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Fixed exploit in Tree Feller
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04f13ab090
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@ -54,7 +54,7 @@ public class WoodCutting
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ArrayList<Block> toBeFelled = new ArrayList<Block>();
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//NOTE: Tree Feller will cut upwards like how you actually fell trees
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processTreeFelling(firstBlock, world, toBeFelled);
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processTreeFelling(firstBlock, world, toBeFelled, plugin);
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removeBlocks(toBeFelled, player, PP, plugin);
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}
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@ -172,7 +172,7 @@ public class WoodCutting
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return block.getType() == Material.LOG || block.getType() == Material.LEAVES || block.getType() == Material.AIR;
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}
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private static void processTreeFelling(Block currentBlock, World world, ArrayList<Block> toBeFelled)
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private static void processTreeFelling(Block currentBlock, World world, ArrayList<Block> toBeFelled, mcMMO plugin)
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{
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int x = currentBlock.getX(), y = currentBlock.getY(), z = currentBlock.getZ();
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@ -187,23 +187,27 @@ public class WoodCutting
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Block zPositive = world.getBlockAt(x, y, z+1);
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Block zNegative = world.getBlockAt(x, y, z-1);
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if(!isTooAgressive(isAirOrLeaves, xPositive) && treeFellerCompatible(xPositive) && !toBeFelled.contains(xPositive))
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processTreeFelling(xPositive, world, toBeFelled);
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if(!isTooAgressive(isAirOrLeaves, xNegative) && treeFellerCompatible(xNegative) && !toBeFelled.contains(xNegative))
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processTreeFelling(xNegative, world, toBeFelled);
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if(!isTooAgressive(isAirOrLeaves, zPositive) && treeFellerCompatible(zPositive) && !toBeFelled.contains(zPositive))
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processTreeFelling(zPositive, world, toBeFelled);
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if(!isTooAgressive(isAirOrLeaves, zNegative) && treeFellerCompatible(zNegative) && !toBeFelled.contains(zNegative))
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processTreeFelling(zNegative, world, toBeFelled);
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if(!plugin.misc.blockWatchList.contains(currentBlock) &&
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!isTooAgressive(isAirOrLeaves, xPositive) && treeFellerCompatible(xPositive) && !toBeFelled.contains(xPositive))
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processTreeFelling(xPositive, world, toBeFelled, plugin);
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if(!plugin.misc.blockWatchList.contains(currentBlock) &&
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!isTooAgressive(isAirOrLeaves, xNegative) && treeFellerCompatible(xNegative) && !toBeFelled.contains(xNegative))
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processTreeFelling(xNegative, world, toBeFelled, plugin);
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if(!plugin.misc.blockWatchList.contains(currentBlock) &&
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!isTooAgressive(isAirOrLeaves, zPositive) && treeFellerCompatible(zPositive) && !toBeFelled.contains(zPositive))
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processTreeFelling(zPositive, world, toBeFelled, plugin);
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if(!plugin.misc.blockWatchList.contains(currentBlock) &&
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!isTooAgressive(isAirOrLeaves, zNegative) && treeFellerCompatible(zNegative) && !toBeFelled.contains(zNegative))
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processTreeFelling(zNegative, world, toBeFelled, plugin);
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//Finally go Y+
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Block yPositive = world.getBlockAt(x, y+1, z);
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if(treeFellerCompatible(yPositive))
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{
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if(!toBeFelled.contains(yPositive))
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if(!plugin.misc.blockWatchList.contains(currentBlock) && !toBeFelled.contains(yPositive))
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{
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processTreeFelling(yPositive, world, toBeFelled);
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processTreeFelling(yPositive, world, toBeFelled, plugin);
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}
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}
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}
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