Fixes issue #315 - Fishing will now properly respect min/max levels in

treasures.yml
This commit is contained in:
gmcferrin 2013-01-11 17:55:54 -05:00
parent 0c61cc8bdc
commit 2ed5e8e717
2 changed files with 22 additions and 64 deletions

View File

@ -25,11 +25,7 @@ public class TreasuresConfig extends ConfigLoader{
public List<ExcavationTreasure> excavationFromClay = new ArrayList<ExcavationTreasure>(); public List<ExcavationTreasure> excavationFromClay = new ArrayList<ExcavationTreasure>();
public List<ExcavationTreasure> excavationFromMycel = new ArrayList<ExcavationTreasure>(); public List<ExcavationTreasure> excavationFromMycel = new ArrayList<ExcavationTreasure>();
public List<ExcavationTreasure> excavationFromSoulSand = new ArrayList<ExcavationTreasure>(); public List<ExcavationTreasure> excavationFromSoulSand = new ArrayList<ExcavationTreasure>();
public List<FishingTreasure> fishingRewardsTier1 = new ArrayList<FishingTreasure>(); public List<FishingTreasure> fishingRewards = new ArrayList<FishingTreasure>();
public List<FishingTreasure> fishingRewardsTier2 = new ArrayList<FishingTreasure>();
public List<FishingTreasure> fishingRewardsTier3 = new ArrayList<FishingTreasure>();
public List<FishingTreasure> fishingRewardsTier4 = new ArrayList<FishingTreasure>();
public List<FishingTreasure> fishingRewardsTier5 = new ArrayList<FishingTreasure>();
private TreasuresConfig() { private TreasuresConfig() {
super("treasures.yml"); super("treasures.yml");
@ -198,30 +194,7 @@ public class TreasuresConfig extends ConfigLoader{
continue; continue;
} }
FishingTreasure fTreasure = (FishingTreasure) treasure; fishingRewards.add((FishingTreasure) treasure);
int dropLevel = fTreasure.getDropLevel();
int maxLevel = fTreasure.getMaxLevel();
if (dropLevel <= AdvancedConfig.getInstance().getFishingTierLevelsTier1() && maxLevel >= AdvancedConfig.getInstance().getFishingTierLevelsTier1()) {
fishingRewardsTier1.add(fTreasure);
}
if (dropLevel <= AdvancedConfig.getInstance().getFishingTierLevelsTier2() && maxLevel >= AdvancedConfig.getInstance().getFishingTierLevelsTier2()) {
fishingRewardsTier2.add(fTreasure);
}
if (dropLevel <= AdvancedConfig.getInstance().getFishingTierLevelsTier3() && maxLevel >= AdvancedConfig.getInstance().getFishingTierLevelsTier3()) {
fishingRewardsTier3.add(fTreasure);
}
if (dropLevel <= AdvancedConfig.getInstance().getFishingTierLevelsTier4() && maxLevel >= AdvancedConfig.getInstance().getFishingTierLevelsTier4()) {
fishingRewardsTier4.add(fTreasure);
}
if (dropLevel <= AdvancedConfig.getInstance().getFishingTierLevelsTier5() && maxLevel >= AdvancedConfig.getInstance().getFishingTierLevelsTier5()) {
fishingRewardsTier5.add(fTreasure);
}
} }
else if (treasure instanceof ExcavationTreasure) { else if (treasure instanceof ExcavationTreasure) {
if (!excavationTreasures.contains(treasureKey)) { if (!excavationTreasures.contains(treasureKey)) {

View File

@ -77,50 +77,35 @@ public class Fishing {
return; return;
PlayerProfile profile = Users.getProfile(player); PlayerProfile profile = Users.getProfile(player);
List<FishingTreasure> rewards = new ArrayList<FishingTreasure>();
Item theCatch = (Item) event.getCaught(); Item theCatch = (Item) event.getCaught();
switch (getFishingLootTier(profile)) {
case 1:
rewards = TreasuresConfig.getInstance().fishingRewardsTier1;
break;
case 2:
rewards = TreasuresConfig.getInstance().fishingRewardsTier2;
break;
case 3:
rewards = TreasuresConfig.getInstance().fishingRewardsTier3;
break;
case 4:
rewards = TreasuresConfig.getInstance().fishingRewardsTier4;
break;
case 5:
rewards = TreasuresConfig.getInstance().fishingRewardsTier5;
break;
default:
break;
}
if (Config.getInstance().getFishingDropsEnabled() && rewards.size() > 0 if (Config.getInstance().getFishingDropsEnabled() && Permissions.fishingTreasures(player)) {
&& Permissions.fishingTreasures(player)) { int skillLevel = profile.getSkillLevel(SkillType.FISHING);
FishingTreasure treasure; List<FishingTreasure> rewards = new ArrayList<FishingTreasure>();
treasure = rewards.get(Misc.getRandom().nextInt(rewards.size()));
for (FishingTreasure treasure : TreasuresConfig.getInstance().fishingRewards) {
if (treasure.getDropLevel() <= skillLevel && treasure.getMaxLevel() >= skillLevel) {
rewards.add(treasure);
}
}
if (rewards.size() <= 0) {
return;
}
FishingTreasure foundTreasure = rewards.get(Misc.getRandom().nextInt(rewards.size()));
int randomChance = 100; int randomChance = 100;
if (Permissions.luckyFishing(player)) { if (Permissions.luckyFishing(player)) {
randomChance = (int) (randomChance * 0.75); randomChance = (int) (randomChance * 0.75);
} }
if (Misc.getRandom().nextDouble() * randomChance <= treasure.getDropChance()) { if (Misc.getRandom().nextDouble() * randomChance <= foundTreasure.getDropChance()) {
Users.getPlayer(player).addXP(SkillType.FISHING,treasure.getXp()); Users.getPlayer(player).addXP(SkillType.FISHING, foundTreasure.getXp());
theCatch.setItemStack(treasure.getDrop()); theCatch.setItemStack(foundTreasure.getDrop());
} }
} else { }
else {
theCatch.setItemStack(new ItemStack(Material.RAW_FISH)); theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
} }