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Fixes issue #315 - Fishing will now properly respect min/max levels in
treasures.yml
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0c61cc8bdc
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2ed5e8e717
@ -25,11 +25,7 @@ public class TreasuresConfig extends ConfigLoader{
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public List<ExcavationTreasure> excavationFromClay = new ArrayList<ExcavationTreasure>();
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public List<ExcavationTreasure> excavationFromMycel = new ArrayList<ExcavationTreasure>();
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public List<ExcavationTreasure> excavationFromSoulSand = new ArrayList<ExcavationTreasure>();
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public List<FishingTreasure> fishingRewardsTier1 = new ArrayList<FishingTreasure>();
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public List<FishingTreasure> fishingRewardsTier2 = new ArrayList<FishingTreasure>();
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public List<FishingTreasure> fishingRewardsTier3 = new ArrayList<FishingTreasure>();
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public List<FishingTreasure> fishingRewardsTier4 = new ArrayList<FishingTreasure>();
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public List<FishingTreasure> fishingRewardsTier5 = new ArrayList<FishingTreasure>();
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public List<FishingTreasure> fishingRewards = new ArrayList<FishingTreasure>();
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private TreasuresConfig() {
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super("treasures.yml");
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@ -198,30 +194,7 @@ public class TreasuresConfig extends ConfigLoader{
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continue;
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}
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FishingTreasure fTreasure = (FishingTreasure) treasure;
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int dropLevel = fTreasure.getDropLevel();
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int maxLevel = fTreasure.getMaxLevel();
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if (dropLevel <= AdvancedConfig.getInstance().getFishingTierLevelsTier1() && maxLevel >= AdvancedConfig.getInstance().getFishingTierLevelsTier1()) {
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fishingRewardsTier1.add(fTreasure);
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}
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if (dropLevel <= AdvancedConfig.getInstance().getFishingTierLevelsTier2() && maxLevel >= AdvancedConfig.getInstance().getFishingTierLevelsTier2()) {
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fishingRewardsTier2.add(fTreasure);
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}
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if (dropLevel <= AdvancedConfig.getInstance().getFishingTierLevelsTier3() && maxLevel >= AdvancedConfig.getInstance().getFishingTierLevelsTier3()) {
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fishingRewardsTier3.add(fTreasure);
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}
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if (dropLevel <= AdvancedConfig.getInstance().getFishingTierLevelsTier4() && maxLevel >= AdvancedConfig.getInstance().getFishingTierLevelsTier4()) {
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fishingRewardsTier4.add(fTreasure);
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}
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if (dropLevel <= AdvancedConfig.getInstance().getFishingTierLevelsTier5() && maxLevel >= AdvancedConfig.getInstance().getFishingTierLevelsTier5()) {
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fishingRewardsTier5.add(fTreasure);
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}
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fishingRewards.add((FishingTreasure) treasure);
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}
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else if (treasure instanceof ExcavationTreasure) {
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if (!excavationTreasures.contains(treasureKey)) {
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@ -77,50 +77,35 @@ public class Fishing {
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return;
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PlayerProfile profile = Users.getProfile(player);
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List<FishingTreasure> rewards = new ArrayList<FishingTreasure>();
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Item theCatch = (Item) event.getCaught();
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switch (getFishingLootTier(profile)) {
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case 1:
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rewards = TreasuresConfig.getInstance().fishingRewardsTier1;
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break;
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case 2:
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rewards = TreasuresConfig.getInstance().fishingRewardsTier2;
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break;
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case 3:
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rewards = TreasuresConfig.getInstance().fishingRewardsTier3;
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break;
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case 4:
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rewards = TreasuresConfig.getInstance().fishingRewardsTier4;
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break;
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case 5:
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rewards = TreasuresConfig.getInstance().fishingRewardsTier5;
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break;
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default:
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break;
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}
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if (Config.getInstance().getFishingDropsEnabled() && rewards.size() > 0
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&& Permissions.fishingTreasures(player)) {
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FishingTreasure treasure;
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treasure = rewards.get(Misc.getRandom().nextInt(rewards.size()));
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if (Config.getInstance().getFishingDropsEnabled() && Permissions.fishingTreasures(player)) {
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int skillLevel = profile.getSkillLevel(SkillType.FISHING);
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List<FishingTreasure> rewards = new ArrayList<FishingTreasure>();
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for (FishingTreasure treasure : TreasuresConfig.getInstance().fishingRewards) {
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if (treasure.getDropLevel() <= skillLevel && treasure.getMaxLevel() >= skillLevel) {
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rewards.add(treasure);
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}
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}
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if (rewards.size() <= 0) {
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return;
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}
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FishingTreasure foundTreasure = rewards.get(Misc.getRandom().nextInt(rewards.size()));
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int randomChance = 100;
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if (Permissions.luckyFishing(player)) {
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randomChance = (int) (randomChance * 0.75);
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}
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if (Misc.getRandom().nextDouble() * randomChance <= treasure.getDropChance()) {
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Users.getPlayer(player).addXP(SkillType.FISHING,treasure.getXp());
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theCatch.setItemStack(treasure.getDrop());
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if (Misc.getRandom().nextDouble() * randomChance <= foundTreasure.getDropChance()) {
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Users.getPlayer(player).addXP(SkillType.FISHING, foundTreasure.getXp());
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theCatch.setItemStack(foundTreasure.getDrop());
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}
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} else {
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}
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else {
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theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
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}
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