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Revert change to smoke particle handling
Have to do it this way, because not all block directions are valid for smoke
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@ -38,9 +38,16 @@ public final class ParticleEffectUtils {
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Location location = player.getEyeLocation();
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Location location = player.getEyeLocation();
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World world = player.getWorld();
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World world = player.getWorld();
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for (BlockFace face : BlockFace.values()) {
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// Have to do it this way, because not all block directions are valid for smoke
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world.playEffect(location, Effect.SMOKE, face);
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world.playEffect(location, Effect.SMOKE, BlockFace.SOUTH_EAST);
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}
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world.playEffect(location, Effect.SMOKE, BlockFace.SOUTH);
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world.playEffect(location, Effect.SMOKE, BlockFace.SOUTH_WEST);
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world.playEffect(location, Effect.SMOKE, BlockFace.EAST);
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world.playEffect(location, Effect.SMOKE, BlockFace.SELF);
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world.playEffect(location, Effect.SMOKE, BlockFace.WEST);
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world.playEffect(location, Effect.SMOKE, BlockFace.NORTH_EAST);
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world.playEffect(location, Effect.SMOKE, BlockFace.NORTH);
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world.playEffect(location, Effect.SMOKE, BlockFace.NORTH_WEST);
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}
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}
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public static void playGreaterImpactEffect(LivingEntity livingEntity) {
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public static void playGreaterImpactEffect(LivingEntity livingEntity) {
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