mirror of
https://github.com/mcMMO-Dev/mcMMO.git
synced 2024-11-02 08:39:49 +01:00
Improved DB connection handling
Support for aggressive connection timeouts, with exponential backoff for multiple failures.
This commit is contained in:
parent
e29484e14b
commit
34ae64706e
@ -15,15 +15,12 @@ public class SQLReconnect implements Runnable {
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@Override
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@Override
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public void run() {
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public void run() {
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if (!Database.isConnected()) {
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if (Database.checkConnection()) {
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Database.connect();
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Users.saveAll(); //Save all profiles
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if (Database.isConnected()) {
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Users.clearAll(); //Clear the profiles
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Users.saveAll(); //Save all profiles
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Users.clearAll(); //Clear the profiles
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for (Player player : plugin.getServer().getOnlinePlayers()) {
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for (Player player : plugin.getServer().getOnlinePlayers()) {
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Users.addUser(player); //Add in new profiles, forcing them to 'load' again from MySQL
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Users.addUser(player); //Add in new profiles, forcing them to 'load' again from MySQL
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}
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}
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}
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}
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}
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}
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}
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@ -22,24 +22,28 @@ public class Database {
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private static String tablePrefix = configInstance.getMySQLTablePrefix();
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private static String tablePrefix = configInstance.getMySQLTablePrefix();
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private static Connection connection = null;
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private static Connection connection = null;
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private static mcMMO plugin = null;
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private static mcMMO plugin = null;
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private static long reconnectTimestamp = 0;
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// Scale waiting time by this much per failed attempt
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private static final double SCALING_FACTOR = 5;
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// Minimum wait in nanoseconds (default 500ms)
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private static final long MIN_WAIT = 500*100000L;
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// Maximum time to wait between reconnects (default 5 minutes)
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private static final long MAX_WAIT = 5*60000000000L;
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// How long to wait when checking if connection is valid (default 3 seconds)
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private static final int VALID_TIMEOUT = 3;
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// When next to try connecting to Database in nanoseconds
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private static long nextReconnectTimestamp = 0L;
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// How many connection attemtps have failed
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private static int reconnectAttempt = 0;
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public Database(mcMMO instance) {
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public Database(mcMMO instance) {
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plugin = instance;
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plugin = instance;
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connect(); //Connect to MySQL
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checkConnected(); //Connect to MySQL
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// Load the driver instance
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try {
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Class.forName("com.mysql.jdbc.Driver");
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DriverManager.getConnection(connectionString);
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}
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catch (ClassNotFoundException e) {
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plugin.getLogger().warning(e.getLocalizedMessage());
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}
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catch (SQLException ex) {
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plugin.getLogger().warning(ex.getLocalizedMessage());
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printErrors(ex);
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}
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}
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}
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/**
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/**
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@ -49,6 +53,8 @@ public class Database {
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try {
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try {
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System.out.println("[mcMMO] Attempting connection to MySQL...");
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System.out.println("[mcMMO] Attempting connection to MySQL...");
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// Force driver to load if not yet loaded
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Class.forName("com.mysql.jdbc.Driver");
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Properties connectionProperties = new Properties();
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Properties connectionProperties = new Properties();
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connectionProperties.put("autoReconnect", "false");
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connectionProperties.put("autoReconnect", "false");
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connectionProperties.put("maxReconnects", "0");
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connectionProperties.put("maxReconnects", "0");
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@ -57,10 +63,15 @@ public class Database {
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System.out.println("[mcMMO] Connection to MySQL was a success!");
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System.out.println("[mcMMO] Connection to MySQL was a success!");
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}
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}
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catch (SQLException ex) {
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catch (SQLException ex) {
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connection = null;
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System.out.println("[mcMMO] Connection to MySQL failed!");
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System.out.println("[mcMMO] Connection to MySQL failed!");
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ex.printStackTrace();
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ex.printStackTrace();
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printErrors(ex);
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printErrors(ex);
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}
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} catch (ClassNotFoundException ex) {
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connection = null;
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System.out.println("[mcMMO] MySQL database driver not found!");
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ex.printStackTrace();
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}
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}
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}
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/**
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/**
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@ -185,7 +196,7 @@ public class Database {
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* @return true if the query was successfully written, false otherwise.
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* @return true if the query was successfully written, false otherwise.
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*/
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*/
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public boolean write(String sql) {
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public boolean write(String sql) {
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if (isConnected()) {
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if (checkConnected()) {
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try {
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try {
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PreparedStatement statement = connection.prepareStatement(sql);
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PreparedStatement statement = connection.prepareStatement(sql);
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statement.executeUpdate();
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statement.executeUpdate();
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@ -197,9 +208,6 @@ public class Database {
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return false;
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return false;
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}
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}
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}
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}
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else {
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attemptReconnect();
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}
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return false;
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return false;
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}
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}
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@ -214,7 +222,7 @@ public class Database {
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ResultSet resultSet;
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ResultSet resultSet;
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int result = 0;
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int result = 0;
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if (isConnected()) {
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if (checkConnected()) {
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try {
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try {
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PreparedStatement statement = connection.prepareStatement(sql);
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PreparedStatement statement = connection.prepareStatement(sql);
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resultSet = statement.executeQuery();
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resultSet = statement.executeQuery();
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@ -232,44 +240,100 @@ public class Database {
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printErrors(ex);
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printErrors(ex);
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}
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}
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}
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}
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else {
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attemptReconnect();
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}
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return result;
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return result;
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}
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}
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/**
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/**
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* Get connection status
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* Check connection status and re-establish if dead or stale.
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*
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* If the very first immediate attempt fails, further attempts
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* will be made in progressively larger intervals up to MAX_WAIT
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* intervals.
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*
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* This allows for MySQL to time out idle connections as needed by
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* server operator, without affecting McMMO, while still providing
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* protection against a database outage taking down Bukkit's tick
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* processing loop due to attemping a database connection each
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* time McMMO needs the database.
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*
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*
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* @return the boolean value for whether or not we are connected
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* @return the boolean value for whether or not we are connected
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*/
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*/
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public static boolean isConnected() {
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public static boolean checkConnected() {
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if (connection == null) {
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boolean isClosed = true;
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return false;
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boolean isValid = false;
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}
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boolean exists = (connection != null);
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try {
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// Initialized as needed later
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return connection.isValid(3);
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long timestamp=0;
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}
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catch (SQLException e) {
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// If we're waiting for server to recover then leave early
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return false;
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if (nextReconnectTimestamp > 0 && nextReconnectTimestamp > System.nanoTime()) {
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}
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return false;
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}
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}
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if (exists) {
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try {
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isClosed = connection.isClosed();
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} catch (SQLException e) {
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isClosed = true;
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e.printStackTrace();
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printErrors(e);
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}
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if (!isClosed) {
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try {
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isValid = connection.isValid(VALID_TIMEOUT);
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} catch (SQLException e) {
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// Don't print stack trace because it's valid to lose idle connections
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// to the server and have to restart them.
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isValid = false;
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}
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}
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}
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/**
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// Leave if all ok
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* Schedules a Sync Delayed Task with the Bukkit Scheduler to attempt reconnection after a minute has elapsed
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if (exists && !isClosed && isValid) {
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* This will check for a connection being present or not to prevent unneeded reconnection attempts
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// Housekeeping
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*/
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nextReconnectTimestamp = 0;
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public static void attemptReconnect() {
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reconnectAttempt = 0;
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final int RECONNECT_WAIT_TICKS = 60000;
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return true;
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final int RECONNECT_DELAY_TICKS = 1200;
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}
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// Cleanup after ourselves for GC and MySQL's sake
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if (exists && !isClosed) {
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try {
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connection.close();
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} catch (SQLException ex) {
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// This is a housekeeping exercise, ignore errors
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}
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}
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if (reconnectTimestamp + RECONNECT_WAIT_TICKS < System.currentTimeMillis()) {
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// Try to connect again
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System.out.println("[mcMMO] Connection to MySQL was lost! Attempting to reconnect in 60 seconds..."); //Only reconnect if another attempt hasn't been made recently
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connect();
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reconnectTimestamp = System.currentTimeMillis();
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plugin.getServer().getScheduler().scheduleSyncDelayedTask(plugin, new SQLReconnect(plugin), RECONNECT_DELAY_TICKS);
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// Leave if connection is good
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}
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try {
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if (connection != null && !connection.isClosed()) {
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// Schedule a database save if we really had an outage
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if (reconnectAttempt > 1) {
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plugin.getServer().getScheduler().scheduleSyncDelayedTask(plugin, new SQLReconnect(plugin), 5);
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}
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nextReconnectTimestamp = 0;
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reconnectAttempt = 0;
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return true;
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}
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} catch (SQLException e) {
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// Failed to check isClosed, so presume connection is bad and attempt later
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e.printStackTrace();
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printErrors(e);
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}
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reconnectAttempt++;
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nextReconnectTimestamp = (long)(System.nanoTime() + Math.min(MAX_WAIT, (reconnectAttempt*SCALING_FACTOR*MIN_WAIT)));
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return false;
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}
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}
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/**
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/**
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@ -282,7 +346,7 @@ public class Database {
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ResultSet resultSet;
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ResultSet resultSet;
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HashMap<Integer, ArrayList<String>> rows = new HashMap<Integer, ArrayList<String>>();
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HashMap<Integer, ArrayList<String>> rows = new HashMap<Integer, ArrayList<String>>();
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if (isConnected()) {
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if (checkConnected()) {
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try {
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try {
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PreparedStatement statement = connection.prepareStatement(sql);
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PreparedStatement statement = connection.prepareStatement(sql);
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resultSet = statement.executeQuery();
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resultSet = statement.executeQuery();
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@ -303,9 +367,6 @@ public class Database {
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printErrors(ex);
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printErrors(ex);
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}
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}
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}
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}
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else {
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attemptReconnect();
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}
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return rows;
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return rows;
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}
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}
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