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Harden save() method by making a defensive copy
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@ -13,6 +13,7 @@ import com.gmail.nossr50.datatypes.skills.AbilityType;
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import com.gmail.nossr50.datatypes.skills.SkillType;
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import com.gmail.nossr50.skills.child.FamilyTree;
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import com.gmail.nossr50.util.player.UserManager;
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import com.google.common.collect.ImmutableMap;
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public class PlayerProfile {
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private final String playerName;
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@ -63,7 +64,7 @@ public class PlayerProfile {
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return;
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}
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changed = !mcMMO.getDatabaseManager().saveUser(this);
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changed = !mcMMO.getDatabaseManager().saveUser(new PlayerProfile(playerName, ImmutableMap.copyOf(skills), ImmutableMap.copyOf(skillsXp), ImmutableMap.copyOf(abilityDATS), mobHealthbarType));
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if (changed) {
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mcMMO.p.getLogger().warning("PlayerProfile for " + playerName + " failed to save");
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