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https://github.com/mcMMO-Dev/mcMMO.git
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commit
2d3d11ec2d
@ -533,4 +533,6 @@ public class Config extends AutoUpdateConfigLoader {
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/* PVP & PVE Settings */
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public boolean getPVPEnabled(SkillType skill) { return config.getBoolean("Skills." + StringUtils.getCapitalized(skill.toString()) + ".Enabled_For_PVP", true); }
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public boolean getPVEEnabled(SkillType skill) { return config.getBoolean("Skills." + StringUtils.getCapitalized(skill.toString()) + ".Enabled_For_PVE", true); }
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public float getMasterVolume() { return (float) config.getDouble("Sounds.MasterVolume", 1.0); }
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}
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@ -50,13 +50,21 @@ public class HerbalismManager extends SkillManager {
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public boolean canGreenThumbBlock(BlockState blockState) {
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Player player = getPlayer();
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ItemStack item = player.getInventory().getItemInMainHand();
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if (item.getAmount() <= 0)
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return false;
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return player.getItemInHand().getType() == Material.SEEDS && BlockUtils.canMakeMossy(blockState) && Permissions.greenThumbBlock(player, blockState.getType());
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return item.getType() == Material.SEEDS && BlockUtils.canMakeMossy(blockState) && Permissions.greenThumbBlock(player, blockState.getType());
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}
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public boolean canUseShroomThumb(BlockState blockState) {
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Player player = getPlayer();
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Material itemType = player.getItemInHand().getType();
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ItemStack item = player.getInventory().getItemInMainHand();
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Material itemType = item.getType();
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if (item.getAmount() <= 0)
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return false;
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return (itemType == Material.RED_MUSHROOM || itemType == Material.BROWN_MUSHROOM) && BlockUtils.canMakeShroomy(blockState) && Permissions.secondaryAbilityEnabled(player, SecondaryAbility.SHROOM_THUMB);
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}
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@ -47,6 +47,11 @@ public final class BlockUtils {
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case ENCHANTMENT_TABLE:
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case ENDER_CHEST:
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case FENCE_GATE:
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case ACACIA_FENCE_GATE:
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case DARK_OAK_FENCE_GATE:
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case SPRUCE_FENCE_GATE:
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case BIRCH_FENCE_GATE:
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case JUNGLE_FENCE_GATE:
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case FURNACE:
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case IRON_DOOR_BLOCK:
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case JUKEBOX:
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@ -70,10 +75,12 @@ public final class BlockUtils {
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case BIRCH_DOOR:
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case JUNGLE_DOOR:
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case DARK_OAK_DOOR:
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case FENCE:
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case ACACIA_FENCE:
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case DARK_OAK_FENCE:
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case BIRCH_FENCE:
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case JUNGLE_FENCE:
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case SPRUCE_FENCE:
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case ARMOR_STAND:
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return false;
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@ -13,6 +13,7 @@ import org.bukkit.entity.Player;
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import org.bukkit.inventory.ItemStack;
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import com.gmail.nossr50.mcMMO;
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import com.gmail.nossr50.config.Config;
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import com.gmail.nossr50.events.items.McMMOItemSpawnEvent;
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import com.gmail.nossr50.runnables.player.PlayerProfileLoadingTask;
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import com.gmail.nossr50.util.player.UserManager;
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@ -30,14 +31,14 @@ public final class Misc {
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// Sound Pitches & Volumes from CB
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public static final float ANVIL_USE_PITCH = 0.3F; // Not in CB directly, I went off the place sound values
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public static final float ANVIL_USE_VOLUME = 1.0F; // Not in CB directly, I went off the place sound values
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public static final float FIZZ_VOLUME = 0.5F;
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public static final float POP_VOLUME = 0.2F;
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public static final float BAT_VOLUME = 1.0F;
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public static final float ANVIL_USE_VOLUME = 1.0F * Config.getInstance().getMasterVolume(); // Not in CB directly, I went off the place sound values
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public static final float FIZZ_VOLUME = 0.5F * Config.getInstance().getMasterVolume();
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public static final float POP_VOLUME = 0.2F * Config.getInstance().getMasterVolume();
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public static final float BAT_VOLUME = 1.0F * Config.getInstance().getMasterVolume();
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public static final float BAT_PITCH = 0.6F;
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public static final float GHAST_VOLUME = 1.0F;
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public static final float GHAST_VOLUME = 1.0F * Config.getInstance().getMasterVolume();
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public static final float LEVELUP_PITCH = 0.5F; // Reduced to differentiate between vanilla level-up
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public static final float LEVELUP_VOLUME = 0.75F; // Use max volume always
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public static final float LEVELUP_VOLUME = 0.75F * Config.getInstance().getMasterVolume(); // Use max volume always
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public static final Set<String> modNames = ImmutableSet.of("LOTR", "BUILDCRAFT", "ENDERIO", "ENHANCEDBIOMES", "IC2", "METALLURGY", "FORESTRY", "GALACTICRAFT", "RAILCRAFT", "TWILIGHTFOREST", "THAUMCRAFT", "GRAVESTONEMOD", "GROWTHCRAFT", "ARCTICMOBS", "DEMONMOBS", "INFERNOMOBS", "SWAMPMOBS", "MARICULTURE", "MINESTRAPPOLATION");
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@ -502,3 +502,10 @@ Particles:
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# this will happen by default for every 100 levels.
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LevelUp_Enabled: true
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LevelUp_Tier: 100
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#
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# Settings for sounds
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###
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Sounds:
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# This setting controls the master volume. 1.0 is Max, 0 would be off
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MasterVolume: 1.0
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