mirror of
https://github.com/mcMMO-Dev/mcMMO.git
synced 2024-11-02 08:39:49 +01:00
Changed shake drops from guaranteed to based upon fishing level and perks.
This commit is contained in:
parent
b8d37cb223
commit
2bdeeb2d6e
@ -207,237 +207,242 @@ public class Fishing {
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randomChance = (int) (randomChance * 0.75);
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}
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final Player player = event.getPlayer();
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final PlayerProfile profile = Users.getProfile(player);
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int dropChance = 10;
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switch (getFishingLootTier(profile)) {
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case 1:
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dropChance = 10;
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break;
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case 2:
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dropChance = 30;
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break;
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case 3:
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dropChance = 50;
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break;
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case 4:
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dropChance = 60;
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break;
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case 5:
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dropChance = 75;
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break;
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default:
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break;
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}
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if (event.getPlayer().hasPermission("mcmmo.perks.lucky.fishing")) {
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dropChance = (int) (dropChance * 1.25); //With lucky perk on max level tier, its 100%
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}
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final int DROP_CHANCE = random.nextInt(100);
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final int DROP_NUMBER = random.nextInt(randomChance) + 1;
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LivingEntity le = (LivingEntity) event.getCaught();
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EntityType type = le.getType();
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Location location = le.getLocation();
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switch (type) {
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case BLAZE:
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Misc.dropItem(location, new ItemStack(Material.BLAZE_ROD));
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break;
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if (DROP_CHANCE < dropChance) {
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case CAVE_SPIDER:
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if (DROP_NUMBER > 50) {
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Misc.dropItem(location, new ItemStack(Material.SPIDER_EYE));
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}
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else {
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Misc.dropItem(location, new ItemStack(Material.STRING));
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}
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break;
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switch (type) {
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case BLAZE:
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Misc.dropItem(location, new ItemStack(Material.BLAZE_ROD));
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break;
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case CHICKEN:
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if (DROP_NUMBER > 66) {
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Misc.dropItem(location, new ItemStack(Material.FEATHER));
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}
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else if (DROP_NUMBER > 33) {
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Misc.dropItem(location, new ItemStack(Material.RAW_CHICKEN));
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}
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else {
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Misc.dropItem(location, new ItemStack(Material.EGG));
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}
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break;
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case CAVE_SPIDER:
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if (DROP_NUMBER > 50) {
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Misc.dropItem(location, new ItemStack(Material.SPIDER_EYE));
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} else {
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Misc.dropItem(location, new ItemStack(Material.STRING));
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}
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break;
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case COW:
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if (DROP_NUMBER > 99) {
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Misc.dropItem(location, new ItemStack(Material.MILK_BUCKET));
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}
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else if (DROP_NUMBER > 50) {
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Misc.dropItem(location, new ItemStack(Material.LEATHER));
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}
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else {
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Misc.dropItem(location, new ItemStack(Material.RAW_BEEF));
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}
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break;
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case CHICKEN:
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if (DROP_NUMBER > 66) {
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Misc.dropItem(location, new ItemStack(Material.FEATHER));
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} else if (DROP_NUMBER > 33) {
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Misc.dropItem(location, new ItemStack(Material.RAW_CHICKEN));
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} else {
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Misc.dropItem(location, new ItemStack(Material.EGG));
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}
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break;
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case CREEPER:
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if (DROP_NUMBER > 99) {
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Misc.dropItem(location, new ItemStack(Material.SKULL_ITEM, 1, (short) 4));
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}
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else {
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Misc.dropItem(location, new ItemStack(Material.SULPHUR));
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}
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break;
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case COW:
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if (DROP_NUMBER > 99) {
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Misc.dropItem(location, new ItemStack(Material.MILK_BUCKET));
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} else if (DROP_NUMBER > 50) {
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Misc.dropItem(location, new ItemStack(Material.LEATHER));
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} else {
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Misc.dropItem(location, new ItemStack(Material.RAW_BEEF));
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}
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break;
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case ENDERMAN:
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Misc.dropItem(location, new ItemStack(Material.ENDER_PEARL));
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break;
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case CREEPER:
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if (DROP_NUMBER > 99) {
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Misc.dropItem(location, new ItemStack(Material.SKULL_ITEM, 1, (short) 4));
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} else {
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Misc.dropItem(location, new ItemStack(Material.SULPHUR));
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}
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break;
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case GHAST:
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if (DROP_NUMBER > 50) {
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Misc.dropItem(location, new ItemStack(Material.SULPHUR));
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}
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else {
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Misc.dropItem(location, new ItemStack(Material.GHAST_TEAR));
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}
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break;
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case ENDERMAN:
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Misc.dropItem(location, new ItemStack(Material.ENDER_PEARL));
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break;
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case IRON_GOLEM:
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if (DROP_NUMBER > 99) {
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Misc.dropItem(location, new ItemStack(Material.PUMPKIN));
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}
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else if (DROP_NUMBER > 90) {
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Misc.dropItem(location, new ItemStack(Material.IRON_INGOT));
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}
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else {
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Misc.dropItem(location, new ItemStack(Material.RED_ROSE));
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}
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break;
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case GHAST:
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if (DROP_NUMBER > 50) {
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Misc.dropItem(location, new ItemStack(Material.SULPHUR));
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} else {
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Misc.dropItem(location, new ItemStack(Material.GHAST_TEAR));
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}
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break;
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case MAGMA_CUBE:
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Misc.dropItem(location, new ItemStack(Material.MAGMA_CREAM));
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break;
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case IRON_GOLEM:
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if (DROP_NUMBER > 99) {
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Misc.dropItem(location, new ItemStack(Material.PUMPKIN));
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} else if (DROP_NUMBER > 90) {
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Misc.dropItem(location, new ItemStack(Material.IRON_INGOT));
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} else {
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Misc.dropItem(location, new ItemStack(Material.RED_ROSE));
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}
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break;
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case MUSHROOM_COW:
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if (DROP_NUMBER > 99) {
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Misc.dropItem(location, new ItemStack(Material.MILK_BUCKET));
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}
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else if (DROP_NUMBER > 98) {
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Misc.dropItem(location, new ItemStack(Material.MUSHROOM_SOUP));
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}
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else if (DROP_NUMBER > 66) {
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Misc.dropItem(location, new ItemStack(Material.LEATHER));
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}
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else if (DROP_NUMBER > 33) {
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Misc.dropItem(location, new ItemStack(Material.RAW_BEEF));
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}
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else {
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Misc.dropItems(location, new ItemStack(Material.RED_MUSHROOM), 3);
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}
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break;
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case MAGMA_CUBE:
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Misc.dropItem(location, new ItemStack(Material.MAGMA_CREAM));
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break;
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case PIG:
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Misc.dropItem(location, new ItemStack(Material.PORK));
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break;
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case MUSHROOM_COW:
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if (DROP_NUMBER > 99) {
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Misc.dropItem(location, new ItemStack(Material.MILK_BUCKET));
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} else if (DROP_NUMBER > 98) {
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Misc.dropItem(location, new ItemStack(Material.MUSHROOM_SOUP));
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} else if (DROP_NUMBER > 66) {
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Misc.dropItem(location, new ItemStack(Material.LEATHER));
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} else if (DROP_NUMBER > 33) {
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Misc.dropItem(location, new ItemStack(Material.RAW_BEEF));
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} else {
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Misc.dropItems(location, new ItemStack(Material.RED_MUSHROOM), 3);
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}
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break;
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case PIG_ZOMBIE:
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if (DROP_NUMBER > 50) {
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Misc.dropItem(location, new ItemStack(Material.ROTTEN_FLESH));
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}
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else {
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Misc.dropItem(location, new ItemStack(Material.GOLD_NUGGET));
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}
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break;
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case PIG:
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Misc.dropItem(location, new ItemStack(Material.PORK));
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break;
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case SHEEP:
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Sheep sheep = (Sheep) le;
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case PIG_ZOMBIE:
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if (DROP_NUMBER > 50) {
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Misc.dropItem(location, new ItemStack(Material.ROTTEN_FLESH));
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} else {
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Misc.dropItem(location, new ItemStack(Material.GOLD_NUGGET));
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}
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break;
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if (!sheep.isSheared()) {
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Wool wool = new Wool();
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wool.setColor(sheep.getColor());
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case SHEEP:
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final Sheep sheep = (Sheep) le;
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ItemStack theWool = wool.toItemStack();
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theWool.setAmount(1 + random.nextInt(6));
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if (!sheep.isSheared()) {
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final Wool wool = new Wool();
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wool.setColor(sheep.getColor());
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Misc.dropItem(location, theWool);
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sheep.setSheared(true);
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}
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break;
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final ItemStack theWool = wool.toItemStack();
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theWool.setAmount(1 + random.nextInt(6));
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case SKELETON:
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if(((CraftSkeleton) le).getHandle().getSkeletonType() == 1) {
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if (DROP_NUMBER > 97) {
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Misc.dropItem(location, new ItemStack(Material.SKULL_ITEM, 1, (short) 1));
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}
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else if (DROP_NUMBER > 50) {
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Misc.dropItem(location, new ItemStack(Material.BONE));
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}
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else {
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Misc.dropItems(location, new ItemStack(Material.COAL), 3);
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}
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}
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else {
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if (DROP_NUMBER > 99) {
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Misc.dropItem(location, new ItemStack(Material.SKULL_ITEM));
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}
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else if (DROP_NUMBER > 50) {
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Misc.dropItem(location, new ItemStack(Material.BONE));
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}
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else {
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Misc.dropItems(location, new ItemStack(Material.ARROW), 3);
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}
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}
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break;
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Misc.dropItem(location, theWool);
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sheep.setSheared(true);
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}
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break;
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case SLIME:
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Misc.dropItem(location, new ItemStack(Material.SLIME_BALL));
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break;
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case SKELETON:
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if (((CraftSkeleton) le).getHandle().getSkeletonType() == 1) {
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if (DROP_NUMBER > 97) {
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Misc.dropItem(location, new ItemStack(Material.SKULL_ITEM, 1, (short) 1));
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} else if (DROP_NUMBER > 50) {
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Misc.dropItem(location, new ItemStack(Material.BONE));
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} else {
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Misc.dropItems(location, new ItemStack(Material.COAL), 3);
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}
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} else {
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if (DROP_NUMBER > 99) {
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Misc.dropItem(location, new ItemStack(Material.SKULL_ITEM));
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} else if (DROP_NUMBER > 50) {
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Misc.dropItem(location, new ItemStack(Material.BONE));
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} else {
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Misc.dropItems(location, new ItemStack(Material.ARROW), 3);
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}
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}
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break;
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case SNOWMAN:
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if (DROP_NUMBER > 99) {
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Misc.dropItem(location, new ItemStack(Material.PUMPKIN));
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}
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else {
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Misc.dropItems(location, new ItemStack(Material.SNOW_BALL), 5);
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}
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break;
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case SLIME:
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Misc.dropItem(location, new ItemStack(Material.SLIME_BALL));
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break;
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case SPIDER:
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if (DROP_NUMBER > 50) {
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Misc.dropItem(location, new ItemStack(Material.SPIDER_EYE));
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}
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else {
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Misc.dropItem(location, new ItemStack(Material.STRING));
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}
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break;
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case SNOWMAN:
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if (DROP_NUMBER > 99) {
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Misc.dropItem(location, new ItemStack(Material.PUMPKIN));
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} else {
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Misc.dropItems(location, new ItemStack(Material.SNOW_BALL), 5);
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}
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break;
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case SQUID:
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Misc.dropItem(location, new ItemStack(Material.INK_SACK, 1, (short) 0, (byte) 0x0));
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break;
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case SPIDER:
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if (DROP_NUMBER > 50) {
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Misc.dropItem(location, new ItemStack(Material.SPIDER_EYE));
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} else {
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Misc.dropItem(location, new ItemStack(Material.STRING));
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}
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break;
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case WITCH:
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final int DROP_NUMBER_2 = random.nextInt(randomChance) + 1;
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if (DROP_NUMBER > 97) {
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if(DROP_NUMBER_2 > 66) {
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Misc.dropItem(location, new ItemStack(Material.POTION, 1, (short) 8197));
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}
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else if(DROP_NUMBER_2 > 33) {
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Misc.dropItem(location, new ItemStack(Material.POTION, 1, (short) 8195));
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}
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else {
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Misc.dropItem(location, new ItemStack(Material.POTION, 1, (short) 8194));
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}
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}
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else {
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if(DROP_NUMBER_2 > 88) {
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Misc.dropItem(location, new ItemStack(Material.GLASS_BOTTLE));
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}
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else if(DROP_NUMBER_2 > 75) {
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Misc.dropItem(location, new ItemStack(Material.GLOWSTONE_DUST));
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}
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else if(DROP_NUMBER_2 > 63) {
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Misc.dropItem(location, new ItemStack(Material.SULPHUR));
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}
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else if(DROP_NUMBER_2 > 50) {
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Misc.dropItem(location, new ItemStack(Material.REDSTONE));
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}
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else if(DROP_NUMBER_2 > 38) {
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Misc.dropItem(location, new ItemStack(Material.SPIDER_EYE));
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}
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else if(DROP_NUMBER_2 > 25) {
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Misc.dropItem(location, new ItemStack(Material.STICK));
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}
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else if(DROP_NUMBER_2 > 13) {
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Misc.dropItem(location, new ItemStack(Material.SUGAR));
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}
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else {
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Misc.dropItem(location, new ItemStack(Material.POTION));
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}
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}
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break;
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case SQUID:
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Misc.dropItem(location, new ItemStack(Material.INK_SACK, 1, (short) 0, (byte) 0x0));
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break;
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case ZOMBIE:
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if (DROP_NUMBER > 99) {
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Misc.dropItem(location, new ItemStack(Material.SKULL_ITEM, 1, (short) 2));
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}
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else {
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Misc.dropItem(location, new ItemStack(Material.ROTTEN_FLESH));
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}
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break;
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case WITCH:
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final int DROP_NUMBER_2 = random.nextInt(randomChance) + 1;
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if (DROP_NUMBER > 97) {
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if (DROP_NUMBER_2 > 66) {
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Misc.dropItem(location, new ItemStack(Material.POTION, 1, (short) 8197));
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} else if (DROP_NUMBER_2 > 33) {
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Misc.dropItem(location, new ItemStack(Material.POTION, 1, (short) 8195));
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} else {
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Misc.dropItem(location, new ItemStack(Material.POTION, 1, (short) 8194));
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}
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} else {
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if (DROP_NUMBER_2 > 88) {
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Misc.dropItem(location, new ItemStack(Material.GLASS_BOTTLE));
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} else if (DROP_NUMBER_2 > 75) {
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Misc.dropItem(location, new ItemStack(Material.GLOWSTONE_DUST));
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} else if (DROP_NUMBER_2 > 63) {
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Misc.dropItem(location, new ItemStack(Material.SULPHUR));
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} else if (DROP_NUMBER_2 > 50) {
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Misc.dropItem(location, new ItemStack(Material.REDSTONE));
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} else if (DROP_NUMBER_2 > 38) {
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Misc.dropItem(location, new ItemStack(Material.SPIDER_EYE));
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} else if (DROP_NUMBER_2 > 25) {
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Misc.dropItem(location, new ItemStack(Material.STICK));
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} else if (DROP_NUMBER_2 > 13) {
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Misc.dropItem(location, new ItemStack(Material.SUGAR));
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} else {
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Misc.dropItem(location, new ItemStack(Material.POTION));
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}
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}
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break;
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default:
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break;
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case ZOMBIE:
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if (DROP_NUMBER > 99) {
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Misc.dropItem(location, new ItemStack(Material.SKULL_ITEM, 1, (short) 2));
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} else {
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Misc.dropItem(location, new ItemStack(Material.ROTTEN_FLESH));
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}
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break;
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default:
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break;
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}
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}
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Combat.dealDamage(le, 1);
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