!
Skills.TooTired=[[RED]]You are too tired to use that ability again.
Skills.ReadyHoe=[[GREEN]]**YOU READY YOUR HOE**
Skills.LowerHoe=[[GRAY]]**YOU LOWER YOUR HOE**
Skills.ReadyAxe=[[GREEN]]**YOU READY YOUR AXE**
Skills.LowerAxe=[[GRAY]]**YOU LOWER YOUR AXE**
Skills.ReadyFists=[[GREEN]]**YOU READY YOUR FISTS**
Skills.LowerFists=[[GRAY]]**YOU LOWER YOUR FISTS**
Skills.ReadyPickAxe=[[GREEN]]**YOU READY YOUR PICKAXE**
Skills.LowerPickAxe=[[GRAY]]**YOU LOWER YOUR PICKAXE**
Skills.ReadyShovel=[[GREEN]]**YOU READY YOUR SHOVEL**
Skills.LowerShovel=[[GRAY]]**YOU LOWER YOUR SHOVEL**
Skills.ReadySword=[[GREEN]]**YOU READY YOUR SWORD**
Skills.LowerSword=[[GRAY]]**YOU LOWER YOUR SWORD**
Skills.BerserkOn=[[GREEN]]**BERSERK ACTIVATED**
Skills.BerserkPlayer=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Berserk!
Skills.GreenTerraOn=[[GREEN]]**GREEN TERRA ACTIVATED**
Skills.GreenTerraPlayer=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Green Terra!
Skills.TreeFellerOn=[[GREEN]]**TREE FELLER ACTIVATED**
Skills.TreeFellerPlayer=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Tree Feller!
Skills.SuperBreakerOn=[[GREEN]]**SUPER BREAKER ACTIVATED**
Skills.SuperBreakerPlayer=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Super Breaker!
Skills.SerratedStrikesOn=[[GREEN]]**SERRATED STRIKES ACTIVATED**
Skills.SerratedStrikesPlayer=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Serrated Strikes!
Skills.SkullSplitterOn=[[GREEN]]**SKULL SPLITTER ACTIVATED**
Skills.SkullSplitterPlayer=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Skull Splitter!
Skills.GigaDrillBreakerOn=[[GREEN]]**GIGA DRILL BREAKER ACTIVATED**
Skills.GigaDrillBreakerPlayer=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Giga Drill Breaker!
Skills.GreenTerraOff=[[RED]]**Green Terra has worn off**
Skills.TreeFellerOff=[[RED]]**Tree Feller has worn off**
Skills.SuperBreakerOff=[[RED]]**Super Breaker has worn off**
Skills.SerratedStrikesOff=[[RED]]**Serrated Strikes has worn off**
Skills.BerserkOff=[[RED]]**Berserk has worn off**
Skills.SkullSplitterOff=[[RED]]**Skull Splitter has worn off**
Skills.GigaDrillBreakerOff=[[RED]]**Giga Drill Breaker has worn off**
Skills.TamingUp=[[YELLOW]]Taming skill increased by {0}. Total ({1})
Skills.AcrobaticsUp=[[YELLOW]]Acrobatics skill increased by {0}. Total ({1})
Skills.ArcheryUp=[[YELLOW]]Archery skill increased by {0}. Total ({1})
Skills.SwordsUp=[[YELLOW]]Swords skill increased by {0}. Total ({1})
Skills.AxesUp=[[YELLOW]]Axes skill increased by {0}. Total ({1})
Skills.UnarmedUp=[[YELLOW]]Unarmed skill increased by {0}. Total ({1})
Skills.HerbalismUp=[[YELLOW]]Herbalism skill increased by {0}. Total ({1})
Skills.MiningUp=[[YELLOW]]Mining skill increased by {0}. Total ({1})
Skills.WoodcuttingUp=[[YELLOW]]Woodcutting skill increased by {0}. Total ({1})
Skills.RepairUp=[[YELLOW]]Repair skill increased by {0}. Total ({1})
Skills.ExcavationUp=[[YELLOW]]Excavation skill increased by {0}. Total ({1})
Skills.FeltEasy=[[GRAY]]That felt easy.
Skills.StackedItems=[[DARK_RED]]You can't repair stacked items
Skills.NeedMore=[[DARK_RED]]You need more
Skills.AdeptDiamond=[[DARK_RED]]You're not skilled enough to repair Diamond
Skills.FullDurability=[[GRAY]]That is at full durability.
Skills.Disarmed=[[DARK_RED]]You have been disarmed!
mcPlayerListener.SorcerySkill=Sorcery:
m.SkillSorcery=SORCERY
Sorcery.HasCast=[[GREEN]]**CASTING**[[GOLD]]
Sorcery.Current_Mana=[[DARK_AQUA]]MP
Sorcery.SpellSelected=[[GREEN]]-=([[GOLD]]{0}[[GREEN]])=- [[RED]]([[GRAY]]{1}[[RED]])
Sorcery.Cost=[[RED]][COST] {0} MP
Sorcery.OOM=[[DARK_AQUA]][[[GOLD]]{2}[[DARK_AQUA]]][[DARK_GRAY]] Out Of Mana [[YELLOW]]([[RED]]{0}[[YELLOW]]/[[GRAY]]{1}[[YELLOW]])
Sorcery.Water.Thunder=THUNDER
Sorcery.Curative.Self=CURE SELF
Sorcery.Curative.Other=CURE OTHER
m.LVL=[[DARK_GRAY]]LVL: [[GREEN]]{0} [[DARK_AQUA]]XP[[YELLOW]]([[GOLD]]{1}[[YELLOW]]/[[GOLD]]{2}[[YELLOW]])
Combat.BeastLore=[[GREEN]]**BEAST LORE**
Combat.BeastLoreOwner=[[DARK_AQUA]]Owner ([[RED]]{0}[[DARK_AQUA]])
Combat.BeastLoreHealthWolfTamed=[[DARK_AQUA]]Health ([[GREEN]]{0}[[DARK_AQUA]]/20)
Combat.BeastLoreHealthWolf=[[DARK_AQUA]]Health ([[GREEN]]{0}[[DARK_AQUA]]/8)

View File

@ -1,300 +0,0 @@
Combat.WolfExamine=[[GREEN]]**Tutkit sutta käyttämällä Pedon Tarinaa**
Combat.WolfShowMaster=[[DARK_GREEN]]Pedon isäntä : {0}
Combat.Ignition=[[RED]]**SYTYTYS**
Combat.BurningArrowHit=[[DARK_RED]]Palava nuoli osui sinuun\!
Combat.TouchedFuzzy=[[DARK_RED]]Touched Fuzzy. Felt Dizzy.
Combat.TargetDazed=Kohde [[DARK_RED]]tyrmätty
Combat.WolfNoMaster=[[GRAY]]Tällä pedolla ei ole isäntää...
Combat.WolfHealth=[[GREEN]]Tämän pedon terveys on {0}
Combat.StruckByGore=[[RED]]**SINUA ON PISTETTY**
Combat.Gore=[[GREEN]]**PISTO**
Combat.ArrowDeflect=[[WHITE]]**NUOLI TORJUTTU**
Item.ChimaeraWingFail=**KHIMAIRAN SIIVEN KÄYTTÖ EPÄONNISTUI\!**
Item.ChimaeraWingPass=**KHIMAIRAN SIIPI**
Item.InjuredWait=Sinua on haavoitettu äskettäin joten joudut odottaa tämän käyttöä. [[YELLOW]]({0}s)
Item.NeedFeathers=[[GRAY]]Tarvitset lisää sulkia..
m.mccPartyCommands=[[GREEN]]--RYHMÄKOMENNOT--
m.mccParty=[party name] [[RED]]- Luo/liity nimettyyn ryhmään
m.mccPartyQ=[[RED]]- Lähde ryhmästä
m.mccPartyToggle=[[RED]] - Laita ryhmäjuttelu päälle/pois
m.mccPartyInvite=[player name] [[RED]]- Lähetä ryhmäkutsu
m.mccPartyAccept=[[RED]]- Hyväksy ryhmäkutsu
m.mccPartyTeleport=[party member name] [[RED]]- Siirry ryhmän jäsenen luo
m.mccOtherCommands=[[GREEN]]--MUUT KOMENNOT--
m.mccStats=- Näytä mcMMO tilastosi
m.mccLeaderboards=- Tulostaulukko
m.mccMySpawn=- Siirtää sinut myspawniin
m.mccClearMySpawn=- Tyhjää myspawnisi
m.mccToggleAbility=- Laita taitojen aktivointi oikealla näppäimellä päälle/pois
m.mccAdminToggle=- Laita admin juttelu päälle/pois
m.mccWhois=[playername] [[RED]]- Näytä yksityiskohtaiset tiedot pelaajasta
m.mccMmoedit=[playername] [skill] [newvalue] [[RED]]- Muokkaa kohdetta
m.mccMcGod=- "God Mode"
m.mccSkillInfo=[skillname] [[RED]]- Näytä ykistyiskohtaiset tiedot taidosta
m.mccModDescription=[[RED]]- Lue lyhyt kuvaus modista
m.SkillHeader=[[RED]]-----[][[GREEN]]{0}[[RED]][]-----
m.XPGain=[[DARK_GRAY]]KOKEMUSPISTEIDEN MÄÄRÄ: [[WHITE]]{0}
m.EffectsTemplate=[[DARK_AQUA]]{0}: [[GREEN]]{1}
m.AbilityLockTemplate=[[GRAY]]{0}
m.AbilityBonusTemplate=[[RED]]{0}: [[YELLOW]]{1}
m.Effects=EFEKTIT
m.YourStats=TILASTOSI
m.SkillTaming=KESYTTÄMINEN
m.XPGainTaming=Susien satuttaminen
m.EffectsTaming1_0=Pedon Tarina
m.EffectsTaming1_1=Luulla lyöminen tutkii susia
m.EffectsTaming2_0=Pisto
m.EffectsTaming2_1=Kriittinen Isku joka lisää Verenvuodon
m.EffectsTaming3_0=Teroitetut Kynnet
m.EffectsTaming3_1=Tuhoamis Bonus
m.EffectsTaming4_0=Ympäristötietoinen
m.EffectsTaming4_1=Kaktus/Laavapelko, immuuni Putousvahingolle
m.EffectsTaming5_0=Paksu Turkki
m.EffectsTaming5_1=Vahingon vähennys, Tulenkestävä
m.EffectsTaming6_0=Räjähdyskestävä
m.EffectsTaming6_1=Räjähdysvahingon vähennys
m.AbilLockTaming1=LUKITTU KUNNES 100+ TAITO (YMPÄRISTÖTIETOINEN)
m.AbilLockTaming2=LUKITTU KUNNES 250+ TAITO (PAKSU TURKKI)
m.AbilLockTaming3=LUKITTU KUNNES 500+ TAITO (RÄJÄHDYSKESTÄVÄ)
m.AbilLockTaming4=LUKITTU KUNNES 750+ TAITO (TEROITETUT KYNNET)
m.AbilBonusTaming1_0=Ympäristötietoinen
m.AbilBonusTaming1_1=Sudet karttavat vaaraa
m.AbilBonusTaming2_0=Paksu Turkki
m.AbilBonusTaming2_1=Puolitettu vahinko, Tulenkestävä
m.AbilBonusTaming3_0=Räjähdyskestävä
m.AbilBonusTaming3_1=Räjähteet vahingoittavat 1/6 vähemmän
m.AbilBonusTaming4_0=Teroitetut Kynnet
m.AbilBonusTaming4_1=+2 Vahinko
m.TamingGoreChance=[[RED]]Piston todennäköisyys: [[YELLOW]]{0}%
m.SkillWoodCutting=PUUN KAATO
m.XPGainWoodCutting=Puiden pilkkominen
m.EffectsWoodCutting1_0=Puunkaataja (TAITO)
m.EffectsWoodCutting1_1=Räjäytä puita
m.EffectsWoodCutting2_0=Lehdenpuhallin
m.EffectsWoodCutting2_1=Puhalla lehtiä pois
m.EffectsWoodCutting3_0=Tuplasaalis
m.EffectsWoodCutting3_1=Tuplaa normaali saalis
m.AbilLockWoodCutting1=LUKITTU KUNNES 100+ TAITO (LEHDENPUHALLIN)
m.AbilBonusWoodCutting1_0=Lehdenpuhallin
m.AbilBonusWoodCutting1_1=Puhalla lehtiä pois
m.WoodCuttingDoubleDropChance=[[RED]]Tuplasaaliin todennäköisyys: [[YELLOW]]{0}%
m.WoodCuttingTreeFellerLength=[[RED]]Puunkaatajan kesto: [[YELLOW]]{0}s
m.SkillArchery=JOUSIAMMUNTA
m.XPGainArchery=Hyökkäämällä hirviöiden kimppuun
m.EffectsArchery1_0=Sytytys
m.EffectsArchery1_1=25% Todennäköisyys että vihollinen syttyy tuleen
m.EffectsArchery2_0=Pökerrys (Pelaajat)
m.EffectsArchery2_1=Saa viholliset pois tolaltaan
m.EffectsArchery3_0=Vahinko+
m.EffectsArchery3_1=Muokkaa vahinkoa
m.EffectsArchery4_0=Nuolenkeräys
m.EffectsArchery4_1=Todennäköisyys kerätä nuolia raadoista
m.ArcheryDazeChance=[[RED]]Todennäköisyys Pökerryttää: [[YELLOW]]{0}%
m.ArcheryRetrieveChance=[[RED]]Todennäköisyys kerätä nuolia: [[YELLOW]]{0}%
m.ArcheryIgnitionLength=[[RED]]Sytytyksen kesto: [[YELLOW]]{0} sekuntia
m.ArcheryDamagePlus=[[RED]]Vahinko+ (Rank{0}): [[YELLOW]]Bonus {0} vahinko
m.SkillAxes=KIRVEET
m.XPGainAxes=Hyökkäämällä hirviöiden kimppuun
m.EffectsAxes1_0=Kallonhalkoja (TAITO)
m.EffectsAxes1_1=Tee aluevahinkoa
m.EffectsAxes2_0=Kriittiset Iskut
m.EffectsAxes2_1=Tuplavahinko
m.EffectsAxes3_0=Kirveiden Herra (500 TAITO)
m.EffectsAxes3_1=Muokkaa vahinkoa
m.AbilLockAxes1=LUKITTU KUNNES 500+ TAITO (KIRVEIDEN HERRA)
m.AbilBonusAxes1_0=Kirveiden Herra
m.AbilBonusAxes1_1=+4 Vahinko
m.AxesCritChance=[[RED]]Todennäköisyys iskeä kriittisesti: [[YELLOW]]{0}%
m.AxesSkullLength=[[RED]]Kallonhalkojan kesto: [[YELLOW]]{0}s
m.SkillSwords=MIEKAT
m.XPGainSwords=Hyökkäämällä hirviöiden kimppuun
m.EffectsSwords1_0=Vastaisku
m.EffectsSwords1_1=Kimmota 50% saadusta vahingosta
m.EffectsSwords2_0=Sahalaitaiset Iskut (TAITO)
m.EffectsSwords2_1=25% Aluevahinko, Verenvuoto+ Aluevahinko
m.EffectsSwords3_0=Sahalaitaiset Iskut Verenvuoto+
m.EffectsSwords3_1=5 Aiheuta Verenvuotoa
m.EffectsSwords4_0=Torjuminen
m.EffectsSwords4_1=Estää saadun vahingon
m.EffectsSwords5_0=Verenvuoto
m.EffectsSwords5_1=Lisää Verenvuoto
m.SwordsCounterAttChance=[[RED]]Vastaiskun todennäköisyys: [[YELLOW]]{0}%
m.SwordsBleedLength=[[RED]]Verenvuodon kesto: [[YELLOW]]{0} vuotoa
m.SwordsBleedChance=[[RED]]Verenvuodon todennäköisyys: [[YELLOW]]{0} %
m.SwordsParryChance=[[RED]]Torjumisen todennäköisyys: [[YELLOW]]{0} %
m.SwordsSSLength=[[RED]]Sahalaitaisten Iskujen kesto: [[YELLOW]]{0}s
m.SwordsTickNote=[[GRAY]]HUOMAA: [[YELLOW]]1 vuoto tapahtuu joka kahdes sekunti
m.SkillAcrobatics=AKROBATIA
m.XPGainAcrobatics=Tippumalla
m.EffectsAcrobatics1_0=Kieriminen
m.EffectsAcrobatics1_1=Vähentää tai estää vahinkoa
m.EffectsAcrobatics2_0=Sulava Kieriminen
m.EffectsAcrobatics2_1=Tuplasti tehokkaampi kuin Kieriminen
m.EffectsAcrobatics3_0=Väistö
m.EffectsAcrobatics3_1=Vähentää vahingon määrän puoleen
m.AcrobaticsRollChance=[[RED]]Kierimisen todennäköisyys: [[YELLOW]]{0}%
m.AcrobaticsGracefulRollChance=[[RED]]Sulavan Kierimisen todennäköisyys: [[YELLOW]]{0}%
m.AcrobaticsDodgeChance=[[RED]]Väistön todennäköisyys: [[YELLOW]]{0}%
m.SkillMining=LOUHINTA
m.XPGainMining=Louhimalla kiveä ja malmia
m.EffectsMining1_0=Supermurskain (TAITO)
m.EffectsMining1_1=Nopeus+, Triplaa saaliin tippumistodennäköisyys
m.EffectsMining2_0=Tuplasaalis
m.EffectsMining2_1=Tuplaa normaali saaliin määrä
m.MiningDoubleDropChance=[[RED]]Tuplasaaliin todennäköisyys: [[YELLOW]]{0}%
m.MiningSuperBreakerLength=[[RED]]Supermurskaimen kesto: [[YELLOW]]{0}s
m.SkillRepair=KORJAUS
m.XPGainRepair=Korjaamalla
m.EffectsRepair1_0=Korjaa
m.EffectsRepair1_1=Korjaa rautatyökaluja ja haarniskoja
m.EffectsRepair2_0=Korjausten Herra
m.EffectsRepair2_1=Lisätty korjausten määrä
m.EffectsRepair3_0=Superkorjaus
m.EffectsRepair3_1=Tuplatehokkuus
m.EffectsRepair4_0=Timanttikorjaus ({0}+ TAITO)
m.EffectsRepair4_1=Korjaa timanttityökaluja ja haarniskoja
m.RepairRepairMastery=[[RED]]Korjausten Herra: [[YELLOW]]Extra {0}% kestävyyttä palautettu
m.RepairSuperRepairChance=[[RED]]Superkorjauksen todennäköisyys: [[YELLOW]]{0}%
m.SkillUnarmed=ASEISTAMATON
m.XPGainUnarmed=Hyökkäämällä hirviöiden kimppuun
m.EffectsUnarmed1_0=Raivopää (TAITO)
m.EffectsUnarmed1_1=+50% vahinko, rikkoo heikkoja materiaaleja
m.EffectsUnarmed2_0=Aseista riisuminen (Pelaajat)
m.EffectsUnarmed2_1=Pudottaa vihollisen esineen kädestä
m.EffectsUnarmed3_0=Aseistamattomuuden Herra
m.EffectsUnarmed3_1=Suuri vahingonlisäys
m.EffectsUnarmed4_0=Aseistamattomuuden Aloittelija
m.EffectsUnarmed4_1=Vahingonlisäys
m.EffectsUnarmed5_0=Nuolentorjunta
m.EffectsUnarmed5_1=Torjuu nuolia
m.AbilLockUnarmed1=LUKITTU KUNNES 250+ TAITO (ASEISTAMATTOMUUDEN ALOITTELIJA)
m.AbilLockUnarmed2=LUKITTU KUNNES 500+ TAITO (ASEISTAMATTOMUUDEN HERRA)
m.AbilBonusUnarmed1_0=Aseistamattomuuden Aloittelija
m.AbilBonusUnarmed1_1=+2 Vahinko
m.AbilBonusUnarmed2_0=Aseistamattomuuden Herra
m.AbilBonusUnarmed2_1=+4 Vahinko
m.UnarmedArrowDeflectChance=[[RED]]Nuolentorjunnan todennäköisyys: [[YELLOW]]{0}%
m.UnarmedDisarmChance=[[RED]]Aseista riisumisen todennäköisyys: [[YELLOW]]{0}%
m.UnarmedBerserkLength=[[RED]]Raivopään kesto: [[YELLOW]]{0}s
m.SkillHerbalism=YRTTIHOITO
m.XPGainHerbalism=Keräämällä yrttejä
m.EffectsHerbalism1_0=Vihermaa (TAITO)
m.EffectsHerbalism1_1=Levitä vihreyttä, 3x saalis
m.EffectsHerbalism2_0=Viherpeukalo (Vehnä)
m.EffectsHerbalism2_1=Istuttaa vehnää automaattisesti kun keräät vehnää
m.EffectsHerbalism3_0=Viherpeukalo (Mukulakivi)
m.EffectsHerbalism3_1=Mukulakivi -> Sammaleinen mukulakivi ja siemeniä
m.EffectsHerbalism4_0=Ruoka+
m.EffectsHerbalism4_1=Muokkaa terveyttä jota saat leivästä/muhennoksesta
m.EffectsHerbalism5_0=Tuplasaalis (Kaikki yrtit)
m.EffectsHerbalism5_1=Tuplaa normaali saaliin määrä
m.HerbalismGreenTerraLength=[[RED]]Vihermaan kesto: [[YELLOW]]{0}s
m.HerbalismGreenThumbChance=[[RED]]Viherpeukalon todennäköisyys: [[YELLOW]]{0}%
m.HerbalismGreenThumbStage=[[RED]]Viherpeukalon vaihe: [[YELLOW]] Vehnä kasvaa {0}:ssa vaiheessa
m.HerbalismDoubleDropChance=[[RED]]Tuplasaaliin todennäköisyys: [[YELLOW]]{0}%
m.HerbalismFoodPlus=[[RED]]Ruoka+ (Rank{0}): [[YELLOW]]Bonus {0} terveyden määrä
m.SkillExcavation=KAIVANTO
m.XPGainExcavation=Kaivamalla ja löytämällä aarteita
m.EffectsExcavation1_0=Giga Drill Breaker (TAITO)
m.EffectsExcavation1_1=3x saaliin määrä, 3x kokemuspisteiden määrä, +Nopeus
m.EffectsExcavation2_0=Aarteenmetsästäjä
m.EffectsExcavation2_1=Taito jonka avulla voit kaivaa aarteita
m.ExcavationGreenTerraLength=[[RED]]Giga Drill Breaker kesto: [[YELLOW]]{0}s
mcBlockListener.PlacedAnvil=[[DARK_RED]]Olet asettanut alasimen maahan, sillä voit korjata työkaluja ja haarniskoja.
mcEntityListener.WolfComesBack=[[DARK_GRAY]]Sutesi kipittää takaisin luoksesi...
mcPlayerListener.AbilitiesOff=Taitojen käyttö pois päältä
mcPlayerListener.AbilitiesOn=Taitojen käyttö päällä
mcPlayerListener.AbilitiesRefreshed=[[GREEN]]**TAIDOT PÄIVITETTY\!**
mcPlayerListener.AcrobaticsSkill=[[YELLOW]]Akrobatia:
mcPlayerListener.ArcherySkill=[[YELLOW]]Jousiammunta:
mcPlayerListener.AxesSkill=[[YELLOW]]Kirveet:
mcPlayerListener.ExcavationSkill=[[YELLOW]]Kaivanto:
mcPlayerListener.GodModeDisabled=[[YELLOW]]mcMMO Godmode pois päältä
mcPlayerListener.GodModeEnabled=[[YELLOW]]mcMMO Godmode päällä
mcPlayerListener.GreenThumb=[[GREEN]]**VIHERPEUKALO**
mcPlayerListener.GreenThumbFail=[[RED]]**VIHERPEUKALO EPÄONNISTUI**
mcPlayerListener.HerbalismSkill=[[YELLOW]]Yrttihoito:
mcPlayerListener.MiningSkill=[[YELLOW]]Kaivanto:
mcPlayerListener.MyspawnCleared=[[DARK_AQUA]]Myspawn on tyhjätty.
mcPlayerListener.MyspawnNotExist=[[RED]]Määrää myspawnisi ensin laittamalla sänky maahan.
mcPlayerListener.MyspawnSet=[[DARK_AQUA]]Myspawn on asetettu tämänhetkiseen sijaintiisi.
mcPlayerListener.MyspawnTimeNotice=Sinun pitää odottaa {0}m {1}s käyttääksesi myspawnia
mcPlayerListener.NoPermission=Puutteelliset oikeudet (mcPermissions)
mcPlayerListener.NoSkillNote=[[DARK_GRAY]]Jos sinulla ei ole käyttöoikeutta johonkin taitoon, sitä ei näytetä täällä.
mcPlayerListener.NotInParty=[[RED]]Et ole ryhmässä.
mcPlayerListener.InviteSuccess=[[GREEN]]Kutsu lähetetty.
mcPlayerListener.ReceivedInvite1=[[RED]]HUOMIO: [[GREEN]]Olet saanut ryhmäkutsun ryhmään {0} pelaajalta {1}
mcPlayerListener.ReceivedInvite2=[[YELLOW]]Kirjoita [[GREEN]]/{0}[[YELLOW]] hyväksyäksesi kutsun
mcPlayerListener.InviteAccepted=[[GREEN]]Kutsu hyväksytty. Olet liittynyt ryhmään {0}
mcPlayerListener.NoInvites=[[RED]]Sinulla ei ole kutsuja
mcPlayerListener.YouAreInParty=[[GREEN]]Olet ryhmässä {0}
mcPlayerListener.PartyMembers=[[GREEN]]Ryhmän jäsenet
mcPlayerListener.LeftParty=[[RED]]Olet lähtenyt ryhmästä
mcPlayerListener.JoinedParty=Liityit ryhmään: {0}
mcPlayerListener.PartyChatOn=Vain ryhmäjuttelu [[GREEN]]Päällä
mcPlayerListener.PartyChatOff=Vain ryhmäjuttelu [[RED]]Pois päältä
mcPlayerListener.AdminChatOn=Vain admin juttelu [[GREEN]]Päällä
mcPlayerListener.AdminChatOff=Vain admin juttelu [[RED]]Pois päältä
mcPlayerListener.MOTD=[[BLUE]]Tällä serverillä on mcMMO {0} kirjoita [[YELLOW]]/{1}[[BLUE]] apua varten.
mcPlayerListener.WIKI=[[GREEN]]http://mcmmo.wikia.com[[BLUE]] - mcMMO Wiki
mcPlayerListener.PowerLevel=[[DARK_RED]]VOIMATASO:
mcPlayerListener.PowerLevelLeaderboard=[[YELLOW]]--mcMMO[[BLUE]] Voimataso [[YELLOW]]Tulostaulukko--
mcPlayerListener.SkillLeaderboard=[[YELLOW]]--mcMMO [[BLUE]]{0}[[YELLOW]] Tulostaulukko--
mcPlayerListener.RepairSkill=[[YELLOW]]Korjaus:
mcPlayerListener.SwordsSkill=[[YELLOW]]Miekat:
mcPlayerListener.TamingSkill=[[YELLOW]]Kesytys:
mcPlayerListener.UnarmedSkill=[[YELLOW]]Aseistamattomuus:
mcPlayerListener.WoodcuttingSkill=[[YELLOW]]Puunkaato:
mcPlayerListener.YourStats=[[GREEN]]Sinun MMO tilastosi
Party.InformedOnJoin={0} [[GREEN]] on liittynyt ryhmään
Party.InformedOnQuit={0} [[GREEN]] on lähtenyt ryhmästä
Skills.YourGreenTerra=[[GREEN]]Your [[YELLOW]]Green Terra [[GREEN]]ability is refreshed!
Skills.YourTreeFeller=[[GREEN]]Your [[YELLOW]]Tree Feller [[GREEN]]ability is refreshed!
Skills.YourSuperBreaker=[[GREEN]]Your [[YELLOW]]Super Breaker [[GREEN]]ability is refreshed!
Skills.YourSerratedStrikes=[[GREEN]]Your [[YELLOW]]Serrated Strikes [[GREEN]]ability is refreshed!
Skills.YourBerserk=[[GREEN]]Your [[YELLOW]]Berserk [[GREEN]]ability is refreshed!
Skills.YourSkullSplitter=[[GREEN]]Your [[YELLOW]]Skull Splitter [[GREEN]]ability is refreshed!
Skills.YourGigaDrillBreaker=[[GREEN]]Your [[YELLOW]]Giga Drill Breaker [[GREEN]]ability is refreshed!
Skills.TooTired=[[RED]]You are too tired to use that ability again.
Skills.ReadyHoe=[[GREEN]]**YOU READY YOUR HOE**
Skills.LowerHoe=[[GRAY]]**YOU LOWER YOUR HOE**
Skills.ReadyAxe=[[GREEN]]**YOU READY YOUR AXE**
Skills.LowerAxe=[[GRAY]]**YOU LOWER YOUR AXE**
Skills.ReadyFists=[[GREEN]]**YOU READY YOUR FISTS**
Skills.LowerFists=[[GRAY]]**YOU LOWER YOUR FISTS**
Skills.ReadyPickAxe=[[GREEN]]**YOU READY YOUR PICKAXE**
Skills.LowerPickAxe=[[GRAY]]**YOU LOWER YOUR PICKAXE**
Skills.ReadyShovel=[[GREEN]]**YOU READY YOUR SHOVEL**
Skills.LowerShovel=[[GRAY]]**YOU LOWER YOUR SHOVEL**
Skills.ReadySword=[[GREEN]]**YOU READY YOUR SWORD**
Skills.LowerSword=[[GRAY]]**YOU LOWER YOUR SWORD**
Skills.GreenTerraOn=[[GREEN]]**GREEN TERRA ACTIVATED**
Skills.GreenTerraPlayer=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Green Terra!
Skills.TreeFellerOn=[[GREEN]]**TREE FELLER ACTIVATED**
Skills.TreeFellerPlayer=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Tree Feller!
Skills.SuperBreakerOn=[[GREEN]]**SUPER BREAKER ACTIVATED**
Skills.SuperBreakerPlayer=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Super Breaker!
Skills.SerratedStrikesOn=[[GREEN]]**SERRATED STRIKES ACTIVATED**
Skills.SerratedStrikesPlayer=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Serrated Strikes!
Skills.SkullSplitterOn=[[GREEN]]**SKULL SPLITTER ACTIVATED**
Skills.SkullSplitterPlayer=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Skull Splitter!
Skills.GigaDrillBreakerOn=[[GREEN]]**GIGA DRILL BREAKER ACTIVATED**
Skills.GigaDrillBreakerPlayer=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Giga Drill Breaker!
Skills.GreenTerraOff=[[RED]]**Green Terra has worn off**
Skills.TreeFellerOff=[[RED]]**Tree Feller has worn off**
Skills.SuperBreakerOff=[[RED]]**Super Breaker has worn off**
Skills.SerratedStrikesOff=[[RED]]**Serrated Strikes has worn off**
Skills.BerserkOff=[[RED]]**Berserk has worn off**
Skills.SkullSplitterOff=[[RED]]**Skull Splitter has worn off**
Skills.GigaDrillBreakerOff=[[RED]]**Giga Drill Breaker has worn off**
Skills.TamingUp=[[YELLOW]]Taming skill increased by {0}. Total ({1})
Skills.AcrobaticsUp=[[YELLOW]]Acrobatics skill increased by {0}. Total ({1})
Skills.ArcheryUp=[[YELLOW]]Archery skill increased by {0}. Total ({1})
Skills.SwordsUp=[[YELLOW]]Swords skill increased by {0}. Total ({1})
Skills.AxesUp=[[YELLOW]]Axes skill increased by {0}. Total ({1})
Skills.UnarmedUp=[[YELLOW]]Unarmed skill increased by {0}. Total ({1})
Skills.HerbalismUp=[[YELLOW]]Herbalism skill increased by {0}. Total ({1})
Skills.MiningUp=[[YELLOW]]Mining skill increased by {0}. Total ({1})
Skills.WoodcuttingUp=[[YELLOW]]Woodcutting skill increased by {0}. Total ({1})
Skills.RepairUp=[[YELLOW]]Repair skill increased by {0}. Total ({1})
Skills.ExcavationUp=[[YELLOW]]Excavation skill increased by {0}. Total ({1})

View File

@ -1,321 +0,0 @@
Combat.WolfExamine=[[GREEN]]**Vous exminez le loup avec le Beast Lore**
Combat.WolfShowMaster=[[DARK_GREEN]]Le Maitre des betes \: {0}
Combat.Ignition=[[RED]]**ALLUMAGE**
Combat.BurningArrowHit=[[DARK_RED]]Vous avez été frappé par une flèche brûlante\!
Combat.TouchedFuzzy=[[DARK_RED]]Vous voyez floue. Vous vous senter étourdi.
Combat.TargetDazed=La cible a été [[DARK_RED]]Étourdi
Combat.WolfNoMaster=[[GRAY]]Cette bete n'a pas de maitre...
Combat.WolfHealth=[[GREEN]]Cette bete a {0} de Vie
Combat.StruckByGore=[[RED]]**FRAPPE JUSQU'AU SANG**
Combat.Gore=[[GREEN]]**SANG**
Combat.ArrowDeflect=[[WHITE]]**FLECHE DEVIER**
Item.ChimaeraWingFail=**CHIMAERA WING MANQUE\!**
Item.ChimaeraWingPass=**CHIMAERA WING**
Item.InjuredWait=Vous avez été blessé récemment et vous devez attendre pour l'utiliser. [[YELLOW]]({0}s)
Item.NeedFeathers=[[GRAY]]Vous avez besoin de plus de plumes..
m.mccPartyCommands=[[GREEN]]--COMMANDES PARTIE--
m.mccParty=[party name] [[RED]]- Créer / Rejoignez partie désignée
m.mccPartyQ=[[RED]]- Vous quitter la partie en cours
m.mccPartyToggle=[[RED]] - Active le Chat en groupe
m.mccPartyInvite=[player name] [[RED]]- Envoye une invite
m.mccPartyAccept=[[RED]]- Accepter l'invitation
m.mccPartyTeleport=[party member name] [[RED]]- Vous teleporte vers la partie
m.mccOtherCommands=[[GREEN]]--AUTRES COMMANDES--
m.mccStats=- Voir les statistiques de votre mcMMO
m.mccLeaderboards=- Classements
m.mccMySpawn=- Téléporte au myspawn
m.mccClearMySpawn=- Efface le MySpawn
m.mccToggleAbility=- Active les capacités avec un clic droit
m.mccAdminToggle=- Active le chat admin
m.mccWhois=[playername] [[RED]]- Voir les infos détaillées du joueur
m.mccMmoedit=[playername] [skill] [newvalue] [[RED]]- Modifier
m.mccMcGod=- Mod dieu
m.mccSkillInfo=[skillname] [[RED]]- Afficher des informations détaillées sur une compétence
m.mccModDescription=[[RED]]- Affiche la description de Mcmmo
m.SkillHeader=[[RED]]-----[][[GREEN]]{0}[[RED]][]-----
m.XPGain=[[DARK_GRAY]]XP GAGNER: [[WHITE]]{0}
m.EffectsTemplate=[[DARK_AQUA]]{0}: [[GREEN]]{1}
m.AbilityLockTemplate=[[GRAY]]{0}
m.AbilityBonusTemplate=[[RED]]{0}: [[YELLOW]]{1}
m.Effects=EFFETS
m.YourStats=VOS STATISTIQUES
m.SkillTaming=APPRIVOISER
m.XPGainTaming=Attaque avec les loups
m.EffectsTaming1_0=Connaissance des betes
m.EffectsTaming1_1=Bone-whacking inspects wolves
m.EffectsTaming2_0=Morsures
m.EffectsTaming2_1=Des coups critiques qui s'applique a la morsures
m.EffectsTaming3_0=Griffes aiguisées
m.EffectsTaming3_1=Bonus de dégâts
m.EffectsTaming4_0=Conscient de l'environnement
m.EffectsTaming4_1=Resistance Cactus/Lava Phobia
m.EffectsTaming5_0=Epaisse fourrure
m.EffectsTaming5_1=Réduction DMG, Résistance au feu
m.EffectsTaming6_0=Résistance aux chocs
m.EffectsTaming6_1=Réduction des dommages explosifs
m.AbilLockTaming1=Verrouillé jusqu'à+ SKILL (Previent du danger)
m.AbilLockTaming2=Verrouillé jusqu'à 250+ SKILL (épaisse fourrure)
m.AbilLockTaming3=Verrouillé jusqu'à 500+ SKILL (antichoc)
m.AbilLockTaming4=Verrouillé jusqu'à 750+ SKILL (Griffes aiguisées)
m.AbilBonusTaming1_0=Conscient de l'environnement
m.AbilBonusTaming1_1=Les loups previent du danger
m.AbilBonusTaming2_0=Epaisse fourrure
m.AbilBonusTaming2_1=Réduit de moitié les dommages dus à la résistance au feu
m.AbilBonusTaming3_0=Résistance aux chocs
m.AbilBonusTaming3_1=1/6 des explotion par rapport au dommages normaux
m.AbilBonusTaming4_0=Griffes aiguisées
m.AbilBonusTaming4_1=+2 Dommages
m.TamingGoreChance=[[RED]]Chancede Morsures: [[YELLOW]]{0}%
m.SkillWoodCutting=COUPAGES DE BOIS
m.XPGainWoodCutting=Abattre des arbres
m.EffectsWoodCutting1_0=Arbre Félée (CAPACITE)
m.EffectsWoodCutting1_1=Faire exploser des arbres
m.EffectsWoodCutting2_0=Soufler les feuilles
m.EffectsWoodCutting2_1=Soufler les feuilles encore +
m.EffectsWoodCutting3_0=Double Drops
m.EffectsWoodCutting3_1=Double du butin normal
m.AbilLockWoodCutting1=Verrouillé jusqu'à 100+ SKILL (LEAF BLOWER)
m.AbilBonusWoodCutting1_0=Soufler les feuilles
m.AbilBonusWoodCutting1_1=Soufler les feuilles encore +
m.WoodCuttingDoubleDropChance=[[RED]]Chance de drop doubler: [[YELLOW]]{0}%
m.WoodCuttingTreeFellerLength=[[RED]]Temps de votre Arbre Félée: [[YELLOW]]{0}s
m.SkillArchery=TIR A L'ARC
m.XPGainArchery=Attaque de monstre
m.EffectsArchery1_0=Bruler
m.EffectsArchery1_1=25% de chance que l'ennemi s'enflamment
m.EffectsArchery2_0=Etourdir (les joueurs)
m.EffectsArchery2_1=Ennemis désoriente
m.EffectsArchery3_0=Dommages+
m.EffectsArchery3_1=Modifie les dommages
m.EffectsArchery4_0=Récupération de fleches
m.EffectsArchery4_1=Chance pour récupérer les flèches sur un cadavres
m.ArcheryDazeChance=[[RED]]Chance d'étourdir: [[YELLOW]]{0}%
m.ArcheryRetrieveChance=[[RED]]Chance pour récupérer les flèches: [[YELLOW]]{0}%
m.ArcheryIgnitionLength=[[RED]]Durée du feux: [[YELLOW]]{0} seconds
m.ArcheryDamagePlus=[[RED]]Dégâts+ (Rank{0}): [[YELLOW]]Bonus {0} dommages
m.SkillAxes=HACHES
m.XPGainAxes=Attaque de monstre
m.EffectsAxes1_0=Casseur de tete (capacité)
m.EffectsAxes1_1=Frappes de dommages AoE
m.EffectsAxes2_0=Coup critiques
m.EffectsAxes2_1=Double Dommages
m.EffectsAxes3_0=Maîtrise de la hache (500 SKILL)
m.EffectsAxes3_1=Modifie les dommages
m.AbilLockAxes1=Verrouillé jusqu'à 500+ SKILL (MAITRISE DE LA HACHE)
m.AbilBonusAxes1_0=Maîtrise de la hache
m.AbilBonusAxes1_1=4 Blessures en bonus
m.AxesCritChance=[[RED]]Chance de coup critique: [[YELLOW]]{0}%
m.AxesSkullLength=[[RED]]Temps de votre Casseur de tete: [[YELLOW]]{0}s
m.SkillSwords=EPEE
m.XPGainSwords=Attaque de monstre
m.EffectsSwords1_0=Contre-Attaque
m.EffectsSwords1_1=Renvoie 50% des degats subis
m.EffectsSwords2_0=Epee cranté (capacité)
m.EffectsSwords2_1=25% DMG AoE, saignement+ AoE
m.EffectsSwords3_0=Epee cranté et saignement+
m.EffectsSwords3_1=5 saignement
m.EffectsSwords4_0=Parer
m.EffectsSwords4_1=Inverse les dommages
m.EffectsSwords5_0=Saignement
m.EffectsSwords5_1=Applique un saignement DoT
m.SwordsCounterAttChance=[[RED]]Chance de Contre-Attaque : [[YELLOW]]{0}%
m.SwordsBleedLength=[[RED]]La longueur du saignement : [[YELLOW]]{0} ticks
m.SwordsBleedChance=[[RED]]Chance de faire saigner: [[YELLOW]]{0} %
m.SwordsParryChance=[[RED]]Chance de parer: [[YELLOW]]{0} %
m.SwordsSSLength=[[RED]]Temps de votre epée cranté: [[YELLOW]]{0}s
m.SwordsTickNote=[[GRAY]]NOTE: [[YELLOW]]1 Le Tick va durer 2 secondes
m.SkillAcrobatics=VOLTIGE
m.XPGainAcrobatics=Chute
m.EffectsAcrobatics1_0=Roulade
m.EffectsAcrobatics1_1=Réduit ou Inverse les dommages
m.EffectsAcrobatics2_0=Super roulade
m.EffectsAcrobatics2_1=Roulade deux fois plus efficace
m.EffectsAcrobatics3_0=Esquive
m.EffectsAcrobatics3_1=Domages reduit de moitié
m.AcrobaticsRollChance=[[RED]]Chance de rouler: [[YELLOW]]{0}%
m.AcrobaticsGracefulRollChance=[[RED]]Chance de super roulade: [[YELLOW]]{0}%
m.AcrobaticsDodgeChance=[[RED]]Chance d'esquive: [[YELLOW]]{0}%
m.SkillMining=MINAGE
m.XPGainMining=Extraction de pierre et de minerais
m.EffectsMining1_0=Super Breaker (capacité)
m.EffectsMining1_1=Vitesse+, Triple Chance de loot
m.EffectsMining2_0=Double Drops
m.EffectsMining2_1=Double du butin normal
m.MiningDoubleDropChance=[[RED]]Double Chance de drop: [[YELLOW]]{0}%
m.MiningSuperBreakerLength=[[RED]]Super Breaker Length: [[YELLOW]]{0}s
m.SkillRepair=RÉPARATION
m.XPGainRepair=Réparation
m.EffectsRepair1_0=Réparer
m.EffectsRepair1_1=Réparation Outils en fer & Armure
m.EffectsRepair2_0=Maitre en reparation
m.EffectsRepair2_1=Augmentation des réparations
m.EffectsRepair3_0=Super Réparation
m.EffectsRepair3_1=Double efficacité
m.EffectsRepair4_0=Réparation du Diamant ({0}+ compétence)
m.EffectsRepair4_1=Réparation des outils diamant & Armure
m.RepairRepairMastery=[[RED]]Maitre en reparation: [[YELLOW]]En plus {0}% durabilité restauré
m.RepairSuperRepairChance=[[RED]]Chance de super réparation: [[YELLOW]]{0}%
m.SkillUnarmed=Sans armes
m.XPGainUnarmed=Attaque de monstre
m.EffectsUnarmed1_0=Berserk (CAPACITE)
m.EffectsUnarmed1_1=+50% DMG, Rend matériaux faibles
m.EffectsUnarmed2_0=Désarmer (Players)
m.EffectsUnarmed2_1=Vole l'objet ennemis dans la main
m.EffectsUnarmed3_0=Maitres en désarmement
m.EffectsUnarmed3_1=De gros dégâts ajouter
m.EffectsUnarmed4_0=Apprentissage désarmement
m.EffectsUnarmed4_1=Dommages ajouter
m.EffectsUnarmed5_0=Fleches dévier
m.EffectsUnarmed5_1=Déviation de fleches
m.AbilLockUnarmed1=Verrouillé jusqu'à 250+ SKILL (APPRENTIE DESARMER)
m.AbilLockUnarmed2=Verrouillé jusqu'à 500+ SKILL (MAITRES EN DESARMEMENT)
m.AbilBonusUnarmed1_0=Apprentissage désarmement
m.AbilBonusUnarmed1_1=+2 DMG ajouter
m.AbilBonusUnarmed2_0=Maitres en désarmement
m.AbilBonusUnarmed2_1=+4 DMG ajouter
m.UnarmedArrowDeflectChance=[[RED]]Chance de Fleches dévier: [[YELLOW]]{0}%
m.UnarmedDisarmChance=[[RED]]Chance de Désarmer: [[YELLOW]]{0}%
m.UnarmedBerserkLength=[[RED]]Temps de votre Berserk: [[YELLOW]]{0}s
m.SkillHerbalism=Herboristerie
m.XPGainHerbalism=La récolte des herbes
m.EffectsHerbalism1_0=Main verte (CAPACITE)
m.EffectsHerbalism1_1=Propage la Main verte, 3x Items
m.EffectsHerbalism2_0=Main verte (Wheat)
m.EffectsHerbalism2_1=Auto-plantes lors de la récolte de blé
m.EffectsHerbalism3_0=Main verte (Cobble)
m.EffectsHerbalism3_1=Cobblestone -> Mossy w/ Seeds
m.EffectsHerbalism4_0=Nouriture+
m.EffectsHerbalism4_1=Modifie la santé a reçu du pain / ragoût
m.EffectsHerbalism5_0=Double items (Toutes les cultures)
m.EffectsHerbalism5_1=Double tout les items
m.HerbalismGreenTerraLength=[[RED]]Temps de la Main verte: [[YELLOW]]{0}s
m.HerbalismGreenThumbChance=[[RED]]Main verte Taux de chance: [[YELLOW]]{0}%
m.HerbalismGreenThumbStage=[[RED]]Main verte par niveaux: [[YELLOW]] Wheat grows in stage {0}
m.HerbalismDoubleDropChance=[[RED]]Double Chance de dropper: [[YELLOW]]{0}%
m.HerbalismFoodPlus=[[RED]]Nourriture+ (Rank{0}): [[YELLOW]]Bonus {0} curatif
m.SkillExcavation=CREUSAGE
m.XPGainExcavation=Creuser et de trouver des trésors
m.EffectsExcavation1_0=Super broyeur (Capacité)
m.EffectsExcavation1_1=3x Drop Rate, 3x EXPERIENCE, +Vitesse
m.EffectsExcavation2_0=Chercheur de trésor
m.EffectsExcavation2_1=Capacité de trouver un trésor
m.ExcavationGreenTerraLength=[[RED]]Temps de votre Super broyeur: [[YELLOW]]{0}s
mcBlockListener.PlacedAnvil=[[DARK_RED]]Vous avez placé une enclume, Les enclumes peuvent réparer les outils et l'armure.
mcEntityListener.WolfComesBack=[[DARK_GRAY]]Votre loup se précipite de nouveau vers vous...
mcPlayerListener.AbilitiesOff=Capacité bascule off
mcPlayerListener.AbilitiesOn=Capacité bascule on
mcPlayerListener.AbilitiesRefreshed=[[GREEN]]**CAPACITE RAFRAICHIE\!**
mcPlayerListener.AcrobaticsSkill=[[YELLOW]]Acrobaties compétences**/Acrobatics**:
mcPlayerListener.ArcherySkill=[[YELLOW]]Tir a l'arc compétences**/Archery**:
mcPlayerListener.AxesSkill=[[YELLOW]]Haches compétences**/Axes**:
mcPlayerListener.ExcavationSkill=[[YELLOW]]Pelle compétences**/Excavation**:
mcPlayerListener.GodModeDisabled=[[YELLOW]]mcMMO Mode Dieux Desactiver
mcPlayerListener.GodModeEnabled=[[YELLOW]]mcMMO Mode Dieux Activer
mcPlayerListener.GreenThumb=[[GREEN]]**GREEN THUMB**
mcPlayerListener.GreenThumbFail=[[RED]]**GREEN THUMB FAIL**
mcPlayerListener.HerbalismSkill=[[YELLOW]]Herboriste compétences**/Herbalism**:
mcPlayerListener.MiningSkill=[[YELLOW]]Minage compétences**/Mining**:
mcPlayerListener.MyspawnCleared=[[DARK_AQUA]]Myspawn est maintenant effacée.
mcPlayerListener.MyspawnNotExist=[[RED]]Configurez votre myspawn en 1er avec un lit.
mcPlayerListener.MyspawnSet=[[DARK_AQUA]]Myspawn a été enregistrer à votre emplacement actuel.
mcPlayerListener.MyspawnTimeNotice=Vous devez attendre {0}m {1}s pour utiliser myspawn
mcPlayerListener.NoPermission=Insufficient mcPermissions.
mcPlayerListener.NoSkillNote=[[DARK_GRAY]]Vous n'avez pas accès a la compétence.
mcPlayerListener.NotInParty=[[RED]]Vous n'êtes pas dans un groupe.
mcPlayerListener.InviteSuccess=[[GREEN]]Invitation a été envoyé avec succès.
mcPlayerListener.ReceivedInvite1=[[RED]]ALERT: [[GREEN]]Vous avez reçu un invitation pour la partie {0} a partir de {1}
mcPlayerListener.ReceivedInvite2=[[YELLOW]]Type [[GREEN]]/{0}[[YELLOW]] à accepter l'invitation
mcPlayerListener.InviteAccepted=[[GREEN]]Invite acceptées. Vous avez rejoint la partie {0}
mcPlayerListener.NoInvites=[[RED]]Vous n'avez pas d'invitation pour le moment
mcPlayerListener.YouAreInParty=[[GREEN]]Vous avez dans la partie {0}
mcPlayerListener.PartyMembers=[[GREEN]]Partie Membres
mcPlayerListener.LeftParty=[[RED]]Vous avez quitté la partie
mcPlayerListener.JoinedParty=Joidre la partie: {0}
mcPlayerListener.PartyChatOn=Party Chat uniquement [[GREEN]]On
mcPlayerListener.PartyChatOff=Party Chat uniquement [[RED]]Off
mcPlayerListener.AdminChatOn=Admin Chat uniquement [[GREEN]]On
mcPlayerListener.AdminChatOff=Admin Chat uniquement [[RED]]Off
mcPlayerListener.MOTD=[[BLUE]]Ce serveur fonctionne avec mcMMO {0} [[YELLOW]]/{1}[[BLUE]] pour voir l'aide.
mcPlayerListener.WIKI=[[GREEN]]http://mcmmo.wikia.com[[BLUE]] - mcMMO Wiki - [[YELLOW]]Traduit par avalondrey
mcPlayerListener.PowerLevel=[[DARK_RED]]POWER LEVEL:
mcPlayerListener.PowerLevelLeaderboard=[[YELLOW]]--mcMMO[[BLUE]] Power Level [[YELLOW]]Leaderboard--
mcPlayerListener.SkillLeaderboard=[[YELLOW]]--mcMMO [[BLUE]]{0}[[YELLOW]] Leaderboard--
mcPlayerListener.RepairSkill=[[YELLOW]]Réparation Compétence**/Repair**:
mcPlayerListener.SwordsSkill=[[YELLOW]]Epee compétence**/Swords**:
mcPlayerListener.TamingSkill=[[YELLOW]]Dressage compétence**/Taming**:
mcPlayerListener.UnarmedSkill=[[YELLOW]]Mains nue Compétence**/Unarmed**:
mcPlayerListener.WoodcuttingSkill=[[YELLOW]]Bucheron Compétence**/Woodcutting**:
mcPlayerListener.YourStats=[[GREEN]]Votre MMO Stats
Party.InformedOnJoin={0} [[GREEN]] a join votre partie
Party.InformedOnQuit={0} [[GREEN]] a quitté votre partie
Skills.YourGreenTerra=[[GREEN]]Your [[YELLOW]]Main verte [[GREEN]]la capacité est revenue!
Skills.YourTreeFeller=[[GREEN]]Your [[YELLOW]]Massacre à la tronçonneuse [[GREEN]]la capacité est revenue!
Skills.YourSuperBreaker=[[GREEN]]Your [[YELLOW]]Broyeur [[GREEN]]la capacité est revenue!
Skills.YourSerratedStrikes=[[GREEN]]Your [[YELLOW]]Epee cranté [[GREEN]]la capacité est revenue!
Skills.YourBerserk=[[GREEN]]Your [[YELLOW]]Berserk [[GREEN]]la capacité est revenue!
Skills.YourSkullSplitter=[[GREEN]]Your [[YELLOW]]Casseur de tete [[GREEN]]la capacité est revenue!
Skills.YourGigaDrillBreaker=[[GREEN]]Your [[YELLOW]]Super broyeur [[GREEN]]la capacité est revenue!
Skills.TooTired=[[RED]]Vous êtes trop fatigué pour utiliser cette capacité à nouveau.
Skills.ReadyHoe=[[GREEN]]**TA BINETTE EST PRETE**
Skills.LowerHoe=[[GRAY]]**Ta binette n'est plus prete**
Skills.ReadyAxe=[[GREEN]]**TA HACHE EST PRETE**
Skills.LowerAxe=[[GRAY]]**Ta hache n'est plus prete**
Skills.ReadyFists=[[GREEN]]**TON POINGS EST PRETE**
Skills.LowerFists=[[GRAY]]**Ton poings n'est plus pret**
Skills.ReadyPickAxe=[[GREEN]]**TA PIOCHE EST PRETE**
Skills.LowerPickAxe=[[GRAY]]**Ta pioche n'est plus prete**
Skills.ReadyShovel=[[GREEN]]**TA PELLE EST PRETE**
Skills.LowerShovel=[[GRAY]]**Ta pelle n'est plus prete**
Skills.ReadySword=[[GREEN]]**TON EPEE EST PRETE**
Skills.LowerSword=[[GRAY]]**Ton épee n'est plus prete**
Skills.GreenTerraOn=[[GREEN]]**MAIN VERTE ACTIF**
Skills.GreenTerraPlayer=[[GREEN]]{0}[[DARK_GREEN]] a utilisé [[RED]]Main verte!
Skills.TreeFellerOn=[[GREEN]]**MASSACRE A LA TRONCONNEUSE ACTIF**
Skills.TreeFellerPlayer=[[GREEN]]{0}[[DARK_GREEN]] a utilisé [[RED]]Massacre à la tronçonneuse!
Skills.SuperBreakerOn=[[GREEN]]**BROYEUR ACTIF**
Skills.SuperBreakerPlayer=[[GREEN]]{0}[[DARK_GREEN]] a utilisé [[RED]]Broyeur!
Skills.SerratedStrikesOn=[[GREEN]]**EPEE CRANTER ACTIF**
Skills.SerratedStrikesPlayer=[[GREEN]]{0}[[DARK_GREEN]] a utilisé [[RED]]Epee cranté!
Skills.SkullSplitterOn=[[GREEN]]**CASSEUR DE TETE ACTIF**
Skills.SkullSplitterPlayer=[[GREEN]]{0}[[DARK_GREEN]] a utilisé [[RED]]Casseur de tete!
Skills.GigaDrillBreakerOn=[[GREEN]]**SUPER BROYEUR ACTIF**
Skills.GigaDrillBreakerPlayer=[[GREEN]]{0}[[DARK_GREEN]] a utilisé [[RED]]Super broyeur!
Skills.GreenTerraOff=[[RED]]**Main verte est fini**
Skills.TreeFellerOff=[[RED]]**Massacre à la tronçonneuse est fini**
Skills.SuperBreakerOff=[[RED]]**Le broyeur est fini**
Skills.SerratedStrikesOff=[[RED]]**Epee cranté est fini**
Skills.BerserkOff=[[RED]]**Berserk est fini**
Skills.SkullSplitterOff=[[RED]]**Casseur de tete est fini**
Skills.GigaDrillBreakerOff=[[RED]]**Super broyeur est fini**
Skills.TamingUp=[[YELLOW]]La competence du dressage a augmenté de {0}. Total ({1})
Skills.AcrobaticsUp=[[YELLOW]]La competence acrobaties a augmenté de {0}. Total ({1})
Skills.ArcheryUp=[[YELLOW]]La competence tir a l'arc a augmenté de {0}. Total ({1})
Skills.SwordsUp=[[YELLOW]]La competence epee a augmenté de {0}. Total ({1})
Skills.AxesUp=[[YELLOW]]La competence hache a augmenté de {0}. Total ({1})
Skills.UnarmedUp=[[YELLOW]]La compétence de combat à mains nues a augmenté de {0}. Total ({1})
Skills.HerbalismUp=[[YELLOW]]La competence herboriste a augmenté de {0}. Total ({1})
Skills.MiningUp=[[YELLOW]]La competence minage a augmenté de {0}. Total ({1})
Skills.WoodcuttingUp=[[YELLOW]]La competence coupe de bois a augmenté de {0}. Total ({1})
Skills.RepairUp=[[YELLOW]]La competence réparation a augmenté de {0}. Total ({1})
Skills.ExcavationUp=[[YELLOW]]La competence creusage a augmenté de {0}. Total ({1})
Skills.FeltEasy=[[GRAY]]That felt easy.
Skills.StackedItems=[[DARK_RED]]You can't repair stacked items
Skills.NeedMore=[[DARK_RED]]You need more
Skills.AdeptDiamond=[[DARK_RED]]You're not skilled enough to repair Diamond
Skills.FullDurability=[[GRAY]]That is at full durability.
Skills.Disarmed=[[DARK_RED]]You have been disarmed!
mcPlayerListener.SorcerySkill=Sorcery:
m.SkillSorcery=SORCERY
Sorcery.HasCast=[[GREEN]]**CASTING**[[GOLD]]
Sorcery.Current_Mana=[[DARK_AQUA]]MP
Sorcery.SpellSelected=[[GREEN]]-=([[GOLD]]{0}[[GREEN]])=- [[RED]]([[GRAY]]{1}[[RED]])
Sorcery.Cost=[[RED]][COST] {0} MP
Sorcery.OOM=[[DARK_AQUA]][[[GOLD]]{2}[[DARK_AQUA]]][[DARK_GRAY]] Out Of Mana [[YELLOW]]([[RED]]{0}[[YELLOW]]/[[GRAY]]{1}[[YELLOW]])
Sorcery.Water.Thunder=THUNDER
Sorcery.Curative.Self=CURE SELF
Sorcery.Curative.Other=CURE OTHER
m.LVL=[[DARK_GRAY]]LVL: [[GREEN]]{0} [[DARK_AQUA]]XP[[YELLOW]]([[GOLD]]{1}[[YELLOW]]/[[GOLD]]{2}[[YELLOW]])
Combat.BeastLore=[[GREEN]]**BEAST LORE**
Combat.BeastLoreOwner=[[DARK_AQUA]]Owner ([[RED]]{0}[[DARK_AQUA]])
Combat.BeastLoreHealthWolfTamed=[[DARK_AQUA]]Health ([[GREEN]]{0}[[DARK_AQUA]]/20)
Combat.BeastLoreHealthWolf=[[DARK_AQUA]]Health ([[GREEN]]{0}[[DARK_AQUA]]/8)

View File

@ -1,329 +0,0 @@
# Dutch translation by Pluis65 v1.1
# To use: Set locale to nl
# DO NOT EDIT THIS FILE WITH NORMAL NOTEPAD, use Notepad++
# Verander deze file alleen met Notepad++
# Geef fouten door aan pluis65@hotmail.com
# Last official edit: 8-7-2011
Combat.WolfExamine=[[GREEN]]**Je bekijkt de wolf met Wolfinspectie**
Combat.WolfShowMaster=[[DARK_GREEN]]Eigenaar van de wolf \: {0}
Combat.Ignition=[[RED]]**IGNITION**
Combat.BurningArrowHit=[[DARK_RED]]Je bent geraakt door een brandende pijl\!
Combat.TouchedFuzzy=[[DARK_RED]]Je raakte Fuzzy aan. Je voelt je duizelig.
Combat.TargetDazed=Doelwit was [[DARK_RED]]versuft
Combat.WolfNoMaster=[[GRAY]]Deze wolf heeft geen eigenaar...
Combat.WolfHealth=[[GREEN]]Deze wolf heeft {0} levens
Combat.StruckByGore=[[RED]]**VAST DOOR GESTOLD BLOED**
Combat.Gore=[[GREEN]]**GESTOLD BLOED**
Combat.ArrowDeflect=[[WHITE]]**PIJL AFWIJKING**
Item.ChimaeraWingFail=**CHIMAERA WING MISLUKT\!**
Item.ChimaeraWingPass=**CHIMAERA WING**
Item.InjuredWait=Je bent gewond en moet wachten. [[YELLOW]]({0}s)
Item.NeedFeathers=[[GRAY]]Je hebt meer veren nodig..
m.mccPartyCommands=[[GREEN]]--PARTY COMMANDOS--
m.mccParty=[party name] [[RED]]- Maak/Join getypte party
m.mccPartyQ=[[RED]]- Verlaat je huidige party
m.mccPartyToggle=[[RED]] - Doe party chat aan/uit
m.mccPartyInvite=[player name] [[RED]]- Stuur een uitnodiging voor je party
m.mccPartyAccept=[[RED]]- Accepteer party uitnodiging
m.mccPartyTeleport=[party member name] [[RED]]- Teleporteer naar je party medelid
m.mccOtherCommands=[[GREEN]]--ANDERE COMMANDOS--
m.mccStats=- Laat je levels zien
m.mccLeaderboards=- Topscores
m.mccMySpawn=- Teleporteer naar MySpawn
m.mccClearMySpawn=- Verwijder je MySpawn
m.mccToggleAbility=- Doe ability activatie aan/uit
m.mccAdminToggle=- Doe admin chat aan/uit
m.mccWhois=[playername] [[RED]]- Laat informatie zien over speler
m.mccMmoedit=[playername] [skill] [newvalue] [[RED]]- Verander levels
m.mccMcGod=- God Modus
m.mccSkillInfo=[skillname] [[RED]]- Laat informatie zien over een skill
m.mccModDescription=[[RED]]- Lees MOD beschrijving
m.SkillHeader=[[RED]]-----[][[GREEN]]{0}[[RED]][]-----
m.XPGain=[[DARK_GRAY]]XP: [[WHITE]]{0}
m.EffectsTemplate=[[DARK_AQUA]]{0}: [[GREEN]]{1}
m.AbilityLockTemplate=[[GRAY]]{0}
m.AbilityBonusTemplate=[[RED]]{0}: [[YELLOW]]{1}
m.Effects=EFFECTEN
m.YourStats=JOUW STATUS
m.SkillTaming=TEMMEN
m.XPGainTaming=Wolven krijgen schade
m.EffectsTaming1_0=Wolfinspectie
m.EffectsTaming1_1=Bone-meal inspecteert wolven
m.EffectsTaming2_0=Gestold bloed
m.EffectsTaming2_1=Critical Strike zorgt voor bloedingen
m.EffectsTaming3_0=Scherpere klauwen
m.EffectsTaming3_1=Geeft meer schade
m.EffectsTaming4_0=Mileukennis
m.EffectsTaming4_1=Geen cactus/lava schade, geen falldamage
m.EffectsTaming5_0=Dikke huis
m.EffectsTaming5_1=Minder schade, kan tegen vuur
m.EffectsTaming6_0=Explosieschild
m.EffectsTaming6_1=Minder explosie schade
m.AbilLockTaming1=GEBLOKEERD TOT 100+ SKILL (MILIEUKENNIS)
m.AbilLockTaming2=GEBLOKEERD TOT 250+ SKILL (DIKKE HUIS)
m.AbilLockTaming3=GEBLOKEERD TOT 500+ SKILL (EXPLOSIESCHILD)
m.AbilLockTaming4=GEBLOKEERD TOT 750+ SKILL (SCHERPERE KLAUWEN)
m.AbilBonusTaming1_0=Milieukennis
m.AbilBonusTaming1_1=Wolven ontwijken gevaar (cactus, lava)
m.AbilBonusTaming2_0=Dikkere huid
m.AbilBonusTaming2_1=Halve schade, kan tegen vuur
m.AbilBonusTaming3_0=Explosieschild
m.AbilBonusTaming3_1=Explosies geven 1/6 van de normale schade
m.AbilBonusTaming4_0=Scherpere klauwen
m.AbilBonusTaming4_1=+2 Schade
m.TamingGoreChance=[[RED]]Kans op gestold bloed: [[YELLOW]]{0}%
m.SkillWoodCutting=HOUTHAKKEN
m.XPGainWoodCutting=Bomen omhakken
m.EffectsWoodCutting1_0=Tree Feller (ABILITY)
m.EffectsWoodCutting1_1=Laat bomen deels exploderen
m.EffectsWoodCutting2_0=Leaf Blower
m.EffectsWoodCutting2_1=Laat leaves verdwijnen
m.EffectsWoodCutting3_0=Dubbele Drop
m.EffectsWoodCutting3_1=Geeft een dubbele drop
m.AbilLockWoodCutting1=GEBLOKEERD TOT 100+ SKILL (LEAF BLOWER)
m.AbilBonusWoodCutting1_0=Leaf Blower
m.AbilBonusWoodCutting1_1=Laat leaves verdwijnen
m.WoodCuttingDoubleDropChance=[[RED]]Dubbele Drop kans: [[YELLOW]]{0}%
m.WoodCuttingTreeFellerLength=[[RED]]Tree Feller lengte: [[YELLOW]]{0}s
m.SkillArchery=BOOGSCHIETEN
m.XPGainArchery=Schiet op vijanden
m.EffectsArchery1_0=Brandende pijl
m.EffectsArchery1_1=25% kans dat een vijand verbrand
m.EffectsArchery2_0=Verdoof (Players)
m.EffectsArchery2_1=Gedesorienteerde vijanden
m.EffectsArchery3_0=Schade+
m.EffectsArchery3_1=Verhoogt schade
m.EffectsArchery4_0=Pijlen terugkrijgen
m.EffectsArchery4_1=Kans dat dode vijanden pijlen droppen
m.ArcheryDazeChance=[[RED]]Kans op verdoving: [[YELLOW]]{0}%
m.ArcheryRetrieveChance=[[RED]]Kans om pijlen terug te krijgen: [[YELLOW]]{0}%
m.ArcheryIgnitionLength=[[RED]]Lengte van Brandende pijl: [[YELLOW]]{0} seconds
m.ArcheryDamagePlus=[[RED]]Schade+ (Rank{0}): [[YELLOW]]Bonus {0} schade
m.SkillAxes=BIJLEN
m.XPGainAxes=Val monsters aan met een bijl
m.EffectsAxes1_0=Schedelsplijter (ABILITY)
m.EffectsAxes1_1=Geef schade rond om je heen
m.EffectsAxes2_0=Critical Strikes
m.EffectsAxes2_1=Dubbele schade
m.EffectsAxes3_0=Bijl Master (500 SKILL)
m.EffectsAxes3_1=Verhoogt schade
m.AbilLockAxes1=GEBLOKEERD TOT 500+ SKILL (BIJL MASTER)
m.AbilBonusAxes1_0=Bijl Master
m.AbilBonusAxes1_1=4 schade extra
m.AxesCritChance=[[RED]]Kans op Critical Strikes: [[YELLOW]]{0}%
m.AxesSkullLength=[[RED]]Schedelsplijter lengte: [[YELLOW]]{0}s
m.SkillSwords=ZWAARDEN
m.XPGainSwords=Val monsters aan met een zwaard
m.EffectsSwords1_0=Terugkaats Aanval
m.EffectsSwords1_1=Kaats 50% van de schade terug
m.EffectsSwords2_0=Serrated Strikes (ABILITY)
m.EffectsSwords2_1=25% meer schade, kans op Bloeding+ om je heen
m.EffectsSwords3_0=Serrated Strikes Bloeding+
m.EffectsSwords3_1=Kans op extra bloeding bij vijanden
m.EffectsSwords4_0=Pareren
m.EffectsSwords4_1=Blokkeer vijandelijke aanval
m.EffectsSwords5_0=5 Tikken van Bloeding
m.EffectsSwords5_1=Laat anderen bloeden
m.SwordsCounterAttChance=[[RED]]Kans op Terugkeer Aanval: [[YELLOW]]{0}%
m.SwordsBleedLength=[[RED]]Bloeding lengte: [[YELLOW]]{0} ticks
m.SwordsBleedChance=[[RED]]Kans op Bloeding: [[YELLOW]]{0} %
m.SwordsParryChance=[[RED]]Kans op Pareren: [[YELLOW]]{0} %
m.SwordsSSLength=[[RED]]Serrated Strikes lengte: [[YELLOW]]{0}s
m.SwordsTickNote=[[GRAY]]NOTE: [[YELLOW]]1 tik per 2 seconden
m.SkillAcrobatics=ACROBATIEK
m.XPGainAcrobatics=Vallen
m.EffectsAcrobatics1_0=Rollen
m.EffectsAcrobatics1_1=Verminderd of voorkomt schade
m.EffectsAcrobatics2_0=Perfecte Rol
m.EffectsAcrobatics2_1=Twee keer zo effectief als Rollen
m.EffectsAcrobatics3_0=Ontwijken
m.EffectsAcrobatics3_1=50% minder schade
m.AcrobaticsRollChance=[[RED]]Kans om te rollen: [[YELLOW]]{0}%
m.AcrobaticsGracefulRollChance=[[RED]]Kans op Perfecte Rol: [[YELLOW]]{0}%
m.AcrobaticsDodgeChance=[[RED]]Kans om te ontwijken: [[YELLOW]]{0}%
m.SkillMining=MIJNBOUW
m.XPGainMining=Hak steen & erts met een pickaxe
m.EffectsMining1_0=Super Breeker (ABILITY)
m.EffectsMining1_1=Hogere snelheid, Kans op 3x drop
m.EffectsMining2_0=Dubbele Drops
m.EffectsMining2_1=Dubbele van normale drop
m.MiningDoubleDropChance=[[RED]]Kans op Dubbele Drop: [[YELLOW]]{0}%
m.MiningSuperBreakerLength=[[RED]]Super Breeker lengte: [[YELLOW]]{0}s
m.SkillRepair=REPAREREN
m.XPGainRepair=Repareer tools en armor
m.EffectsRepair1_0=Repareer
m.EffectsRepair1_1=Repareer Iron Tools & Armor
m.EffectsRepair2_0=Repareer Master
m.EffectsRepair2_1=Vergroot de reparatiehoeveelheid
m.EffectsRepair3_0=Super Repareren
m.EffectsRepair3_1=Dubbel effectief
m.EffectsRepair4_0=Diamond Repareren ({0}+ SKILL)
m.EffectsRepair4_1=Repareer Diamond Tools & Armor
m.RepairRepairMastery=[[RED]]Repareer Master: [[YELLOW]]Extra {0}% durability restored
m.RepairSuperRepairChance=[[RED]]Kans op Super Repareren: [[YELLOW]]{0}%
m.SkillUnarmed=ONBEWAPEND
m.XPGainUnarmed=Val monsters aan met hand
m.EffectsUnarmed1_0=Onbewapende gek (ABILITY)
m.EffectsUnarmed1_1=+50% schade, hak zachte materialen weg
m.EffectsUnarmed2_0=Ontwapen (Players)
m.EffectsUnarmed2_1=Dropt het wapen van de vijand
m.EffectsUnarmed3_0=Onbewapende held
m.EffectsUnarmed3_1=Nog meer schade
m.EffectsUnarmed4_0=Onbewapende leerling
m.EffectsUnarmed4_1=Meer schade
m.EffectsUnarmed5_0=Pijlafwijking
m.EffectsUnarmed5_1=Laat pijlen afwijken
m.AbilLockUnarmed1=GEBLOKEERD TOT 250+ SKILL (Onbewapende leerling)
m.AbilLockUnarmed2=GEBLOKEERD TOT 500+ SKILL (Onbewapende held)
m.AbilBonusUnarmed1_0=Onbewapende leerling
m.AbilBonusUnarmed1_1=+2 meer schade
m.AbilBonusUnarmed2_0=Onbewapende held
m.AbilBonusUnarmed2_1=+4 meer schade
m.UnarmedArrowDeflectChance=[[RED]]Kans op Pijlafwijking: [[YELLOW]]{0}%
m.UnarmedDisarmChance=[[RED]]Kans op Ontwapening: [[YELLOW]]{0}%
m.UnarmedBerserkLength=[[RED]]Lengte van Onbewapende gek: [[YELLOW]]{0}s
m.SkillHerbalism=LANDBOUW
m.XPGainHerbalism=Verzamel kruiden en planten
m.EffectsHerbalism1_0=Groene Aarde (ABILITY)
m.EffectsHerbalism1_1=3x meer XP en kans op 3x drop
m.EffectsHerbalism2_0=Groene vingers (Wheat)
m.EffectsHerbalism2_1=Plant wheat bij het oogsten
m.EffectsHerbalism3_0=Groene vingers (Cobble)
m.EffectsHerbalism3_1=Maakt van cobblestone moss-stone met seeds
m.EffectsHerbalism4_0=Voedsel+
m.EffectsHerbalism4_1=Verhoogt de heling van brood en stews
m.EffectsHerbalism5_0=Dubbele Drop (Alle planten)
m.EffectsHerbalism5_1=Dubbele drop van planten
m.HerbalismGreenTerraLength=[[RED]]Groene Aarde lengte: [[YELLOW]]{0}s
m.HerbalismGreenThumbChance=[[RED]]Kans op Groene vingers: [[YELLOW]]{0}%
m.HerbalismGreenThumbStage=[[RED]]Groene vingers periode: [[YELLOW]] Wheat groeit in periode {0}
m.HerbalismDoubleDropChance=[[RED]]Kans op Dubbele Drop: [[YELLOW]]{0}%
m.HerbalismFoodPlus=[[RED]]Voedsel+ (Rank{0}): [[YELLOW]]Bonus {0} heling
m.SkillExcavation=UITGRAVING
m.XPGainExcavation=Graven
m.EffectsExcavation1_0=Giga Drilboor (ABILITY)
m.EffectsExcavation1_1=3x drop, 3x XP, hogere snelheid
m.EffectsExcavation2_0=Schatzoeker
m.EffectsExcavation2_1=Mogelijkheid om schatten te zoeken
m.ExcavationGreenTerraLength=[[RED]]Giga Drilboor lengte: [[YELLOW]]{0}s
mcBlockListener.PlacedAnvil=[[DARK_RED]]Je hebt een aambeeld geplaatst. Hierop kun je tools en armor repareren.
mcEntityListener.WolfComesBack=[[DARK_GRAY]]Je wolf dribbelt terug naar je...
mcPlayerListener.AbilitiesOff=Ability activatie is uit
mcPlayerListener.AbilitiesOn=Ability activatie is aan
mcPlayerListener.AbilitiesRefreshed=[[GREEN]]**ABILITIES HERLADEN\!**
mcPlayerListener.AcrobaticsSkill=Acrobatiek:
mcPlayerListener.ArcherySkill=Boogschieten:
mcPlayerListener.AxesSkill=Bijlen:
mcPlayerListener.ExcavationSkill=Uitgraving:
mcPlayerListener.GodModeDisabled=[[YELLOW]]Godmodus uitgeschakeld
mcPlayerListener.GodModeEnabled=[[YELLOW]]Godmodus ingeschakeld
mcPlayerListener.GreenThumb=[[GREEN]]**GROENE VINGERS**
mcPlayerListener.GreenThumbFail=[[RED]]**GROENE VINNGERS MISLUKT**
mcPlayerListener.HerbalismSkill=Landbouw:
mcPlayerListener.MiningSkill=Mijnbouw:
mcPlayerListener.MyspawnCleared=[[DARK_AQUA]]Myspawn is verwijderd.
mcPlayerListener.MyspawnNotExist=[[RED]]Plaats Myspawn eerst door op een bed te drukken.
mcPlayerListener.MyspawnSet=[[DARK_AQUA]]Myspawn is geplaatst op je huidige locatie.
mcPlayerListener.MyspawnTimeNotice=Je moet {0}m {1}s wachten voordat je myspawn kan gebruiken.
mcPlayerListener.NoPermission=Je hebt geen permissie.
mcPlayerListener.NoSkillNote=[[DARK_GRAY]]Als je geen toegang hebt tot een skill wordt hij hier niet weergegeven.
mcPlayerListener.NotInParty=[[RED]]Je zit niet in een party.
mcPlayerListener.InviteSuccess=[[GREEN]]Uitnodiging succesvol verzonden.
mcPlayerListener.ReceivedInvite1=[[RED]]BERICHT: [[GREEN]]Je bent uitgenodigd voor de party {0} door {1}
mcPlayerListener.ReceivedInvite2=[[YELLOW]]Type [[GREEN]]/{0}[[YELLOW]] om de uitnodiging te accepteren.
mcPlayerListener.InviteAccepted=[[GREEN]]Uitnodiging geaccepteerd. Je bent nu lid van {0}
mcPlayerListener.NoInvites=[[RED]]Je hebt geen uitnodigingen
mcPlayerListener.YouAreInParty=[[GREEN]]Je zit in de party {0}
mcPlayerListener.PartyMembers=[[GREEN]]Party Leden
mcPlayerListener.LeftParty=[[RED]]Je hebt de party verlaten
mcPlayerListener.JoinedParty=Lid geworden van: {0}
mcPlayerListener.PartyChatOn=Alleen Party Chat [[GREEN]]aan
mcPlayerListener.PartyChatOff=Alleen Party Chat [[RED]]uit
mcPlayerListener.AdminChatOn=Alleen Admin Chat [[GREEN]]aan
mcPlayerListener.AdminChatOff=Alleen Admin Chat [[RED]]uit
mcPlayerListener.MOTD=[[BLUE]]Deze server werkt op mcMMO {0} type [[YELLOW]]/{1}[[BLUE]] voor hulp.
mcPlayerListener.WIKI=[[GREEN]]http://mcmmo.wikia.com[[BLUE]] - mcMMO Wiki
mcPlayerListener.PowerLevel=[[DARK_RED]]POWER LEVEL:
mcPlayerListener.PowerLevelLeaderboard=[[YELLOW]]--mcMMO[[BLUE]] Power Level [[YELLOW]]Highscore--
mcPlayerListener.SkillLeaderboard=[[YELLOW]]--mcMMO [[BLUE]]{0}[[YELLOW]] Highscore--
mcPlayerListener.RepairSkill=Repareren:
mcPlayerListener.SwordsSkill=Zwaarden:
mcPlayerListener.TamingSkill=Temmen:
mcPlayerListener.UnarmedSkill=Onbewapend:
mcPlayerListener.WoodcuttingSkill=Houthakken:
mcPlayerListener.YourStats=[[GREEN]][mcMMO] Status
Party.InformedOnJoin={0} [[GREEN]] heeft je party gejoined
Party.InformedOnQuit={0} [[GREEN]] heeft je party verlaten
Skills.YourGreenTerra=[[GREEN]]Je [[YELLOW]]Groene Aarde [[GREEN]]ability is opgeladen!
Skills.YourTreeFeller=[[GREEN]]Je [[YELLOW]]Tree Feller [[GREEN]]ability is opgeladen!
Skills.YourSuperBreaker=[[GREEN]]Je [[YELLOW]]Super Breeker [[GREEN]]ability is opgeladen!
Skills.YourSerratedStrikes=[[GREEN]]Je [[YELLOW]]Serrated Strikes [[GREEN]]ability is opgeladen!
Skills.YourBerserk=[[GREEN]]Je [[YELLOW]]Onbewapende gek [[GREEN]]ability is opgeladen!
Skills.YourSkullSplitter=[[GREEN]]Je [[YELLOW]]Schedelsplijter [[GREEN]]ability is opgeladen!
Skills.YourGigaDrillBreaker=[[GREEN]]Je [[YELLOW]]Giga Drilboor [[GREEN]]ability is opgeladen!
Skills.TooTired=[[RED]]Je bent te moe om die ability te gebruiken.
Skills.ReadyHoe=[[GREEN]]**JE TILT JE SCHOFFEL OP**
Skills.LowerHoe=[[GRAY]]**JE LAAT JE SCHOFFEL ZAKKEN**
Skills.ReadyAxe=[[GREEN]]**JE TILT JE BIJL OP**
Skills.LowerAxe=[[GRAY]]**JE LAAT JE BIJL ZAKKEN**
Skills.ReadyFists=[[GREEN]]**JE BALT JE VUISTEN**
Skills.LowerFists=[[GRAY]]**JE LAAT JE VUISTEN ZAKKEN**
Skills.ReadyPickAxe=[[GREEN]]**JE TILT JE PICKAXE OP**
Skills.LowerPickAxe=[[GRAY]]**JE LAAT JE PICKAXE ZAKKEN**
Skills.ReadyShovel=[[GREEN]]**JE TILT JE SCHEP OP**
Skills.LowerShovel=[[GRAY]]**JE LAAT JE SCHEP ZAKKEN**
Skills.ReadySword=[[GREEN]]**JE TILT JE ZWAARD OP**
Skills.LowerSword=[[GRAY]]**JE LAAT JE ZWAARD ZAKKEN**
Skills.BerserkOn=[[GREEN]]**ONBEWAPENDE GEK GEACTIVEERD**
Skills.BerserkPlayer=[[GREEN]]{0}[[DARK_GREEN]] gebruikt [[RED]]Onbewapende gek!
Skills.GreenTerraOn=[[GREEN]]**GROENE AARDE GEACTIVEERD**
Skills.GreenTerraPlayer=[[GREEN]]{0}[[DARK_GREEN]] gebruikt [[RED]]Groene Aarde!
Skills.TreeFellerOn=[[GREEN]]**TREE FELLER GEACTIVEERD**
Skills.TreeFellerPlayer=[[GREEN]]{0}[[DARK_GREEN]] gebruikt [[RED]]Tree Feller!
Skills.SuperBreakerOn=[[GREEN]]**SUPER BREEKER GEACTIVEERD**
Skills.SuperBreakerPlayer=[[GREEN]]{0}[[DARK_GREEN]] gebruikt [[RED]]Super Breeker!
Skills.SerratedStrikesOn=[[GREEN]]**SERRATED STRIKES GEACTIVEERD**
Skills.SerratedStrikesPlayer=[[GREEN]]{0}[[DARK_GREEN]] gebruikt [[RED]]Serrated Strikes!
Skills.SkullSplitterOn=[[GREEN]]**SCHEDELSPLIJTER GEACTIVEERD**
Skills.SkullSplitterPlayer=[[GREEN]]{0}[[DARK_GREEN]] gebruikt [[RED]]Schedelsplijter!
Skills.GigaDrillBreakerOn=[[GREEN]]**GIGA DRILBOOR GEACTIVEERD**
Skills.GigaDrillBreakerPlayer=[[GREEN]]{0}[[DARK_GREEN]] gebruikt [[RED]]Giga Drilboor!
Skills.GreenTerraOff=[[RED]]**Groene Aarde is uitgewerkt**
Skills.TreeFellerOff=[[RED]]**Tree Feller is uitgewerkt**
Skills.SuperBreakerOff=[[RED]]**Super Breeker is uitgewerkt**
Skills.SerratedStrikesOff=[[RED]]**Serrated Strikes is uitgewerkt**
Skills.BerserkOff=[[RED]]**Onbewapende gek is uitgewerkt**
Skills.SkullSplitterOff=[[RED]]**Schedelsplijter is uitgewerkt**
Skills.GigaDrillBreakerOff=[[RED]]**Giga Drilboor is uitgewerkt**
Skills.TamingUp=[[YELLOW]]Temmen skill verhoogt met {0}. Totaal ({1})
Skills.AcrobaticsUp=[[YELLOW]]Acrobatics skill verhoogt met {0}. Total ({1})
Skills.ArcheryUp=[[YELLOW]]Boogschieten skill verhoogt met {0}. Totaal ({1})
Skills.SwordsUp=[[YELLOW]]Zwaarden skill verhoogt met {0}. Totaal ({1})
Skills.AxesUp=[[YELLOW]]Bijlen skill verhoogt met {0}. Totaal ({1})
Skills.UnarmedUp=[[YELLOW]]Onbewapend skill verhoogt met {0}. Totaal ({1})
Skills.HerbalismUp=[[YELLOW]]Landbouw skill verhoogt met {0}. Totaal ({1})
Skills.MiningUp=[[YELLOW]]Mijnbouw skill verhoogt met {0}. Totaal ({1})
Skills.WoodcuttingUp=[[YELLOW]]Houthakken skill verhoogt met {0}. Totaal ({1})
Skills.RepairUp=[[YELLOW]]Repareren skill verhoogt met {0}. Totaal ({1})
Skills.ExcavationUp=[[YELLOW]]Uitgraven skill verhoogt met {0}. Totaal ({1})
Skills.FeltEasy=[[GRAY]]Dat was makkelijk.
Skills.StackedItems=[[DARK_RED]]Je kan geen gestackte items repareren
Skills.NeedMore=[[DARK_RED]]Je hebt te weinig
Skills.AdeptDiamond=[[DARK_RED]]Je bent niet goed genoeg om diamond te repareren.
Skills.FullDurability=[[GRAY]]Dat is nog helemaal heel.
Skills.Disarmed=[[DARK_RED]]Je bent ontwapend!
mcPlayerListener.SorcerySkill=Tovenarij:
m.SkillSorcery=TOVERNARIJ
Sorcery.HasCast=[[GREEN]]**UITROEPEN VAN**[[GOLD]]
Sorcery.Current_Mana=[[DARK_AQUA]]MP
Sorcery.SpellSelected=[[GREEN]]-=([[GOLD]]{0}[[GREEN]])=- [[RED]]([[GRAY]]{1}[[RED]])
Sorcery.Cost=[[RED]][COST] {0} MP
Sorcery.OOM=[[DARK_AQUA]][[[GOLD]]{2}[[DARK_AQUA]]][[DARK_GRAY]] Geen Mana meer [[YELLOW]]([[RED]]{0}[[YELLOW]]/[[GRAY]]{1}[[YELLOW]])
Sorcery.Water.Thunder=DONDER
Sorcery.Curative.Self=HEEL JEZELF
Sorcery.Curative.Other=HEEL EEN ANDER
m.LVL=[[DARK_GRAY]]LVL: [[GREEN]]{0} [[DARK_AQUA]]XP[[YELLOW]]([[GOLD]]{1}[[YELLOW]]/[[GOLD]]{2}[[YELLOW]])
Combat.BeastLore=[[GREEN]]**WOLFINSPECTIE**
Combat.BeastLoreOwner=[[DARK_AQUA]]Eigenaar ([[RED]]{0}[[DARK_AQUA]])
Combat.BeastLoreHealthWolfTamed=[[DARK_AQUA]]Levens ([[GREEN]]{0}[[DARK_AQUA]]/20)
Combat.BeastLoreHealthWolf=[[DARK_AQUA]]Levens ([[GREEN]]{0}[[DARK_AQUA]]/8)

View File

@ -1,323 +0,0 @@
Combat.WolfExamine=[[GREEN]]**Zbadales Wilka uzywajac Wiedzy Besti**
Combat.WolfShowMaster=[[DARK_GREEN]]Wlascicielem besti jest \: {0}
Combat.Ignition=[[RED]]**PODPALENIE**
Combat.BurningArrowHit=[[DARK_RED]]Zostales trafiony plonaca strzala\!
Combat.TouchedFuzzy=[[DARK_RED]]Czujesz sie oszolomiony.
Combat.TargetDazed=Target was [[DARK_RED]]Oszolomiony.
Combat.WolfNoMaster=[[GRAY]]Ta Bestia nie ma wlasciciela...
Combat.WolfHealth=[[GREEN]]Ta bestia ma {0} zycia.
Combat.StruckByGore=[[RED]]**POWALONY**
Combat.Gore=[[GREEN]]**WYLEW KRWI**
Combat.ArrowDeflect=[[WHITE]]**ODBICIE STRZALU**
Item.ChimaeraWingFail=**UZYCIE SKRZYDLA CHIMAERY NIE POWIODLO SIE\!**
Item.ChimaeraWingPass=**UZYLES SKRZYDEL CHIMAERY**
Item.InjuredWait=Musisz poczekac aby znowu to uzyc. [[YELLOW]]({0}sekund)
Item.NeedFeathers=[[GRAY]]Potrzebujesz wiecej pior.
m.mccPartyCommands=[[GREEN]]--KOMENDY DRUZYNOWE--
m.mccParty=[party name] [[RED]]- Tworzy lub dolacza do danej druzyny.
m.mccPartyQ=[[RED]]- Pozwala opuscic druzyne.
m.mccPartyToggle=[[RED]] - Wlacza chat druzyny.
m.mccPartyInvite=[player name] [[RED]]- Wysyla zaproszenie do druzyny.
m.mccPartyAccept=[[RED]]- Akceptuje zaproszenie do druzyny.
m.mccPartyTeleport=[party member name] [[RED]]- Teleportuje cie do czlonka druzyny.
m.mccOtherCommands=[[GREEN]]--INNE KOMENDY--
m.mccStats=- Pokazuje twoje statystyki.
m.mccLeaderboards=- Pokazuje najlepszych graczy.
m.mccMySpawn=- Teleportuje do spawna.
m.mccClearMySpawn=- Kasuje twoj spawn i zmienia na domyslny.
m.mccToggleAbility=- Wlacza specjalna umiejetnosc prawym przyciskiem myszy.
m.mccAdminToggle=- Wlacza chat adminow.
m.mccWhois=[nazwa gracza] [[RED]]- Zobacz dokladne informacje na temat gracza.
m.mccMmoedit=[nazwa gracza] [umiejetnosc] [nowa wartosc] [[RED]]- Modyfikuje cel.
m.mccMcGod=- Tryb Boga.
m.mccSkillInfo=[nazwa umiejetnosci (np. Mining)] [[RED]]- Pokazuje dokladne informacje o umiejetnosci.
m.mccModDescription=[[RED]]- Wyswietla opis moda.
m.SkillHeader=[[RED]]-----[][[GREEN]]{0}[[RED]][]-----
m.XPGain=[[DARK_GRAY]]Dostajesz doswiadczenie za: [[WHITE]]{0}
m.EffectsTemplate=[[DARK_AQUA]]{0}: [[GREEN]]{1}
m.AbilityLockTemplate=[[GRAY]]{0}
m.AbilityBonusTemplate=[[RED]]{0}: [[YELLOW]]{1}
m.Effects=EFEKTY
m.YourStats=TWOJE STATYSTYKI
m.SkillTaming=OSWAJANIE
m.XPGainTaming=Wilki zostaja oswojone.
m.EffectsTaming1_0=Wiedza Besti
m.EffectsTaming1_1=Kosci pozwalaja sprawdzic wilki.
m.EffectsTaming2_0=Krwotok
m.EffectsTaming2_1=Atak Krytyczny powodujacy silny krwotok.
m.EffectsTaming3_0=Naostrzone pazury
m.EffectsTaming3_1=Bonus do obrazen
m.EffectsTaming4_0=Swiadome srodowisko
m.EffectsTaming4_1=Strach przed kaktusami i lawa, odpornosc na obrazenia ze spadania.
m.EffectsTaming5_0=Grube Futro
m.EffectsTaming5_1=Redukcja obrazen, obrona przeciw ogniowi.
m.EffectsTaming6_0=Odpornosc na wstrzasy.
m.EffectsTaming6_1=Redukajca obrazen spowodowanych wybuchem.
m.AbilLockTaming1=Zablokowane puki nie osiagniesz umiejetnosci na poziomie 100+ (SWIADOME SRODOWISKO)
m.AbilLockTaming2=Zablokowane puki nie osiagniesz umiejetnosci na poziomie 250+ (GRUBE FUTRO)
m.AbilLockTaming3=Zablokowane puki nie osiganiesz umiejetnosci na poziomie 500+ (ODPORNOSC NA WSTRZASY)
m.AbilLockTaming4=Zablokowane puki nie osiagniesz umiejetnosci na poziomie 750+ (NAOSTRZONE PAZURY)
m.AbilBonusTaming1_0=Swiadome srodowisko.
m.AbilBonusTaming1_1=Wilki unikaja zagrozenia.
m.AbilBonusTaming2_0=Grube futro.
m.AbilBonusTaming2_1=Polowa obrazen, obrona przeciw ogniowi.
m.AbilBonusTaming3_0=Odpornosc na wstrzasy.
m.AbilBonusTaming3_1=Wybuchy powoduja 1/6 normalnych obrazen.
m.AbilBonusTaming4_0=Naostrzone pazury
m.AbilBonusTaming4_1=+2 Obrazen
m.TamingGoreChance=[[RED]]Szansa na spowodowanie krwotoku: [[YELLOW]]{0}%
m.SkillWoodCutting=Scinanie Drzew
m.XPGainWoodCutting=Powalanie drzew
m.EffectsWoodCutting1_0=Powalacz drzew (UMIEJETNOSC)
m.EffectsWoodCutting1_1=Powoduje ze drzewa blyskawicznie zostaja powalone
m.EffectsWoodCutting2_0=Wysadzacz lisci
m.EffectsWoodCutting2_1=Wyrzuca liscie
m.EffectsWoodCutting3_0=Podwojna Zaplata
m.EffectsWoodCutting3_1=Podwaja normalny drop przedmiotow.
m.AbilLockWoodCutting1=Zablokowane puki nie osiagniesz umiejetnosci na poziomie 100+ (WYSADZACZ LISCI)
m.AbilBonusWoodCutting1_0=Wysadzacz lisci
m.AbilBonusWoodCutting1_1=Wyrzuca liscie
m.WoodCuttingDoubleDropChance=[[RED]]Szansa na Podwojna Zaplate: [[YELLOW]]{0}%
m.WoodCuttingTreeFellerLength=[[RED]]Dlugosc Powalacza Drzew: [[YELLOW]]{0}sekund
m.SkillArchery=LUCZNICTWO
m.XPGainArchery=Atakowanie potworow przy uzyciu luku.
m.EffectsArchery1_0=Podpalenie
m.EffectsArchery1_1=25% szansy, ze cel zostanie podpalony.
m.EffectsArchery2_0=Oszolomienie(Tylko na graczy)
m.EffectsArchery2_1=Dezorientuje przeciwnikow.
m.EffectsArchery3_0=Obrazenia+
m.EffectsArchery3_1=Modyfikuje obrazenia.
m.EffectsArchery4_0=Odzyskanie strzal.
m.EffectsArchery4_1=Szansa na wyciagniecie strzalow ze zwlok.
m.ArcheryDazeChance=[[RED]]Szansa na oszolomienie: [[YELLOW]]{0}%
m.ArcheryRetrieveChance=[[RED]]Szansa na odzyskanie strzal: [[YELLOW]]{0}%
m.ArcheryIgnitionLength=[[RED]]Dlugosc podpalenia: [[YELLOW]]{0} sekund
m.ArcheryDamagePlus=[[RED]]Obrazenia+ (Rank{0}): [[YELLOW]]Dodatkowe {0} obrazenia
m.SkillAxes=TOPORY
m.XPGainAxes=Atakowanie potworow przy uzyciu toporow.
m.EffectsAxes1_0=Lamacz Czaszek (UMIEJETNOSC)
m.EffectsAxes1_1=Powoduje obrazenia dla calego obszaru.
m.EffectsAxes2_0=Krytyczne Ataki
m.EffectsAxes2_1=Podwojna Sila
m.EffectsAxes3_0=Mistrzostwo Toporow
m.EffectsAxes3_1=Modyfikuje obrazenia
m.AbilLockAxes1=Zablokowane puki nie osiagniesz umiejetnosci na poziomie 500+ (MISTRZOSTWO TOPOROW)
m.AbilBonusAxes1_0=Mistrzostwo Toporow
m.AbilBonusAxes1_1=Dodatkowe 4 obrazen
m.AxesCritChance=[[RED]]Szansa na krytyczne ataki: [[YELLOW]]{0}%
m.AxesSkullLength=[[RED]]Dlugosc Lamacza Czaszek: [[YELLOW]]{0}sekund
m.SkillSwords=MIECZE
m.XPGainSwords=Atakowanie potworow przy uzyciu mieczy.
m.EffectsSwords1_0=Konter-Atak
m.EffectsSwords1_1=Odbija 50% poniesionych obrazen.
m.EffectsSwords2_0=Zabkowany Atak (UMIEJETNOSC)
m.EffectsSwords2_1=25% obrazen obszarowych, Krwotok+ obszarowy
m.EffectsSwords3_0=Zabkowany Atak, Krwotok+
m.EffectsSwords3_1=Powoduje dlugotrwaly krwotok.
m.EffectsSwords4_0=Blok.
m.EffectsSwords4_1=Nie ponosisz obrazen.
m.EffectsSwords5_0=Krwotok
m.EffectsSwords5_1=Powoduje Krwotok
m.SwordsCounterAttChance=[[RED]]Szansa na Konter-Atak: [[YELLOW]]{0}%
m.SwordsBleedLength=[[RED]]Dlugosc Krwotoku: [[YELLOW]]{0} wylewow krwi.
m.SwordsBleedChance=[[RED]]Szansa na spowodowanie Krwotoku: [[YELLOW]]{0} %
m.SwordsParryChance=[[RED]]Parry Chance: [[YELLOW]]{0} %
m.SwordsSSLength=[[RED]]Dlugosc Zabkowanego Ataku: [[YELLOW]]{0}sekund
m.SwordsTickNote=[[GRAY]]UWAGA: [[YELLOW]]1 Wylew Krwi pojawia sie co 2 sekundy.
m.SkillAcrobatics=AKROBATYKI
m.XPGainAcrobatics=Spadanie
m.EffectsAcrobatics1_0=Rolowanie sie.
m.EffectsAcrobatics1_1=Redukuje albo usuwa obrazenia.
m.EffectsAcrobatics2_0=Wielka przewrotka
m.EffectsAcrobatics2_1=Dwa razy efektowowniejsze niz rolowanie sie.
m.EffectsAcrobatics3_0=Unik
m.EffectsAcrobatics3_1=Redukuje polowe obrazen.
m.AcrobaticsRollChance=[[RED]]Szansa na rolowanie sie: [[YELLOW]]{0}%
m.AcrobaticsGracefulRollChance=[[RED]]Szansa na wielka przewrotke: [[YELLOW]]{0}%
m.AcrobaticsDodgeChance=[[RED]]Szansa na unik: [[YELLOW]]{0}%
m.SkillMining=WYKOPALISKA
m.XPGainMining=Wykopywanie kamienia i roznych rud.
m.EffectsMining1_0=Super Kopacz (UMIEJETNOSC)
m.EffectsMining1_1=Szybkosc+, Szansa na potrujna zaplate.
m.EffectsMining2_0=Podwojna zaplata.
m.EffectsMining2_1=Podwaja normalny drop.
m.MiningDoubleDropChance=[[RED]]Szansa na podwojna zaplate: [[YELLOW]]{0}%
m.MiningSuperBreakerLength=[[RED]]Dlugosc super kopania: [[YELLOW]]{0}sekund
m.SkillRepair=NAPRAWA
m.XPGainRepair=Naprawianie przedmiotow.
m.EffectsRepair1_0=Naprawa
m.EffectsRepair1_1=Naprawianie zelaznych przedmiotow.
m.EffectsRepair2_0=Mistrz naprawy
m.EffectsRepair2_1=Powiekszona liczba napraw.
m.EffectsRepair3_0=Super Naprawa
m.EffectsRepair3_1=Podwojna efektownosc.
m.EffectsRepair4_0=Diamentowa Odnowa ({0}+ UMIEJETNOSC)
m.EffectsRepair4_1=Naprawia diamentowe przedmioty.
m.RepairRepairMastery=[[RED]]Mistrz naprawy: [[YELLOW]]Dodatkowe {0}% wytrzymalosci odzyskane.
m.RepairSuperRepairChance=[[RED]]Szansa na Super Odnowe: [[YELLOW]]{0}%
m.SkillUnarmed=BEZBRONNY
m.XPGainUnarmed=Atakowanie potworow piescia.
m.EffectsUnarmed1_0=Furia (UMIEJETNOSC)
m.EffectsUnarmed1_1=+50% obrazen, niszczy slabe materialy.
m.EffectsUnarmed2_0=Rozbrojenie (Gracze)
m.EffectsUnarmed2_1=Wyrzuca przedmioty przyciwnikow trzymane przez nich w rekach.
m.EffectsUnarmed3_0=Mistrzostwo walki gola piescia
m.EffectsUnarmed3_1=Ogromne ulepszenie obrazen
m.EffectsUnarmed4_0=Poczatkujacy bezbronny
m.EffectsUnarmed4_1=Ulepszenie obrazen
m.EffectsUnarmed5_0=Odbicie strzaly
m.EffectsUnarmed5_1=Odbija strzaly
m.AbilLockUnarmed1=Zablokowane puki nie osiagniesz umiejetnosci na poziomie 250+ (POCZATKUJACY BEZBRONNY)
m.AbilLockUnarmed2=Zablokowane puki nie osiagniesz umiejetnosci na poziomie 500+ (MISTRZOSTWO WALKI GOLA PIESCIA)
m.AbilBonusUnarmed1_0=Poczatkujacy bezbronny
m.AbilBonusUnarmed1_1=+2 obrazen
m.AbilBonusUnarmed2_0=Mistrzostwo walki gola piescia
m.AbilBonusUnarmed2_1=+4 obrazen
m.UnarmedArrowDeflectChance=[[RED]]Szansa na odbicie strzaly: [[YELLOW]]{0}%
m.UnarmedDisarmChance=[[RED]]Szansa na rozbrojenie: [[YELLOW]]{0}%
m.UnarmedBerserkLength=[[RED]]Dlugosc Furii: [[YELLOW]]{0}s
m.SkillHerbalism=ZIELARSTWO
m.XPGainHerbalism=Zbieranie ziol.
m.EffectsHerbalism1_0=Zielona Ziemia (UMIEJETNOSC)
m.EffectsHerbalism1_1=Rozprzestrzenia ziemie, Potraja Wynagrodzenie.
m.EffectsHerbalism2_0=Zielony Kciuk (Zboze)
m.EffectsHerbalism2_1=Automatycznie zasadza nasiona przy zbieraniu zboza.
m.EffectsHerbalism3_0=Zielony Kciuk (Cobbletone)
m.EffectsHerbalism3_1=Zamienia Cooblestone w Mossy Stone
m.EffectsHerbalism4_0=Jedzenie+
m.EffectsHerbalism4_1=Modyfikuje ilosc zycia regenerowana przez zjedzenie chleba/zupy grzybowej.
m.EffectsHerbalism5_0=Podwojne wynagrodzenie
m.EffectsHerbalism5_1=Podwaja normalny drop
m.HerbalismGreenTerraLength=[[RED]]Czas Trwania Zielonego Kciuka: [[YELLOW]]{0}sekund
m.HerbalismGreenThumbChance=[[RED]]Szansa na powodzenie Zielonego Kciuka: [[YELLOW]]{0}%
m.HerbalismGreenThumbStage=[[RED]]Poziom Zielonego Kciuka: [[YELLOW]] Zboze rosnie na poziomie {0}
m.HerbalismDoubleDropChance=[[RED]]Podwojne wynagrodzenie: [[YELLOW]]{0}%
m.HerbalismFoodPlus=[[RED]]Jedzenie+ (Rank{0}): [[YELLOW]]Dodatkowe {0} zycia
m.SkillExcavation=ARCHEOLOGIA
m.XPGainExcavation=Kopanie i odnajdywanie skarbow
m.EffectsExcavation1_0=Wielki Lamacz Wiertla (UMIEJETNOSC)
m.EffectsExcavation1_1=3x wieksze wynagrodzenei, 3x wiecej doswiadczenia, +Szybkosc
m.EffectsExcavation2_0=Lowca Skarbow
m.EffectsExcavation2_1=Umiejetnosc znajdywania skarbow
m.ExcavationGreenTerraLength=[[RED]]Wielki Lamacz Wiertla: [[YELLOW]]{0}s
mcBlockListener.PlacedAnvil=[[DARK_RED]]Polozyles kowadlo, ktore pozwala na naprawe przedmiotow.
mcEntityListener.WolfComesBack=[[DARK_GRAY]]Twoj Wilk do Ciebie wraca.
mcPlayerListener.AbilitiesOff=Uzywanie umiejetnosci wylaczone
mcPlayerListener.AbilitiesOn=Uzywanie umiejetnosci wlaczone
mcPlayerListener.AbilitiesRefreshed=[[GREEN]]**UMIEJETNOSCI ODSWIEZONE\!**
mcPlayerListener.AcrobaticsSkill=Akrobatyka:
mcPlayerListener.ArcherySkill=Lucznictwo:
mcPlayerListener.AxesSkill=Topory:
mcPlayerListener.ExcavationSkill=Archeologia:
mcPlayerListener.GodModeDisabled=[[YELLOW]]Tryb boga wylaczony
mcPlayerListener.GodModeEnabled=[[YELLOW]]Tryb boga wlaczony
mcPlayerListener.GreenThumb=[[GREEN]]**UZYLES ZIELONY KCIUK**
mcPlayerListener.GreenThumbFail=[[RED]]**UZYWANIE ZIELONEGO KCIUKA NIE POWIODLO SIE**
mcPlayerListener.HerbalismSkill=Zielarstwo:
mcPlayerListener.MiningSkill=Wykopaliska:
mcPlayerListener.MyspawnCleared=[[DARK_AQUA]]Twoj spawn jest teraz oczyszczony.
mcPlayerListener.MyspawnNotExist=[[RED]]Ustaw wpierw swoj spawn za pomoca lozka.
mcPlayerListener.MyspawnSet=[[DARK_AQUA]]Twoj spawn zostal ustawiony na twoje aktualne polozenie.
mcPlayerListener.MyspawnTimeNotice=Musisz zaczekac {0}minut i {1}sekund aby przeteleportowac sie na spawn.
mcPlayerListener.NoPermission=Brak mcPermissions.
mcPlayerListener.NoSkillNote=[[DARK_GRAY]]Jesli nie masz prawa do uzywania umiejetnosci, nie pokaze sie ona tu.
mcPlayerListener.NotInParty=[[RED]]Nie jestes w grupie.
mcPlayerListener.InviteSuccess=[[GREEN]]Zaproszenie wyslane.
mcPlayerListener.ReceivedInvite1=[[RED]]UWAGA: [[GREEN]]Dostales zaproszenie do grupy {0} od {1}
mcPlayerListener.ReceivedInvite2=[[YELLOW]Wpisz [[GREEN]]/{0}[[YELLOW]] aby zaakceptowac zaproszenie
mcPlayerListener.InviteAccepted=[[GREEN]]Zaproszenie akceptowane. Doszles do grupy {0}
mcPlayerListener.NoInvites=[[RED]]Nie masz zadnych zaproszen do grupy
mcPlayerListener.YouAreInParty=[[GREEN]]Jestes w grupie {0}
mcPlayerListener.PartyMembers=[[GREEN]]Czlonkowie grupy
mcPlayerListener.LeftParty=[[RED]]Wyszles z tej grupy
mcPlayerListener.JoinedParty=Doszedles do grupy: {0}
mcPlayerListener.PartyChatOn=Chat tylko dla grupy [[GREEN]]WLACZONY
mcPlayerListener.PartyChatOff=Chat tylko dla grupy [[RED]]WYLACZONY
mcPlayerListener.AdminChatOn=Chat tylko dla adminow [[GREEN]]WLACZONY
mcPlayerListener.AdminChatOff=Chat tylko dla adminow [[RED]]WYLACZONY
mcPlayerListener.MOTD=[[BLUE]]Ten server uzywa plugina mcMMO {0} wpisz [[YELLOW]]/{1}[[BLUE]] aby uzyskac pomoc.
mcPlayerListener.WIKI=[[GREEN]]http://mcmmo.wikia.com[[BLUE]] - mcMMO Wiki
mcPlayerListener.PowerLevel=[[DARK_RED]]POZIOM MOCY:
mcPlayerListener.PowerLevelLeaderboard=[[YELLOW]]--Ranking [[BLUE]]poziomu mocy [[YELLOW]]mcMMO--
mcPlayerListener.SkillLeaderboard=[[YELLOW]]--Ranking [[BLUE]]{0}[[YELLOW]] mcMMO--
mcPlayerListener.RepairSkill=Naprawa:
mcPlayerListener.SwordsSkill=Miecze:
mcPlayerListener.TamingSkill=Oswajanie:
mcPlayerListener.UnarmedSkill=Bezbronny:
mcPlayerListener.WoodcuttingSkill=Scinanie drzew:
mcPlayerListener.YourStats=[[GREEN]][mcMMO] Statystyki
Party.InformedOnJoin={0} [[GREEN]] dolaczyl do twojej grupy
Party.InformedOnQuit={0} [[GREEN]] wyszedl z twojej grupy
Skills.YourGreenTerra=[[GREEN]]Twoja umiejetnosc [[YELLOW]]Zielona Ziemia [[GREEN]]zostala naladowana!
Skills.YourTreeFeller=[[GREEN]]Twoja umiejetnosc [[YELLOW]]Powalacz Drzew [[GREEN]]zostala naladowana!
Skills.YourSuperBreaker=[[GREEN]]Twoja umiejetnosc [[YELLOW]]Super Kopacz [[GREEN]]zostala naladowana!
Skills.YourSerratedStrikes=[[GREEN]]Twoja umiejetnosc [[YELLOW]]Zabkowany Atak [[GREEN]]zostala naladowana!
Skills.YourBerserk=[[GREEN]]Twoja umiejetnosc [[YELLOW]]Furia [[GREEN]]zostala naladowana!
Skills.YourSkullSplitter=[[GREEN]]Twoja umiejetnosc [[YELLOW]]Lamacz Czaszek [[GREEN]]zostala naladowana!
Skills.YourGigaDrillBreaker=[[GREEN]]Twoja umiejetnosc [[YELLOW]]Wielki Lamacz Wiertla [[GREEN]]zostala naladowana!
Skills.TooTired=[[RED]]Jestes zbyt zmeczony zeby uzyc znowu tej umiejetnosci.
Skills.ReadyHoe=[[GREEN]]**NALADOWALES SWOJA MOTYKE**
Skills.LowerHoe=[[GRAY]]**ZWOLNILES SWOJA MOTYKE**
Skills.ReadyAxe=[[GREEN]]**NALADOWALES SWOJ TOPOR**
Skills.LowerAxe=[[GRAY]]**ZWOLNILES SWOJ TOPOR**
Skills.ReadyFists=[[GREEN]]**NALADOWALES SWOJE PIESCI**
Skills.LowerFists=[[GRAY]]**ZWOLNILES SWOJE PIESCI**
Skills.ReadyPickAxe=[[GREEN]]**NALADOWALES SWOJ KILOF**
Skills.LowerPickAxe=[[GRAY]]**ZWOLNILES SWOJ KILOF**
Skills.ReadyShovel=[[GREEN]]**NALADOWALES SWOJA LOPATE**
Skills.LowerShovel=[[GRAY]]**ZWOLNILES SWOJA LOPATE**
Skills.ReadySword=[[GREEN]]**NALADOWALES SWOJ MIECZ**
Skills.LowerSword=[[GRAY]]**ZWOLNILES SWOJ MIECZ**
Skills.BerserkOn=[[GREEN]]**FURIA AKTYWOWANA**
Skills.BerserkPlayer=[[GREEN]]{0}[[DARK_GREEN]] uzyl [[RED]]Furie!
Skills.GreenTerraOn=[[GREEN]]**ZIELONA ZIEMIA AKTYWOWANA**
Skills.GreenTerraPlayer=[[GREEN]]{0}[[DARK_GREEN]] uzyl [[RED]]Zielona Ziemie!
Skills.TreeFellerOn=[[GREEN]]**POWALACZ DRZEW AKTYWOWANY**
Skills.TreeFellerPlayer=[[GREEN]]{0}[[DARK_GREEN]] uzyl [[RED]]Powalacza Drzew!
Skills.SuperBreakerOn=[[GREEN]]**SUPER KOPACZ AKTYWOWANY**
Skills.SuperBreakerPlayer=[[GREEN]]{0}[[DARK_GREEN]] uzyl [[RED]]Super Kopacza!
Skills.SerratedStrikesOn=[[GREEN]]**ZABKOWANY ATAK AKTYWOWANY**
Skills.SerratedStrikesPlayer=[[GREEN]]{0}[[DARK_GREEN]] uzyl [[RED]]Zabkowany Atak!
Skills.SkullSplitterOn=[[GREEN]]**LAMACZ CZASZEK AKTYWOWANY**
Skills.SkullSplitterPlayer=[[GREEN]]{0}[[DARK_GREEN]] uzyl [[RED]]Lamacza Czaszek!
Skills.GigaDrillBreakerOn=[[GREEN]]**WIELKI LAMACZ WIERTLA AKTYWOWANY**
Skills.GigaDrillBreakerPlayer=[[GREEN]]{0}[[DARK_GREEN]] uzyl [[RED]]Wielki Lamacz Wiertla!
Skills.GreenTerraOff=[[RED]]**Zielona Ziemia zostala zuzyta**
Skills.TreeFellerOff=[[RED]]**Powalacz drzew zostal zuzyty**
Skills.SuperBreakerOff=[[RED]]**Super Kopacz zostal zuzyty**
Skills.SerratedStrikesOff=[[RED]]**Zabkowany Atak zostal zuzyty**
Skills.BerserkOff=[[RED]]**Furia zostala zuzyta**
Skills.SkullSplitterOff=[[RED]]**Lamacz czaszek zostal zuzyty**
Skills.GigaDrillBreakerOff=[[RED]]**Wielki Lamacz Wiertla zostal zuzyty**
Skills.TamingUp=[[YELLOW]]Umiejetnosc oswajania ulepszona o {0}. Razem ({1})
Skills.AcrobaticsUp=[[YELLOW]]Umiejetnosci akrobatyczne ulepszone o {0}. Razem ({1})
Skills.ArcheryUp=[[YELLOW]]Umiejetnosc lucznictwa ulepszona o {0}. Razem ({1})
Skills.SwordsUp=[[YELLOW]]Umiejetnosc uzywania mieczy ulepszona o {0}. Razem ({1})
Skills.AxesUp=[[YELLOW]]Umiejetnosc uzywania topora ulepszona o {0}. Razem ({1})
Skills.UnarmedUp=[[YELLOW]]Umiejetnosc bezbronnosci ulepszona o {0}. Razem ({1})
Skills.HerbalismUp=[[YELLOW]]Umiejetnosc zielarstwa ulepszona o {0}. Razem ({1})
Skills.MiningUp=[[YELLOW]]Umiejetnosc wykopalisk ulepszona o {0}. Razem ({1})
Skills.WoodcuttingUp=[[YELLOW]]Umiejetnosc ciecia drzew ulepszona o {0}. Razem ({1})
Skills.RepairUp=[[YELLOW]]Umiejetnosc naprawy ulepszona o {0}. Razem ({1})
Skills.ExcavationUp=[[YELLOW]]Umiejetnosc archeologii ulepszona o {0}. Razem ({1})
Skills.FeltEasy=[[GRAY]]To poszlo latwo.
Skills.StackedItems=[[DARK_RED]]Nie mozesz naprawiac przedmiotow ulozonych na sterte.
Skills.NeedMore=[[DARK_RED]]Potrzebujesz wiecej
Skills.AdeptDiamond=[[DARK_RED]]Nie jestes wystarczajaco utalentowany zeby naprawic Diament
Skills.FullDurability=[[GRAY]]Ten przedmiot jest w pelni wytrzymaly.
Skills.Disarmed=[[DARK_RED]]Zostales rozbrojony!
mcPlayerListener.SorcerySkill=Magia:
m.SkillSorcery=MAGIA
Sorcery.HasCast=[[GREEN]]**RZUCANIE ZAKLECIA**[[GOLD]]
Sorcery.Current_Mana=[[DARK_AQUA]]MP
Sorcery.SpellSelected=[[GREEN]]-=([[GOLD]]{0}[[GREEN]])=- [[RED]]([[GRAY]]{1}[[RED]])
Sorcery.Cost=[[RED]][COST] {0} MP
Sorcery.OOM=[[DARK_AQUA]][[[GOLD]]{2}[[DARK_AQUA]]][[DARK_GRAY]] Koniec Many [[YELLOW]]([[RED]]{0}[[YELLOW]]/[[GRAY]]{1}[[YELLOW]])
Sorcery.Water.Thunder=PIORUN
Sorcery.Curative.Self=LECZENIE SIEBIE
Sorcery.Curative.Other=LECZENIE INNYCH LUDZI
m.LVL=[[DARK_GRAY]]LVL: [[GREEN]]{0} [[DARK_AQUA]]Doswiadczenia[[YELLOW]]([[GOLD]]{1}[[YELLOW]]/[[GOLD]]{2}[[YELLOW]])
Combat.BeastLore=[[GREEN]]**WIEDZA BESTI**
Combat.BeastLoreOwner=[[DARK_AQUA]]Wlasciciel ([[RED]]{0}[[DARK_AQUA]])
Combat.BeastLoreHealthWolfTamed=[[DARK_AQUA]]Zycie ([[GREEN]]{0}[[DARK_AQUA]]/20)
Combat.BeastLoreHealthWolf=[[DARK_AQUA]]Zycie ([[GREEN]]{0}[[DARK_AQUA]]/8)