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https://github.com/mcMMO-Dev/mcMMO.git
synced 2024-12-31 21:18:16 +01:00
Cleanup on Fishing.java, implemented some Enum values elsewhere.
This commit is contained in:
parent
71e09423fe
commit
2c417d28c5
@ -18,6 +18,7 @@ import com.gmail.nossr50.spout.SpoutStuff;
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import org.bukkit.Bukkit;
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import org.bukkit.CropState;
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import org.bukkit.Material;
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import org.bukkit.block.Block;
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import org.bukkit.entity.Player;
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@ -126,7 +127,7 @@ public class mcBlockListener implements Listener {
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*/
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//Green Terra
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if (PP.getHoePreparationMode() && mcPermissions.getInstance().herbalismAbility(player) && ((mat.equals(Material.CROPS) && block.getData() == (byte) 0x7) || Herbalism.canBeGreenTerra(mat))) {
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if (PP.getHoePreparationMode() && mcPermissions.getInstance().herbalismAbility(player) && ((mat.equals(Material.CROPS) && block.getData() == CropState.RIPE.getData()) || Herbalism.canBeGreenTerra(mat))) {
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Skills.abilityCheck(player, SkillType.HERBALISM);
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}
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@ -1,5 +1,6 @@
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package com.gmail.nossr50.runnables;
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import org.bukkit.CropState;
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import org.bukkit.Material;
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import org.bukkit.block.Block;
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@ -22,20 +23,20 @@ public class GreenThumbTimer implements Runnable {
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//This replants the wheat at a certain stage in development based on Herbalism Skill
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if (!PP.getGreenTerraMode()) {
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if (PP.getSkillLevel(SkillType.HERBALISM) >= 600) {
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block.setData((byte) 0x4);
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block.setData(CropState.MEDIUM.getData());
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}
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else if (PP.getSkillLevel(SkillType.HERBALISM) >= 400) {
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block.setData((byte) 0x3);
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block.setData(CropState.SMALL.getData());
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}
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else if (PP.getSkillLevel(SkillType.HERBALISM) >= 200) {
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block.setData((byte) 0x2);
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block.setData(CropState.VERY_SMALL.getData());
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}
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else {
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block.setData((byte) 0x1);
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block.setData(CropState.GERMINATED.getData());
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}
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}
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else {
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block.setData((byte) 0x4);
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block.setData(CropState.MEDIUM.getData());
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}
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}
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}
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@ -1,11 +1,17 @@
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package com.gmail.nossr50.skills;
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import java.util.ArrayList;
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import java.util.List;
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import org.bukkit.DyeColor;
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import org.bukkit.Location;
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import org.bukkit.Material;
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import org.bukkit.enchantments.Enchantment;
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import org.bukkit.entity.*;
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import org.bukkit.entity.EntityType;
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import org.bukkit.entity.Item;
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import org.bukkit.entity.LivingEntity;
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import org.bukkit.entity.Player;
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import org.bukkit.entity.Sheep;
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import org.bukkit.event.player.PlayerFishEvent;
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import org.bukkit.inventory.ItemStack;
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import org.bukkit.material.Wool;
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@ -22,346 +28,318 @@ import com.gmail.nossr50.locale.mcLocale;
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public class Fishing {
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//Return the fishing tier for the player
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public static int getFishingLootTier(PlayerProfile PP)
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{
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int lvl = PP.getSkillLevel(SkillType.FISHING);
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/**
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* Get the player's current fishing loot tier.
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*
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* @param PP The profile of the player
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* @return the player's current fishing rank
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*/
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public static int getFishingLootTier(PlayerProfile PP) {
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int level = PP.getSkillLevel(SkillType.FISHING);
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int fishingTier;
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if(lvl >= LoadProperties.fishingTier1 && lvl < LoadProperties.fishingTier2)
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return 1;
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else if (lvl >= LoadProperties.fishingTier2 && lvl < LoadProperties.fishingTier3)
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return 2;
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else if (lvl >= LoadProperties.fishingTier3 && lvl < LoadProperties.fishingTier4)
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return 3;
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else if (lvl >= LoadProperties.fishingTier4 && lvl < LoadProperties.fishingTier5)
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return 4;
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else
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return 5;
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}
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if (level >= LoadProperties.fishingTier5) {
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fishingTier = 5;
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}
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else if (level >= LoadProperties.fishingTier4) {
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fishingTier = 4;
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}
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else if (level >= LoadProperties.fishingTier3) {
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fishingTier = 3;
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}
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else if (level >= LoadProperties.fishingTier2) {
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fishingTier = 2;
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}
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else {
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fishingTier = 1;
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}
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public static void getFishingResults(Player player, PlayerFishEvent event)
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{
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switch(getFishingLootTier(Users.getProfile(player)))
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{
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case 1:
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getFishingResultsTier1(player, event);
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break;
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case 2:
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getFishingResultsTier2(player, event);
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break;
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case 3:
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getFishingResultsTier3(player, event);
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break;
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case 4:
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getFishingResultsTier4(player, event);
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break;
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case 5:
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getFishingResultsTier5(player, event);
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break;
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}
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m.mcDropItem(player.getLocation(), new ItemStack(Material.RAW_FISH, 1));
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Users.getProfile(player).addXP(SkillType.FISHING, LoadProperties.mfishing, player);
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Skills.XpCheckSkill(SkillType.FISHING, player);
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}
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return fishingTier;
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}
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private static void getFishingResultsTier1(Player player, PlayerFishEvent event)
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{
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Item theCatch = (Item)event.getCaught();
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if(LoadProperties.fishingDrops)
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{
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List<FishingTreasure> rewards = LoadTreasures.fishingRewardsTier1;
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FishingTreasure treasure = rewards.get((int)(Math.random() * rewards.size()));
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if(Math.random() * 100 > (100.00 - treasure.getDropChance()))
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{
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Users.getProfile(player).addXP(SkillType.FISHING, treasure.getXp(), player);
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theCatch.setItemStack(treasure.getDrop());
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}
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}
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else
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theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
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//Change durability to random value
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theCatch.getItemStack().setDurability((short) (Math.random() * theCatch.getItemStack().getType().getMaxDurability())); //Change the damage value
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}
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/**
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* Get item results from Fishing.
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*
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* @param player The player that was fishing
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* @param event The event to modify
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*/
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private static void getFishingResults(Player player, PlayerFishEvent event) {
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PlayerProfile PP = Users.getProfile(player);
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List<FishingTreasure> rewards = new ArrayList<FishingTreasure>();
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Item theCatch = (Item) event.getCaught();
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private static void getFishingResultsTier2(Player player, PlayerFishEvent event)
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{
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Item theCatch = (Item)event.getCaught();
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if(LoadProperties.fishingDrops)
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{
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List<FishingTreasure> rewards = LoadTreasures.fishingRewardsTier2;
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FishingTreasure treasure = rewards.get((int)(Math.random() * rewards.size()));
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if(Math.random() * 100 > (100.00 - treasure.getDropChance()))
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{
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Users.getProfile(player).addXP(SkillType.FISHING, treasure.getXp(), player);
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theCatch.setItemStack(treasure.getDrop());
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}
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}
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else
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theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
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//Change durability to random value
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theCatch.getItemStack().setDurability((short) (Math.random() * theCatch.getItemStack().getType().getMaxDurability())); //Change the damage value
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}
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switch (getFishingLootTier(PP)) {
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case 1:
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rewards = LoadTreasures.fishingRewardsTier1;
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break;
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private static void getFishingResultsTier3(Player player, PlayerFishEvent event)
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{
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Item theCatch = (Item)event.getCaught();
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if(LoadProperties.fishingDrops)
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{
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List<FishingTreasure> rewards = LoadTreasures.fishingRewardsTier3;
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FishingTreasure treasure = rewards.get((int)(Math.random() * rewards.size()));
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if(Math.random() * 100 > (100.00 - treasure.getDropChance()))
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{
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Users.getProfile(player).addXP(SkillType.FISHING, treasure.getXp(), player);
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theCatch.setItemStack(treasure.getDrop());
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}
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}
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else
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theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
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//Change durability to random value
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theCatch.getItemStack().setDurability((short) (Math.random() * theCatch.getItemStack().getType().getMaxDurability())); //Change the damage value
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}
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case 2:
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rewards = LoadTreasures.fishingRewardsTier2;
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break;
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private static void getFishingResultsTier4(Player player, PlayerFishEvent event)
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{
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Item theCatch = (Item)event.getCaught();
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if(LoadProperties.fishingDrops)
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{
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List<FishingTreasure> rewards = LoadTreasures.fishingRewardsTier4;
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FishingTreasure treasure = rewards.get((int)(Math.random() * rewards.size()));
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if(Math.random() * 100 > (100.00 - treasure.getDropChance()))
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{
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Users.getProfile(player).addXP(SkillType.FISHING, treasure.getXp(), player);
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theCatch.setItemStack(treasure.getDrop());
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}
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}
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else
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theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
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//Change durability to random value
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theCatch.getItemStack().setDurability((short) (Math.random() * theCatch.getItemStack().getType().getMaxDurability())); //Change the damage value
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}
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case 3:
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rewards = LoadTreasures.fishingRewardsTier3;
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break;
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private static void getFishingResultsTier5(Player player, PlayerFishEvent event)
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{
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Item theCatch = (Item)event.getCaught();
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if(LoadProperties.fishingDrops)
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{
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List<FishingTreasure> rewards = LoadTreasures.fishingRewardsTier5;
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FishingTreasure treasure = rewards.get((int)(Math.random() * rewards.size()));
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if(Math.random() * 100 > (100.00 - treasure.getDropChance()))
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{
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Users.getProfile(player).addXP(SkillType.FISHING, treasure.getXp(), player);
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theCatch.setItemStack(treasure.getDrop());
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}
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}
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else
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theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
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//Change durability to random value
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theCatch.getItemStack().setDurability((short) (Math.random() * theCatch.getItemStack().getType().getMaxDurability())); //Change the damage value
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}
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public static void processResults(PlayerFishEvent event)
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{
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Player player = event.getPlayer();
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PlayerProfile PP = Users.getProfile(player);
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case 4:
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rewards = LoadTreasures.fishingRewardsTier4;
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break;
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Fishing.getFishingResults(player, event);
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Item theCatch = (Item)event.getCaught();
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case 5:
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rewards = LoadTreasures.fishingRewardsTier5;
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break;
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if(theCatch.getItemStack().getType() != Material.RAW_FISH)
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{
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//Inform the player they retrieved a treasure...
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player.sendMessage(mcLocale.getString("Fishing.ItemFound"));
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default:
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break;
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}
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//Keep track of whether or not the treasure is enchanted
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boolean enchanted = false;
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if (LoadProperties.fishingDrops) {
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FishingTreasure treasure = rewards.get((int) (Math.random() * rewards.size()));
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ItemStack fishingResults = theCatch.getItemStack();
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if(Repair.isArmor(fishingResults) || Repair.isTools(fishingResults))
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{
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//Fishing up items will have a 10% chance to enter them into random enchantment lottery
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if(Math.random() * 100 < 10)
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{
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for(Enchantment x : Enchantment.values())
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{
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if(x.canEnchantItem(fishingResults))
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{
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//Prevent impossible enchantment combinations
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if((fishingResults.containsEnchantment(Enchantment.PROTECTION_ENVIRONMENTAL) || fishingResults.containsEnchantment(Enchantment.PROTECTION_EXPLOSIONS) ||
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fishingResults.containsEnchantment(Enchantment.PROTECTION_FIRE) || fishingResults.containsEnchantment(Enchantment.PROTECTION_PROJECTILE)) &&
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(x.equals(Enchantment.PROTECTION_EXPLOSIONS) || x.equals(Enchantment.PROTECTION_PROJECTILE) || x.equals(Enchantment.PROTECTION_FIRE) || x.equals(Enchantment.PROTECTION_ENVIRONMENTAL))){
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return;
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}
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//More impossible enchantment combinations
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else if((fishingResults.containsEnchantment(Enchantment.DAMAGE_ALL) || fishingResults.containsEnchantment(Enchantment.DAMAGE_ARTHROPODS) || fishingResults.containsEnchantment(Enchantment.DAMAGE_UNDEAD)) &&
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(x.equals(Enchantment.DAMAGE_ALL) || x.equals(Enchantment.DAMAGE_ARTHROPODS) || x.equals(Enchantment.DAMAGE_UNDEAD))){
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return;
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}
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//Even more impossible enchantment combinations
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else if((fishingResults.containsEnchantment(Enchantment.SILK_TOUCH) || fishingResults.containsEnchantment(Enchantment.LOOT_BONUS_BLOCKS)) &&
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(x.equals(Enchantment.SILK_TOUCH) || x.equals(Enchantment.LOOT_BONUS_BLOCKS))){
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return;
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}
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else{
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//Actual chance to have an enchantment is related to your fishing skill
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if(Math.random() * 15 < Fishing.getFishingLootTier(PP))
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{
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enchanted = true;
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int randomEnchantLevel = (int)(Math.random() * x.getMaxLevel()) + 1;
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if(randomEnchantLevel == 0)
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randomEnchantLevel = 1;
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if (Math.random() * 100 <= treasure.getDropChance()) {
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Users.getProfile(player).addXP(SkillType.FISHING, treasure.getXp(), player);
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theCatch.setItemStack(treasure.getDrop());
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}
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}
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else {
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theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
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}
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fishingResults.addEnchantment(x, randomEnchantLevel);
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}
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}
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}
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}
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}
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}
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//Inform the player of magical properties
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if(enchanted)
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{
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player.sendMessage(mcLocale.getString("Fishing.MagicFound"));
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}
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}
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}
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public static void shakeMob(PlayerFishEvent event)
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{
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LivingEntity le = (LivingEntity) event.getCaught();
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EntityType type = le.getType();
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Location loc = le.getLocation();
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switch(type)
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{
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case BLAZE:
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m.mcDropItem(loc, new ItemStack(Material.BLAZE_ROD, 1));
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break;
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case CAVE_SPIDER:
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if(Math.random() * 10 < 5)
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m.mcDropItem(loc, new ItemStack(Material.SPIDER_EYE, 1));
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else
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m.mcDropItem(loc, new ItemStack(Material.STRING, 1));
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break;
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case CHICKEN:
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if(Math.random() * 10 <= 7)
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{
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if(Math.random() * 10 < 5)
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m.mcDropItem(loc, new ItemStack(Material.FEATHER, 1));
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else
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m.mcDropItem(loc, new ItemStack(Material.RAW_CHICKEN, 1));
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}
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else
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m.mcDropItem(loc, new ItemStack(Material.EGG, 1));
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break;
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case COW:
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if(Math.random() * 100 >= 99)
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m.mcDropItem(loc, new ItemStack(Material.MILK_BUCKET, 1)); //rare chance to drop milk
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else if(Math.random() * 10 < 5)
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m.mcDropItem(loc, new ItemStack(Material.LEATHER, 1));
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else
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m.mcDropItem(loc, new ItemStack(Material.RAW_BEEF, 1));
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break;
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case CREEPER:
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m.mcDropItem(loc, new ItemStack(Material.SULPHUR, 1));
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break;
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case ENDERMAN:
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m.mcDropItem(loc, new ItemStack(Material.ENDER_PEARL, 1));
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break;
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case GHAST:
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if(Math.random() * 10 < 5)
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m.mcDropItem(loc, new ItemStack(Material.SULPHUR, 1));
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else
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m.mcDropItem(loc, new ItemStack(Material.GHAST_TEAR, 1));
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break;
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case MAGMA_CUBE:
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m.mcDropItem(loc, new ItemStack(Material.MAGMA_CREAM, 1));
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break;
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case MUSHROOM_COW:
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if(Math.random() * 100 >= 99)
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{
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if(Math.random() * 10 < 5)
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m.mcDropItem(loc, new ItemStack(Material.MILK_BUCKET, 1)); //rare chance to drop milk
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else
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m.mcDropItem(loc, new ItemStack(Material.MUSHROOM_SOUP, 1)); //rare chance to drop soup
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}
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else if(Math.random() * 10 <= 7)
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{
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if(Math.random() * 10 < 5)
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m.mcDropItem(loc, new ItemStack(Material.LEATHER, 1));
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else
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m.mcDropItem(loc, new ItemStack(Material.RAW_BEEF, 1));
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}
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else
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m.mcDropItem(loc, new ItemStack(Material.RED_MUSHROOM, 3));
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//need some way to remove MushroomCow & replace with regular cow when sheared
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break;
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case PIG:
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m.mcDropItem(loc, new ItemStack(Material.PORK, 1));
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break;
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case PIG_ZOMBIE:
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if(Math.random() * 10 < 5)
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m.mcDropItem(loc, new ItemStack(Material.ROTTEN_FLESH, 1));
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else
|
||||
m.mcDropItem(loc, new ItemStack(Material.GOLD_NUGGET, 1));
|
||||
break;
|
||||
case SHEEP:
|
||||
Sheep sheep = (Sheep)le;
|
||||
if(!sheep.isSheared())
|
||||
{
|
||||
Wool wool = new Wool();
|
||||
wool.setColor(sheep.getColor());
|
||||
ItemStack theWool = wool.toItemStack();
|
||||
theWool.setAmount((int)(Math.random() * 6));
|
||||
m.mcDropItem(loc, theWool);
|
||||
sheep.setSheared(true);
|
||||
}
|
||||
break;
|
||||
case SKELETON:
|
||||
if(Math.random() * 10 < 5)
|
||||
m.mcDropItem(loc, new ItemStack(Material.BONE, 1));
|
||||
else
|
||||
m.mcDropItem(loc, new ItemStack(Material.ARROW, 3));
|
||||
break;
|
||||
case SLIME:
|
||||
m.mcDropItem(loc, new ItemStack(Material.SLIME_BALL, 1));
|
||||
break;
|
||||
case SNOWMAN:
|
||||
if(Math.random() * 100 >= 99)
|
||||
m.mcDropItem(loc, new ItemStack(Material.PUMPKIN, 1)); //rare chance to drop pumpkin
|
||||
else
|
||||
m.mcDropItem(loc, new ItemStack(Material.SNOW_BALL, 5));
|
||||
break;
|
||||
case SPIDER:
|
||||
if(Math.random() * 10 < 5)
|
||||
m.mcDropItem(loc, new ItemStack(Material.SPIDER_EYE, 1));
|
||||
else
|
||||
m.mcDropItem(loc, new ItemStack(Material.STRING, 1));
|
||||
break;
|
||||
case SQUID:
|
||||
m.mcDropItem(loc, new ItemStack(Material.INK_SACK, 1, (byte)0, (byte)0));
|
||||
break;
|
||||
case ZOMBIE:
|
||||
m.mcDropItem(loc, new ItemStack(Material.ROTTEN_FLESH, 1));
|
||||
break;
|
||||
default:
|
||||
return;
|
||||
}
|
||||
|
||||
Combat.dealDamage(le, 1);
|
||||
}
|
||||
theCatch.getItemStack().setDurability((short) (Math.random() * theCatch.getItemStack().getType().getMaxDurability())); //Change durability to random value
|
||||
|
||||
m.mcDropItem(player.getLocation(), new ItemStack(Material.RAW_FISH)); //Always drop a fish
|
||||
PP.addXP(SkillType.FISHING, LoadProperties.mfishing, player);
|
||||
Skills.XpCheckSkill(SkillType.FISHING, player);
|
||||
}
|
||||
|
||||
/**
|
||||
* Process results from Fishing.
|
||||
*
|
||||
* @param event The event to modify
|
||||
*/
|
||||
public static void processResults(PlayerFishEvent event) {
|
||||
Player player = event.getPlayer();
|
||||
PlayerProfile PP = Users.getProfile(player);
|
||||
|
||||
getFishingResults(player, event);
|
||||
Item theCatch = (Item)event.getCaught();
|
||||
|
||||
if (theCatch.getItemStack().getType() != Material.RAW_FISH) {
|
||||
final int ENCHANTMENT_CHANCE = 10;
|
||||
boolean enchanted = false;
|
||||
ItemStack fishingResults = theCatch.getItemStack();
|
||||
|
||||
player.sendMessage(mcLocale.getString("Fishing.ItemFound"));
|
||||
if (Repair.isArmor(fishingResults) || Repair.isTools(fishingResults)) {
|
||||
|
||||
if (Math.random() * 100 <= ENCHANTMENT_CHANCE) {
|
||||
for (Enchantment enchantment : Enchantment.values()) {
|
||||
if (enchantment.canEnchantItem(fishingResults)) {
|
||||
|
||||
//TODO: Clean this up. It's ugly & unreadable.
|
||||
//Prevent impossible enchantment combinations
|
||||
if ((fishingResults.containsEnchantment(Enchantment.PROTECTION_ENVIRONMENTAL) || fishingResults.containsEnchantment(Enchantment.PROTECTION_EXPLOSIONS) ||
|
||||
fishingResults.containsEnchantment(Enchantment.PROTECTION_FIRE) || fishingResults.containsEnchantment(Enchantment.PROTECTION_PROJECTILE)) &&
|
||||
(enchantment.equals(Enchantment.PROTECTION_EXPLOSIONS) || enchantment.equals(Enchantment.PROTECTION_PROJECTILE) || enchantment.equals(Enchantment.PROTECTION_FIRE) || enchantment.equals(Enchantment.PROTECTION_ENVIRONMENTAL))){
|
||||
return;
|
||||
}
|
||||
|
||||
//More impossible enchantment combinations
|
||||
else if ((fishingResults.containsEnchantment(Enchantment.DAMAGE_ALL) || fishingResults.containsEnchantment(Enchantment.DAMAGE_ARTHROPODS) || fishingResults.containsEnchantment(Enchantment.DAMAGE_UNDEAD)) &&
|
||||
(enchantment.equals(Enchantment.DAMAGE_ALL) || enchantment.equals(Enchantment.DAMAGE_ARTHROPODS) || enchantment.equals(Enchantment.DAMAGE_UNDEAD))){
|
||||
return;
|
||||
}
|
||||
|
||||
//Even more impossible enchantment combinations
|
||||
else if ((fishingResults.containsEnchantment(Enchantment.SILK_TOUCH) || fishingResults.containsEnchantment(Enchantment.LOOT_BONUS_BLOCKS)) &&
|
||||
(enchantment.equals(Enchantment.SILK_TOUCH) || enchantment.equals(Enchantment.LOOT_BONUS_BLOCKS))){
|
||||
return;
|
||||
}
|
||||
|
||||
else {
|
||||
//Actual chance to have an enchantment is related to your fishing skill
|
||||
if (Math.random() * 15 < Fishing.getFishingLootTier(PP)) {
|
||||
enchanted = true;
|
||||
int randomEnchantLevel = (int)(Math.random() * enchantment.getMaxLevel()) + 1;
|
||||
|
||||
if (randomEnchantLevel == 0) {
|
||||
randomEnchantLevel = 1;
|
||||
}
|
||||
|
||||
fishingResults.addEnchantment(enchantment, randomEnchantLevel);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (enchanted) {
|
||||
player.sendMessage(mcLocale.getString("Fishing.MagicFound"));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Shake a mob, have them drop an item.
|
||||
*
|
||||
* @param event The event to modify
|
||||
*/
|
||||
public static void shakeMob(PlayerFishEvent event) {
|
||||
final int DROP_NUMBER = (int) (Math.random() * 101);
|
||||
|
||||
LivingEntity le = (LivingEntity) event.getCaught();
|
||||
EntityType type = le.getType();
|
||||
Location loc = le.getLocation();
|
||||
|
||||
switch (type) {
|
||||
case BLAZE:
|
||||
m.mcDropItem(loc, new ItemStack(Material.BLAZE_ROD, 1));
|
||||
break;
|
||||
|
||||
case CAVE_SPIDER:
|
||||
if (DROP_NUMBER > 50) {
|
||||
m.mcDropItem(loc, new ItemStack(Material.SPIDER_EYE, 1));
|
||||
}
|
||||
else {
|
||||
m.mcDropItem(loc, new ItemStack(Material.STRING, 1));
|
||||
}
|
||||
break;
|
||||
|
||||
case CHICKEN:
|
||||
if (DROP_NUMBER > 66) {
|
||||
m.mcDropItem(loc, new ItemStack(Material.FEATHER, 1));
|
||||
}
|
||||
else if (DROP_NUMBER > 33) {
|
||||
m.mcDropItem(loc, new ItemStack(Material.RAW_CHICKEN, 1));
|
||||
}
|
||||
else {
|
||||
m.mcDropItem(loc, new ItemStack(Material.EGG, 1));
|
||||
}
|
||||
break;
|
||||
|
||||
case COW:
|
||||
if (DROP_NUMBER > 99) {
|
||||
m.mcDropItem(loc, new ItemStack(Material.MILK_BUCKET, 1));
|
||||
}
|
||||
else if (DROP_NUMBER > 50) {
|
||||
m.mcDropItem(loc, new ItemStack(Material.LEATHER, 1));
|
||||
}
|
||||
else {
|
||||
m.mcDropItem(loc, new ItemStack(Material.RAW_BEEF, 1));
|
||||
}
|
||||
break;
|
||||
|
||||
case CREEPER:
|
||||
m.mcDropItem(loc, new ItemStack(Material.SULPHUR, 1));
|
||||
break;
|
||||
|
||||
case ENDERMAN:
|
||||
m.mcDropItem(loc, new ItemStack(Material.ENDER_PEARL, 1));
|
||||
break;
|
||||
|
||||
case GHAST:
|
||||
if (DROP_NUMBER > 50) {
|
||||
m.mcDropItem(loc, new ItemStack(Material.SULPHUR, 1));
|
||||
}
|
||||
else {
|
||||
m.mcDropItem(loc, new ItemStack(Material.GHAST_TEAR, 1));
|
||||
}
|
||||
break;
|
||||
|
||||
case MAGMA_CUBE:
|
||||
m.mcDropItem(loc, new ItemStack(Material.MAGMA_CREAM, 1));
|
||||
break;
|
||||
|
||||
case MUSHROOM_COW:
|
||||
if (DROP_NUMBER > 99) {
|
||||
m.mcDropItem(loc, new ItemStack(Material.MILK_BUCKET, 1));
|
||||
}
|
||||
else if (DROP_NUMBER > 98) {
|
||||
m.mcDropItem(loc, new ItemStack(Material.MUSHROOM_SOUP, 1));
|
||||
}
|
||||
else if (DROP_NUMBER > 66) {
|
||||
m.mcDropItem(loc, new ItemStack(Material.LEATHER, 1));
|
||||
}
|
||||
else if (DROP_NUMBER > 33) {
|
||||
m.mcDropItem(loc, new ItemStack(Material.RAW_BEEF, 1));
|
||||
}
|
||||
else {
|
||||
m.mcDropItem(loc, new ItemStack(Material.RED_MUSHROOM, 3));
|
||||
}
|
||||
break;
|
||||
|
||||
case PIG:
|
||||
m.mcDropItem(loc, new ItemStack(Material.PORK, 1));
|
||||
break;
|
||||
|
||||
case PIG_ZOMBIE:
|
||||
if (DROP_NUMBER > 50) {
|
||||
m.mcDropItem(loc, new ItemStack(Material.ROTTEN_FLESH, 1));
|
||||
}
|
||||
else {
|
||||
m.mcDropItem(loc, new ItemStack(Material.GOLD_NUGGET, 1));
|
||||
}
|
||||
break;
|
||||
|
||||
case SHEEP:
|
||||
Sheep sheep = (Sheep) le;
|
||||
|
||||
if (!sheep.isSheared()) {
|
||||
Wool wool = new Wool();
|
||||
wool.setColor(sheep.getColor());
|
||||
|
||||
ItemStack theWool = wool.toItemStack();
|
||||
theWool.setAmount((int)(Math.random() * 6));
|
||||
|
||||
m.mcDropItem(loc, theWool);
|
||||
sheep.setSheared(true);
|
||||
}
|
||||
break;
|
||||
|
||||
case SKELETON:
|
||||
if (DROP_NUMBER > 50) {
|
||||
m.mcDropItem(loc, new ItemStack(Material.BONE, 1));
|
||||
}
|
||||
else {
|
||||
m.mcDropItem(loc, new ItemStack(Material.ARROW, 3));
|
||||
}
|
||||
break;
|
||||
|
||||
case SLIME:
|
||||
m.mcDropItem(loc, new ItemStack(Material.SLIME_BALL, 1));
|
||||
break;
|
||||
|
||||
case SNOWMAN:
|
||||
if (DROP_NUMBER > 99) {
|
||||
m.mcDropItem(loc, new ItemStack(Material.PUMPKIN, 1));
|
||||
}
|
||||
else {
|
||||
m.mcDropItem(loc, new ItemStack(Material.SNOW_BALL, 5));
|
||||
}
|
||||
break;
|
||||
|
||||
case SPIDER:
|
||||
if (DROP_NUMBER > 50) {
|
||||
m.mcDropItem(loc, new ItemStack(Material.SPIDER_EYE, 1));
|
||||
}
|
||||
else {
|
||||
m.mcDropItem(loc, new ItemStack(Material.STRING, 1));
|
||||
}
|
||||
break;
|
||||
|
||||
case SQUID:
|
||||
m.mcDropItem(loc, new ItemStack(Material.INK_SACK, 1, (byte) 0x0, DyeColor.BLACK.getData()));
|
||||
break;
|
||||
|
||||
case ZOMBIE:
|
||||
m.mcDropItem(loc, new ItemStack(Material.ROTTEN_FLESH, 1));
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
Combat.dealDamage(le, 1);
|
||||
}
|
||||
}
|
||||
|
@ -1,6 +1,7 @@
|
||||
package com.gmail.nossr50.skills;
|
||||
|
||||
import org.bukkit.Bukkit;
|
||||
import org.bukkit.CropState;
|
||||
import org.bukkit.Location;
|
||||
import org.bukkit.Material;
|
||||
import org.bukkit.block.Block;
|
||||
@ -143,7 +144,7 @@ public class Herbalism {
|
||||
break;
|
||||
|
||||
case CROPS:
|
||||
if (data == (byte) 0x7) {
|
||||
if (data == CropState.RIPE.getData()) {
|
||||
mat = Material.WHEAT;
|
||||
xp = LoadProperties.mwheat;
|
||||
greenThumbWheat(block, player, event, plugin);
|
||||
|
Loading…
Reference in New Issue
Block a user