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Added some missing defaults to switch cases.
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@ -397,6 +397,9 @@ public class Mining {
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if (mcMMO.spoutEnabled) {
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SpoutSounds.playSoundForPlayer(SoundEffect.POP, player, block.getLocation());
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}
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default:
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break;
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}
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}
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}
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@ -92,6 +92,9 @@ public class BlockChecks {
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case WOODEN_DOOR:
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case WORKBENCH:
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return false;
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default:
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break;
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}
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if (block.getTypeId() == Config.getInstance().getRepairAnvilId()) {
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@ -192,6 +192,9 @@ public class Combat {
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archeryCheck((Player) shooter, target, event);
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break;
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default:
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break;
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}
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if (targetIsPlayer) {
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